- Joined
- Sep 9, 2007
- Messages
- 6,759
Can't I submit it and get -points because of being to late?
I really would like to finish to the end of the 1st or the 2nd.
I really would like to finish to the end of the 1st or the 2nd.
Metamorphosis based skill and Spell Book passive?
...Try putting the Play Animation order at the top of the list?
Lol I cant figure out how to make this unit do his animation.
What is wrong with this
Execute
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Execute
Actions
Set Execute_Caster = (Casting unit)
Set Execute_Target = (Target unit of ability being cast)
Set Execute_CasterPos = (Position of Execute_Caster)
Set Execute_TargetPos = (Position of Execute_Target)
Set Execute_TargetPosTotal = (Execute_TargetPos offset by 60.00 towards (Facing of Execute_Caster) degrees)
Set Execute_Reaper = ((Real((Level of The Reaper for Execute_Caster))) x 15.00)
Set Execute_Damage = (((Real((Level of Execute for Execute_Caster))) x 60.00) + 100.00)
Set Execute_Owner = (Owner of Execute_Caster)
Unit - Make Execute_Caster Invulnerable
Unit - Create 1 Execute Darkness Dummy for Execute_Owner at Execute_CasterPos facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Change ownership of Execute_Caster to Neutral Passive and Retain color
Unit - Move Execute_Caster instantly to Execute_TargetPosTotal, facing (Position of Execute_Target)
Unit - Make Execute_Caster face Execute_Target over 0.00 seconds
Animation - Play Execute_Caster's Attack Slam animation
Wait 0.70 seconds
Unit - Set life of Execute_Target to ((Life of Execute_Target) - Execute_Damage)
Wait 0.70 seconds
Unit - Move Execute_Caster instantly to Execute_CasterPos
Unit - Change ownership of Execute_Caster to Execute_Owner and Retain color
Unit - Make Execute_Caster Vulnerable
Selection - Select Execute_Caster for Execute_Owner
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execute_Target is alive) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to (Integer(Execute_Reaper))
Then - Actions
Unit - Make Execute_Caster Invulnerable
Unit - Change ownership of Execute_Caster to Neutral Passive and Retain color
Unit - Move Execute_Caster instantly to Execute_TargetPosTotal, facing (Position of Execute_Target)
Unit - Make Execute_Caster face Execute_Target over 0.00 seconds
Unit - Create 1 Execute Darkness Dummy for Execute_Owner at Execute_CasterPos facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Animation - Play Execute_Caster's Attack Slam animation
Wait 0.70 seconds
Unit - Set life of Execute_Target to ((Life of Execute_Target) - Execute_Damage)
Wait 0.70 seconds
Unit - Move Execute_Caster instantly to Execute_CasterPos
Unit - Change ownership of Execute_Caster to Execute_Owner and Retain color
Unit - Make Execute_Caster Vulnerable
Selection - Select Execute_Caster for Execute_Owner
Else - Actions
Else - Actions
Floating Text - Create floating text that reads Executed! at Execute_TargetPosTotal with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
except that it has alot of leaks, the problem is that he doesnt do his animation.
Everything I make leaks + is not MUI.
YEEEEEEEESSSS MY ANIMATION WORK.
Beautifull.
I think it was because I changed the spell in object editor to do the animation, only problem now is that he does 1 and a half hit and that is a half to much.
Lol now my graveyard spell wont spawn skeletons for every unit that dies around it.
Somebody help me with that?![]()
GTM 13:44 now
so we got 1 day and 11:15 hours left or ?
i hope, if not i wont get finished ^,^
after thinking for ages ive finally came to an ultimate idea
The Magma Spirit will release its Dark side which will fight for your hero. This Dusky soul will take any damage of the Magme Spirit and protects him with that.
And the highlight will be a special system im working on
it will be a custom Attack system
im using AttackDummies to take an attack and create own projectiles to customize the whole projectile / projectiles and add additional effect
im not sure which effect it will get, maybe that each unit will get weakened if the Summons Projectile passes it on its way to the target
ill guess it will get 2 projectiles ;D look kewl
-BerZeKeR-, you must post you submission [thread=131809]here[/thread], or it won't count as submission.
Kingz said:Counted the submisions, there are about ~30 submisions.
Even if half is poor quality that leaves 15 * 4 spells == 60 spells.
Even more than the S&S.
So i only hope that the judge won't get overwhelmed![]()
Jun 30 8:38 PM GMT+1
3 hours and 22 minutes to go![]()
I said gmt + 1
That is one hour more then normal GMT. That means its 4 hours and something. Not 5.