Guardians v1.3b
04/02/2024
Night Elf agents:
- Increased Priestess' ally bubble heal effect from 25 to 28.
- Increased Priestess' ally bubble bonus armour from 3 to 4.
- Increased Priestess' enemy bubble damage from 15 to 20 damage per sec.
- Decreased mana cost of Bubble from 85 to 75.
Units:
- Added a new camp of neutral hostile units.
- Some neutral units now have damage upgrade on Hard Mode.
- Increased some helth points of enemy / neutral units.
- Added new spells to neutral / enemy units.
Humans:
- Decreased Polimorph duration from 12 to 10.
- Increased Polymorph cooldown from 3 to 15.
- Decreased Slow cast range from 700 to 600.
- Increased Spellbreaker's damage from 12 to 56.
- Reduced Spellbreaker's attack range from 325 to 300.
- Increased SB's HP from 750 to 900 + mana pool from 400 to 850.
- Increased hp's regen from 1 to 1.5 + mp's regen from 1 to 1.85.
- Added dispell magic, anti-magic, spell block to SB's. (Removed anti-magic passive).
- All towers now have attack upgrade.
- Changed model of Elite Priest + renamed him to Battle Priest.
- Added "Blessings" to Battle Priest.
- Changed model of Rifleman Elite to Sharpshooter.
Orcs:
- Shaman Chaing Lightning attack damage increased from 125 to 135.
- All towers now have attack upgrade.
- Changed Elite Shaman model and renamed it to Warlock.
- Increased Warlock attack from 25 to 29.
- Added Soul Burn to Warlock.
- Increased Warlock mana to 450.
- Increased mana regen to 1.5.
Undead:
- Garg increased attack from 17 to 25.
- Garg increased HP from 410 to 600.
Legion:
- The three Liches now have separate spells from each other: fire, dark and frost.
Terrain:
-Changed some terrain.
-Improved visuals in the 3-code quest.
Items:
- Increased all William's Recipes Gold cost from 75 to 100.
- Removed Lion's Horn item.
- Replaced Lion's Horn with Staff of Negation: removes buffs from area.
- Now Ring of Protection level 3 gives Devotion Aura (does not stack).
- Reduced Arcane Ring armour from +6 to +4.
- Added Devotion Aura to Arcane Ring.
Gameplay:
-
Hard mode: Increased enemies HP% increased from 120% to 130%.
-
Hard mode: Now all enemies have their damage increased by 4.
- Priestess' Path: Mountain Giant increased hit points from 1050 to 1250 and HP reg/sec rate from 1 to 1,25.
- Added some UI's and sounds to the first Statue quests.
Guardians v1.3a
19/08/2023
Units:
-New unit: Pedestal.
Here you will have access to the game modes. (You can now access Lone Wolf mode through here).
Archer:
- Increased Base Attack from 29 to 30.
- Reduced Attack Range from 575 to 550.
- Added new Mana Stone Spell: Poison Bomb.
- Added new Mana Stone Spell: Illusionist.
- Now Shadowmeld regenerates hp and mp while out of combat.
- Increased Shadowmeld damage from 40 to 60.
- Increased Shadowmeld ms from .10 to .20.
- Increased Shadowmeld inv transition from .45 to .25.
- Reduced Shadowmeld cooldown from 20 to 12 secs.
- Reduced Shadowmeld mp from 50 to 30.
- Shadowmeld last now for 10 seconds on normal and with mana infusion.
- Increased Shadowmeld mana infused damage from 200 to 400
- Increased Shadowmeld mana infused ms from .300 to .600
- Increased Shadowmeld inv transition from .15 to .05
- Reduced Shadowmeld mana infused mp cost from 60 to 40.
Druid of the Claw:
- Reduced Base Defense from 4 to 3.
- Increased Battle Roar duration from 20 to 30 secs.
- Reduced Fairy of Life % chance to proc from 25% to 20%.
- Added new Mana Stone Spell: Bear Form.
Druid of the Talon:
- Reduced Hit points regen from 0.5 to 0.4.
- Added new spell: Flower of Life.
- Added new Mana Stone Spell: Force of Nature.
