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This news post has been updated frequently due to live coverage of the patch. You will see replies in reaction to earlier statements.
Can't access the patch through Battle.net? You can download the patch here: Patching Classic Games
Despite Blizzard's patch notes not mentioning it, we have confirmation that the 8mb multiplayer limit for maps has been removed on Battle.net, with the new limit being 128mb! Various Hive Workshop users have tested out maps over 8mb, including a specialized version Gaias Retalliation ORPG which is around 50mb. Map maker @Zwiebelchen succeeded to host and play that map online in Battle.net. Other map makers and testers reported the same.
What does this mean? This means one of the biggest limits of WC3 modding has been taken off. There is so much more map makers and other types of modders can do now! This makes room for more creativity, complexity, and higher quality content, along with more things to experience and improve in custom games online. The top RPGs can finally be expanded. Epic strategy maps can now have more room for upping the quality without sacrificing quantity. Horror, first person shooter, anime, Sci-Fi, and more types of maps can be taken to a whole another level. We can also see more hi-res imports from models, textures, etc.
There are also some World Editor and file changes (including bug fixes) reported by some users, and you can discuss some of the specifics in this thread or throughout the Patch Discussion forum. We'll hope to have some sort of list of the changes and bug fixes.
Here you can find our thread from may regarding our meeting with Blizzard about The Future of Warcraft. You can find the PDF document Blizzard seems to be following attached to the bottom of the mini-article's first post. We know there haven't been any melee / ladder changes, but those things plus more emphasized in the document we sent Blizzard.
UPDATE: Blizzard confirms everything! Added screenshot to the top. https://us.battle.net/forums/en/bnet/topic/20752625996
Blizzard calls this a small patch, more to come in the future: https://us.battle.net/forums/en/bnet/topic/20752465862#post-17
The older, announcement news for this patch is below.
https://us.battle.net/forums/en/bnet/topic/20752496109
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Battle.net players could be experiencing some downtime today.
@Ralle and I are betting it's just a compatibility patch that continues off of 1.27a. This should not be the 'big patch' we are expecting with our talks with Blizzard. However, with any patch, we'll keep everyone updated with details on this thread if anything notable happens!
UPDATE1: Patch notes. So far, unspecified bug fixes and maintenance.
https://us.battle.net/forums/en/bnet/topic/20752625996
UPDATE2: There are reports that the Northrend (Europe) realm is down or bugged at the moment. Azeroth (US East) seems to work, though.
https://us.battle.net/forums/en/bnet/topic/20752465862?page=1
UPDATE3: The Battle.net realms appear to be working now. Reported quick fix: Patch on a different server than Northrend, then Northrend should be able to work.
UPDATE4: Northrend is undergoing official maintenance / downtime.
UPDATE5: Maintenance appears to be over.
Can't access the patch through Battle.net? You can download the patch here: Patching Classic Games
Despite Blizzard's patch notes not mentioning it
What does this mean? This means one of the biggest limits of WC3 modding has been taken off. There is so much more map makers and other types of modders can do now! This makes room for more creativity, complexity, and higher quality content, along with more things to experience and improve in custom games online. The top RPGs can finally be expanded. Epic strategy maps can now have more room for upping the quality without sacrificing quantity. Horror, first person shooter, anime, Sci-Fi, and more types of maps can be taken to a whole another level. We can also see more hi-res imports from models, textures, etc.
There are also some World Editor and file changes (including bug fixes) reported by some users, and you can discuss some of the specifics in this thread or throughout the Patch Discussion forum. We'll hope to have some sort of list of the changes and bug fixes.
Here you can find our thread from may regarding our meeting with Blizzard about The Future of Warcraft. You can find the PDF document Blizzard seems to be following attached to the bottom of the mini-article's first post. We know there haven't been any melee / ladder changes, but those things plus more emphasized in the document we sent Blizzard.
UPDATE: Blizzard confirms everything! Added screenshot to the top. https://us.battle.net/forums/en/bnet/topic/20752625996
Blizzard calls this a small patch, more to come in the future: https://us.battle.net/forums/en/bnet/topic/20752465862#post-17
The older, announcement news for this patch is below.
https://us.battle.net/forums/en/bnet/topic/20752496109
Battle.net players could be experiencing some downtime today.
@Ralle and I are betting it's just a compatibility patch that continues off of 1.27a. This should not be the 'big patch' we are expecting with our talks with Blizzard. However, with any patch, we'll keep everyone updated with details on this thread if anything notable happens!
UPDATE1: Patch notes. So far, unspecified bug fixes and maintenance.
https://us.battle.net/forums/en/bnet/topic/20752625996
UPDATE2: There are reports that the Northrend (Europe) realm is down or bugged at the moment. Azeroth (US East) seems to work, though.
https://us.battle.net/forums/en/bnet/topic/20752465862?page=1
UPDATE3: The Battle.net realms appear to be working now. Reported quick fix: Patch on a different server than Northrend, then Northrend should be able to work.
UPDATE4: Northrend is undergoing official maintenance / downtime.
UPDATE5: Maintenance appears to be over.
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