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[Campaign] Zerg Campaign: Invasion of Azeroth

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Above Char, The Terran and Protoss fire a jointly-developed experimental super-weapon at Sarah Kerrigan, the Queen of Blades.

The blast unexpectedly tears a hole in space-time, launching Kerrigan and her Zerg out of the Korpulu Sector.

She's another world's problem now...

Follow Sarah Kerrigan on her new journey as she and her brood wreck havoc on the Warcraft III timeline.

Download


Installation


1. Requires War3 version 1.28.5, which can be found here.
2. Copy War3Mod.MPQ into the Warcraft III directory. If you already have one in there, back it up first.
3. Copy ZergCampaign.w3n into Documents/Warcraft III/Campaigns.
4. Run Warcraft III. Single Player -> Custom Campaign -> Zerg Campaign.

Alpha4_CampaignScreen.jpg


-------------------
All Zerg from StarCraft: Brood War are available. Their stats have been adjusted in order to play nice against the War3 races, but their functionality remains intact.

They harvest Gold and Lumber like War3 races, and build Extractors over Gold Mines to use them.

There are seven chapters.

Big cinematics are not within the scope of this project. The plot is fairly light.

Credits

This project began by combining the efforts two ill-fated StarCraft-themed projects in an effort to fully realize the Zerg in Warcraft III.

Warcraft vs Starcraft was used a starting point for core Zerg functionality, such as Creep, and how units are produced via Larva, as well as some of its assets.

Assets were then imported from Project Revolution, because I prefer Brood War over StarCraft II. They weren't 100% complete, and I had to add sounds to them, but they look the part well enough.

Additional asset credits

Asset credits that contain spoilers

Screenshots and Videos

Alpha3_z01_elves.jpg
Alpha3_z03_grom_attack.jpg
Alpha3_z02_undead.jpg
Alpha2_ScoreScreen.jpg
Alpha4_z04_InfestedNE.jpg
Alpha4_z04_vs_NE.jpg
Beta1_ZergPortraits.jpg
Beta1_z05_introcin0.jpg
Beta2_z06_vs-orc.jpg
Beta2_z06_vs-demon.jpg
beta4_multiplayer_2v2.png
beta4_editor.png


Known Issues

  • As with all custom campaigns, when clicking 'Continue' after completing a level, the difficulty will change to whatever difficulty you last selected on the Blizzard War3 campaigns, regardless of the difficulty setting you chose when starting the Zerg Campaign. Be sure the difficulty setting in Single Player -> Campaign is the one you want.
  • Zerg ready sounds will play even if you have 'Unit Responses' turned off.
  • Zerglings and Defilers can't be clicked on while burrowed. Their burrow hole also persists for a while when killed while burrowed.
  • Nydus Canal and Defiler Mound models lack team color.
 

Attachments

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Update!
No new missions yet, but many fixes and improvements!

Bug Fixes
- Fixed Drones being unable to build if Custom Keys were enabled. It is still recommended to keep them off though, as some tooltips may not match up with their hotkey if Custom Keys are enabled.
- Fixed Drones stopping harvesting if a Lair or Hive upgrade finished while they were en route to return gold to it.
- Fixed issues with the Zerg Extractor. It will retain the amount of gold of the mine it's built over, and the gold mine under it will also have the correct amount when the Extractor is destroyed.

Art/Effects Changes
- Imported assets for the score screen and cursor from Project Revolution.
- Added missing attachment points to the Zergling, Mutalisk, and Kerrigan models, so that spell/weapon effects appear on them.
- Kerrigan's model is a little unusual, although I thought I set the attachment points correctly, they all (except OverHead) appear at her origin point in-game for reasons unknown.
- Fixed missing Hydralisk death animation.
- Fixed missing 'goop splash' effect Queen's Snare.
- Queen's Snare buff art has been changed to the war3 poison buff art. This was due the Project Revolution ensnare buff model being kind of buggy on many units.
- Increased the animation speed of Dark Swarm.
- Plague now more closely resembles its StarCraft counterpart, instead of Disease Cloud.
- Devourer's Acid Spores now use the same buff art as Plague, but colored purple, instead of using the Howl of Terror buff art.
- Fixed Zerg structure birth effect model persisting for a few seconds after a building under construction is cancelled or dies.
- Fixed missing zerg structure birth effect model for upgrading creep colonies and spires.
- Adjusted the Lair model so that it more closely lines up with the Hatchery and Hive. This should fix the noticeable positional 'shift' the Hatchery made upon evolving to Lair and then to Hive. It wasn't actually moving, it was just inconsistency between the models.
- Slightly increased the Hatchery's model scaling value, again to make the jump to Lair less jarring.
- Reduced the size of the white blob under the Queen's Nest model.

