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Trigger Viewer

Forgotten War COOP Mission 6.w3x
Variables
Main
My Triggers
Periodic Gold
Initialization
InitGame
Victory001
Defeat001
MaintainFoodLevel
StormWarlockMaxLevel
NotCin001
TestCinDragons
TestCinVictory
TestMode
EndTestMode
Cinematics
CinSkipped
OpenCinematic
CloseCinematic
xxxxxxxxxx
IntroCinematic001
IntroCinematic002
IntroCinematic003
CinExile001
CinTrollChief001
CinTrollChief002
CinTrollChief002bis
CinDarksun001
CinDragons001
CinDemons001
CinHanlend001
CinVictory001
RunningQuests&Cins
QuestArtOfWar001
QuestSiegeOfLamdal001
QuestSiegeOfLamdal002
QuestSiegeOfLamdal002bis
QuestDarksun001
QuestPossession001
QuestPossession002
QuestDragonKey001
RunCinDragons001
BattleField
TacticRetreat
Ambush002
LateBattle001
TrollsAid
CleanCounter
TestAmbush
BattleAlreadyStarted001
BattleAlreadyStarted002
ForceFieldWall
GetAKey001
GetAKey002
SunLock
MoonLock
DragonLock
MainForceFieldIn
MainForceFieldOut
HarborForceFieldIn
HarborForceFieldOut
MagicFFWord
Magic Word
GarrisonAIs
RArmyGarrReplace001
RArmyGarrReplace002
RArmyGarrUnitTrainned001
RArmyGarrDefend001
RArmyGarrDefend002
Darksun
DarksunAlly001
MoonTowerAIs
MoonTowerFalls001
MoonTowerReplace001
MoonTowerReplace002
MoonTowerAttack001
MoonGateClose
MoonGateDies
MoonBridge001
TestMoongateOpen
DragonsAIs
DragonAssitance001
DragonsReplace001
DragonReady001
LamdalWallAIs
WallDefence001
WallDefence002
WallDefence003
WallDefence004
LamdalGates
FirstGatePassed001
ThirdGateApproach
ThirdGatePassed
FourthGateApproach
FourthGateBApproach
FourthGatePassed
FourthGateBPassed
CityCenterReached
WallgateDies001
LamdalReplacements001
LamdalReplacements002
LamdalUnitTrainned001
RArmyReplacements001
HarborAlarm
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
BlueDragon unit No
CinRunning boolean No false
CinSkipped boolean No false
Circle001 unit No
Circle002 unit No
Counter001 integer No 0
Counter002 integer No 0
CounterFrostdoom integer No 0
CounterMoonPriestess integer No 0
DoodadDragon effect No
DoodadMoon effect No
DoodadSun effect No
ElvenKing unit No
FoodConstant integer No
FoodToReplace integer No 0
GarrAltar boolean No true
GarrArcane boolean No true
GarrAviary boolean No true
GarrBarrack boolean No true
GarrisonCounter001 integer No 0
GarrWorkshop boolean No true
GatesFinished boolean No false
GateStage integer No 0
GotDragonKey boolean No false
GotMoonKey boolean No false
GotSunKey boolean No false
HarborFFReady boolean No false
KeyCounter integer No 0
LockCounter integer No 0
LockReady boolean No false
MainFFWordReady boolean No false
MoongateDeath boolean No false
MoongateOpen boolean No true
NotYet boolean No true
PlayersAncestralAlliance force No
PlayersLamdal force No
QuestArtOfWar quest No
QuestDarksun quest No
QuestPossession quest No
QuestReqAoW01 questitem No
QuestReqAoW02 questitem No
QuestReqDarksun01 questitem No
QuestReqDarksun02 questitem No
QuestReqDarksun03 questitem No
QuestReqPossess01 questitem No
QuestReqPossess02 questitem No
QuestReqPossess03 questitem No
QuestReqSacredWar001 questitem No
QuestReqSoL01 questitem No
QuestReqSoL02 questitem No
QuestReqSoL03 questitem No
QuestReqSoL04 questitem No
QuestsCounter integer No 0
QuestSiegeOfLamdal quest No
QuestTheSacredWar quest No
RArmyGarrison boolean No true
RoyalFood integer No 20
TemporalGroup001 group No
TemporalGroup002 group No
TemporalGroup003 group No
TemporalGroup004 group No
TriaxCommander unit No
TrollChief unit No
TrollsFirst boolean No true
WallBack group No
WallFrontLeft group No
WallFrontRight group No
WallGate boolean No true
WallLeft group No
WallRight group No
My Triggers
  Events
    Time - Elapsed game time is 0.00 seconds
  Conditions
  Actions
    Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
    Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
    Player - For Player 2 (Blue), turn Shared units Off toward Player 1 (Red)
    Player - For Player 1 (Red), turn Shared units Off toward Player 2 (Blue)
    Player - For Player 2 (Blue), turn Full shared units Off toward Player 1 (Red)
