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Custom Race: Sargeras Loyalists 1.1

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-Custom Race: Sargeras Loyalists -


This is a Burning Legion custom race centered around the Sayaad, Mo’arg and Man’ari Races.
Made with Reforged: Classic graphics. This is an edit of the melee map Haven of the Damned to include The Sargeras Loyalists as a playable race.
To play Sargeras Loyalists , select Orc and handicap 90-50.


Theme:

When the Dark Titan fell, the Legion shattered. Yet, from the chaos arose a coalition of surviving Mo’arg warmasters, Sayaad manipulators, and Man’ari overlords who refused to let the fires of the Burning Crusade die. The Sargeras Loyalists are not bound by faith — they are bound by purpose: domination through fel and fear. First is to restore order… then Revenge.


90%AI prioritizes training Sayaad Temptress, Sayaad Tormentors, and Shivarra Blade Dancers.
80%AI prioritizes training Razide Gunners, Devastators, and Neither Cruisers.
70%AI prioritizes training Mo’arg Legionnaires, Mephits and Man’ari Emissaries
60%AI makes use of full tech tree.
50%AI is randomized.

Race Mechanics:



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1. Fel Suppression & Anti-Magic Dominance
This faction is defined by its ruthless control over mana, spells, and magical survivability. Heroes like the Man’ari Annihilator and Man’ari Monarch actively burn mana, reduce spell effectiveness, and punish casters by converting their power into damage or sustain. Units such as the Ered’ruin Enforcer and warding effects reinforce this identity by stripping buffs, resisting magic, and devastating summoned forces. Rather than out-casting enemies, the faction strangles spell usage outright, forcing opponents into prolonged, inefficient engagements. Against magic-heavy armies, the Legion grows stronger the more arcane force is thrown at it.
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2. Brutal Frontline Pressure & Endurance Warfare
The faction excels at slow, crushing advances built around durable frontline units and Strength heroes. Mo’arg Legionnaires, Warlords, and heavily armored demons absorb punishment while steadily amplifying allied damage through auras, debuffs, and cleave effects. Defensive mechanics often trade mana or positioning for raw staying power, rewarding disciplined timing rather than reckless aggression. Sieges are supported by infernal artillery and piercing ranged fire, ensuring that once the Legion commits, disengaging becomes costly. Battles are won through attrition, where the enemy breaks long before the Legion does.
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3. Domination, Corruption & Battlefield Control
Mind control, forced allegiance shifts, and stacking debuffs are central to how the faction destabilizes enemy formations. Sayaad heroes and units twist loyalty itself into a weapon, temporarily turning foes against each other or amplifying damage taken from layered curses. Many abilities scale in effectiveness when enemies are already weakened, silenced, or suffering ongoing effects, encouraging coordinated spell chains. This creates chaotic, oppressive fights where enemy control is constantly undermined. Victory comes not just from killing opponents, but from making them feel powerless, confused, and betrayed mid-battle.

Showcases:


Screenshots



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Unit Breakdowns


Changelog

2026-02-15

2026-02-21



Uploaded



Balance Changes:

Sayaad Matron:
  • Dark Allure: No longer can target heroes (Caused a bug where if the caster player had under 3 heroes it would use a hero slot.)

Devastator:
  • Hit-points: Reduced 1500 to 900
  • Mana: Removed
  • Attack Range: Base (Land) Range Reduced 1000 to 900
  • Attack Range: Base (Air) Range Reduced 900 to 700(Air)

Ered'ruin Enforcer (Fly):
  • Hit-points: Increased 1350 to 1600
  • Attack Rate: Reduced 1.80 to 2.00
  • Attack Damage: Base Reduced 35 to 29
  • Dice Sides: Reduced 8 to 6

Dathylos Dragon:
  • Abilities: Removed Reincarnation


Credits

Models

Icons

Skins

Imported Spells and Systems



Previews
Contents

Sargeras Loyalists 1.1 (Map)

Sargeras Loyalists 1.1 (Map)

Reviews
deepstrasz
A nice custom techtree faction. Nothing fancy in terms of base building and resource gathering but novel. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P...
I remember your proposition in DM, and I will probably replay this race once again in the future, @CollectorofStoriesUntold :)

Overall... I like your premise, "What if demons, after Sargeras defeat, decided to play cool and pretend that nothing had happened": Sargeras Loyalists concept is currently barely explored in modern retail lore. Anyway, I dont think that you looked into it when generating this idea :D

In terms of gameplay, I feel that Tier One units are way, way too POWERFUL. I advanced by Town Hall only to unlock their upgrades and new tiers of generic attack/armor update, since my army consisted of felguards (mostly) during the 2/3 AI enemies I fought. Maybe it really depends on AI difficulty and especially during mirror matches, but in FFA against 3 normal AI's I slashed through them without major issues (until the last one, but thats normal).
Oh. Those succubi casters(?) are cool. Rest of the casters, siege units, and even Tier 3 I didn't used due to the reasons above.

In terms of aethestic - I like such usage of AI-generated voicelines. Did you used samples from Wowhead for demons or found else? Especially for gan'args.
I liked those demonic growls and sultry succubi hero voice more than CONSTANT GOBLIN GIRL RAMBLING, yet I still think that it was done perfectly for your goblin custom race.

Did I like this race?
Yes.
Will I replay it in the future to see more stuff, especially in a mirror match?
Absolutely.

Awaiting the Eternal Dynasty update... Or more WoW-styled races.
 