Lurker Changes
- Fixed Lurkers being able to target air units.
- Fixed Lurkers dealing double damage to units they target.
- Fixed units receiving double damage from overlapping Lurker spines.
- Decreased the Area of Lurker spines.
- To compensate for the above changes, Lurker damage has been increased to 34 from 24.
- Lurker Spine model changed to better match their new area.
- Fixed Damage-modifying buffs not affecting the Lurker's attack.
- Fixed dummy units used to handle Lurker spine sounds being visible.

Infestation Changes
- Infestations will now only be saved upon successfully completing the mission.
- Added an effect to infested structures so they look more infested.
- Added upgrades to infested structures for researching abilities of infested units.
- Infested Town Hall now enables researching Improved Masonry for Zerg structures.
- Infested Necropolis now enables researching Cannibalize for Zerglings and Ultralisks.
- Infested Black Citadel now correctly slows enemies.
- Infested Necromancers can now raise a Hydraling from a corpse with the Broodling Mastery upgrade.
- Infested Necromancers' Unholy Frenzy spell replaced with the Incite Unholy Frenzy spell from War3 version 1.31.

Other Changes
- Wind Walk tooltip no longer refers to Kerrigan as 'the Blademaster'.
- Infested Sylvanas' Black Arrow replaced with Brood Arrow. It is functionally the same, but summons Broodlings instead of Skeletons.
- Zerg Eggs armor type changed to Medium from Fortified.
- Increased Queen flying height so that they aren't hard to find after finishing an Infestation.
- Reduced Ultralisk lumber cost to 150 from 200.
- Plague no longer affects the caster.
- Error message text when not enough food changed to 'Spawn more Overlords'.
- Removed extra/unused players from score screens.
- Fixed some missing effects in the Mission 2 victory cinematic.
 
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Chapter 3 is now available. Challenge the might of the Orcish Horde!
This update also contains some balance changes and bug fixes.

Chapter 2 Changes
- Sylvanas and other infested heroes will be saved seperately for each difficulty. If you only have her saved in a previous version of the campaign, she will load regardless of difficulty in Chapter 3 for backwards compatibility.
- Orange undead base will rebuild their defenses less.
- Kerrigan will revive for the victory cinematic if she is dead.
- Fixed a typo in the 'Frostmourne' quest.

General Changes
- Removed many unused assets to reduce the download size.
- Dummy units associated with gold mines no longer appear on the mini-map.
- Error message text for no supply and building off creep changed to match those in StarCraft.
- The timer on Sylvanas' Broodlings is now labelled 'Broodling' instead of 'Dark Minion'.
- Slightly reduced Kerrigan's model size.
- Increased the model size of Zerglings, Lurkers, Lurker spines, Mutalisks, Guardians, Scourge, and Broodlings.
- Sylvanas is no longer classified as 'Undead'.
- Fixed missing sound for Zergling burrow, Lurker unburrow, and Devourer death.
- Corrected the Mutalisk's command button positions.

Queen
- Parasite hero duration increased to 75 from 60 seconds.
- Queen's Snare is now a point target ability instead of unit target.
- Queen's Snare area increased to 500 from 200.
- Queen's Snare hero duration reduced to 6.5 from 10.5 seconds.
- Queen's Snare attack speed reduction % decreased to 15/30/45 from 20/35/50.
- Queen health increased to 510 from 480.

Defiler
- Plague will now hit undetected enemy invisible units.
- Plague area decreased to 500 from 800.
- Plague hero duration reduced to 6.5 from 10.5 seconds.
- Defiler health increased to 340 from 320.

Other Balance Changes
- Zergling health increased to 175 from 140.
- Hydralisk health increased to 360 from 320.
- Lurker health increased to 530 from 500.
- Mutalisk health increased to 540 from 480.
- Devourer spore radius increased to 150 from 140.
- Devourer spore hero duration reduced to 75 from 150 seconds.
- Scourge health increased to 125 from 100.
- Broodling health increased to 150 from 120.
- Hydraling health increased to 180 from 145.
- Larva health increased 125 from 100.
- Zerg Egg health increased 900 from 800.
- Goblin Merchants no longer sell Gem of True Seeing.

Infest Town Hall Fixes
- Will now be in the same button position regardless of autocast being on or off.
- Queens will now turn off autocast on Infest Town Hall once they start casting it. This to prevent error message spam if an invalid target is chosen.
- Fixed multiple different errors appearing at the same time if an invalid target is chosen.
- Queens can no longer enter a Town Hall that is already being infested.
- Corrected the tooltip on the Infested Town Hall's Improved Lumber Harvesting upgrade.

