- Joined
- May 18, 2013
- Messages
- 170
Unit Breakdown
Man’ari Annihilator
“None stand before the will of the Annihilator — shield of Sargeras, breaker of hope.”
Abilities
Mo’arg Warlord
“Iron hides and molten blood — the Warlord stands where armies break.”
Abilities
Man’ari Monarch
“Power is not granted. It is seized — and those who deny it burn.”
Abilities
Sayaad Matron
“Desire is the chain that binds all mortals. Pull hard enough — and they kneel.”
Abilities
Man’ari Annihilator (Hero)
Mo’arg Warlord (Hero)
Man’ari Monarch (Hero)
Sayaad Matron (Hero)
Ganarg
Mo'arg Legionnaire
Razide Gunner
Mephit
Sayaad Tormentor
Sayaad Temptress
Shivarra Blade Dancer
Devastator
Nether Cruiser
Man’ari Emissary
Ered'ruin Enforcer
Imps
Fel Reaver
Faction Building
“None stand before the will of the Annihilator — shield of Sargeras, breaker of hope.”
| Category | Details |
| Role | Strength Hero – Tank / Anti-Magic Vanguard |
| Theme | Arcane-resistant enforcer who disrupts spellcasters and withstands magical onslaughts. |
Abilities
| Ability | Type | Description |
Soul Sever | Active | Strikes an enemy unit fel fire, dealing damage and reducing their max mana and damage for 20s. Level 1 - 60 damage, -25% Damage, -50 max mana. Level 2 - 75 damage, -45% Damage, -75 max mana. Level 3 - 90 damage, -65% Damage, -75 max mana. |
Infernal Guard | Active | The Annihilator’s shield absorbs hostile energies. Coverts percentage of spell and magic damage taken into maxim Hit-points. Level 1 - 20% per attack taken Level 2 - 40% per attack taken Level 3 - 60% per attack taken |
Runes of Warding | Active | Summons an immovable ward that grants of a nearby friendly unit spell and magic damage resistance. Wards are spell immune. Lasts 25 seconds. Level 1 - 30%. Level 2 - 45%. Level 3 - 60%. |
Ultimate — Soul Eruption | Ultimate | Strikes at the soul of a target dealing damage equal to the target's maximum mana. In the case of manaless units it deals 300 damage. Stuns target for 5 seconds. |
“Iron hides and molten blood — the Warlord stands where armies break.”
| Category | Details |
| Role | Strength Hero – Tank / Attacker |
| Theme | Frontline commander who empowers allies through brutality and endurance. |
Abilities
| Ability | Type | Description |
Brutal Onslaught | Active | Rushes towards the target unit, dealing damage based on the strength of the Hero to enemy units in a cone. Level 1- 180% of Strength as damage. Level 2- 250% of Strength as damage. Level 3- 320% of Strength as damage. |
| Toggle | Hardens skin with molten metal, reducing physical damage taken but drains 7 mana per second until deactivated. Level 1- 25% damage. Level 2- 40% damage. Level 3- 55%damage. | |
Rally of Rage | Passive Aura | An aura that gives friendly nearby units bonus damage to their melee attacks. Level 1- Increases base damage by 10%. Level 2- Increases base damage by 15%. Level 3- Increases base damage by 20%. |
Ultimate — Hellstorm Reaver | Ultimate | Slams his axe, creating a felfire shockwave, dealing 250 damage to nearby enemy land units and slowing their movement and attack rate by 75% for 8 seconds. |
“Power is not granted. It is seized — and those who deny it burn.”
| Category | Details |
| Role | Intelligence Hero – Ranged Caster / Summoner |
| Theme | Supreme manipulator of fel specializing in damage and magical empowerment. |
Abilities
| Ability | Type | Description |
Fel Nova | Active | Unleashes a fel burst dealing 50/125/200 damage and burning 35/55/75 mana from enemies. Level 1 - 75 nova damage, 35 mana burn. Level 2 - 125 nova damage, 55 mana burn. Level 3 - 175 nova damage, 75 mana burn. |
Corruptive Binding | Active | Places fel on an enemy immobilizing, disarming and damaging a target enemy temporarily. Level 1 - 20 damage per second for 5 seconds. Level 2 - 30 damage per second for 8.5 seconds. Level 3 - 40 damage per second for 12 seconds. |
Demonic Conduit | Active | Imbues a target ally with demonic energy, restoring hitpoints and mana over 10 seconds. Level 1 - 45 hitpoints and 75 mana. Level 2 - 90 hitpoints and 125 mana. Level 3 - 135 hitpoints and 175 mana |
Ultimate — Coronation of Flames | Ultimate | Summon a Fel Reaver. Has 1900 hit points and deals 29 - 34 damage. Lasts 70 seconds. Attacks land units. |
“Desire is the chain that binds all mortals. Pull hard enough — and they kneel.”
