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Sargeras Loyalists

Unit Breakdown

Man’ari Annihilator (Hero)

Mo’arg Warlord (Hero)

Man’ari Monarch (Hero)

Sayaad Matron (Hero)

Ganarg

Mo'arg Legionnaire

Razide Gunner

Mephit

Sayaad Tormentor

Sayaad Temptress

Shivarra Blade Dancer

Devastator

Nether Cruiser

Man’ari Emissary

Ered'ruin Enforcer

Imps

Fel Reaver

Faction Building



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Man’ari Annihilator
“None stand before the will of the Annihilator — shield of Sargeras, breaker of hope.”
CategoryDetails
RoleStrength Hero – Tank / Anti-Magic Vanguard
ThemeArcane-resistant enforcer who disrupts spellcasters and withstands magical onslaughts.

Abilities
AbilityTypeDescription
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Soul Sever
ActiveStrikes an enemy unit fel fire, dealing damage and reducing their max mana and damage for 20s.
Level 1 - 60 damage, -25% Damage, -50 max mana.
Level 2 - 75 damage, -45% Damage, -75 max mana.
Level 3 - 90 damage, -65% Damage, -75 max mana.
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Infernal Guard
ActiveThe Annihilator’s shield absorbs hostile energies. Coverts percentage of spell and magic damage taken into maxim Hit-points.
Level 1 - 20% per attack taken
Level 2 - 40% per attack taken
Level 3 - 60% per attack taken
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Runes of Warding
ActiveSummons an immovable ward that grants of a nearby friendly unit spell and magic damage resistance. Wards are spell immune. Lasts 25 seconds.
Level 1 - 30%.
Level 2 - 45%.
Level 3 - 60%.
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Ultimate — Soul Eruption
UltimateStrikes at the soul of a target dealing damage equal to the target's maximum mana. In the case of manaless units it deals 300 damage. Stuns target for 5 seconds.




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Mo’arg Warlord
“Iron hides and molten blood — the Warlord stands where armies break.”
CategoryDetails
RoleStrength Hero – Tank / Attacker
ThemeFrontline commander who empowers allies through brutality and endurance.

Abilities
AbilityTypeDescription
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Brutal Onslaught
ActiveRushes towards the target unit, dealing damage based on the strength of the Hero to enemy units in a cone.
Level 1- 180% of Strength as damage.
Level 2- 250% of Strength as damage.
Level 3- 320% of Strength as damage.
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Felblood Armor
ToggleHardens skin with molten metal, reducing physical damage taken but drains 7 mana per second until deactivated.
Level 1- 25% damage.
Level 2- 40% damage.
Level 3- 55%damage.
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Rally of Rage
Passive AuraAn aura that gives friendly nearby units bonus damage to their melee attacks.
Level 1- Increases base damage by 10%.
Level 2- Increases base damage by 15%.
Level 3- Increases base damage by 20%.
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Ultimate — Hellstorm Reaver
UltimateSlams his axe, creating a felfire shockwave, dealing 250 damage to nearby enemy land units and slowing their movement and attack rate by 75% for 8 seconds.




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Man’ari Monarch
“Power is not granted. It is seized — and those who deny it burn.”
CategoryDetails
RoleIntelligence Hero – Ranged Caster / Summoner
ThemeSupreme manipulator of fel specializing in damage and magical empowerment.

Abilities
AbilityTypeDescription
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Fel Nova
ActiveUnleashes a fel burst dealing 50/125/200 damage and burning 35/55/75 mana from enemies.
Level 1 - 75 nova damage, 35 mana burn.
Level 2 - 125 nova damage, 55 mana burn.
Level 3 - 175 nova damage, 75 mana burn.
1771134075861.png

Corruptive Binding
ActivePlaces fel on an enemy immobilizing, disarming and damaging a target enemy temporarily.
Level 1 - 20 damage per second for 5 seconds.
Level 2 - 30 damage per second for 8.5 seconds.
Level 3 - 40 damage per second for 12 seconds.
1771134075867.png

Demonic Conduit
ActiveImbues a target ally with demonic energy, restoring hitpoints and mana over 10 seconds.
Level 1 - 45 hitpoints and 75 mana.
Level 2 - 90 hitpoints and 125 mana.
Level 3 - 135 hitpoints and 175 mana
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Ultimate — Coronation of Flames
UltimateSummon a Fel Reaver. Has 1900 hit points and deals 29 - 34 damage. Lasts 70 seconds. Attacks land units.