    Player - For Player 1 (Red), turn Full shared units Off toward Player 2 (Blue)
Periodic Gold
  Events
    Time - Every 600.00 seconds of game time
  Conditions
  Actions
    Player - Add 1000 to Player 1 (Red).Current gold
    Player - Add 1000 to Player 2 (Blue).Current gold
    Player - Add 1000 to Player 3 (Teal).Current gold
Initialization
  Events
    Map initialization
  Conditions
  Actions
    -------- GENERAL GAME SETTINGS --------
    Set VariableSet FoodConstant = 70
    Set VariableSet FoodToReplace = 60
    Player - Disable sleeping for all creeps
    Game - Set the time of day to 0.00
    Game - Set time of day speed to 50.00% of the default speed
    Hero - Make Player 1 (Red) Heroes gain 20.00% experience from future kills
    Hero - Make Player 2 (Blue) Heroes gain 20.00% experience from future kills
    AI - Ignore the guard positions of all Player 6 (Orange) units
    AI - Ignore the guard positions of all Player 7 (Green) units
    AI - Ignore the guard positions of all Player 8 (Pink) units
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- SPECIFIC QUEST AND ENVIROMENT SETTINGS --------
    Special Effect - Create a special effect at (Center of LockSun_Copy <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Set VariableSet DoodadSun = (Last created special effect)
    Special Effect - Create a special effect at (Center of LockMoon_Copy <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
    Set VariableSet DoodadMoon = (Last created special effect)
    -------- xxxxxxxx --------
    Destructible - Pick every destructible in CityDestruction001 <gen> and do (Actions)
      Loop - Actions
        Destructible - Make (Picked destructible) Invulnerable
    -------- xxxxxxxx --------
    Unit - Make Elven King 0159 <gen> Invulnerable
    Unit - Make Book of Summoning Pedestal 0129 <gen> Invulnerable
    Unit - Make Demon Gate 0130 <gen> Invulnerable
    Unit - Make Shrine 0110 <gen> Invulnerable
    -------- Hero Variables --------
    Set VariableSet ElvenKing = Elven King 0159 <gen>
    Set VariableSet TrollChief = Troll Chief 0634 <gen>
    Set VariableSet TriaxCommander = Triax Commander 0015 <gen>
    -------- Lamdal Gates --------
    Destructible - Open City Entrance 0150 <gen>
    Destructible - Open Elven Gate 3169 <gen>
    Destructible - Open Iron Gate 0304 <gen>
    -------- Moon Tower --------
    Destructible - Open Iron Gate 2287 <gen>
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- SETTING PLAYERS GROUPS --------
    Player Group - Add Player 1 (Red) to PlayersAncestralAlliance
    Player Group - Add Player 2 (Blue) to PlayersAncestralAlliance
    Player Group - Add Player 3 (Teal) to PlayersAncestralAlliance
    Player Group - Add Player 10 (Light Blue) to PlayersAncestralAlliance
    Player Group - Add Player 4 (Purple) to PlayersLamdal
    Player Group - Add Player 5 (Yellow) to PlayersLamdal
    Player Group - Add Player 6 (Orange) to PlayersLamdal
    Player Group - Add Player 7 (Green) to PlayersLamdal
    Player Group - Add Player 8 (Pink) to PlayersLamdal
    Player Group - Add Player 9 (Gray) to PlayersLamdal
    Player Group - Add Player 11 (Dark Green) to PlayersLamdal
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- SETTING PLAYERS COLORS --------
    Player - Change color of Player 1 (Red) to Purple, Changing color of existing units
    Player - Change color of Player 2 (Blue) to Red, Changing color of existing units
    Player - Change color of Player 3 (Teal) to Maroon, Changing color of existing units
    Player - Change color of Player 4 (Purple) to Green, Changing color of existing units
    Player - Change color of Player 5 (Yellow) to Light Blue, Changing color of existing units
    Player - Change color of Player 6 (Orange) to Brown, Changing color of existing units
    Player - Change color of Player 7 (Green) to Blue, Changing color of existing units
    Player - Change color of Player 8 (Pink) to Gray, Changing color of existing units
    Player - Change color of Player 9 (Gray) to Yellow, Changing color of existing units