Zerg Structures
- Birth model changed to the newer Project Revolution one that has more complete animations.
- Birth model now angles properly on slopes.
- Only the Birth model will be shown while a structure is upgrading, as in StarCraft.
- Fixed structures not being clickable while under construction.
- No longer use the Night Elf rally point.
- Fixed creep generating off-center.
- Fixed creep generated by Extractors not being removed when they are destroyed.
- Extractors will now display the correct gold amount while under construction.
- Fixed a typo on the Spawning Pool tooltip.
- Corrected the Spore Colony's projectile launch and impact positions.

Hatchery
- Fixed the bug that sometimes prevented the Select Larva button from working.
- Fixed rally point not working when set to a unit most of the time. Occasionally, it still happens.
- Fixed Birth model persisting for a while after upgrade to Lair/Hive is complete or cancelled.
- Fixed debug 'create' message appearing when selecting a newly-created Hatchery.
- The icon for a Hatchery mutating into a Lair is now the StarCraft 1 Lair icon, rather than SC2.
 
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Chapter 4 is now available. Venture into Ashenvale to take on the Night Elves!

General Improvements
- Improved the campaign menu screen so that the chapter names are easier to read.
- Going forward, each update will reset the available chapter buttons on the campaign screen. To restore your previous progress, you need only start Chapter One, then quit, then you can continue from where you left off.
- Decreased the volume of UI sounds and Zerg Ready sounds to be more in line with their war3 counterparts.
- Fixed Chapter 2 not being completable if the Frostmourne quest was completed before the Mal'Ganis quest.

Lurker
- Fixed Lurkers taking too long to switch targets when ordered, causing them to miss more often than not.
- Increased spine area of effect to 70 from 64.

Queen's Snare
- Fixed missing area targeting indicator.
- Increased radius to 300 from 250.
- Decreased movement speed reduction % to 25/40/55 from 33/50/66.

Defiler
- Adjusted the Dark Swarm model so it matches up better with its effect area.
- Dark Swarm radius increased to 400 from 300.
- Plague radius increased to 300 from 250.
- Hopefully fixed Consume sometimes not working.
- Multiple Defilers can no longer Consume the same target.
- Fixed Metasynaptic Node upgrade tooltip saying it gave 0 mana.

Other Unit Fixes
- Infested heroes now require a Lair.
- Infested heroes will now respect rally points.
- For larva / aspect morphs, the egg / coccoon's health be will relative to the original unit, as opposed to starting at full health. The unit that hatches from the egg / coccoon will still be at full health.
- Zerg Eggs and Coccoons hit point regeneration decreased to 0.25 from 0.62.
- Zerg Egg armor decreased to 9 from 10.
- Fixed missing Zergling burrow hole.
- Added attachment points to the Overlord model, so spell/weapon effects appear correctly on them.
- Mutalisks are now easier to click on.
- Corrected projectile impact point of Mutalisk and Guardian missiles.
- Changed Guardian missile to more resemble its StarCraft counterpart.
- Fixed Gamete Meiosis upgrade tooltip saying it gave Queens 0 mana.
- Removed hero glow on Infested Necromancers.

Hatchery
- Fixed rally points not being respected if they were set while under construction.
- Now appears before infested structures in selection priority.
- Now uses the generic zerg structure death animation, as their existing one was incomplete.

Other Building Fixes
- Corrected pathing maps.
- The terrain left behind when a creep-spreading structure dies will now depend on the map.
- Fixed missing death animations for Zerg buildings in Chapter 2.
- Fixed Creep Colonies and Spires turning invisible when cancelling an upgrade.
- Spawning Pool, Queen's Nest, Ultralisk Cavern, and Defiler Mound models have been adjusted to be closer to the shape they were in StarCraft.
- Spawning Pool and Infested buildings now use the same rally point as Hatcheries.
- Halved the delay between the Sunken Colony's attack and its target being damaged.
- Fixed some Extractors in Chapter 3 not having the right gold amount when built and leaving a full gold mine when destroyed.
- Fixed Extractors leaving a gold mine with 10 gold when they collapse.
- Removed white blob from under the Queen's Nest.
- Fixed Greater Spires not being clickable.
 
Level 10
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Chapter 5 is now available. Introducing unit portraits from StarCraft!


Beta1_ZergPortraits.jpg


Special thanks to birdius for providing a new model for the Zerg Hippogryph Rider!

