| Mechanic | Description | Thumbnails |
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Gul'dan the Commander | Gul'dan is a special Commander unit - something in between a regular unit and a hero. He is one of your starting units, and the only unit who can summon structures, similar to Acolytes. He must first summon a Fel Obelisk to attack. Gul'dan has his own special on-screen icon on the bottom-left, which functions similarly to the [F1] - [F3] hero icons. Its hotkey is [F4]. When slain, Gul'dan can be revived at a Shadow Council (the faction's Town Hall building) for a fee. Abilities:
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Gul'dan Fel Pact: |
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Slavery | Gul'dan's forces revel in enslaving their foes. To represent this, the faction has an extra quasi-resource called Barbarity Points, which is accrued when either your heroes or Proving Ground units (from the T1 barracks) attack enemy organic ground units. Once enough Barbarity Points are accrued (represented by the orange bar next to Gul'dan's on-screen icon), your Slave Stock goes up by 1 - up to your Stock Maximum (equal to number of Slave Pens you have - the faction's Food structure). See pic 1. You can employ Slaves from Slave Pens. Slaves cost 1 Food, have no attack, and can harvest resources and repair. You can use Slaves to supplement your standard workforce, or as sacrificial fodder for Fel Pact (see Gul'dan above). See pic 2. Additional notes:
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Barbarity and Slave Stock Current Slaves |
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Espionage | Your standard worker - the Servant - can temporarily turn into a Spy after Espionage is researched. Spies are invisible and have True Sight. Servants must be nearby Gul'dan or a Shadow Council to use Espionage. While obviously a great tool for scouting, Espionage can also double as a base defence mechanic if your workers are being harassed. Note however: only Servants can turn into Spies, not Slaves! |
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| Strengths | Weaknesses |
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| Hero | Description | Abilities | ||||||||
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Black Chieftain | Warrior Hero, effective at leading ruthless attacks against enemy forces. Fight initiator. Has abilities orientated at either dealing damage or increasing damage output of allies. Lore: I imagine this guy to be a clan chieftain that Gul'dan has groomed to be a frontline puppet, akin to Blackhand. |
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Ogre Sorceror | Mystical Hero, exceptional at unleashing destructive magic. Whether you play him as a nuker or more of a support role, he excels at inflicting damage. Lore: clearly inspired by Cho'gall, this guy is a fellow disciple of Gul'dan with a particular lust for void magic. |
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Assassin | Cunning Hero, adept at eliminating enemy units with stealth and trickery. Like a Blademaster, but hotter. This Winter Soldier quote inspired me: "Infiltrate, assassinate, destabilize. They can take a whole country down in one night, and you'd never see them coming." Lore: she's Garona, but I'm pretending Gul'dan has his own Black Widow-esque organisation for which she is one of many graduates. |
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Deathstrider | Mystical Hero, proficient at disrupting enemy armies. Has abilities that encumber, distract, and disempower enemies. Lore: look, I'm not innovator of the year. He's Teron Gorefiend, but there's already a "Death Knight" in Wc3... so Deathstriders are elite lieutenants who excel in death magic, or something. |
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| Primary structure, used to train Servants and receive gathered resources. Can research the Darkness Incarnate (T2) and Demonic Ascendancy (T3) upgrades to enable the production of additional types of structures and units. Gul'dan can be revived at this structure. Used as headquarters by their namesake organisation, Shadow Councils project power and dominion - not just to incoming foes, but also to Gul'dan's own servants. |
| Unit | Icon | Description | Upgrades |
| Servant (1 food) | Basic worker unit. Can harvest gold and lumber, and Repair. | Can learn |
| Upgrade | Icon | Description |
| Protective Runes (T2) -> Imbued Protective Runes (T3) | Researched from a Furnace. Grants Shadow Councils bonus armor and a ranged attack when Gul'dan is nearby. Because the Shadow Council does not upgrade into a higher hit point structure, this research can be key to fending off enemy siege in the late game. |
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| Provides food, which increases the maximum number of units that can be trained. Employs Slaves from your Slave Stock. Each Slave Pen increases the maximum stock of Slaves that can be employed. Gul'dan and his forces engage in slave raiding, partly for their own twisted pleasure, and partly to acquire sacrificial fodder to fuel their Fel magic. The unfortunate victims of these raids are held in Slave Pens. |
| Unit | Icon | Description | Upgrades |
| Slave (1 food) | Secondary worker unit. Can harvest gold and lumber, and Repair. | None |
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| Primary troop production building available at tier 1. Also houses the Slave Raiding research, which allows your T1 units to generate extra Barbarity when attacking enemy workers and structures. Proving Grounds serve as a place of training for Gul'dan's frontline warriors, which consist of fanatical orcs and brutish ogres from a range of clans. |
| Unit | Icon | Description | Upgrades |
| Zealot (3 food) | Fanatical Orc axe-thrower. Deals Normal damage from afar. | Can learn Reckless Zeal (toggle; adds extra range and damage to attacks, but causes attacks to self-harm). Benefits from Slave Raiding. | |
| Ogre Knave (2 food, T1.5) | Brutish Ogre warrior with a siege attack. Super-high hit points for a 2-food unit, but Unarmored. | Benefits from Battle Armor (adds armor and changes armor type to Heavy). Benefits from Slave Raiding. | |
