- Joined
- Nov 12, 2018
- Messages
- 164
Azeroth Roleplay
You have to credit the models and icons used. Otherwise looks interesting, I'll give it a try later.
| Strengths | Weaknesses |
|---|---|
| + Good defensive capabilities with walls and defensive building. + Tanky units + Very good late game with powerful but limited units and Miracles. + Versatile hero capable of being offensive and defensive that can evolve during game. + Good against undead units | - Requires a lot more building to make use of the full power of the faction - Quite vulnerable against air units in mid game (True anti-air unit is T3, until then, you only have some weak T1) - No air units until T3 - No strong air units against grounds units or buildings. - Can be expensive. This is somewhat compensated by the Abundance Miracle, but still. |
| Name | Requirement | Cost | Effect |
|---|---|---|---|
| Humanity Defender | Altar of Light Having summoned uther at least once | 200 Faith (+400 if Uther is dead) | Consumes Faith to call the Lightbringer to your aid. Upon arrival, Uther will deal magic damage to all enemies in the targeted area. If Uther is dead, you need additional Faith to revive him instantly. |
| Abundance | Church Limited to 2 uses per player. | 400 Faith | Adds golds to the targeted gold mine. |
| Archangel coming | Cathedral | 200 seconds. Consumes 20 Faith whenever possible to double tick rate. | Start channeling to gain mana. When reaching full mana, summon an Archangel for a limited time. If possible, consumes Faith per second to gain 1 additional mana. The Archangel is a very powerful flying unit (but can be targeted as air or ground) that can deals huge AoE damage, destroying army and buildings alike, and barely takes any damage thanks to its divine armor. Still vulnerable to crowd controls tho. WARNING: Using this miracle will send an alarm to ALL players and the caster will be always visible on minimap until the ritual is completed. |
| Ability Name | Requirement | Effect |
|---|---|---|
| Judgement | Level 1 Being learnt | The Hammer of Justice falls upon the targeted area, damaging every ground enemy units and summoning a Spiritual Hammer for 60 seconds that can attack land units. Ascended Uther: a second Hammer falls. |
| Divine Shield | Level 1 Being learnt | An impenetrable shield surrounds Uther, protecting him from all damage and spells for a set amount of time. Blessed Uther: Divine energy leak from the shield, shielding every 5 seconds nearby allies during 20 seconds. Ascended Uther: Double the shield amount |
| Divine Intervention | Level 1 Being Learnt | Channel ability Causes healing energy to pour down in a large area, healing friendly allied units over time Blessed Uther: gain Faith for every nearby ally. Ascended Uther: increases Faith gain by 50%. |
| Soul Guide | Level 6 Being Learnt | Calls upon a powerful Kyrian to help Uther on the battlefield and guide the souls of the fallen from their corpses to the other side after one last battle. When the Kyrian leaves the battlefield, so does the souls of the fallen. |
| Blessed Hammer | Blessed Uther | Uther deals bonus damage to undead units. Whenever Uther attacks, he releases energy that heal the lowest hp nearby ally. |
| Transcendence | Level 6 Ascended Uther | Uther goes beyond the limits of a mortal being to access the true power of the Light, giving a huge bonus to his strength, agility and intelligence. |
| Unit Name | Role | Requirement | Building that produces it | Abilities |
|---|---|---|---|---|
| Peasant | worker Can harvest gold and lumber Can build the Silver Hand military structures | None | Chapel / Church / Cathedral | None |
| Cantor | worker Can harvest gold and lumber Can build the Church of Light structures Can pray to gain Faith. Can perform Miracles. | None | Chapel / Church / Cathedral | Pray Book of Miracles |
| Footman | basic melee unit | None | Barrack | Shield of light (self shield) |
| Hammer Warrior | Stronger melee unit Requires researches to be trained can become siege unit later | Iron Forged Blades Iron Plating | Barrack | Defend (reduces incoming pierce damage) Enchanted hammer (unlocks siege attack) |
| Glaive Thrower | basic ranged unit can't attack air until it learns solar glaives. | None | Markman's Hall | Solar Glaive (Give a slower but bouncing attack against air unit) |
