Just finished this one, uploading two last videos.
Several notes.
1. First of all, I suppose, it rather better be called as total convertion experiment in some sort, rather then usual campaign. In this case contras notes and suggestions might sounds and look different.
2. As people already said, using default layout from skirmish maps, or ether campaign, make things just boring and not interesting. It might a way for first try, or for somebody that not much familiar with Warcraft III it be interesting, but, at the end point, not for a something that planning to be significant. So. First four missions in this case is rather blank, while mission 6 and 7 actually has a good fit.
3. Plot... there is basic base for it, but it's rather not exist here in overall. Same goes for the lack of cutscenes.
4. Powerfull units right from the start made me just stick to frost wyrms, while the rest are just weak and useless in most situations, unless mission specifics doesn't allow such strategy. By this reason I've once switched to spiders and ultralisks and, in mission 7, after I've released that usual air is supreme here, while wyrms are weak, switched to them, placing my core buildings on east, where just few enemy air units might appear... or up to zero.
5. Items. it's rather no items at all, or it's just tonns of them, which left directly from skirmishes. Nothing unique. When items appear in the shops I've used them, as I'm usually do.
6. Allies options. Mostly unused here.
So. If you decide to make another campaign in the same style, I might recommend switch to RPG-like scheme. Weak Kerrigan appear in another world. She can have just temporary base of operations and a few units. Slowly gain resources, explore the map, get new unit types, mercenaries, make a fork to which allience to pick with conquences and so on, not just, well, "run and gun, kill everyone", Kerrigan might be way deeper person in that case.
In other words - something similar to original addional orc campaign, but with some melee fragments and other stuff. With combination of Nova like campaign from Starcraft II.
Issues / questions.
1. It seems that the trigger, that makes Silvana appear at the end of the mission 7 was broken in my case first time, or it will work if just a few blue enemy units will remain, in other case it's not. First I didn't figure out it and, after fight at the center of the map, tried to check the map. Then tried to go at the fight directly, which, obviously, just lead to a fail. After I've just got bored and repeated the battle with the cheat and turn off after figuring the thing.
2. Side quest doesn't affect anything, it seems. Moreover, it make things harder if you decide to distract to it, instead of destroying enemy bases.
3. Not remember exactly, around start of the mission 5, I guess, I've got in the fight, save the game and tried to reload it - game crashed. Was not able to load it once again and started the mission from scratch from the menu.
A bit of final statistics (missed a few books on the last map, one been taken by Azgalor).
Close to the end I've lost all buildings, so main bet to finish the mission was made on the heroes only.