I remember your proposition in DM, and I will probably replay this race once again in the future, @CollectorofStoriesUntold :)

Overall... I like your premise, "What if demons, after Sargeras defeat, decided to play cool and pretend that nothing had happened": Sargeras Loyalists concept is currently barely explored in modern retail lore. Anyway, I dont think that you looked into it when generating this idea :D

In terms of gameplay, I feel that Tier One units are way, way too POWERFUL. I advanced by Town Hall only to unlock their upgrades and new tiers of generic attack/armor update, since my army consisted of felguards (mostly) during the 2/3 AI enemies I fought. Maybe it really depends on AI difficulty and especially during mirror matches, but in FFA against 3 normal AI's I slashed through them without major issues (until the last one, but thats normal).
Oh. Those succubi casters(?) are cool. Rest of the casters, siege units, and even Tier 3 I didn't used due to the reasons above.

In terms of aethestic - I like such usage of AI-generated voicelines. Did you used samples from Wowhead for demons or found else? Especially for gan'args.
I liked those demonic growls and sultry succubi hero voice more than CONSTANT GOBLIN GIRL RAMBLING, yet I still think that it was done perfectly for your goblin custom race.

Did I like this race?
Yes.
Will I replay it in the future to see more stuff, especially in a mirror match?
Absolutely.

Awaiting the Eternal Dynasty update... Or more WoW-styled races.
Thanks again for reviewing. Blizzard really dropped the ball with the Legion. I mean, come on—they’ve been villain number one since the beginning. For my research, I read the wiki and watched several videos. It turns out there are a lot of interesting demonic races that don’t have much lore, and we don’t have models for many of them on Hive. I ended up using what I could find and running with some of my own ideas.

There will be some rebalancing in the future. I was feeling pretty burned out toward the end. I also couldn’t get the AI to work correctly and spent about ten hours trying to fix it. It turned out I had used an equal to instead of an and in one of the conditions. Regarding the faction being overpowered—you should have seen the Devastator before the hotfix. I think the Fel Guards will be constrained more toward a tank role, and the Gunner will probably get adjustments to its DPS.

The demonic growls/voices were from base game and wow, The Tormentors used Warcraft III voice lines. The Temptress uses WoW voice lines. The Heroes, Bladedancer, and the Emissary were AI-generated based on voices created from descriptive text.

As for future maps, I’m currently working on a Pandaren race (almost done—just one hero left, plus balance testing and AI). After that, it’s a bit of a toss-up between finishing either the Syndicate of Alterac or the Satyr of the Legion races—both are older projects I’d like to wrap up.

The Eternal Dynasty is currently on hold. I started the next version from the ground up with the intent of redoing mechanics and using different units. Then I played The Sandborn by SpellBound, and it kind of killed my motivation—the map was almost exactly how I had envisioned my race aesthetically. However, now that you mention it, I’ll probably release an update in a week or two to fix tooltips, make some balance adjustments and may be retool the hero kits. The map is currently playable but still needs some polishing.

I’ll keep you updated as I roll things out.

Ps. According to your YouTube channel, I think the only races you haven’t played from the ones I’ve uploaded are Eternal Dynasty, The Goblin Conglomerate, and the Vampire faction from the current Dreadweald version (you played the Flesh Cult).
 
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Ps. According to your YouTube channel, I think the only races you haven’t played from the ones I’ve uploaded are Eternal Dynasty, The Goblin Conglomerate, and the Vampire faction from the current Dreadweald version (you played the Flesh Cult).
Hey, I played the goblin race! :goblin_yeah:
 
A nice custom techtree faction. Nothing fancy in terms of base building and resource gathering but novel.
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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With few changes I could see this race as a legit Legion race. But that Doom guy wih machine gun is just painfull to look at.
MogulKah, thank you for the review.


I wanted to focus more on the humanoid and sentient races of the legion rather than the more monstrous/animalistic demons. I did noticed that Doomguy doesn't blend in as well. However, there are not that many legion models that are not rehashes of doomguards, felguards, or orcs.

What changes were you thinking of?
 
MogulKah, thank you for the review.


I wanted to focus more on the humanoid and sentient races of the legion rather than the more monstrous/animalistic demons. I did noticed that Doomguy doesn't blend in as well. However, there are not that many legion models that are not rehashes of doomguards, felguards, or orcs.

What changes were you thinking of?

My suggestion:
 
I was excited for this, but sadly it's not that good.
The moment I saw that "Gunner", I was laughing but then got sad because it feels too ridiculous.

The hero that I've tried, Mo'Arg Warlord, was incredibly boring. He only has an aura that increases melee damage, one attack that's merely just a "rush in" but with no actual special effect and some kind of toggle to increase his armour which...It's really not much.

Devastator is a very cool thing, but it's more fit for a game liked Red Alert 2, looks like a "What if the Soviets were Demons instead?" type of tank, really, not fitting Warcraft's weird mix of medieval and pre-industrial gunpowder eras.

The magic units have some issues with the graphics, specifically portraits. Their magic is not bad though, but I'm a bit biased since I'm not fond of using magic.

Also, the creeps look like an April Fools event!

I feel like this could have been a great racemod, considering that the logo is also showing some of my favourite demons, like the Pit Lord, but I've never seen him anywhere.

I'm giving a 2/5 since work was made for it and there's good stuff, but there's also a huge vast room of improvement to be taken care of.
 
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