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Triggers
Forgotten War Credits.w3x
Variables
Main
Initialization
Introduction
Victory
Cinematics
OpenCinematic
CloseCinematic
SkipCinematic
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ModelCinematic
Cin001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CinRunning
boolean
No
CinSkipped
boolean
No
Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 18.20
Game - Turn the day/night cycle Off
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Introduction
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Sound - Stop music Immediately
-------- xxxxxxxxxxxxxxxxxxxxxx --------
-------- Open Cinematic Mode --------
Trigger - Run OpenCinematic <gen> (checking conditions)
Wait until (CinRunning Equal to True) , checking every 1 seconds
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-------- The Show --------
Trigger - Run Cin001 <gen> (checking conditions)
Wait until (CinRunning Equal to False) , checking every 1 seconds
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-------- End Cinematic / Go to Credits --------
-------- xxxxxxxxxxxxxxxxxxxxxx --------
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Trigger - Run Victory <gen> (checking conditions)
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-------- xxxxxxxxxxxxxxxxxxxxxx --------
-------- xxxxxxxxxxxxxxxxxxxxxx --------
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Victory
Events
Player - Player 1 (Red) types a chat message containing victory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
OpenCinematic
Events
Conditions
Actions
-------- SETTING ENVIROMENT --------
Environment - Set sky to Lordaeron Winter Sky
-------- - --------
-------- SETTING CINEMATIC MODE --------
Unit Group - Remove all units from (Units currently selected by Player 1 (Red)) .
-------- - --------
-------- - --------
-------- - --------
Wait 1.00 seconds
Set Variable Set CinSkipped = "false"
Set Variable Set CinRunning = "true"
-------- - --------
CloseCinematic
Events
Conditions
Actions
Set Variable Set CinSkipped = "false"
-------- SETTING OFF CINEMATIC MODE --------
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 1.00 seconds
-------- SETTING ENVIROMENT --------
Environment - Set sky to None
-------- - --------
Wait 1.00 seconds
Set Variable Set CinRunning = "false"
SkipCinematic
Events
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Set Variable Set CinSkipped = "true"
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Events
Conditions
Actions
ModelCinematic
Events
Conditions
Actions
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Fade out and back in over 8.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Create 1 . Ancestral Priest for Player 1 (Red) at (Random point in FinalPriests <gen>) facing 270.00 degrees
Unit - Create 1 . Eternal Fire Guardian for Player 1 (Red) at (Random point in FinalGuards <gen>) facing 270.00 degrees
Unit - Create 1 . Ancestral High Priest for Player 1 (Red) at (Center of HighPriestFinal01 <gen>) facing 270.00 degrees
Unit - Create 1 . Demon Hunter for Player 1 (Red) at (Center of IllidanFinal01 <gen>) facing 50.00 degrees
Set Variable Set HighPriest = (Last created unit)
Unit - Create 1 . Triax Commander for Player 1 (Red) at (Center of TriaxFinal01 <gen>) facing 120.00 degrees
Unit - Create 1 . Darksun (undead) for Player 1 (Red) at (Center of DarksunFinal01 <gen>) facing 120.00 degrees
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Sound - Stop music Immediately
Sound - Play Sad Mystery .
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Camera - . Apply . gg_cam_Final001 for Player 1 (Red) over 0 seconds
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Cinematic - Send transmission to (All players) from a Player 1 (Red) . Darksun (undead) named Darksun at (Center of (Playable map area)) : Play No sound and display I beg you High Priest, I will do anything you want but please release me of this state. . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Darksun (undead) named Darksun at (Center of (Playable map area)) : Play No sound and display Even dead is better than this! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Teletransporter002 for Player 1 (Red) over 60.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Hear me very careful Darksun... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Whatever you are suffering right know is only the consequence of your past evil deeds. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display But I am nobody to doom or release you. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Only Taor has the right to judge! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Is his will and not mine the one that has to be done. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display At the other hand, this world is trembling right now and might become a hell very soon, not only for you, but for everyone! . Modify duration: Set to 12.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display And the reason we are here is precisely to stop that. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Yes, Taor has granted to me enough power for both, turn you back again to your old state or put your soul finally in peace! . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display But the only thing I can offer to you is that if you help us and finally admit the Truth of Taor... . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display I will perform a special ceremony; then Taor will decide! His will be done and not ever mine. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Darksun (undead) named Darksun at (Center of (Playable map area)) : Play No sound and display I never was a god or I wouldn't be like this now. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Darksun (undead) named Darksun at (Center of (Playable map area)) : Play No sound and display There is nothing for me anymore, I will serve you, I have to admit the Truth of Taor. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Darksun (undead) named Darksun at (Center of (Playable map area)) : Play No sound and display I accept his will! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Do not be affraid, you just made the right choice. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Sound - Stop music Immediately
Sound - Play Heroic Victory .
