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Techtree Contest #19 - Warcraft Commanders

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Quick reload free tree destruction is very strong for my taste.
Heavy air armor is also quite broken, since it no longer receive x2 from piercing attacks.
If this unit is not at least 7 food I eat my helmet.

... wait I don't have a helmet.

"That's for test purposes"
No, let me sperg my way through this forum !
 
Very nice to see so many active participants in another Techtree Contest, a lot of great ideas going on (some greater than others, of course). With such lively participation long before the end of July, maybe we'll finally have a contest that doesn't require a month's extension? I suppose time will tell, we'll know for certain by about November, I'm sure :cgrin:

Wow I love this Vale Guardian's design, the rolling boulder is such a nice touch for an air-to-ground attack - although did the angling go a bit off for the Blue Vale Guardian when it came from the side? Either way, it looks like an interesting concept, certainly an unexpected approach for a Warcraft 3 unit :)
 
New WiP with a bunch of new content. The minimal version is almost finished. There would remain some extra abilities, juice, better UX, the three secondary elements and their features. Don't hesitate to read the design document.
The balance is much better, but exploiting poor AI becomes boring
The two next heroes are done
Added two units : Salavamander and Fire Giant
Added Ember Points, generated by Heat canals and by picking up heat remains ; each point increases slightly the attack speed of all faction units and buildings
Added a global action bar (or works like an action bar) accessible with F4 ; giving abilities costing ember points
Added Ignition to Wisps

Fixes
No detection yet unit wise The Flare ability in the action bar is cheap enough to be used so
Lesser Reignite and Combustion have the same order id (inner fire) ; so right clicking it in the same group also touches the other one Changed the base ability for Combustion from inner fire to bloodlust
No sound when gold is nearly empty Added event sounds
Quest log still show only 4 lines at a time Fixed
I suspect one music doesn't want to be played, so the playlist might have a blank from time to time Changed the frequency of all musics to 44.1kHz to be extra sure
Meteor shower is bugged, it doesn't throw a unit (WHYYYY) and it may make a unit disappear indefinitely Fixed

Known issues
Orb is still placeholder and can be bought tier 1
Starting construction may kill another nearby wisp instead. In most case it's just the same equivalent consequence, but keep an eye on it
There could be a bit of blight remaining on rare case when finishing a building
You don't see how many wisps are working on the mine
May mine from an occupied goldmine by another player, or undead/night elf if yoinked before
You can target enemies with Reignite
[NEW] Seismic Toss can trap enemy units in water, trees and cliffs
[NEW] Reign of terror do not reset correctly the height of the Fallen God the first time when finished
[NEW] The attack button of the Fallen God disappears when its Reign of Terror finishes
[NEW] You can farm ember points by damaging a unit in your base manually and letting heat canals cast their heat remains
[NEW] Reality rift is disabled until done completely
[NEW] You can stack Tunnels on top of each others
[NEW] Music playlist is not random
 

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