- Cyclone spell is now a mana infused spell.
- Reduced Fairy Fire mana cost from 25 to 15.
- Reduced Moonfire damge from 65 to 50.
- Reduced Moonfire mana cost from 65 to 45.
- Increased Moonfire AoE from 125 to 150.
- Reduced Moonfire cooldown -1 on both levels.
Huntress:
- Increased Base Damage from 27 to 28.
- Reduced Attack CD from 1.60 to 1.55.
- Increased Hit points regen from 0.500 to 0.600
- Added new Mana Stone Spell: Glaive Storm.
Priestess:
- Increased Hit points regen from 0.50 to 0.55.
- Increased Mana Points from 325 to 335.
- Bubble now applies +3 armour to the friendly target unit.
Guardian Wisp:
- Reduced Forest Song mp from 80 to 70.
- Reduced Hit points regen from 0.50 to 0.35.
- Added new Mana Stone Spell: Last Hope.
Ballista:
- Reduced collision size from 35 to 32.
Enemy Units:
- Increased Lich movement speed from 270 to 300.
- Increased Lich's attack range from 585 to 785.
- Added Frost Attack to Lich. (Hard mode)
- Added Frost shield to Lich. (Hard mode)
- Increased Lich's armour from 0 to 2.
- Increased Base Attack from 55 to 92.
- Decreased Attack CD from 1.8 to 1.5 secs.
- Increased Doom Guard damage from 61 to 82.
- Decreased Doom Guard Attack CD from 1.4 to 1 sec.
- Increased Doom Guards HP From 1500 to 2000.
- Increased Doom Guards HP regen from 0.5 to 0.65
- Added Splash Attack to Doom Guard (Hard mode)
- Obsidian Statue HP's increased from 500 to 850.
- Obsidian Statue now have a 0,25 hit points regeneration.
- Obsidian Statue ms improved from 270 to 300.
- Obsidian Statue damage increased from 6 to 26.
-
Added more units in Human's and Orc's camps.
- Increased Boulder Towwer scale to 1.65.
- Increased Watch Tower damage from 15 to 23.
- Increased Watch Tower Attack CD from 0.800 to 0.900
- Increased Tauren movement speed from 270 to 285.
- Increased Troll Throwspear from 22 to 26.
- Decreased Troll Throwspear Attack CD from 2.31 to 2.2.
- Increased Footman base damage from 11 to 13.
- Increased Shadow Shaman STR from 44 to 49.
- Increased Shadow Shaman AGI from 38 to 61.
- Increased Shadow Shaman INT from 52 to 54.
- Replace Shadow Shaman's Ring of Protection +2 to +5.
- Increased Archmage STR from 19 to 21.
- Increased Archmage INT from 25 to 30.
- Increased Watcher Stalker damg from 59 to 61.
- Reduced Watcher Stalker Attack cd time from 1.35 to 1.15.
- Now Watcher Stalker have 2 armour.
- Increased Guardian Protection dmg from 93 to 103.
Note 1: Lich and Doom Guards should pose a threat, so I'm buffing them up.
Note 2: The party when together is pretty strong. And since each one of them have unique spells and stats, they excel in comparisong to the Humans and Orcs units. Besides from that, the items you are collecting while progressing makes the map easier than it should be. So I'm buffing a little some enemy units in order to compete with these things mentioned.
Items:
- Added + info on the recipes that needs two items to be made of, now have the name of the Vendor who sells said item.
Gameplay:
- Changed Shandris model for Druid Larodar so that I can voice him. The map lore is still the same though.
- Added
Hard Mode. Enemies will have their handicap increased up to 120%, their attack and defense upgrade to 2, and lastly, they are able to cast some new spells.
You can activate it from Pedestal. You can find it next to the Altar.
- New Side Quest:
Outpost.
Find the Rider and aid her!
- Reduced the countdown from Magic Rune Replenish health on Huntress's path from 30 seconds to 0 seconds. Now it also heals her mana points.
- Added rocks that block the path from
Wonder's Chamber to Base camp. (They will break once the second camp is discovered).
- Improved some terrain.