-------- xxxxxxxxxxxxxxxxxxxxxx --------
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Illidan, you lead my personal guard today as nobody else has ever done before! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Illidan at (Center of (Playable map area)) : Play No sound and display Master, is only that I'm learning all I can from the rest of the Guardians of the Eternal Flame. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Illidan at (Center of (Playable map area)) : Play No sound and display And the Triax Commander, I was honored to be under his command... I'm just impressed! . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Nevertheless, when I was not able to lead my own forces you guided the defense of this citadel and fought like a no one else. . Modify duration: Set to 12.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display You slain demons like no one else! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display And you deserve that to be recognized... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display I have a new title for you, from now on you will be known as the "Demon Hunter". . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Illidan at (Center of (Playable map area)) : Play No sound and display Whatever pleases my Master, pleases me even more! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Camera - . Apply . gg_cam_Teletransporter001 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Unit - Create 1 . Ancestral Sage for Player 1 (Red) at (Center of LongRangeTeletransporter <gen>) facing 90.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Order (Last created unit) to Move To . (Center of SageFinal01 <gen>)
Camera - . Apply . gg_cam_Teletransporter002 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
-------- xxxxxxxxxxxxxxxxxxxxxx --------
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display You are finally here. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Well, I was starting to be concern about Larodar... . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display I hope he is well. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Teletransporter002 for Player 1 (Red) over 60.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display You and your sense of humor even at the darkest times. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Right now he is sleeping... and he will forever. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Since you are here, the time has come to reveal my plan. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display We won't be able to defeat the Burning Legion since they have an infinite number of souls comming from the many worlds they have desecrated. . Modify duration: Set to 12.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display But it will take a while until they release themselves from the Dragons dominion. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Hence, the only thing we can actually do is to attack Saktirus, their sacred city and get the Demon Soul Disk. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display We also have to ensure that this citadel remains, then I need the entire Triax Army to protect this city. . Modify duration: Set to 8.00 seconds and Wait
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Sound - Stop music After fading
Sound - Play Comradeship .
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display We also have to ensure that this citadel remains, then I need the entire Triax Army to protect this city. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display But this will be only a diversion. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Illidan, you have to find a dragon, a very special one. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Illidan at (Center of (Playable map area)) : Play No sound and display Once you say the name, my soul won't rest until I bring you his head. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display No Illidan, this dragon is not like the others, he is just like you. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display I need him as my champion to attack Saktirus... his name is Deathwing. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Waste no more time and give to him the Codex of Frost as a proof of who sent you! . Modify duration: Set to 7.00 seconds and Wait
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Camera - . Apply . gg_cam_Teletransporter001 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Unit - Order HighPriest to Move To . (Center of LongRangeTeletransporter <gen>)
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of HighPriest) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Remove HighPriest from the game
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Wait 2 seconds
Set Variable Set CinRunning = "false"
Cin001
Events
Conditions
Actions
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Sound - Stop music Immediately
Sound - Play Naga Theme .
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Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 10.00 % transparency
Camera - . Apply . gg_cam_LastHelp002 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_LastHelp002 for Player 3 (Teal) over 0 seconds
Wait 3.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
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Cinematic - Send transmission to (All players) from Keeper of the Grove 0000 <gen> named Credits : Play No sound and display This campaign was entirely written, designed and made by Joaquin "Forest Defender" Gonzalez, including storyline, Ancestrals techtree, maps editing, AI's and triggers programming, etc. Converted into COOP version by Matt V. . Modify duration: Set to 20.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Credits at (Center of (Playable map area)) : Play No sound and display Based on the World of Warcraft Official Story and inspired by an original story of the "Legends of the Known Land Saga" also by Forest Defender. . Modify duration: Set to 14.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Credits at (Center of (Playable map area)) : Play No sound and display Beta Testing and Mod Skins Design by Luke 'Lazl0w' Greensill. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dreadlord named Credits at (Center of (Playable map area)) : Play No sound and display Beta Testing by Martin 'The Nathrezim' Greip. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Elven Lord named Matt V. at (Center of (Playable map area)) : Play No sound and display Special thanks to Fallby, my fellow friend and my COOP beta tester. Without him this would have never been released! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Archmage named Credits at (Center of (Playable map area)) : Play No sound and display And to Blizzard Entertainment for creating the best PC games of ever! . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Credits at (Center of (Playable map area)) : Play No sound and display All story and campaign elements that don't belong to Blizzard are copyright 2003-2004 by Joaquin Gonzalez. . Modify duration: Set to 14.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Keeper of the Grove named Credits at (Center of (Playable map area)) : Play No sound and display Available NOW "The Six Codices", a RPG/Arena Style Map related with Forgotten War Story. . Modify duration: Set to 11.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from Elven Lord 0026 <gen> named Matt V. : Play No sound and display I hope you enjoyed playing this COOP campaign. Feel free to add a review! . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Wait 3.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Sound - Stop music Immediately
Sound - Play Sad Mystery .
