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Frozen Peak 1.5

Players: 8
Map Size: Extra Large
Playable Size: 212x212
Enviroment: Loarderon Winter

Info

Detail

Patch Notes

Screenshots


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24px-Wc3_easy_creep_spot.png
20 Easy Camps
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50(42) Medium Camps
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9 Hard Camps

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This was entry for Melee Mapping Contest #3 - 4v4.

Mercenary camp is Loarderon Winter
  • Gnoll Overseer
  • Ice Troll Berserker
  • Ice Troll Trapper
  • Mud Golem

1.0 (1.14.2019)
Map uploaded

1.1 (2.22.2019)
Reworked middle of the map
Taverns relocated and added 2 more taverns
Removed Way Gates
Small item drop changes
Changed some camps
Terrain changes
Removed 2 Goblin Merchants
Added 2 more Mercenary Camps


1.2 (2.23.2019)
Reworked middle of the map
3 Mud golem tome camp changed to 2 Mud golems
2 Ogre camp changed to 2 Mud golems
Green troll camp also drops tome i addition to previous item
Removed 2 green camps
Changed creepes next to laboratory
Removed rocks behind laboratory
Reworked few ramps
Small changes to weather
Small changes to item tables
Small terrain fixes
Small tree fixes

1.3 (2.24.2019)
Added 2 more labs
Reworked area behind blue and orange base
Added new ramps
Additional terrain changes
Item drops redone entirely
Changed creeps next to shop

1.4 (4.2.2019)
Reworked area around blue and orange base
Reworked few ramps
Small terrain changes

1.5 (4.20.2019)
Changed creeps in middle of the map
Fixed bug with goblin lab
Little wider patchs
Smoother terrain
Improved area in top right and down left
Goblin Merchants are no longer on high ground
4 green camps removed
2 red camps moved
Reworked areas around player bases


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Contents

Frozen Peak (Map)

Reviews
deepstrasz
Melee Mapping contest #3 - Poll + judge reviews: Melee Mapping contest #3 - Results Awaiting Update. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Melee Mapping contest #3 - Poll
+ judge reviews: Melee Mapping contest #3 - Results

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/


Changes made,
Approved.
 
Last edited:
Level 24
Joined
Nov 9, 2006
Messages
2,558
And a small nitpick, but it's a little hard to see the cliffs here.
I feel like knowing where cliffs start and end is sort of essential since breaking through high ground is of the most dangerous things you can do.
The trees and rocks obscure the view.
If you don't provide alternative entries to a base placed on HG, you should place rock tiles around the cliff ramps so you don't get an impenetrateable HG situation.
Otherwise people just build air only.
 

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