-
Improved how unlocking Green Rune works:
1) I realized I didn't put any punishment if Priestess were to die while channeling the Green Rune. Now the timer will stop if she dies and will have to re start the channel again.
Note: the enemy won't stop comming until the duration is completed, doesn't matter if she is alive or dead.
2) When Priestes finishes channeling, the Lightblue Gate that wasn't active, now activates in order to make the retreat faster and game more fluent.
3) Now while Priestess is channeling, the player will have control over the Mountain Giant. Will lose control over him when the channel is over.
4) Ambush Undead units (previously only 3 ghouls) spam rate reduced from 30 to 25 seconds. Now there is a random of 3 units that will appear with the other 2 ghouls: Improved Ghoul, Necromancer and Banshee.
Note: with this, the Priestess player should have a more active role in unlocking the rune instead of sitting in front of the computer and just wait for a whole minute.
Bug Fixes:
- Blocked the path from the purple Gate to the two bosses chamber.
- Fixed Rebirth and I'm too cool to die working while the character's dead.
- Now the unit's deaths shouldn't be bugged.
- Updated some Buffs/Effects from Spanish to Eng.
- Now Dummy Owls are not going to trigger entrance intances such as Color Platform or Riddle entrance.
- Now the circle that made you able to re-enter the Platform Color room is disabled once it's completed.
Guardians v1.2C
30/03/2023
Units:
- Fixed multishot tooltip on Archer.
- Now Druid of the Claws "Entangle Roots" slow enemies movement speed by 50%.
- Now using Assault wakes up sleeping units.
- Fixed heal effect on Giant Mountain in Priestess path.
- Wisp shackles & Critical strike (archer) now affects mechanical units.
- Updated William Stashs model.
Gameplay:
- Changed the names of "Players" to the unit they are supposed to control.
- Increased Main Statues Hints cd from 25 to 50 secs.
- Stopped the Main Statues hints once they've already activated them.
- Fixed some dialogues.
-
Added some voice acting dialogues + hints in order to help with the Optional quests and the new
Riddles Room!.
-
Riddles Room: Fixed the duplicate items whenever you enter the same riddle twice.
-
Riddles Room: You now have vision when on Riddle Room.
-
Riddles Room: Changed the riddles contents for Warcraft 3 lore, WoW plus some of the lore I built across the map.
Explore the map to find out the answers to the new riddles!
- Reduced
Riddles Rooms countdown from 200 secs to 120secs. (2 minutes).
Note: Now that Riddles are about Lore, I think we should all have it easier and faster, that's why i'm reducing the timer to a 2 min, which I think it's not too much but not too little.
- Upgraded some visual effects responses to some players actions.
- You no longer need Wonder's Key to open Wonder's gate.
Note: It was way complicated how it worked before so now I'm making it easier.
- Made the no-invulnerable Gate at Wonder's Boss invulnerable.
Author's note: There is an annoying bug that the World Edit
keeps deleting William every now and then when I open it, I don't know why!
Guardians v1.2b
Units:
- Changed Boulder Tower attack type from artillery to missile (splash).
- Added more decaying time to the units deaths.
- Changed Altar of Elders owner to Player 1, in case it doesn't revive units automatically, you can do so manually.
Gameplay:
-
Added a new mode: "Lone wolf" for single players. (If player 1 it's playing and all the other player slots are
empty). You should type down: "
-lw" (without ""). All the obtained gold will go directly to player 1.
Note: Have in mind that "Mana Stones" won't because you can use others player's resources when upgrading techs.
- Fixed units teleporting to the center if entering any of the units paths.
- Now with only entering the red glowing rune with the equipped Item on Priestess should open the way.
- Changed Red Rune location.
- Instead of 80 seconds, now you have 200 seconds for the riddle.
- Improved Platform Color's room.
- Added hints for each of the Three Statues.
- Fixed one of the Explosive Barrels not exploding on the correct area.
-
Fixed Color Platform: Fixed solving itself (if it hasn't ended after 90 seconds, it will solve itself). Fixed damaging units that aren't near. Now units can re-enter if they die. Added some QOL updates for the player. Changed the modality.
