- Joined
- Jul 29, 2008
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yoooooooooooo Trolls mah boi!Little WIP here. Units are almost done, with their roles and abilities, now it's time for heroes.
View attachment 538808
Can't wait to hear all about them. ^_^
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yoooooooooooo Trolls mah boi!Little WIP here. Units are almost done, with their roles and abilities, now it's time for heroes.
View attachment 538808
Yea, we need it!yo, that troll ballista looks amazing ♥

Wow I love this Vale Guardian's design, the rolling boulder is such a nice touch for an air-to-ground attack - although did the angling go a bit off for the Blue Vale Guardian when it came from the side? Either way, it looks like an interesting concept, certainly an unexpected approach for a Warcraft 3 unit
I'm a little confused, what is the Frostbite passive?Frostbite Passive for Jaina co-op:
Slows movement and attack speed.I'm a little confused, what is the Frostbite passive?
Good adds, though again I think "Salavamander" is a little too cute/silly. "Salamander" is all you really need here.☼ Added two units : Salavamander and Fire Giant
Oh very nice, is that a triggered ability?Slows movement and attack speed.
YesOh very nice, is that a triggered ability?
| Hero | Description | Abilities | ||||||||
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Black Chieftain | Warrior Hero, effective at leading ruthless attacks against enemy forces. Fight initiator. Has abilities orientated at either dealing damage or increasing damage output of allies. Lore: I imagine this guy to be a clan chieftain that Gul'dan has groomed to be a frontline puppet, akin to Blackhand. |
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Ogre Sorceror | Mystical Hero, exceptional at unleashing destructive magic. Whether you play him as a nuker or more of a support role, he excels at inflicting damage. Lore: clearly inspired by Cho'gall, this guy is a fellow disciple of Gul'dan with a particular lust for void magic. |
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Assassin | Cunning Hero, adept at eliminating enemy units with stealth and trickery. Like a Blademaster, but hotter. This Winter Soldier quote inspired me: "Infiltrate, assassinate, destabilize. They can take a whole country down in one night, and you'd never see them coming." Lore: she's Garona, but I'm pretending Gul'dan has his own Black Widow-esque organisation for which she is one of many graduates. |
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Deathstrider | Mystical Hero, proficient at disrupting enemy armies. Has abilities that encumber, distract, and disempower enemies. Lore: look, I'm not innovator of the year. He's Teron Gorefiend, but there's already a "Death Knight" in Wc3... so Deathstriders are elite lieutenants who excel in death magic, or something. |
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I mean they're basically perfect, as I would expect from you. Very straightforward, nothing crazy, clearly-designed. At least half of your icons are good, and nearly all the names.finally managed to finish off the design of my heroes... man 31 July is approaching fast
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Hero Description Abilities Warrior Hero, effective at leading ruthless attacks against enemy forces. Fight initiator. Has abilities orientated at either dealing damage or increasing damage output of allies.
Lore: I imagine this guy to be a clan chieftain that Gul'dan has groomed to be a frontline puppet, akin to Blackhand.
View attachment 539946 Hellish Slam: deals damage in a line with a burn after-effect. View attachment 539948 Warcry: increases the attack and speed of nearby allies View attachment 539949 Incursion Aura: increases attack rate, also adds bonus damage vs buildings View attachment 539965 Blood Haze: gains bonus HP, attack power, and a super-Vampiric mini-aura Mystical Hero, exceptional at unleashing destructive magic. Whether you play him as a nuker or more of a support role, he excels at inflicting damage.
Lore: clearly inspired by Cho'gall, this guy is a fellow disciple of Gul'dan with a particular lust for void magic.
View attachment 539951 Shadow Beam: instantly drains life from a foe and transfers it to the weakest ally nearby. View attachment 539955 Bloodbath: sacrifices a unit to deal AoE damage around it, based on its HP. View attachment 539953 Enfeeble: reduces attack and armor in a target area. View attachment 539954 Twilight's Hammer: calls down waves of void-infused thunder. Basically a point-target Starfall, but punchier. Cunning Hero, adept at eliminating enemy units with stealth and trickery. Like a Blademaster, but hotter. This Winter Soldier quote inspired me: "Infiltrate, assassinate, destabilize. They can take a whole country down in one night, and you'd never see them coming."
Lore: she's Garona, but I'm pretending Gul'dan has his own Black Widow-esque organisation for which she is one of many graduates.