Chapter 4 Fixes
- Fixed Night Elf infestation not being saved. Unfortunately, if you completed Chapter 4 on the previous version of the campaign, you will have to re-play it, infest a Night Elf Tree, and complete the chapter if you want to have access to Infested Night Elf tech from the start of Chapter 5.
- Fixed the AI failing to research their intended upgrades and producing an unintentionally low amount of units.
- Fixed 'Main Quest Completed' message occurring multiple times. (Also applies to Chapter 3).
- Fixed the chapter not being completeable if Cenarius is killed after all of Maeiv's structures have been destroyed.
- Fixed Cenarius talking after he is dead.
- Fixed heavy lag sometimes occurring if many Lurkers attacked at the same time.

Art Changes
- Imported unit portraits from StarCraft.
- Infested Sylvanas now uses a new model by kangyun and icon by 67chrome.
- Zerg Hippogryph Riders now use a new model by biridius, so they now move correctly with their mount.
- Fixed missing UI time indicator circles.
- Fixed missing structure death animations in Chapter 1.
- Queen's Nest now uses the generic zerg building death animation.

General Changes
- Carrion Swarm will now hit Mechanical units.
- Increased Lurker spine area to 75 from 70.
- Fixed Aspect morphs using other races' 'Not Enough Gold/Lumber' error sounds.
- Corrected the button position of Drones' and Zerglings' 'Pilllage' ability.
- Corrected the button position of Hydralisks' 'Mount Infested Hippogryph' ability.
- Fixed some zerg units' and buildings' selection circles not matching up with their model.
- Added camera angles to Chapter 2's victory cinematic.

Kerrigan's Psionic Storm
- Fixed not aggroing idle enemies.
- Halved the delay before it starts doing damage.
- Mana cost increased to 110 from 75.

Dark Swarm
- Ranged units with splash damage will now deal damage to units under a Dark Swarm, as they do in StarCraft. One side-effect of this is that units whose splash normally only affects enemies will instead damage all units in their area of effect under the Dark Swarm.
- Units whose splash damage is granted to them by an item (such as Orb of Fire) will still not damage units under Dark Swarm.
- The Dark Swarm effect will now appear above most ground units, instead of clipping into them. Added some transparency to it as well so the units under it will still be visible.

Infested Buildings
- Stats have been rebalanced. In general, they build faster, cost less gold, but cost more lumber and have less health.
- Each Infested Necropolis must now upgrade to an Infested Black Citadel to produce Infested Frost Wyrms.
- Infested Black Citadel now requires a Greater Spire.
- Infested Black Citadel cost changed to 175/200 from 0/300.
- Human 'Tier-3' upgrades in the Infested Town Hall now require a Hive.
- Improved Lumber Harvesting upgrade from the Infested Town Hall now applies to Drones.
- Infested Great Hall now comes with a built-in 'Spiked Barricades' ability that reflects 35% of incoming melee damage.
- Infested Tree of Life can now train Drones.
- Infested Tree of Life cost decreased to 225/70 from 340/185.
- Infested Tree of Life armor decreased to 5 from 7.
 
Level 10
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Chapter 6 is now available. It seems the download is now too big to be an attachment. You can now get it from ModDb.

Also added more gameplay videos to the OP.
Bug Fixes
- Fixed points spent on Infested Cairne's Endurance Aura being lost in subsequent chapters.
- Hopefully fixed the bug where larvae would occasionally cease responding to commands.
- Fixed some zerg eggs missing a death effect when killed.
- Fixed Queen's Snare not aggroing enemies.
- Fixed Aspect morphs using other races' 'Not Enough Gold/Lumber' error sounds.
- Fixed Lurker's Hold Fire command having the icon and basic tooltip of Infested Maiev's Summon Hunter Lurker ability.
- Fixed dummy units used by Queens, Defilers, and Devourers using food. This was only noticeable if the food they used was enough to push you to the next upkeep tier.
- Fixed Guardian Aspect tooltip mistakenly saying that it was called 'Devourer Aspect' and that it attacked trees.
- Fixed Destroyer missile effects mistakenly appearing when casting Plague.
- Fixed creep not being removed when the structure providing it dies.
- Fixed projectiles with the 'Instant' weapon type not appearing correctly on Lair, Hive, Extractor, Evolution Chamber, Greater Spire, Queen's Nest, and Ultralisk Cavern.
- Fixed Hatcheries being removed from control groups and selections when they finish upgrading to Lair/Hive.
- Fixed worker rally points sometimes not working.
- Fixed Drones not auto-harvesting if trained by an Infested Tree of Life and rallied to an Infested Gold Mine. You must still wait for the Gold Mine infestation to be complete for this to work properly.

Memory Leak Fixes
- Numerous memory leaks in the core systems were causing issues such as the game using more memory than it should. This should be fixed. The leaks in question include:
- Leaks caused by creep spreading.
- Leaks caused by larvae.
- Leaks from Hatchery rally lines.
- Leaks when zerg eggs hatch.
- Leaks When zerg structures or eggs die.

