- Joined
- Nov 13, 2023
- Messages
- 27
It's great, but it would be perfect if it work in1.27.
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Soul Essence
The infamous blade Frostmourne, was the mourneblade of the Lich King. It possessed the power to shatter and imprison the souls of its victims and could remake the living into mindless undead. In Arthas's hands the blade spilled the blood of kings, destroyed nations, and inflicted several permanent scars on the world. To represent the blade's terrible powers, Soul Essence is an abstract representation of the souls consumed and trapped by Frostmourne. Soul Essence is obtained through various means, such as Arthas's attacks and spells, and certain abilities or upgrades for units. It plays an essential part in the development of Arthas as a Hero and can also enhance his attacks and abilities. "Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit" |
Arthas's Path
The best way to tell Arthas's story as the Lich King's champion is by reviewing his countless list of kills and atrocities, and the trail of destruction left in his wake. In game, Arthas has both a lower amount of starting attributes and a lower attribute gain per level. So instead, by using the Soul Essence he collects along the way, he can permanently boost himself and his abilities by spending on Arthas's Path talents. This talent menu takes the place of the usual hero skills menu and allows for a more interactive way of tracking the Death Knight's progress. Unlocking all the talents will be difficult due to the amount of souls you will have to harvest, but in return you will obtain unparalleled power waiting for you. "Your young prince will find only death in the cold north" |
The Lich King
The ultimate reward for completing the Arthas's Path comes in the form of obtaining the hero's ultimate form: his transformation into the Lich King itself. So, in this way, Arthas will obtain one last permanent bonus to his attributes and will replace his ultimate ability with a new one: Summon Sindragosa. The mighty wyrm will bring benefits when fighting alongside Arthas and adds additional support to your armies while active. "Return the blade. Complete the circle. Release me from this prison!" |
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Blight
The blight is usually portrayed as a side effect, just a consequence of the Scourge's presence on conquered lands. For me, the blight isn't just a side effect or consequence; but the representation of the relentless advance of the undead troops and the trail of desolation they leave wherever they go. Following this line of thinking, many of Arthas's troops will gain advantages when fighting over blight, in addition to having various abilities that allow to spread it. "It's as if the land around the granary is... dying" |
Cult of the Damned
Members of the Cult of the Damned are promised eternal life and complete equality beneath the iron fist of the Lich King. In exchange, they serve the temple and proffer their magic and their souls to the power of the Cult. Apostates are loyal servants of Arthas's cause and perform numerous tasks for the benefit of the Scourge. These tasks include summoning structures, gathering resources, harvesting souls, and defending the base by channeling auras onto the Scourge's main structures. "Greetings, great lord. Our master, Kel'Thuzad, told us that you would come" |
Merciless Siege
Arthas's Scourge heavily focuses on bringing siege and devastation upon their enemies. Siege options are vast thanks to their numerous creatures and long-range weapons that can take out enemy bases and lay waste upon enemy formations, all while receiving support from their spellcasters and heavy melee defensive units that can mitigate the enemy damage for them. "Bring up the meat wagons! We'll make our own entrance" |
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Credits
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Changelog
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-Blizzard -Ilya Alaric -Ujimasa Hojo -Pyritie -HerrDave -LarsLushmane -Kwaliti -Kuhneghetz -johnwar -Callahan -stein123 -Jiok -Gluma -Stefan.K -Direfury -Commedia -Rhapsodie -Shakral -Survival Hydras -protivogaznik -DREADMAN -Villagerino -Thrikodius -Aeonux -alfredx_sotn -Vinz -Power -Vinz -Em! -Sarsaparilla -Hate -SnaKy -stan0033 -Xecutor_ShamanX -KILLCIDE -Mr.Goblin -crl -OVOgenez -RvzerBro -JetFangInferno -jj84 -Kwaliti -nightelfbuilder -Callahan -Blizzard -Dota 2 -Kwaliti -Moy -Metralex -MN Lahmar -CloudWolf -Marcos DAB -Elf Knight- -Ceterai -PeeKay -Kimbo -Aeonux -Darkfang -DarkePacific -Mad -CRAZYRUSSIAN -viiva -San -KelThuzad -PrinceYaser -SexYFrostWyrM -4eNNightmare -Panda -Chen -Paladon -shamanyouranus -Villagerino -Bribe -Chopinski -BPower -Dirac -Vexorian -Flux -Spellbound -Nestharus -Bannar -Blade.dk -lender -WereElf -Doomlord -Archmage Owenalacaster -Michael Peppers -Tasyen |
