- OK, so I don't see the reason why both players would have the exact same hero, Malkor. That's unoriginal. Makes things much easier with double Hypnotism.
- The Ventars can't all harvest the same mine if they belong to different players.
- The dragons don't send any troops.
- The Flame Burner can be built over doodads and buildings.
- The first Eternal Flame Burner has Inner Fire which can't be used requiring an upgrade. The others build after, don't have this.
- You should mention in the Eternal Flame Burner or somewhere in the game that players can't pass 60 food.
- The dragons are weak. 12 Ventars are almost enough to dispose of them.
- The Architect's Burrow ability doesn't say it let's the unit regenerate. The unit description does.
- The dragon optional quest reward is useless. You've already got tons of gold to spare.
- Captured 7 lizards. Can't seem to find any more to complete. Checked the map's object editor and there's only 7 as I remembered from the original. So the quest doesn't finish. I used Hypnotism from both heroes to get them. Checked the triggers and it's checking for 8 lizards instead of 7.
- Every enemy belongs to the dragons, heh.
- Well the game cache isn't working (I mean no save-load codes since it's multiplayer) but in the second chapter you get another Orb of Venom for the other hero
I guess it's more beneficial this way.
- Later on players have different heroes, not new ones but not a copy. That's better implementation. In this way, a sort of StarCraft Archon Mode would do for the first levels where one player could play with the economy and troops and the other with the hero or something.
Generally, this campaign isn't giving us much more than the possibility of playing it with another person. I find it a somewhat easy edit.
Will check with the other reviewers on what to do with its status.
EDIT: OK so I've been chatting with Shar Dundred since he's also a reviewer and played the original years back. We think it's best that you at least fix the issues the campaign originally had and try to be more creative while not deviating from the original too much as you don't want that.
My comments on the original could help you fix some of the issues:
Forgotten War ver 2.008
Well, I'll try to be as honest as possible here. Don't yell at me if you dislike some of my decisions. Now that I look back at it again, I realise those decisions were actually quite terrible. But I'll try to comment every single point you made. Thank you for the review btw. If LITERALLY ANYONE posted a review sooner I woulda updated it right away. However, I really lost the hope and the vigour to even dare trying to fix things anymore. It's just been too long without ANY feedback whatsoever.
1. I admit, this was a bit of my own laziness. I thought I'm too incapable to create a brand new hero. Plus I'm not much of a creative person. On the other hand, I wanted both players to meet with Malkor, since he'll be reintroduced for both players later on.
2. Correct me if I'm wrong, but.. is that possible in WC 3 overall? for multiple people to harvest from one mine? Doesn't it tell you that this mine is already being used by another player? If it's not the case, sorry about that.
3. Yeaaaaaaah about that... when we tested it, sometimes it worked sometimes it didn't. Iirc I set the timer to late game, but maybe I tweaked it TOO much. See? This could be said by literally anyone and I woulda changed it right away. But nooo. Things woulda been way too easy then.
4. As *some* people complained, I edited beyond coop. Since I'm incapable of customising units and stuff like that, I didn't want to mess with this too much due to that statement.. The record I've made when it comes to units and buildings was editing the size of certain buildings/tech trees. That was about it. (it seems you haven't played all the levels, right? just curious... yeah would've been boring I reckon)
5. Thanks for letting me know, didn't know that. Seems like testing it twice wasn't enough. I gotta confess though- I have done some editing after the testing, so maybe I messed something up here and there. Sorry!
6. That was one of the difficulty balancing I wanted to tweak after some reviews. I guess now it's time then.
7. Again, difficulty balancing, could be tweaked easily.
8. Thanks for letting me know. Can change that.
9. -II-
10. Now I'm not so sure about that. Maybe I deleted one, I don't quite remember. But what I remember is that I disliked this level a lot. I thought about changing the entirely, but that would have been too much editing, and again I thought people would mind that(apparently they mind nothing, or just remain silent and act like everything is alright which is annoys me), but it seems I'll at least add the lizard back

that was a mistake, sorry.
11. Oops..
12. This is a topic worth talking about(although I'll keep it short) tulee, this wonderful guy, sent me the save cache scripts. I told him I'll definitely consider implementing it, but again... since people didn't post a single review nor expressed their opinions about any of this, I decided to NOT put it in the game.. yet. And yeah, I thought this would temporarily solve everything, to give the heroes stuff they could find(at least most of it) into their inventories. Should I keep it this way? I mean it works, and I suppose I shouldn't edit too much stuff that works.. lemme know.
13. About the heroes- I was wondering what to do about this. I asked my testers what would they do, and we all agreed to keep it like this for now. I'll see what I can do.
Reply to EDIT: I managed to convince one of my friends to test it again with me. I'll try to take a look at it asap. About the comments on the original map- I've read them, and I believe I've fixed most of them. I'll take a look at it again, just in case. Oh, and didn't I fix most of it? If not, I'll do it, if you so desire. About the deviating from the original- Well it seemed I would be blamed for editing too much. That's one of the main reasons why I didn't bother trying to be more creative. I'll see what I can do.
Well thank you overall. I admit I could have been more committed to edit the campaign to your liking. HOWEVER, third and the last time I'm saying it- due to lack of reviews, I didn't do so.
Matt V.