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Sayaad Matron
“Desire is the chain that binds all mortals. Pull hard enough — and they kneel.”
CategoryDetails
RoleAgility Hero – Support / Debuffer / Controller
ThemeBattlefield manipulator who bends enemies to her will and amplifies allied aggression.

Abilities
AbilityTypeDescription
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Lash of Submission
ActiveLashes out with a dark whip dealing damage and reduces target armor.Lasts 8 seconds.
Level 1 - 80 damage, reduces armor by 3.
Level 2 - 120 damage, reduces armor by 5.
Level 3 - 160 damage, reduces armor by 7.
1771134075893.png

Dark Allure
ActiveThe affected unit will betray his old allies and temporary join your forces.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
1771134075900.png

Ecstatic Agony
Passive AuraEnemies affected by negative buffs take more damage.
Level 1 - 10% more damage.
Level 2 - 15% more damage.
Level 3 - 20% more damage.
1771134075906.png

Ultimate — Queen of Temptation
UltimateThis Spell will confuse the mind of the enemy units in the targeted area, making them change owners every 3 seconds for its duration. Lasts 30 seconds.




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Gan’arg:
Basic worker unit. Can harvest gold and lumber, build structures, and Repair.

Attacks land units and trees.
Unit Classification: Organic.

"They swarmed the ruins like ants, cutting timber and stripping gold as if the world itself belonged to them, their claws striking anything—or anyone—who got in the way."
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Build:Builds the structure from the inside at a placed location.

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Repair:Allows Laborers restore hit points to damaged mechanical units

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Gather:Mines 10 gold from gold mines and harvests 102 lumber from trees before returning the carried resources.




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Mo'arg Legionnaire:
Primary demonic infantry. Can learn Demonic Frenzy and gain the Guard Shield upgrade.

Attacks land units.
Unit Classification: Organic; Demon.

“The Legionnaire just kept coming—shield raised, eyes burning red—as spells slid off its hide and every blow we landed only seemed to make it angrier.“
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Demonic Frenzy:The Legionnaire’s demonic blood burns hot, tinting its vision red, granting 33% attack speed and dispelling all negative buffs on itself for 15 seconds.

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Guard Shield:The Legionnaire bears a fel-imbued shield, granting +200 hit points and +3 Armor permanently.




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Razide Gunner:
Range infantry. Can learn Suppressive Fire.

Attacks land and air units.
Unit Classification: Organic; Demon.

“When the shooting started, we couldn’t move or fight back—their gunners dug in and filled the air with screaming shot, cutting down anything that tried to run or take to the sky.”
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Suppressive Fire:The Gunner lays down a hail of gunfire, slowing enemies hit by 20% and reducing their attack rate by 15% for 5 seconds (stacks with multiple sources), while the Gunner’s own movement speed is reduced by 50% and attack rate increased by 15% for 15 seconds.




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Mephit:
Flying Imp. Has the Prioritize ability.

Attacks land and air units.
Unit Classification: Organic; Demon.

“They came first from above—small, shrieking things that ignored the battle below and dove straight for our fliers, tearing at wings with manic precision before we even knew what hit us.”
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Prioritize:Engages enemy flying units first unless ordered otherwise.




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Sayaad Tormentor:
Primary spellcaster. Can initially cast Agonizing Brand, which damages and reduces defense. Can also learn Chains of Torment and Pain Transference.