NOTE: I realized I was doing it wrong. It's supposed to be something about the brain and blabla, but it was supposed to be the other way around lmao. I did it the easiest way. Anyway, leaving that aside, I was putting the wrong variables and that's why it solved itselfs, it was using the "check color" and not the "color done" variable. If completed by running out of time it will be orange, if completed by the player they'll be green.
Terrain:
- Tweaked fog settings.
- Improved red rune terrain.
Guardians v1.2
Note: I just keep finding random bugs that I wasn't even aware
Terrain:
- Added some terrain details and changes on Druid of the Talon, Priestess and Huntress paths. (The first part of the gameplay, all the first statue and the Mutation Boss, was the one I did 10 years ago. I thought to revise it and give it some love~)
Units:
- Added some upgrades on Humans and Orcs.
- Increased
Wisp sight night radius from 650 to 1000.
- Reduced
Wisp sight day radius from 1250 to 900.
- Increased
Archer sight night radius from 825 to 1150.
- Increased
Huntress mana points from 200 to 210.
- Increased
Druid of Talon mana points regen from 1.115 to 1.2
- Nerfed
Wisp mana points regeneration from 1.3 to 1.1.
- Increased Shandris basic attack damage to 146.
- Increased Shandris basic attack range to 625.
Items:
- Added hotkeys and organized Assasin and Driad's selling items.
- Reduced cooldown stock replenish time for Tome of Health +10 from 120 to 30.
- Increased Tome of Health +10 maximum stock from 1 to 3.
- Increased Tome of Health +10 gold cost from 60 to 70.
- Fixed and added items to random drops (now all items drop, as it should've been).
- Decreased Tome of Health replenish time from 120 to 50 secs.
- Increased Tome of Health stock from 1 to 3.
- Reduced gold cost from Tome of Health from 200 to 90.
Gameplay:
- Trying another ress triggers, hoping to fix the deads of the units.
Bosses:
- Increased Mutation range to 200.
- Reduced Mutation defense from 2 to 1.
- Reduced Mutation hit points from 3000 to 2700.
- Warlord Legion Agent now removes debuffs before casting Mirror Image.
- Warlord's Mirror Imagen spell duration increased.
- Fixed a possible random bug where a hostile Blizzard was casted on the 2º basecamp.
- Now Fixed for real Warlock Legion Agent having permanent magic inmunity.

:Facepalm:
29/01/2023
Guardians v1.1
Units:
- Disabled experience gain of Shadow Hunter and Archmage.
- Reduced Shadow Hunter's STR from 27 to 24.
- Tharifas range increased from 500 to 750.
- Fixed Wisp's
Forest Fire upgrade.
- Reduced
Wisps Shackles duration from 9 to 5.
- Increased
Wisp Shackles damage from 15 to 25.
- Changed Druid of the Claw
Rebirth functionality: When HP is equal or below 125 hit points, he'll instantly heal up to 70% of his hit and mana points. Cooldown: 60 secs.
- Rebirth Upgrade changed:
Rebirth now triggers every 30 seconds.
- Changed
Sorry, I'm too col to die funcionality: the same with Rebirth but diferent values.
Bosses:
- Made Boss Guardians Invulnerable and + other NPCs (just in case you little funny guys wanted to start hitting them before they turn hostile)
- Fixed Warlock Legion Agent having permanent magic inmunity while casting rain of fire and after.
Terrain:
- Improved / changed some terrain.
Gameplay:
- Added some QOL Visibility on certain areas.
- Added some QOL sounds and pings.
- Added some QOL visuals.
- Reduced Color Platform start countdown from 8 to 4,5 seconds.
-
If all of the agents are dead (
Throwglaiver doesn't count as an agent),
you'll face defeat.
Notes: Due to the nature of Reincarnation spell, giving it to a unit made the unit bug and disapear when killed if the spell was on CD. Luckily today I woke up and finally found a solution about that. Changed the Reeincarnation spell for both Priestess and Druid so that all of the units can die and have a Defeat Condition. The first patch those two were pretty much broken, since they could never die.
28/01/2023
*Launched v1.0!