Chapter 2 Changes
- Re-worded the hint about Queen infestation to be more concise.
- Fixed Undead not attacking Arthas at the start (Although this was normally not visible anyway).
- Fixed Arthas not appearing in the scorescreen.
- Minor cutscene improvements.

Chapter 3 Changes
- Removed item drops from green creep camps.
- Removed Power-up drops from creeps at neutral shops.
- Grom will no longer revive while he has no Altar to revive at.
- If the AI re-builds an Altar while Grom is dead, he will resume reviving.
- Fixed Grom not appearing in the Scorescreen.

Chapter 5 Changes
- Fixed the music list being limited to two tracks.
- Fixed Kael's Phoenix not turning into an egg.
- Adjusted the terrain at the Human and Orc expansions so they don't get stuck in them when they attempt to rebuild their forces.
- Minor cutscene improvements.

Balance Changes
- Kerrigan
- Base attack cooldown decreased to 1.84 from 2.05.
- Maximum attack damage decreased by 6.
- Increased animation damage point to .525 from .350.
- Burrowed Lurkers will no longer be affected by Queen's Snare or Plague. If they are hit by these spells before they burrow, the effect will remain.
- Plague
- Now affects Undead units.
- No longer affects spell-immune units.
- Torrasque damage decreased to 48 from 67.
- Infested Units
- Fixed Zerg attack upgrades incorrectly not applying to infested units. Like Zerg units, their minimum and maximum attack damage will increase by the same amount.
- Infested Peasant: 2
- Infested Mortar: 7
- Infested Raider: 3
- Infested Crypt Fiend: 4
- Infested Frost Wyrm: 6
- Infested Hippogryph: 4
- Infested Peasant damage decreased to 11 from 12-13.
- Infested Crypt Fiend damage decreased to 25-29 from 26-31.
- Infested Frost Wyrm ground damage decreased to 85-105 from 93-115.
- Infested Frost Wyrm slow duration on heroes reduced to 3s from 10s.
- Infested Hippogryph damage decreased to 49-55 from 50-57.
- Infested Gold Mine
- Decreased build time to 45s from 60s.
- Decreased hit points to 775 from 800.
- Increased hit point regeneration to 0.62 from 0.
- Drones will now be consumed when constructing an Infested Moon Well.

Non-Balance Unit Changes
- Kerrigan now uses a new model ripped from Heroes of the Storm by Razorclaw_X. This new model has corrected attachment points, so spell & weapon effects will now appear correctly on Kerrigan.
- Drones, Zerglings, Overlords, Hydralisks, and Broodlings will now angle more naturally when moving over hills.
- Reduced Drone selection scale.
- Burrowed Zerg units no longer cast shadows.
- Zergling burrow hole now looks like other zerg burrow holes.
- Fixed missing Defiler burrow hole.
- Improved shadows of Ultralisk, Defiler, Zerg Hippogryph Rider and Zerg structures.
- Changed Queen's Armor Type (sound when melee units attack it) to Flesh instead of Ethereal.

Formation Rank Changes
This just affects how units move in a group with the formation setting on.
- Zergling: 1 -> 0
- Overlord: 7 -> 2
- Guardian: 4 -> 3
- Scourge: 0 -> 2
- Queen: 4 -> 3
- Broodling: 1 -> 0
- Defiler: 4 -> 3
 
Level 10
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May 31, 2019
Messages
139
I've finished a total re-write of the core systems. Now they're all happening in Blizzard.j.
This means that in future updates, I will no longer have to go through the arduous process of copy&pasting changes to each map like before.

General Changes
- Music track order is now random.
- Creeps will now have reduced health on Easy difficulty.
- Kerrigan, Hydralisks, and Lurkers will now randomly change their facing direction while they are idle, as they did in StarCraft.
- Re-colored the Mutalisk Cocoon to more resemble its StarCraft counterpart.

Bug Fixes
- Fixed missions objectives not being completable if the final enemy building was removed via infestation.
- Fixed some parts of creep being incorrectly unbuildable.
- Fixed a crash when loading a saved game.
- Fixed creep being removed upon loading a saved game.
- Fixed Zerglings emitting a blood splatter effect when they burrow/unburrow.
- Fixed an exploit allowing Lurkers to bypass their cooldown.
- Fixed an exploit allowing Devourers to rapidly apply the maximum amount of spores to their target.
- Fixed Devouring One and Hunter Killer auto-acquiring enemies while burrowed.
- Fixed Infested Mortar Teams and Frost Wyrms dealing more damage than intended to units under Dark Swarm.
- Fixed Infested Mortar Teams dealing no damage to units under Dark Swarm when using the Attack Ground command.
- Fixed space-bar point not being set to newly-hatched units.
- Fixed non-worker Hatchery rally-line not updating if changed to a unit or destructible via the Set Rally Point command as opposed to right-clicking on it.
- Fixed Nydus Canals being removed from selection and sometimes shifting their position when placing their exit.