View attachment 539956 Backstab: teleports behind a ground unit and deals immense damage to it. View attachment 539957 Shadowstep: creates a puff of smoke at a target location and blinks inside it. Fights better while inside the smoke. View attachment 539958 Deception: goes invisible while spawning an illusion. View attachment 539964 Insurrection: disables a target building, deals damage to it, and spawns Insurgents around it to harass foes. Mystical Hero, proficient at disrupting enemy armies. Has abilities that encumber, distract, and disempower enemies.
Lore: look, I'm not innovator of the year. He's Teron Gorefiend, but there's already a "Death Knight" in Wc3... so Deathstriders are elite lieutenants who excel in death magic, or something.
View attachment 539960 Whirlwind: summons a controllable mini-Tornado that slows foes and drains their HP. View attachment 539961 Spectral Ward: a Pocket Factory that spawns ranged specters. View attachment 539962 Touch of Darkness: passive, attacks steal mana View attachment 539959 Black Sabbath: summons swaths of ghosts in a target area that heal allies (or encumber foes) they fly into.
| Unit | Icon | Description | Abilities |
| Necrolyte (2 food) | Primary spellcaster; warlocks-in-training of mostly Stormreaver stock. Adept at using necromantic and storm magic to encumber enemies. | Spite: autocast, target ally reflects back a % of damage received, and will spawn a Specter when killed. (Adept) Rune of Eradication: summons a floating Rune that detonates after X seconds and dispels in its vicinity. (Master) Conjure Storm: causes enemies in the target area to have a high miss chance. Enemy air units also take damage over time from lightning. | |
| Ogre Warlock (3 food) | Offensive spellcaster; ogres with cult-like devotion to Gul'dan. Its spells instil ferocity and ruthlessness within your ranks. At T3, this unit becomes the de-facto Magic damage-dealer (a la Chimaera, Gryphon, Frost Wyrm) that the race otherwise lacks. | Bloodthirst: autocast, target ally gains extra attack rate and lifesteal. (Adept) Firebrand: target ally gains speed and Immolation effect, but also loses some HP temporarily. (Master) Mark of Chaos: marks this unit for death after X seconds, but gives it a devastating magical attack. | |
| Familiar (2 food) | Flying warlock companion. Has an anti-air melee attack, but only truly dominates the skies with support from spellcasters. | Soul Bond: increases mana regen of a target spellcaster. Can be used actively, but will also automatically bond with valid unbonded allies nearby. (T3) Magic Ferocity: gains extra attack when Soul Bonded. |

| Unit | Icon | Description | Upgrades |
| Arbalist (3 food) | Cruel crossbow wielder with a slow, but high-damage attack. The only ground unit with Piercing damage. | Hook Bolt: fires a hook-attached chain into the target unit, slowing it down and even completely immobilizing it if the target is weak. | |
| Fel Onager (4 food, mechanical) | Long-range siege weaponry that can also employ Slaves from your slave stock. Its upgrades unlock anti-magic capabilities. | Cursed Artillery: attacks deal area-of-effect Feedback-esque damage. (T3) Runic Woodwork: grants extra HP and spell immunity. |
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| Arthas Menethil | Powerful warrior Hero, exceptional on melee fights and leading undead armies.
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Nice to see some of my icons being used! Nice concept here.finally managed to finish off the design of my heroes... man 31 July is approaching fast
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Hero Description Abilities Warrior Hero, effective at leading ruthless attacks against enemy forces. Fight initiator. Has abilities orientated at either dealing damage or increasing damage output of allies.
Lore: I imagine this guy to be a clan chieftain that Gul'dan has groomed to be a frontline puppet, akin to Blackhand.
View attachment 539946 Hellish Slam: deals damage in a line with a burn after-effect. View attachment 539948 Warcry: increases the attack and speed of nearby allies View attachment 539949 Incursion Aura: increases attack rate, also adds bonus damage vs buildings View attachment 539965 Blood Haze: gains bonus HP, attack power, and a super-Vampiric mini-aura Mystical Hero, exceptional at unleashing destructive magic. Whether you play him as a nuker or more of a support role, he excels at inflicting damage.
Lore: clearly inspired by Cho'gall, this guy is a fellow disciple of Gul'dan with a particular lust for void magic.