-Released. Bugfixes: -Fixed a serious desync error caused by the talents mechanic on multiplayer matches. -Fixed a bug that was causing Unravelers to cast Preservation automatically when the autocast was disabled. -Fixed an issue that was allowing to select Apostates working on lumber with the idle worker icon even despite they weren't inactive. (a workaround actually, blame Blizzard for this one) Balance: -Increased the base hit point regeneration over blight for all units from 1 to 2. -Corpses generated by Ossuaries are no longer stored inside the building. -Ossuaries now have a new ability: Embalming. Embalming consumes one of the nearby corpse to heal nearby allied units for 60 hit points. -Increased the Apostates lumber gathering sequence from every 2 seconds to every 3 seconds. -Reap cooldown increased from 10 to 12 seconds. Now it is a tier 1 upgrade (reduced from tier 2). -Voracity attack speed bonus increased from 20% to 35% and duration increased from 14 to 18 seconds. Now it is an autocast ability. -Unyielding Hunger basic lifesteal bonus increased from 25% to 35%. Now it is a tier 2 upgrade (reduced from tier 3). -Pact of the Damned now also allows Husks to have a 40% chance to generate 1 Soul Essence per attack. -Pact of the Damned upgrade lumber cost increased from 50 to 75. -Pact of the Damned and Voracity upgrades has exchanged icon positions. -Weaver base attack cooldown time reduced from 1.7 to 1.55, base damage increased from 18 to 19, attack range increased from 470 to 520 and gold cost reduced from 220 to 210. -Wretched build time reduced from 40 to 37 seconds, gold cost reduced from 230 to 215 and lumber cost reduced from 55 to 45. -Grim Aegis damage reduction increased from 9% to 10%, damage reduction limit increased from 36% to 40%. Now also takes into account nearby Heroes, melee or ranged, for the bonus. -Preservation healing per second increased from 4 to 5 and bonus armor reduced from 3 to 2. -Desecrate movement speed reduction increased from 40% to 50%, mana cost reduced from 120 to 75 and cooldown reduced from 6 to 5 seconds. -Corpse Titan base attack cooldown time reduced from 2.65 to 2.15 and base armor increased from 1 to 4. -Pestilent Barrage hit point cost reduced from 200 to 160 and now can also target mechanical units. -Mortuary Shield now also grants damage resistance against the attacks of mechanical units. -Cinderwing base damage against air reduced from 31 to 28, base attack cooldown time increased from 1.6 to 1.7 and gold cost increased from 180 to 190. -Wailing Spires hit points reduced from 550 to 520 and build time increased from 55 to 60. -Deadly Burst healing increased from 35 to 60 and blight area increased from 350 to 400. Others: -Moved the Soul Essence indicator to the top. -Re-enabled the 3 hero limit (my bad, I limited it to 1 for testing purposes and forgot to remove it) Balance: -The faction will now start with 4 Apostates instead of 3. -Ossuary gold cost increased from 140 to 155, lumber cost reduced from 60 to 50 and food produced increased from 8 to 10. -Embalming healing reduced from 60 to 45 and area of effect increased from 400 to 550. Now it is an autocast ability. -Unyielding Hunger upgrade gold cost reduced from 125 to 75 and lumber cost reduced from 175 to 125. -Air enemies affected by Silk Anchor will now take extra damage from Weavers equal to 4% of their current hit points. -Added the return lumber ability to Plagueworks. -Wailing Spires level set to 1. -Frostmourne's Hunger now will generate Soul Essence on every attack (it previously had a 40% chance on attacks). Soul essence generated was reduced from 2 to 1 (against Heroes was reduced from 5 to 4) -Marwyn's Dagger gold cost increased from 90 to 125. Now also grant a 10% lifesteal effect to Heroes attacks (stacks with other lifesteal effects). Others: -Minor code improvements to a few triggers. -Minor changes to some tooltips. -Added an additional special effect to Wretches when they activate Grim Aegis. Bugfixes: -Fixed a bug that caused Apostates to, sometimes, not harvest lumber. Balance: -Reduced the amount of charges required to trigger Deadly Burst from 25 to 20. Balance: -Embalming healing increased from 45 to 75. -Bone Garden mana cost reduced from 150 to 140 and cooldown to summon new Boneguards reduced from 5 to 4 seconds. Now generates a blight area on summon. -False Echo mana cost reduced from 150 to 135 and damage taken by illusion reduced from 400% to 275%. -Glacial Tomb movement speed reduction increased from 20% to 35%. Now also reduces enemies' attack speed by 15%. -Spectral Assault (Dreadstrike level 2 upgrade) bonus damage increased from 160 to 180. -Decimate (Dreadstrike level 3 upgrade) will now also increase Dreadstrike damage to 240 and healing to 130. -Eternal Agony damage per second increased from 20 to 25. -Death Siphon (Eternal Agony level 2 upgrade) bonus damage per second increased from 30 to 35. -Army of the Dead (Eternal Agony level 3 upgrade) will now also increase Eternal Agony healing per enemy to 18. -March of the Scourge chance to deal bonus damage on blight increased from 25% to 35%. -Spirit Grinder (March of the Scourge level 2 upgrade) will now also increase March of the Scourge aura damage bonus to 20%. -Apocalypse Now (March of the Scourge level 3 upgrade) aura bonus damage increased from 20% to 24%. -Phantom Steed mana cost reduced from 150 to 135. -Unholy Iceshock (Phantom Steed level 2 upgrade) will now also slow enemies affected by the enhanced attack. -Marwyn's Dagger lifesteal effect changed to mana gained per hit instead. Bonus reduced from 10% to 7%. Others: -Changed Reap hotkey from R to X. Balance: -Embalming healing reduced from 75 to 65. -Weaver base attack cooldown increased from 1.55 to 1.62. -Corpse Titan base attack cooldown increased from 2.15 to 2.25 and base hit point regeneration reduced from 6 to 4. Others: -The searching range for new trees of Apostates lumber harvest system has been increased. -Some little improvements to the autocast sequence of Preservation. -Reduced the delay on the morphing duration of Phantom Glide. |