    Player - Change color of Player 10 (Light Blue) to Orange, Changing color of existing units
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- SETTING FOOD CAPACITY/MAX FOR ALL PLAYERS --------
    -------- ----------- --------
    Player - Set Player 1 (Red).Food max to 80
    Player - Set Player 2 (Blue).Food max to 80
    Player - Set Player 3 (Teal).Food max to 100
    -------- ----------- --------
    Player - Set Player 1 (Red).Food cap to FoodConstant
    Player - Set Player 2 (Blue).Food cap to FoodConstant
    Player - Set Player 3 (Teal).Food cap to FoodConstant
    Player - Set Player 4 (Purple).Food cap to FoodConstant
    Player - Set Player 5 (Yellow).Food cap to FoodConstant
    Player - Set Player 6 (Orange).Food cap to FoodConstant
    Player - Set Player 7 (Green).Food cap to FoodConstant
    Player - Set Player 8 (Pink).Food cap to FoodConstant
    Player - Set Player 9 (Gray).Food cap to FoodConstant
    Player - Set Player 10 (Light Blue).Food cap to FoodConstant
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- PLAYER 1/2/3 & 10/11 - USER - SETTINGS --------
    Hero - Make Player 1 (Red) Heroes gain 10.00% experience from future kills
    Hero - Make Player 2 (Blue) Heroes gain 10.00% experience from future kills
    Hero - Make Player 10 (Light Blue) Heroes gain 10.00% experience from future kills
    Player - Set Player 1 (Red).Current gold to 18000
    Player - Set Player 1 (Red).Current lumber to 3000
    Player - Set Player 2 (Blue).Current gold to 32000
    Player - Set Player 3 (Teal).Current gold to 14000
    Player - Set name of Player 1 (Red) to First Division
    Player - Set name of Player 2 (Blue) to Second Division
    Player - Set name of Player 3 (Teal) to Third Division
    Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
    Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Neutral
    Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Neutral
    Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Neutral
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- PLAYER 4 - ROYAL WAR ARCHERS- SETTINGS --------
    Player - Limit training of Heroes to 5 for Player 4 (Purple)
    Player - Set Player 4 (Purple).Current gold to 20000
    Player - Set Player 4 (Purple).Current lumber to 10000
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
      Loop - Actions
        Hero - Disable experience gain for (Picked unit).
    Unit Group - Pick every unit in (Units in ArchersWallBack <gen>) and do (Add (Picked unit) to WallBack)
    Unit Group - Pick every unit in (Units in ArchersWallFrontLeft <gen>) and do (Add (Picked unit) to WallFrontLeft)
    Unit Group - Pick every unit in (Units in ArchersWallFrontRight <gen>) and do (Add (Picked unit) to WallFrontRight)
    Unit Group - Pick every unit in (Units in ArchersWallLeft <gen>) and do (Add (Picked unit) to WallLeft)
    Unit Group - Pick every unit in (Units in ArchersWallRight <gen>) and do (Add (Picked unit) to WallRight)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- PLAYER 5 - MOONLIGHT TOWER GUARDIANS - SETTINGS --------
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
      Loop - Actions
        Hero - Disable experience gain for (Picked unit).
    Player - Set Player 5 (Yellow).Current gold to 35000
    Player - Set Player 5 (Yellow).Current lumber to 15000
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- PLAYER 6 - HIGH ELF ROYAL ARMY - SETTINGS --------
    Player - Set Player 6 (Orange).Current gold to 35000
    Player - Set Player 6 (Orange).Current lumber to 15000
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
      Loop - Actions
        Hero - Disable experience gain for (Picked unit).
    Unit Group - Pick every unit in (Units in BattleFieldRoyalArmy001 <gen>) and do (Add (Picked unit) to TemporalGroup003)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- PLAYER 7 - MOON WARRIORS ARMY - SETTINGS --------
    Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
      Loop - Actions
        Hero - Disable experience gain for (Picked unit).