View attachment 539951 Shadow Beam: instantly drains life from a foe and transfers it to the weakest ally nearby. View attachment 539955 Bloodbath: sacrifices a unit to deal AoE damage around it, based on its HP. View attachment 539953 Enfeeble: reduces attack and armor in a target area. View attachment 539954 Twilight's Hammer: calls down waves of void-infused thunder. Basically a point-target Starfall, but punchier. Cunning Hero, adept at eliminating enemy units with stealth and trickery. Like a Blademaster, but hotter. This Winter Soldier quote inspired me: "Infiltrate, assassinate, destabilize. They can take a whole country down in one night, and you'd never see them coming."
Lore: she's Garona, but I'm pretending Gul'dan has his own Black Widow-esque organisation for which she is one of many graduates.
View attachment 539956 Backstab: teleports behind a ground unit and deals immense damage to it. View attachment 539957 Shadowstep: creates a puff of smoke at a target location and blinks inside it. Fights better while inside the smoke. View attachment 539958 Deception: goes invisible while spawning an illusion. View attachment 539964 Insurrection: disables a target building, deals damage to it, and spawns Insurgents around it to harass foes. Mystical Hero, proficient at disrupting enemy armies. Has abilities that encumber, distract, and disempower enemies.
Lore: look, I'm not innovator of the year. He's Teron Gorefiend, but there's already a "Death Knight" in Wc3... so Deathstriders are elite lieutenants who excel in death magic, or something.
View attachment 539960 Whirlwind: summons a controllable mini-Tornado that slows foes and drains their HP. View attachment 539961 Spectral Ward: a Pocket Factory that spawns ranged specters. View attachment 539962 Touch of Darkness: passive, attacks steal mana View attachment 539959 Black Sabbath: summons swaths of ghosts in a target area that heal allies (or encumber foes) they fly into.
| Unit | Icon | Description | Abilities |
| Terrorfiend (5 food) | Formidable demon, effective at terrorizing spellcasters. Has Resistant Skin and Medium armor, trading defense against other melee attackers for better resistance to magic. | Inhale Magic: instant-cast Devour Magic, sucking up nearby buffs and giving the Terrorfiend HP per unit. Mana Frenzy (upgrade): passive, temporarily grants bonus damage and Chaos attack type when hit by a spell. | |
| Fel Serpent (4 food) | Flying demonic serpent. Native Wind Serpents of Draenor twisted by Fel energies. Has Piercing damage rather than a Magic attack. | Fel Breath (upgrade): passive, attacks reduce armor and apply burn damage over time. |
| Unit | Description | Abilities |
|---|---|---|
| Jaeger (55 food) | A hulking behemoth of a unit with a very slow movement speed, but insanely fast attack. Deals chaos damage to ground units and attacks air units with Piercing attacks to boot. Has 1950 health, 2 Large Armor, and 19.50 HP/sec regeneration. | The Jaeger possesses 3 unique abilities, 2 of which help the Jaeger kill enemy units.
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| Jaeger - Reborn (48 food) | Now taking the form of a rabid beast, the Jaeger now hunts its prey with impunity, making multiple copies of itself to further debilitate its victims. Starts at Tier 3. Tier 3 - 1350 HP Tier 2 - 400 HP, 12 Food Tier 1 - 80 HP, 2 Food |
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| Timberfeller (2 food) | The faction's resident siege unit and secondary lumber harvester and drop-off point, all in one. The Warchief demands a great deal of lumber after all. Has 650 HP, 5 Large armor, and 0.25 HP/sec regeneration. | The Timberfeller can not only attack the ground, it can also do the following:
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Time to update this
Contestants Progress Commander Entries @MyPad WIP1 | WIP2 Grommash Hellscream n/a @PROXY WIP1 | WIP2 | WIP3 [Chromie or something, he not telling] n/a @Footman16 WIP1 | WIP2 Katrana Prestor n/a @FlameofChange WIP1 | WIP2 | WIP3 | WIP4 Ragnaros n/a @GhostThruster WIP1 | WIP2 | WIP3 | WIP4 | WIP5 Gul'dan n/a @Adiniz / Imemi WIP1 | WIP2 Grom Hellscream n/a @Rheiko WIP1 | WIP2 Zul'jin n/a @matyko WIP1 | WIP2 Sapphiron n/a @Riki WIP1 | WIP 2 | WIP3 | WIP4 | WIP5 | WIP6 | WIP7 Arthas Menethil (Death Knight) n/a @Galendor an'Kreil WIP1 | WIP2 Hakkar the Soulflayer n/a @Vinz WIP1 | WIP2 Tyrande Whisperwind n/a @Superfrycook WIP1 | WIP2 Jaina Proudmoore n/a @Astaroth Zion WIP1 | WIP2 Gelbin Mekkatorque n/a @Marchombre WIP1 | WIP2 Uther the Lightbringer n/a
) and some placeholder icons / texts need replacement.








