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Hero Contest #2 - HQ Hero

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Level 17
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Mar 17, 2009
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Well, first of all lightnings are always hard to use as SFX, so importing better effects would improve.

Second, like the hero is all magic and stuff, and suddenly you see lightning :p like different effects would change the whole thing... and definitely make it better :)


@ most of the submitters:
Doesn't anyone know anything about double-freeing variables!? Most of the spells have locations and groups double-freed!!
 
Level 17
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Mar 17, 2009
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1,350
I don't know, using something that looks more aracane-ish rather than electrical :p

Two ideas in mind I have is using some nice imported missiles (to make it look unique):

first, you spread the missiles out and in in a circular motion

second, you spread the missiles out and in in a straight line from the caster to the borders and then back, that would give a notion common to the lightning due to the particles left behind. i actually prefer this one rather than the circular one...

did you understand anything of what I just said? :p
 
Level 25
Joined
Jun 5, 2008
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Finaly finished the ultimate, my brother gave me the briliant idea for it :D
Now i uploaded a WIP as i have to add documentation and see if i can make the code more efficent(first time i am using Group Utils).
I coded 2 systems from scratch and they are found in the map.

Hope you guys like it, know that stuff like the hero, tooltip and spell tuning aren't over, i only present this to see public reaction:
My Clockwerk hero^^
 
Level 17
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Mar 17, 2009
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1,350
Well well Kingz, I guess we've got a WINNER! AMAZING JOB!

And hey, good job with the vJass there ;) nahh I'll be sticking to GUI, GUI is fun, Jass is professional, so I prefer fun :p

I skimmed over the scripts, and things seems nicely done, yet there was a problem reported in-game: Uninitialized variable "r" used, that was in your knockback system. The message appears instantly 5 times after the mines explode at first cast.

And why is cooldown for Massive Fragmentation equal to zero?
 
Please test mine!
View attachment WardenMap_v[1.00].w3x

I Did the first Spell: Fear. (Except the Damage Over Time.. THIS IS A WIP)
Description:

Spelltype: Target/Buffer
Targets: Units / Enemy
Cooldown: 7 seconds
Mana-Cost: 85
Casttime: 0.00
Description:
While looking directly into the enemies eyes, warden is fearing the target. The target will miss every 2nd attack for x seconds and takes damage over time. If the target does not attack 5 seconds after the first attack, it will disappear.

Edit: The miss buff for the next attack will disappear, not the FEAR itself!
Edit2: This looks like the normal fear, but you will see (ingame),- it works and it isn't standard.
Fear_Screen.jpg
 
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Mor'tak
Fallen Overlord
icons_5041_btn.jpg

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Cunning Hero, adept at mass destructon. Once a powerful Human hero, now risen from the dead fighting against man kind, under the command of Burning Legion. Can learn Overpower, Endurance, Burst of Hatred and Blaze.


Overpower
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Mor'tak starts unleashing his hatred consumed with fire, dealing area damage, but as result also taking more damage from attacks.

Level 1 - Area of Effect 225, Damage per second 10, Damage taken increasment 35%, Duration 7 seconds.
Level 2 - Area of Effect 225, Damage per second 20, Damage taken increasment 25%, Duration 14 seconds.
Level 3 - Area of Effect 225, Damage per second 30, Damage taken increasment 15%, Duration 21 seconds.
Overpower.jpg



Endurance

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Endures friendly units with fire, increasing their armor and life regeneration rate. There is a chance that units gets healed for small amount of health.

Level 1 - Area of Effect 450, Armor Bonus 2, Regeneration Bonus 12%, Chance 10%, Heal Amount 45, Duration 12 seconds.
Level 2 - Area of Effect 450, Armor Bonus 4, Regeneration Bonus 24%, Chance 20%, Heal Amount 90, Duration 16 seconds.
Level 3 - Area of Effect 450, Armor Bonus 6, Regeneration Bonus 36%, Chance 30%, Heal Amount 135, Duration 20 seconds.
Endurance.jpg



Burst of Hatred
BTNIncinerate.gif


Whenever Mor'tak casts a spell, there is a chance that he unleashes more power than usually, dealing area damage.

Level 1 - Chance 15%, Area of Effect 250, Damage 65.
Level 2 - Chance 30%, Area of Effect 250, Damage 130.
Level 3 - Chance 45%, Area of Effect 250, Damage 195.



Blaze
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Releases all inner hatred, dealing damage and slowing down enemy units in the area. There is a chance that Mor'tak ripps off aditional blast of force that seeks down enemy units in the outer area, dealing medium damage, forcing Mor'tak to burst in Blaze.

Level 1 - Area of Effect 350, Damage 285, Slow 25%, Chance 75%, Area of effect 600, Damage 125, Duration 12 seconds.
Blaze.jpg

Credits to:

Happy_Tauren:
-Hero model
-Hero icons
Who knows? :p Blizzard
-Icon

~Berz
 

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  • [Hero Contest #2] -Berzeker-.w3x
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  • [Hero Contest #2] v1a -Berzeker-.w3x
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Level 10
Joined
Jan 21, 2007
Messages
576
I already got all of my hero's spell ideas planned out, I am good at that. It's just some parts of the coding thats holding me back =/. Are we allowed to ask what is wrong with our scripts? Probably not =/
 
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