Attacks land units.
Unit Classification: Organic; Demon.

“I still hear her voice—soft and inviting—as the pain set in, chains clawing up from the ground while every scream I made only seemed to make her allies stronger.”
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Agonizing Brand:Burns a sigil of suffering into an enemy organic unit, dealing 3 damage per second, reducing Armor by 2, and causing it to take +7% bonus damage from melee attacks for 30 seconds.

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Chains of Torment:Spectral chains erupt from the ground, immobilizing an enemy organic non-hero and dealing 15 damage per second for 5 seconds.

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Pain Transference:The Tormentor channels agony into an allied organic unit, granting 20% lifesteal and a 150 AoE cleave dealing 20% damage for 45 seconds.




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Sayaad Temptress:
Versatile spellcaster. Can initially cast Seductive Whispers, weakening enemy units. Can also learn Siren’s Interdiction and Temptation.

Attacks land and air units.
Unit Classification: Organic; Demon.

“She never touched us—just smiled and sang—and suddenly my hands felt weak, my allies turned on each other, and for a few horrifying moments I wanted to stand at her side.”
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Seductive Whispers:Fills the minds of enemy organic units with false promises, reducing their attack rate by 20%, damage by 20%, and giving them a 15% chance to miss attacks for 45 seconds.

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Siren’s Interdiction:The Temptress sings a forbidden chord, disrupting and disorienting all units within 250 AoE, removing all buffs from allies, silencing enemies for 5 seconds, and briefly forcing them to face her.

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Temptation:Cracks a psychic whip at an enemy organic non-hero, changing its owner every 3 seconds, and reducing its movement speed by 25% for 10 seconds.




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Shivarra Blade Dancer:
Mighty agile fighter. Can learn Graceful Whirl and Elusive steps.

Attacks land units.
Unit Classification: Organic; Demon; Summon.

“She spun through our lines like a living storm, every strike finding flesh before we even realized she was there, and no matter how we swung, her shadow always danced out of reach.”
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Graceful Whirl:The Blade Dancer whirls into a violent spin, striking 3 to 6 nearby enemy ground units within 250 AoE, dealing damage based on its attack, with a 20% chance to activate on attack.

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Elusive steps:The Blade Dancer moves with graceful precision, slipping past enemy blows and gaining 15% evasion.




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Devastator:
Heavy ranged siege unit. Has Dark Vision ability. Can gain the Piercing Shells upgrade.

Attacks land and air units and Trees.
Unit Classification: Mechanical.

“Those hulking Devastators loomed on the ridge, firing shells that tore through ranks and left nothing but ruin in their wake, and no shadow could hide us from their sight.”
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Piercing Shells:The Devastator’s shells are fel-infused and hardened, increasing attack range by 200 and causing its attacks to pierce through the primary target, traveling an additional 200 range and dealing 60% damage in a 75 radius along their path.

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Dark Vision:Reveals nearby invisible units.




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Nether Cruiser:
Slow moving assault airship. Can learn Nether Warp ability.

Attacks land and air units.
Unit Classification: Mechanical.

“The sky itself seemed to burn when the Nether Cruiser appeared, a looming fortress of fel-steel that blinked across the battlefield, leaving fire and fear in its wake.”
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Nether Warp:The Nether Cruiser tears open the Twisting Nether, teleporting itself to a target location between 200 and 2000 distance away.




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Man’ari Emissary:
Support spellcaster. Can initially cast Defiler’s Blessing, restores hitpoints. Can also learn Demonic Adornment and Infernal Bulwark.

Attacks land and air units.
Unit Classification: Organic; Demon.

“Their presence alone turned the tide; every ally they touched seemed infused with unholy vigor, armor shimmering, wounds knitting, and anyone who dared strike them paid a cruel, lingering price.”
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Defiler’s Blessing:Unleashes a bolt of unholy energy into a friendly Undead or Demon, imbuing it with demonic power and restoring 200 hit points.