Memory Leak Fixes
With these, the last of the memory leaks I was aware of have been fixed,
further eliminating random crashes and unnecessarily high memory usage.
- Queen's Snare, Dark Swarm, and Plague.
- When new larvae spawn.
- When new creep is created.
- When Hatcheries finish upgrading to a Lair or Hive.

Chapter 3
- Fixed the cinematic being skippable too early, which caused various issues.
- Music now plays in the cinematic.
- Restored missing cinematic dialogue.

Chapter 5
- Tyrande will now only use Starfall in the Human base on Hard difficulty.

Chapter 6
- Kerrigan no longer starts with an extra Potion of Greater Healing.
- Fixed creeps with a splash attack incorrectly dealing no damage to units under Dark Swarm.
- Fixed events from completing the first quest being repeated later in the level.
- Fixed Grom picking up items he's not supposed to on difficulties below Hard.
- Fixed Spawning Pool missing death animation.
- Fixed units in an Overlord sometimes becoming unable to move after being unloaded.
- Fixed a lighting bug during the last quest.

Balance Changes
- Kerrigan and the Queen's cast backswing points slightly increased.
- Reduced the delay before Psi Storm starts dealing damage.
- Larva will now die if the creep under them is removed.
- Overlord / Yggdrasil turn rate slightly reduced.
- Hydralisk / Hunter Killer acquisition range decreased to 600 from 900.

Yggdrasil
- Summon cooldown increased to 90s from 20s.
- Duration increased to 90s from 60s.
Previously, you could have multiple Yggdrasils out, providing 30 food each. This was a little too exploitable. With the duration increase, it should be easier to use as intended.
- Sight range increased to 1900/1400 (the same as an upgraded Overlord).

Zerg Structures
- Standardized repair times and costs to match their build times/costs.
- Fixed missing death animation when killed while under construction.
- All pre-placed structures that generate creep will now have their creep fully spread on game start.
- Slightly increased the rate at which creep is removed when a building providing it dies.
- Evolution Chamber and Hydralisk Den now use models from night_wolveX's Neo Lost Temple map. They are the same as the ones from Project Revolution, except they've been updated to have team color.
 
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New update!

Added support for Multiplayer games, Custom Keys, and the World Editor, as well as tons of other improvements.
Detailed article here

beta4_multiplayer_2v2.png
beta4_editor.png


Full Changelog
NEW FEATURES
- You can now spawn as the Zerg in custom games.
Simply set your race to Night Elf, and your handicap to 90%.
This will make Zerg units will spawn in place of Night Elf units on any map where standard starting units are created, such as melee maps.
Note that the map's Game Data Set must be set to Melee (Latest Patch). Melee maps should have this on by default.
Note that Computer players will currently not play as Zerg.

- Custom Hotkeys are now supported. See the included SC-CustomKeysSample.txt. Add its contents to your own CustomKeys.txt and then configure the hotkeys to your liking.

- The World Editor now has built-in support for Zerg units, allowing them to be easily added to your own maps. No need to import anything, they just work!
Note that the map's Game Data Set must be set to Melee (Latest Patch) under Scenario -> Map Options.

- Reduced Zerg Campaign map load times.

BUG FIXES
- Fixed Zerg ready acknowledgments not playing the first time for each unit type.
- Fixed Zergling, Hydralisk, Broodling, and Zerg Eggs missing explosion effect when killed by artillery (ex. Mortar Team).
- Fixed Zergling and Hydralisk using less food while burrowed.
- When a unit is ordered to do an Aspect morph, the other units in the group will now gain selection priority.
This should make ordering many aspect morphs at a time less cumbersome.
- Fixed Hydralisks using Lurker Aspect causing selected Mutalisks to morph into Devourers (and vice-versa).
- Fixed multiple Devourers firing at once causing affected units acid spore levels to reset.
- Fixed Broodlings and Defilers being too hard to see in shallow water.
- Fixed error message spam when a Queen chooses to infest an invalid target while the Infest ability is set to autocast.
- Fixed Infested buildings retaining the enemy's handicap life % (ex. Easy Difficulty campaign maps)
- When a unit enters/leaves a Dark Swarm, it will gain/lose protection immediately, instead of after a couple seconds.
- Fixed Dark Swarm not protecting burrowed units.
- Fixed Dark Swarm not protecting units under Thorns Aura.
- Fixed ESC key not cancelling selected Hatchery evolutions / eggs.
- Fixed being able to build structures on shallow water.
- Fixed rally point sound playing on game start.
- Fixed near-empty Gold Mines being created in place of Extractors when they are drained.
- Fixed Nydus Canal being unable to create a new exit if its first attempt was cancelled. Additionally, Nydus Canals will die if their exit it destroyed (not cancelled) while under construction.
- Fixed Creep Tumor model missing.
- Fixed various memory handle leaks.
- Fixed memory leaks when destroying enemy buildings.