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 20.00 % transparency
Wait 3.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display Well Great Sage, I am afraid that once more I am in the position of asking you a very, very last favor. . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Sage001 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Sage001 for Player 3 (Teal) over 2.00 seconds
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Am I your daddy or WHAT? . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Nay. . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Got to hell and do it by yourself this time. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display But this is something that really concerns you... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Nothing ever concerns me since I am enlightened! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Or can turn me MAD. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display Do you want to put money on that? . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display Because guess what... . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display What? . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display Just take a look around. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Camera - . Apply . gg_cam_Larodar001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Larodar001 for Player 3 (Teal) over 3.00 seconds
Wait 4.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Keeper of the Grove named Larodar at (Center of (Playable map area)) : Play No sound and display So, my little wicked lizard, it seems that everything is going well for you... . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Keeper of the Grove named Larodar at (Center of (Playable map area)) : Play No sound and display But we are not going to allow you to bring darkness to this world of light! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Oh No! Not again! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Sound - Stop music Immediately
Sound - Play Credits .
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Damned! Doesn't Larodar know the difference between dangerous and just annoying! . Modify duration: Set to 7.00 seconds and Wait
Special Effect - Create a special effect at (Position of Keeper of the Grove 0000 <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Unit - Explode Keeper of the Grove 0000 <gen> .
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display Ha, ha, ha! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_HighPriest001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_HighPriest001 for Player 3 (Teal) over 3.00 seconds
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display I got you! . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display I hope you enjoyed the joke. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Very funny, should I celebrate you? . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display Now you know how it feels. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Fade out and back in over 6.00 seconds using texture White Mask and color ( 0 %, 50.00 %, 50.00 %) with 10.00 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Darksun001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Darksun001 for Player 3 (Teal) over 3.00 seconds
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Darksun (undead) named Darksun at (Center of (Playable map area)) : Play No sound and display Well, this is it... . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Darksun (undead) named Darksun at (Center of (Playable map area)) : Play No sound and display You must release me and bring me back to my original state. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Triax Commander named Triax Commander at (Center of (Playable map area)) : Play No sound and display Ha, ha, ha, - frenetic laugh for a while. - . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Triax Commander named Triax Commander at (Center of (Playable map area)) : Play No sound and display Ha, ha, ha, ha, ha, ha, ha, ha, - actually for long while. - . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Triax Commander named Triax Commander at (Center of (Playable map area)) : Play No sound and display Ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, - better to say for a VERY LONG WHILE. - . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Triax Commander named Triax Commander at (Center of (Playable map area)) : Play No sound and display Do I look like Aragorn of the Lord of the Rings or what? . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Triax Commander named Triax Commander at (Center of (Playable map area)) : Play No sound and display Rookie! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Sound - Stop music Immediately
Sound - Play Illidan's Theme .
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Fade out and back in over 6.00 seconds using texture White Mask and color ( 0 %, 50.00 %, 50.00 %) with 10.00 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Illidan001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Illidan001 for Player 3 (Teal) over 3.00 seconds
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Sunlight Guardian named Helaion at (Center of (Playable map area)) : Play No sound and display Explain us something, Illidan. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Sunlight Guardian named Helaion at (Center of (Playable map area)) : Play No sound and display How is that, that now you can truly see? . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Illidan at (Center of (Playable map area)) : Play No sound and display My perception has been expanded in new ways! . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Sunlight Guardian named Helaion at (Center of (Playable map area)) : Play No sound and display Oh yeah? . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Sunlight Guardian named Helaion at (Center of (Playable map area)) : Play No sound and display How many fingers am I holding in front of your face? . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Sunlight Guardian named - All the Sunlight Guardians - at (Center of (Playable map area)) : Play No sound and display Ha, ha, ha, ha. . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Illidan at (Center of (Playable map area)) : Play No sound and display That was NOT FUNNY! . Modify duration: Set to 6.00 seconds and Don't wait
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Unit - Set life of Sunlight Guardian 0020 <gen> to 5.00 %
Unit - Set life of Sunlight Guardian 0021 <gen> to 5.00 %
Unit - Set life of Sunlight Guardian 0022 <gen> to 5.00 %
Unit - Set life of Sunlight Guardian 0023 <gen> to 5.00 %
Wait 9.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter named Illidan at (Center of (Playable map area)) : Play No sound and display NONE! . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxx --------
Camera - . Apply . gg_cam_HighPriest001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_HighPriest001 for Player 3 (Teal) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display Thereby, never make fun of Illidan! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Set Variable Set CinRunning = "false"
Set Variable Set CinSkipped = "false"
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Center of (Playable map area)) : Play No sound and display Definitively he is not easy going! . Modify duration: Set to 5.00 seconds and Wait
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