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Demonic Adornment:Forces the partial manifestation of a demonic being onto an ally, granting +6 Armor and +3 hit point regeneration for 60 seconds.

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Infernal Bulwark:Wreathes a target ally in fel fire, dealing 5 damage per second to enemies within 220 AoE and causing melee attackers to suffer 15% of their attack damage for 20 seconds.




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Ered'ruin Enforcer;
Doomguard. Heavy anti spellcaster and disrupter. Has Resistant Skin. Can intally cast War Stomp and Fly. Can learn Dispel Magic and Rain of Fire abilities.

Attacks land or air units.
Unit Classification: Organic; Demon; Summon.

“We barely survived seeing it rise—the Ered’ruin Enforcer, a living mountain of fel, smashing the ground beneath us, tearing spells from our allies, and raining fire from the sky with a wrath that left no corner of the battlefield safe.”
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Mass Dispel Magic:The Ered'ruin rips the arcane energies from a 300 radius around target point, removing all buffs from units and damaging 400 damage to summoned.

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War Stomp:The Ered’ruin slams its massive bulk into the ground, shattering the earth in 250 AoE, dealing 25 damage and stunning enemies for 3 seconds.

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Rain of Fire:Through fel power, the sky rends open, raining meteors in 6 waves, each dealing 25 damage.

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Resistant Skin:Fel power ripples through the beings' essence clashing with other energies. Treated as heroes for spell targeting and detrimental buff have shorter durations.

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Fly/Land:The Ered’ruin takes to the air on massive wings, becoming a flying unit and gaining a 600-range attack, but losing access to War Stomp, Dispel Magic, and Rain of Fire while airborne.




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Imps:
Basic attack unit. Summoned in groups of 5.
Attacks land units.

Unit Classification: Organic; Demon; Summon.

“They were everywhere—tiny, shrieking things that leapt from the shadows, clawing and biting anything that moved, and no matter how many we killed, more seemed to pour from the darkness.”




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Fel Reaver:
Heavy melee unit. Immune to spells.
Attacks land units.
Unit Classification: Mechanical, Summon.

“It came like a living mountain, unstoppable and silent, smashing through everything in its path, and no spell, no prayer, could slow its march.”



Building NameDescription
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Bulwark / Bastion / Citadel
Primary structure, used to train Gan'args and receive gathered resources. Can be upgraded to Bastion and then Citadel to enable the production of additional types of structures and units.
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Altar of the Legion
Summons Heroes. Revives slain Heroes. Summons Mo’arg Warlord, Man’ari Annihilator, Man’ari Monarch, and Sayaad Matron.
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Legion Garrison
Primary troop production building. Trains Legionaire, Gunner and Mephit. Also contains the Demonic Frenzy, Guard Shield, and Suppressive Fire upgrades.
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Ganarg Hold
Produces Devastators, and Netheir Cruisers. Also contains the Piercing Shells, and Nether Warp upgrades.
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Cruel Cloister
Trains Tormentors, Temptresses, and Bladedancers. Also contains spell upgrades for Tormentors and Temptresses, Graceful Whirl, and Elusive Steps.
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Demon Gate
Late troop production building. Trains Emissary and Enforcer. Also contains the Emissary Training, Dispel Magic, and Rain of Fire upgrades.
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Fel Forge
Serves as a drop-off point for harvested lumber. Also contains the upgrades for Weapon and Armor. Can cast Summon Imps.
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Fel Spire
Chaos defensive structure. Attacks land and air units.
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Felfire Vault
Creates a shop with purchasable items. The items available depend upon what level of upgrade your Bulwark has (Bulwark, Bastion, or Citadel) and which buildings you have.
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Legion Transporter
Support Structure. Teleports player units to structure. Has the Dark Summoning Ability. Build Limit of 2.
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Antorus Ziggurat
Provides food, which increases the maximum number of units that can be trained.

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