ART CHANGES
- Zerg and WC2 Orc units emit a blood splatter when killed.
- Slightly increased the size of Zerglings, Broodlings, Hydralings, and Devouring Ones.
- Spawn Broodling missile changed to match the new one for Queen's Snare.
- Plague now appears properly on structures.
- Zerg structures bleed when damaged.
- Adjusted the Defiler Mound model to better match its appearance in StarCraft.
- Undead structures have their green fire effect back when damaged.

BALANCE CHANGES

General
- Infested heroes lumber cost decreased to 100 from 135.
- Super-versions of zerg units (Hunter Killer, Torrasque, etc.) hit point regeneration increased to 1.00 from 0.62.
- Zerg now have access to a Backpack upgrade from the Evolution Chamber, allowing ground units to carry items. In the Zerg Campaign, this becomes available upon infesting the Night Elves.

Kerrigan
- Queen's Snare has been replaced by Fungal Growth, based on the StarCraft 2 ability.
- Psionic Storm cooldown increased to 6s from 2s.
- Base attack cooldown increased to 1.91 from 1.83.
- Maximum attack damage increased by 6.
- Movement speed increased to 320 from 280.
- Starting agility increased to 22 from 20. Note that this change will not apply to her when she's loaded from an earlier version of the campaign.

Brood Arrow
- Now summons a Mantaling instead of Broodlings/Zerglings. This was so it could be balanced separately from other Broodling abilities.

Hydralisk / Hunter Killer / Hydraling
- Now deals Chaos damage to buildings instead of Siege.

Guardian
- Supply cost increased to 3 from 2.

Devourer
- Corrosive Acid duration reduced to 50 (12.5)s from 300 (75)s.
- Projectile changed to appear closer to StarCraft.

Queen
- Queen's Snare now fires a missile that causes the spell's effect on impact, as in StarCraft.
- Queen's Snare attack speed penalty increased to 33% from 30%.
- Queen's Snare movement speed penalty increased to 50% from 40%.
- Maximum life threshold for Infest Town Hall has been set to 33.33% in standard games. It can be changed in custom maps. In the Zerg Campaign, town halls may still be infested at less than 50% life.

Broodling
- Damage increased to 6 from 4.
- Health decreased to 135 from 150.

Hydraling
- Damage increased to 6 from 5.
- Health decreased to 165 from 180.
- Acquisition range decreased to 600 from 900.

Defiler
- Plague damage to buildings reduced to 18/s from 27/s.

Hatchery
- Will now generate Larvae independently, instead of all at the same time.

Spore Colony
- Projectile speed increased to 1500 from 750.

Sunken Colony
- Now deals Chaos damage to mechanical units. It will still deal Piercing damage to organic units.

Baneling Stampede
- Damage per hit decreased to 70 from 75.

Devouring One
- Damage decreased to 9 from 10.

Yggdrasil
- Tooltip said it provided 30 food, but it actually provided 8. Now it correctly provides 30 food.
- Hit points decreased to 1600 from 4000.
- Armor decreased to 5 from 7.

Hunter Lurker
- Now fires 7 spines, up from 6.

Kukulza
- Hit points decreased to 1080 from 1350.

Guardian Phoenix
- Hit points decreased to 1200 from 1600.

Torrasque
- Hit points decreasd to 2100 from 2400.
- Armor decreased to 7 from 11.

Infested Peasant
- Can now speed-build under-construction Infested buildings.

CHAPTER CHANGES
- Infestations made on one difficulty level will now be available on those below it.
- Volume channels will now be set properly during in-game dialogue.

Chapter 1
- Enemy bases will have slightly more units defending them.

Chapter 2
- Added an extra starting Hydralisk.
- Added an optional quest to better convey the infestation mechanic to the player.
- Removed a Meat Wagon and a Ghoul from the initial Undead base on Hard difficulty.
- Mal'Ganis now starts at level 6 on hard, down from 7.
- Reduced Mal'Ganis experience rate to 50% from 100%.
- Minor victory cutscene improvements.