| Ogron (6 food, T3) | Vicious Ogre-like giant. Tier 3 heavy melee. | Benefits from Colossal Reach (allows the Ogron to whack air units too) |
| Upgrade | Icon | Description |
| Slave Raiding | Causes Zealots and Ogre Knaves to generate Barbarity when attacking enemy structures. Also increases Barbarity from their attacks against workers. Can be researched early in tier 1 to encourage / synergize with a base harassment playstyle, but note that it is about as expensive as Defend. With enough training, Gul'dan's warriors become proficient at conducting systematic raids against enemy bases. Of which, the main spoils tend to be newly captured Slaves. |
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| Spellcaster production building available at tier 2. Twisted disciples of Gul'dan gather at Warlock Covens to refine their demonological powers. |
| Unit | Icon | Description | Abilities |
| Necrolyte (2 food) | Primary spellcaster; warlocks-in-training of mostly Stormreaver stock. Adept at using necromantic and storm magic to encumber enemies. | Spite: autocast, target ally reflects back a % of damage received, and will spawn a Skeletal Reaver when killed. (Adept) Rune of Eradication: summons a floating Rune that detonates after X seconds and dispels in its vicinity. (Master) Conjure Storm: causes enemies in the target area to have a high miss chance. Enemy air units also take damage over time from lightning. | |
| Ogre Warlock (3 food) | Offensive spellcaster; ogres with cult-like devotion to Gul'dan. Its spells instil ferocity and ruthlessness within your ranks. At T3, this unit becomes the de-facto Magic damage-dealer (a la Chimaera, Gryphon, Frost Wyrm) that the race otherwise lacks. | Bloodthirst: autocast, target ally gains extra attack rate and lifesteal. (Adept) Firebrand: target ally gains speed and Immolation effect, but also loses some HP temporarily. (Master) Mark of Chaos: marks this unit for death after X seconds, but gives it a devastating magical attack. | |
| Familiar (2 food) | Flying warlock companion. Has an anti-air melee attack, but only truly dominates the skies with support from spellcasters. | Soul Bond: increases mana regen of a target spellcaster. Can be used actively, but will also automatically bond with valid unbonded allies nearby. (T3) Magic Ferocity: gains extra attack when Soul Bonded. |
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| Ballistics and artillery production building available at tier 2. Requires a Furnace. The orcish engineers who comprise a Siegeworks are not necessarily the most devout of Gul'dan's acolytes, but share in his love of cruelty and domination. |
| Unit | Icon | Description | Upgrades |
| Arbalist (3 food) | Cruel crossbow wielder with a slow, but high-damage attack. The only ground unit with Piercing damage. | Hook Bolt: fires a hook-attached chain into the target unit, slowing it down and even completely immobilizing it if the target is weak. | |
| Fel Onager (4 food, mechanical) | Long-range siege weaponry that can also employ Slaves from your slave stock. Its upgrades unlock anti-magic capabilities. | Cursed Artillery: attacks deal area-of-effect Feedback-esque damage. (T3) Runic Woodwork: grants extra HP and spell immunity. |
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| Tier 3 demon production building. As Gul'dan reaches the pinnacle of Fel mastery, he is able to open rifts into the Twisting Nether and summon forth lesser demons to do his bidding. |
| Unit | Icon | Description | Abilities |
| Terrorfiend (5 food) | Formidable demon, effective at terrorizing spellcasters. Has Resistant Skin and Medium armor, trading defense against other melee attackers for better resistance to magic. | Inhale Magic: instant-cast Devour Magic, sucking up nearby buffs and giving the Terrorfiend HP per unit. Mana Frenzy (upgrade): passive, temporarily grants bonus damage and Chaos attack type when hit by a spell. | |
| Fel Serpent (4 food) | Flying demonic serpent. Native Wind Serpents of Draenor twisted by Fel energies. Has Piercing damage rather than a Magic attack. | Fel Breath (upgrade): passive, attacks reduce armor and apply burn damage over time |
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| Creates a shop with purchasable items. The items available depend upon what level of upgrade Gul'dan has (base level, Darkness Incarnate, or Demonic Ascendancy) and which buildings you have. Unlike other races' Backpack research, this faction's research only affects Gul'dan, who is equal parts greedy and untrusting of his lesser minions. The research grants Gul'dan a 6-slot inventory. For balance reasons, he is unable to use items and must instead rely on his champions to do so. Gul'dan stashes his most treasured wares within Vile Hoards, away from the prying eyes of all but his most trusted champions. |
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Rod of Oblation |
Eye of Kilrogg |
Demonic Skull |
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Causes a target unit to slowly lose HP, but heals allied units around it.
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Creates a floating eye that follows the target unit around. Grants True Sight and restores mana. The eye can be killed easily.
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Temporarily grants the hero's attacks an effect that destroys mana and deals bonus damage to summons, akin to Feedback.
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Potion of Healing |
Potion of Mana |
Scroll of Town Portal |
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Restores hit points. Standard item
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Restores mana. Standard item.
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Teleports your army to a friendly Town Hall or equivalent. Standard item.
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Orb of Subjugation |
Stave of Treachery | |
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Adds 5 bonus attack. Reduces the attack damage of its victims, and also allows you to generate Barbarity when attacking a victim.
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Turns the target allied unit invisible. Its next attack will break invisibility and cause the victim to attack a nearby ally in confusion.
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