You have an extra point from me just for the courage to go with something completely unique! You and that Gelbin guy! Great job!Greetings fellow Warcraft 3 enthusiasts!
May I present to you my first WIP for the Techtree contest: The Primals!
View attachment 544526
Hailing from Draenor before the cataclysm the shattered that world, the Primals were a collection of Ancients, Treants, Botani, and other forest creatures that lived to spread their life giving essence to all corners of the world and to all of Draenor's denizens, even if it meant twisting them into terrible half-plant monstrosities. Led by powerful Genesaur, the Botani were a race of plant-men that fought alongside Ancients and other creatures. The Botani make up the backbone of the Primal's forces while Ancients provide most of the structures.
The Primals rely heavily on summoned allies. Most summoned units are created from trees. Spellcasters and heroes alike focus on creating trees and summoning allies from them. The Botani are also skilled at creating Infested from corpses, creating even more summons to swarm enemies. The Primals use their overwhelming numbers to crush the opposition.
Here is a quick outline of the race:
Primals Co-op units (Phylarch the Evergreen)
T1 Units:
Botani Soldier: Basic melee unit
Botani Archer: Basic ranged unit, can learn Marksmanship and Improved Bows
Botani Vanguard: Medium melee unit, can learn Spawn Podling, which spawns a Podling after death
T2 Units:
Botani Druid: Basic spellcaster with Infest, Disenchant, and Rejuvenation. Infest is just like Parasite, except it spawns an Infested when the affected unit dies
Botani Mystic: Spellcaster with Nature’s Blessing, Grow Feral Lasher and Cultivate. Nature’s Blessing increases a target unit’s HP regen by 200% for 10 seconds. Grow Feral Lasher turns a tree into a Tentacle like Lasher that attacks nearby enemies. Cultivate turns a corpse into a tree
Treant Earthshaper: Spellcaster with Abolish Magic, Grow Tree, and Nature’s Fury. Grow Tree is exactly what it sounds like, you grow a tree at a point. Nature’s Fury is like Bloodlust but only effects Ancients
T3 Units
Mandragora: Powerful siege unit. Can learn Spawn Mandragoras, which causes 2 lesser Mandragoras to spawn upon death
Infested Flyer: Light flying unit. Can only attack air units
Gnarled: Powerful melee units, can Root and Eat Tree. Gnarled must be summoned at the Birthing Pool
Genesaur: Extremely powerful melee unit with Eat Tree, Entangling Roots, Force of Nature, and Cleaving Attack. Can only be summoned at the Birthing Pool
T1 Buildings
Tree of Life: Basic worker producing structure. Produces Botani Workers. Botani Workers harvest gold and lumber normally
Ancient of War: Produces Botani Soldiers, Botani Archers, and Botani Vanguard. Contains the upgrades for the above units
Botani Hut: Food producing structure
Lumber Camp: Provides attack/armor upgrades and serves as a lumber gathering building
Ancient of Wonders: Item shop
Altar of Ancients: Produces Heroes
T2 Buildings
Dark Ancient: Produces Botani Druids, Botani Mystics, and Treant Earthshapers. Contains the upgrades for these units
T3 Buildings
Ancient of Lore: Produces Mandragoras and Infested Flyers
Birthing Pool: Turns nearby corpses into mana, which can be used to summon Genesaurs and Gnarled
Special Units
Infested: Infested are weak cannon-fodder units created by Botani Druid’s Infest ability, and Lord of the Everbloom’s Infest Corpse.
Podling: Podlings are weak units that can spawn from a Botani Vanguard’s death after researching Podlings
Feral Lashers: Created by Botani Mystic’s Feral Lasher and the Bloom Guardian’s Grow Feral Lasher abilities. Feral Lashers are like tentacles, so they are wards, but are made from trees
Razor Lasher: Lashers are ward units created by Lord of the Everbloom, exactly like Serpent Wards
Vampiric Lasher: These lashers slow enemy units and deal DoT. Created by Lord of the Everbloom’s Grow Vampiric Lasher ability
Treants: Treants are summoned by Force of Nature.
Heroes
Lord of the Everbloom: Melee hero skilled at summoning allies to battle.