Chapter 5
- Fixed a crash that could sometimes happen shortly after destroying the Human base.
- Minor victory cutscene improvements.
- Fixed scorescreen music not playing.

Chapter 6
- Arena
- Replaced the Goblin Merchant with a Marketplace, selling different items.
- Made Lurkers slightly cheaper.
- Increased the variety of available mercenaries.
- Starting base
- The Hatchery will start with its creep fully spread and with 3 larva instead of 1.
- Added an Extractor.
- Drones will begin harvesting automatically.
- Reduced the damage of Trolls to 28-32 from 28-37 and their armor to 0 from 1.
- Warlocks no longer cast Ray of Disruption. They now instead summon Felhounds.
- Various other balance tweaks.
- Updated some WC2 orc buildings and effects to use newer models from LordPerenoldeII's WC2 Remake.
- Raider model changed to one by loktar to more resemble their WC1 appearance.
- Red Orc team color changed to yellow.
- Fixed events from completing the first quest being repeated later in the level.
 
Level 10
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May 31, 2019
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I won't be able to spend much time working on this for the next little while, but I have a mostly-finished update ready to go!

Download

This version adds The Final Chapter (which is not totally finished, but playable), fixes several bugs, as well as other improvements.

I intend this to be the last update before I'm ready to post this as a resource. But feel free to playtest it and let me know if there's any issues.

ART CHANGES
  • Sylvanas texture re-colored so she doesn't look as 'Undead'.
  • Empty inventory slots now appear correctly on the UI.
  • Consume effect color changed to appear closer to StarCraft.
  • Added a new icon for Zerg Hippogryph Riders.

BUG FIXES
  • Fixed abilities that heal or repair as well as Town Portals not affecting units that deal splash damage. See Dark Swarm Balance change for explanation.
  • Fixed Summon Hunter Killer not summoning a Hunter Killer.
  • Fixed Overlords not being able to transport units.
  • Fixed Queens getting stuck in their spell animation when an invalid target is chosen for infestation.
  • Fixed Hives being able to 'Mutate into Hive', which turned them invisible.
  • Fixed Infested Priest's Dispel Magic not dispelling Unholy Armor from WC2 Death Knights.
  • Fixed Wisps not being able to repair Ancients.

BALANCE CHANGES

Drone
- Attack type changed to Piercing instead of Normal.
Compared to war3 workers, Drones already ran much faster, and beat them in combat. With this change, war3 workers won't be so helpless against them. This will also make them no longer deal damage under Dark Swarm (see below), as is the case in StarCraft.

Mutalisk
- Now deals Normal damage to buildings. Effectively this means they'll deal double the damage to fortified buildings than before.

Queen - Parasite
- Now works more like it does in StarCraft, firing a missile that causes the area surrounding the target to be revealed on impact. There are however some differences from the StarCraft version:
- It will dispel all buffs on the target, and deal 400 damage if the target is summoned.
- It will reveal nearby invisible units regardless of whether the target is a detector.
- Can no longer be autocast.
- Renamed to Microbial Parasite due to an existing war3 spell already being called Parasite.

Queen - Queen's Snare
- Will now affect invisible units even if they are not revealed.

Defiler - Dark Swarm
- Dark Swarm has been changed to block all Piercing attacks, instead of ranged 'non-splash' attacks of any attack type.
Previously, splash-dealing units were given the 'Ancient' unit type so that Dark Swarm would distinguish them. While this change makes the spell less true to StarCraft, it fits in better with War3 design-wise, as well as fixes several bugs.
- Units that will now deal damge to targets under Dark Swarm
- Heroes, spellcasters, Zerg Guardians
- Units that will no longer deal damage to targets under Dark Swarm
- Drones, Ancient Protectors, Thunder Lizards.

Defiler - Plague
- Can now be dispelled.
- Will now affect invisible units even if they are not revealed.

Kerrigan / Defiler - Consume
- Can no longer target Mechanical units.

Infested Ancient of Wonders
- Removed Staff of Preservation.
- New Item: Transfusion
- Heals a friendly organic unit or zerg structure for 250 hit points over 7 seconds.
- Requires Queen's Nest.
- Costs 125 gold.
- Contains 2 charges.

Rexxar
- Now has his air attack from the Bonus Campaign.

Kukulza
- Now deals Normal damage to buildings.
- Increased number of bounces to 4 from 2.

CHAPTER Changes

General
- If a loaded infested hero is under-leveled for the mission, it will be automatically levelled-up.

Chapter 4
- Added a starting Spawning Pool.
- Reduced starting gold to 300 from 500.

Chapter 6
- Fixed initial Extractor sometimes not being created.
- Taverns can now be used to hire a fourth hero in addition to Kerrigan and the max of 2 infested heroes.
 
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