Blood Mage and Derivatives

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ujimasa Hojo Presents

Blood Mage and Derivatives
Edited by Ujimasa Hojo

Blood Mage (Optimized) Info:

  • Portrait has been incorporated.
  • Animations have been linearized.




  • Fixed the normals of the collar piece a bit.



  • Fixed some of the meshes and wrapping.




Blood Mage (Bandit) Info:
  • Created a Bandit version of the Blood Mage.



  • Uploaded.




Blood Mage (Wretched) Info:




  • Resaved using Retera's model editor in order to avoid a bug.



  • Fixed some of the meshes and wrapping.



  • Uploaded.




Death Mage Info:
  • Created a Death Knight version of the Blood Mage.
  • Icons created by Zephyrius2412.




  • Fixed the collar piece a bit.



  • Fixed some of the meshes and wrapping.



  • Uploaded.




Furion Stormrage (Young) Info:
  • Created a Druid version using the Furion texture.



  • Uploaded.



  • Fixed some of the meshes and wrapping.









Illidan Stormrage (Druid) Info:
  • Created a Druid version using the Malfurion texture.



  • Uploaded.



  • Fixed some of the meshes and wrapping.









Vincent Godfrey Info:




  • Fixed the collar piece a bit.



  • Fixed some of the meshes and wrapping.









War Mage (High Elf) Info:
  • Made a High Elf version.



  • Fixed some of the meshes and wrapping.



  • Changed the wrapping of the armor.









War Mage (Highborne) Info:




  • Resaved using Retera's model editor in order to avoid a bug.



  • Fixed some of the meshes and wrapping.



  • Uploaded.









War Mage (Silver Hand) Info:
  • Created a Paladin version of the Blood Mage.



  • Reworked from my Original High Elf War Mage.




Keywords:
Kael'thas Sunstrider, Quel'thalas, Silvermoon, Sin'dorei

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Contents

Blood Mage (Bandit) (Model)

Blood Mage (Optimized) (Model)

Blood Mage (Wretched) (Model)

Blood Mage (Wretched) Icons by Zephyrius2412 (Icon)

Death Mage (Model)

Death Mage Icons by Zephyrius2412 (Icon)

Furion Stormrage (Young) (Model)

Illidan Stormrage (Druid) (Model)

Vincent Godfrey (Model)

War Mage (High Elf) (Model)

War Mage (Highborne) (Model)

War Mage (Highborne) Icons by Zephyrius2412 (Icon)

War Mage (Silver Hand) (Model)

@Ujimasa Hojo, seeing how you've started reworking some of the old forsaken Hero Models(ex. The undead Garithos and undead Galen model). Maybe you'd consider reworking/revamping the ole Wretched Blood Mage model.

Making the Arms and Legs bone thin just like what you did with Undead Galen, as well as changing his hair color back to white would be amazing.

Anyways just a suggestion
 
I downloaded the Godfrey model and set his projectile to that of the Rifleman, but for some reason when the character attacks there is no gun sound like the Rifleman makes. Do you know why this is?
 
@Ujimasa Hojo, why did you remove the cape from the Wretched Blood Mage? The model looked better with the cape in my opinion.

From afar, the old Wretched version didn't really differ much from the original. Most artwork of wretched also depict them as less covered.

It looks indeed a bit disappointing without an attack sound, since it fires a gun. Would be good if those were added.

Already fixed this one.
 
Hey any idea why this model wouldn't show up in Reforged with classic graphics? Its just an invisible model with a shadow and that's it. It shows up just fine when i tested it in classic wc3 like 1.28 though. I'm using the old guy with the goggles from the gyro-copter guy.
 
Hey any idea why this model wouldn't show up in Reforged with classic graphics? Its just an invisible model with a shadow and that's it. It shows up just fine when i tested it in classic wc3 like 1.28 though. I'm using the old guy with the goggles from the gyro-copter guy.

I wonder about the same thing. Note that the hero also eventually just vanishes. Very strange indeed.
 
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