| Category | Details |
| Role | Agility Hero – Support / Debuffer / Controller |
| Theme | Battlefield manipulator who bends enemies to her will and amplifies allied aggression. |
Abilities
| Ability | Type | Description |
Lash of Submission | Active | Lashes out with a dark whip dealing damage and reduces target armor.Lasts 8 seconds. Level 1 - 80 damage, reduces armor by 3. Level 2 - 120 damage, reduces armor by 5. Level 3 - 160 damage, reduces armor by 7. |
Dark Allure | Active | The affected unit will betray his old allies and temporary join your forces. Level 1 - Lasts 5 seconds. Level 2 - Lasts 10 seconds. Level 3 - Lasts 15 seconds. |
Ecstatic Agony | Passive Aura | Enemies affected by negative buffs take more damage. Level 1 - 10% more damage. Level 2 - 15% more damage. Level 3 - 20% more damage. |
Ultimate — Queen of Temptation | Ultimate | This Spell will confuse the mind of the enemy units in the targeted area, making them change owners every 3 seconds for its duration. Lasts 30 seconds. |
Basic worker unit. Can harvest gold and lumber, build structures, and Repair. Attacks land units and trees. Unit Classification: Organic. "They swarmed the ruins like ants, cutting timber and stripping gold as if the world itself belonged to them, their claws striking anything—or anyone—who got in the way." |
Primary demonic infantry. Can learn Demonic Frenzy and gain the Guard Shield upgrade. Attacks land units. Unit Classification: Organic; Demon. “The Legionnaire just kept coming—shield raised, eyes burning red—as spells slid off its hide and every blow we landed only seemed to make it angrier.“ |
Range infantry. Can learn Suppressive Fire. Attacks land and air units. Unit Classification: Organic; Demon. “When the shooting started, we couldn’t move or fight back—their gunners dug in and filled the air with screaming shot, cutting down anything that tried to run or take to the sky.” |
Flying Imp. Has the Prioritize ability. Attacks land and air units. Unit Classification: Organic; Demon. “They came first from above—small, shrieking things that ignored the battle below and dove straight for our fliers, tearing at wings with manic precision before we even knew what hit us.” |
Primary spellcaster. Can initially cast Agonizing Brand, which damages and reduces defense. Can also learn Chains of Torment and Pain Transference. Attacks land units. Unit Classification: Organic; Demon. “I still hear her voice—soft and inviting—as the pain set in, chains clawing up from the ground while every scream I made only seemed to make her allies stronger.” |
Versatile spellcaster. Can initially cast Seductive Whispers, weakening enemy units. Can also learn Siren’s Interdiction and Temptation. Attacks land and air units. Unit Classification: Organic; Demon. “She never touched us—just smiled and sang—and suddenly my hands felt weak, my allies turned on each other, and for a few horrifying moments I wanted to stand at her side.” |
Mighty agile fighter. Can learn Graceful Whirl and Elusive steps. Attacks land units. Unit Classification: Organic; Demon; Summon. “She spun through our lines like a living storm, every strike finding flesh before we even realized she was there, and no matter how we swung, her shadow always danced out of reach.” |
Heavy ranged siege unit. Has Dark Vision ability. Can gain the Piercing Shells upgrade. Attacks land and air units and Trees. Unit Classification: Mechanical. “Those hulking Devastators loomed on the ridge, firing shells that tore through ranks and left nothing but ruin in their wake, and no shadow could hide us from their sight.” |
Slow moving assault airship. Can learn Nether Warp ability. Attacks land and air units. Unit Classification: Mechanical. “The sky itself seemed to burn when the Nether Cruiser appeared, a looming fortress of fel-steel that blinked across the battlefield, leaving fire and fear in its wake.” |
Support spellcaster. Can initially cast Defiler’s Blessing, restores hitpoints. Can also learn Demonic Adornment and Infernal Bulwark. Attacks land and air units. Unit Classification: Organic; Demon. “Their presence alone turned the tide; every ally they touched seemed infused with unholy vigor, armor shimmering, wounds knitting, and anyone who dared strike them paid a cruel, lingering price.” |
Doomguard. Heavy anti spellcaster and disrupter. Has Resistant Skin. Can intally cast War Stomp and Fly. Can learn Dispel Magic and Rain of Fire abilities. Attacks land or air units. Unit Classification: Organic; Demon; Summon. “We barely survived seeing it rise—the Ered’ruin Enforcer, a living mountain of fel, smashing the ground beneath us, tearing spells from our allies, and raining fire from the sky with a wrath that left no corner of the battlefield safe.” |
Basic attack unit. Summoned in groups of 5. Attacks land units. Unit Classification: Organic; Demon; Summon. “They were everywhere—tiny, shrieking things that leapt from the shadows, clawing and biting anything that moved, and no matter how many we killed, more seemed to pour from the darkness.” |
Heavy melee unit. Immune to spells. Attacks land units. Unit Classification: Mechanical, Summon. “It came like a living mountain, unstoppable and silent, smashing through everything in its path, and no spell, no prayer, could slow its march.” |
| Building Name | Description |
|---|---|
Bulwark / Bastion / Citadel | Primary structure, used to train Gan'args and receive gathered resources. Can be upgraded to Bastion and then Citadel to enable the production of additional types of structures and units. |
| Summons Heroes. Revives slain Heroes. Summons Mo’arg Warlord, Man’ari Annihilator, Man’ari Monarch, and Sayaad Matron. | |
| Primary troop production building. Trains Legionaire, Gunner and Mephit. Also contains the Demonic Frenzy, Guard Shield, and Suppressive Fire upgrades. | |
| Produces Devastators, and Netheir Cruisers. Also contains the Piercing Shells, and Nether Warp upgrades. | |
| Trains Tormentors, Temptresses, and Bladedancers. Also contains spell upgrades for Tormentors and Temptresses, Graceful Whirl, and Elusive Steps. | |
| Late troop production building. Trains Emissary and Enforcer. Also contains the Emissary Training, Dispel Magic, and Rain of Fire upgrades. | |
| Serves as a drop-off point for harvested lumber. Also contains the upgrades for Weapon and Armor. Can cast Summon Imps. | |
| Chaos defensive structure. Attacks land and air units. | |
| Creates a shop with purchasable items. The items available depend upon what level of upgrade your Bulwark has (Bulwark, Bastion, or Citadel) and which buildings you have. | |
| Support Structure. Teleports player units to structure. Has the Dark Summoning Ability. Build Limit of 2. | |
| Provides food, which increases the maximum number of units that can be trained. |
Attachments
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