View attachment 544511
Has Infest Corpse: Raises a corpse as an Infested. Max 5
Grow Vampiric Lasher: Turns a tree into a Vampiric Lasher which slows and damages nearby enemy units
Razor Lasher: Summons a Razor Lasher ward to attack nearby enemies.
Grow Roots: Lays down Roots on the ground. Roots cast Entangling roots on nearby enemies, can grow trees, and can Spread Roots, growing another Roots unit
Forest Warden: Ranged hero and a good all around choice.
View attachment 544508
Rejuvenation: Heals a unit over 5 seconds
Awaken Ancient: Turns a tree into a lesser Ancient
Spores: Like Cloud, but disrupts melee attacks only
Infest: Take control of a target enemy unit
Overlord of the Primals: Powerful melee hero with nature spells
View attachment 544512
Cultivate: Grows trees from a corpse
Font of Life: Creates a pocket factory type-unit that spawns units
Colossal Blow: AoE damage and brief slow
Nature’s Blessing: Tranquility but lasts 10 seconds and heals 50 HP per second
Bloom Guardian: Powerful melee hero that can summon allies
View attachment 544513
Grow Feral Lashers: Force of Nature but summons Feral Lashers from trees
Summon Mandragora: Calls a Mandragora to battle
Thorns Aura: Enemy units that attack friendly units take damage
Mass Entangle: Casts Entangling Roots over an area
Keeper of Deeproot: Powerful Melee hero and good all around choice
View attachment 544514
Entangling Roots: Stops a unit from moving and deals DoT
Force of Nature: Summons Treants from trees
Recycle: Sacrifices an Ancient to restore health to nearby friendly units
Regrowth: Regrows trees in an area
Primals Items
Fertilizer: Creates 3 corpses for use by the Botani army. Cooldown 100 seconds, has 2 charges
Ancient Growth Sap: Immediately completes construction of a target ancient. Has 2 charges, 60 second cooldown
Nature Orb: Adds +5 attack and creates and Infested from an affected unit's corpse
Now for some pictures
View attachment 544515View attachment 544517View attachment 544518View attachment 544519View attachment 544527
Video coming soon!
I've attached a copy of map (I hope) that should let you play around with the Primals! There are still somethings I'd like to implement, like making Gnarled become neutral when switching to tree mode to prevent auto-attack. And I am sure there are some bugs I haven't caught yet as well.
Thoughts? Critiques? Comments?
I look forward to them below!
You have an extra point from me just for the courage to go with something completely unique! You and that Gelbin guy! Great job!
Hey thereHey everyone! Wishing the best of luck to all participants — the concepts so far are awesome!
Just wanted to share a few rough thoughts. In my opinion, the rules are currently the biggest bottleneck when it comes to executing ideas effectively. If you ever host another contest, I think the standard altered melee format may not be the best fit. To really capture the feel of SC2 Commanders in a Warcraft 3 environment, we might need a custom rule set. Something like:
- "Shifted" racial balance — with bold strengths and noticeable weaknesses compared to the default factions
- One central hero — a commander-like figure that defines the playstyle
- A core race mechanic — whether it’s a custom ability panel (like Karax), free unit summons (like Stukov), hero forms (like Fenix), relic hunting (like Zeratul), or something else unique
- Thematic unit selection — ideally matching the lore and personality of the commander, at least partially
Optionally, I’d also suggest creating a simple co-op mission map designed for 2 players, with one difficulty level and balanced for default races. Something easy to make but effective. I believe this would make the contest more appealing, especially for newcomers to mapmaking.
It doesn’t sound too difficult, especially since I’ve been deeply into the idea of adapting co-op for Warcraft ever since the release of StarCraft II: Legacy of the Void back in 2015. The key would be avoiding strict limitations and instead adjusting the judging criteria—where balance takes a backseat to "fun" and leaves more room for subjective gameplay experiences. It would also help to prepare some sort of engaging base map or concept so that even participants would enjoy testing their race in actual "combat."Hey there
These are some really nice insights, I think it could be worth taking a look into rulesets that bottleneck contest entries less! Maybe it's something that the host could look into? If you're willing, maybe you could brainstorm further suggestions, get him to check it out and workshop a less restrictive contest format for future reference?
You'll notice we already did that for this one; the Judging Criteria say nothing about Balance (except perhaps obliquely through "Gameplay"). ; )... The key would be avoiding strict limitations and instead adjusting the judging criteria—where balance takes a backseat to "fun" and leaves more room for subjective gameplay experiences. ...