| Archer | ranged unit primary anti-air unit | Lumber Mill | Markman's Hall | Angelic Bow (Additional on hit damage, better against undead) |
| Abbot | basic support unit heal allies | None | Abbey | Appeasement (can heal allies when attacking them) |
| Unit Name | Role | Requirement | Building that produces it | Abilities |
|---|---|---|---|---|
| Captain | melee unit defensive aura | Church Limited to 2 | Barrack | Devotion Aura (small armor bonus + additional dmg reduction for footmen and hammer warriors) |
| Priest | ranged support caster healer dispel | None | Basilica | Heal Dispel magic Zealot (bonus damage + faith on kill) |
| Justice Apostle | ranged support caster damage return crowd control | None | Basilica | Retribution (damage returns + shield possibility) Repentance (Small AoE damage + crowd control) Sword of Justice (Light "crowd control" with punishment if ignored) |
| Siege Ram | primary melee siege unit | None | Workshop | None |
| Unit Name | Role | Requirement | Building that produces it | Abilities |
|---|---|---|---|---|
| Knight | primary late game melee unit | None | Stables | Charge (bonus damage on first attack depending on distance traveled) |
| Knight General | melee unit aura | Steel Plating (iron Plating level 2) Limited to 1 | Stables | Command Aura (small bonus damage) Charge (bonus damage on first attack depending on distance traveled) Glorious Charge (Bonus armor and improved Charge to nearby knights) |
| Archbishop | powerful ranged support unit healer | Cathedral Theology: Adept Level Limited to 1 | Basilica | Holy Aura (hp regeneration) Healing Wave Greater Dispel Magic |
| Ophanim | air unit strong anti-air unit Ranged against ground, melee against air | None | Sanctuary | Holy Explosion (AoE healing + damage to undead & mechanical) True Sight |
| Seraph | Powerful melee unit | Holy Scriptures (Scriptures level 2) Limited to 3 | Sanctuary | Cleaving attacks (passive AoE attacks) Celestial Assault (damage in a straight line) Power of Piety (Huge on hit bonus damage) |
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Chapel | Main building | None | Peasants Cantors | Upgrades to Church then Cathedral Devotion & backpack (when upgraded) |
| Barrack | Produces melee fighters | None | Footmen Hammer Warriors Captains | Shield of Light Defend Enchanted hammer |
| Markman's Hall | Produces ranged fighters | None | Glaive Throwers Archers | Solar Glaives War Bows Angelic Bows |
| Farm | Produces food Defensive building | None | None | Upgrades to War Mill |
| Lumber Mill | Lumber deposit Research center | None | None | Improved lumber harvesting Improved masonry |
| Forge | Research center | None | None | Iron forged blades Iron plating |
| Scout Tower | Defensive building | None | None | Upgrades to Guard tower or Tower of Light |
| Wall Hub | Defensive building | None | None | Extends into Walls, Wall Banners, Wall Towers or Walls gates. |
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Chapel | Main building | None | Peasants Cantors | Upgrades to Church then Cathedral Devotion & backpack (when upgraded) |
| Altar of the Light | Produces heroes | None | Uther the Lightbringer | None |
| Abbey | Produces basic support units | None | Abbots | Prayer Repetition |
| Lodge | Produces Food Defensive structure | None | None | Upgrades into Monument then Guardian Angel Statue |
| Reliquary | Item shop | None | None | None |
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Workshop | Produces siege units | Church | Siege Rams | Reinforced shell |
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Basilica | produces support casters | Church Abbey | Priests Justice Apostle Archbishop | Scriptures Theology (adept & master training) Justice apostle training (adept & master) |
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Stables | Produces high tiers melee fighters | Cathedral Barracks | Knight Knight General | Charge |
| Building Name | Role | Requirement | Unit produced | Researches / building upgrade |
|---|---|---|---|---|
| Sanctuary | Produces air unit Produces powerful melee fighters | Cathedral Basilica Guardian Angel Statue | Ophanim Seraphs | Spiritual mastery |