    Unit Group - Pick every unit in (Units in BattleField002 <gen>) and do (Add (Picked unit) to TemporalGroup001)
    Unit Group - Pick every unit in (Units in BattleField004 <gen>) and do (Add (Picked unit) to TemporalGroup002)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- PLAYER 8 - LAMDAL CITY- SETTINGS --------
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
      Loop - Actions
        Hero - Disable experience gain for (Picked unit).
    Player - Set Player 8 (Pink).Current gold to 40000
    Player - Set Player 8 (Pink).Current lumber to 20000
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- PLAYER 9 - DRAGONS - SETTINGS --------
    Hero - Disable experience gain for King Dragon 0713 <gen>.
    Player - Set Player 9 (Gray).Current gold to 40000
    Player - Set Player 9 (Gray).Current lumber to 20000
    Unit Group - Add Green Dragon 0665 <gen> to TemporalGroup004
    Unit Group - Add Bronze Dragon 0008 <gen> to TemporalGroup004
    Unit Group - Add Red Dragon 0667 <gen> to TemporalGroup004
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- QUESTS CREATION --------
    -------- --------------------------- --------
    Quest - Create a Required quest titled The Sacred War with the description Lamdal the elven city must be eradicated!, using icon path ReplaceableTextures\CommandButtons\BTNArcaneObservatory.blp
    Set VariableSet QuestTheSacredWar = (Last created quest)
    Quest - Create a quest requirement for (Last created quest) with the description Destroy Lamdal (Gray Player)
    Set VariableSet QuestReqSacredWar001 = (Last created quest requirement)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Create a Required, undiscovered quest titled The Art of War with the description After retreating for many days, the Elven Royal Army is finally presenting itself at the battlefield.To win this battle, you must considerable diminish the Royal Army and Moon Warriors Army number of units., using icon path ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
    Set VariableSet QuestArtOfWar = (Last created quest)
    Quest - Create a quest requirement for QuestArtOfWar with the description Cause considerable casualties to the Royal Army.
    Set VariableSet QuestReqAoW01 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestArtOfWar with the description Cause considerable casualties to the Moon Warriors Army.
    Set VariableSet QuestReqAoW02 = (Last created quest requirement)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Create a Required, undiscovered quest titled The Gates of Lamdal with the description Lamdal must be destroyed to fulfill the Sacred War!But first, the Triax Commander must find the way to get into the city... , using icon path ReplaceableTextures\CommandButtons\BTNArcaneObservatory.blp
    Set VariableSet QuestSiegeOfLamdal = (Last created quest)
    Quest - Create a quest requirement for QuestSiegeOfLamdal with the description Bring the Triax Commander to the Troll Chief
    Set VariableSet QuestReqSoL01 = (Last created quest requirement)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Create a Required, undiscovered quest titled Darksun with the description Darksun will serve the Triax Commander from now on. In exchange one day the Triax Commander will request to the High Priest to release Darksun's soul.Use Darksun to pick up the key at the Frostdoom's Island and bring it to the Triax Commander!, using icon path ReplaceableTextures\CommandButtons\BTNFrostWyrm.blp
    Set VariableSet QuestDarksun = (Last created quest)
    Quest - Create a quest requirement for QuestDarksun with the description Darksun must survive this chapter
    Set VariableSet QuestReqDarksun01 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestDarksun with the description Kill Frostdoom and destroy its roost
    Set VariableSet QuestReqDarksun02 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestDarksun with the description Bring Darksun to pickup the Dragon Key
    Set VariableSet QuestReqDarksun03 = (Last created quest requirement)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Create a Optional, undiscovered quest titled Possession with the description Darksun has also offered you three banshees who once were very powerful elven sorceress; use them to possess the three Priestess of the Moon that command and defend the Moon Tower Fortress and win three aditional heroes!, using icon path ReplaceableTextures\CommandButtons\BTNPossession.blp
    Set VariableSet QuestPossession = (Last created quest)
    Quest - Create a quest requirement for QuestPossession with the description Possess the first Priestess of the Moon
    Set VariableSet QuestReqPossess01 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestPossession with the description Possess the second Priestess of the Moon
    Set VariableSet QuestReqPossess02 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestPossession with the description Possess the third Priestess of the Moon
    Set VariableSet QuestReqPossess03 = (Last created quest requirement)
    -------- - --------
InitGame
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    -------- PREPARING TO RUN CINEMATIC --------
    -------- - --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- - --------
    -------- The Show --------
    Trigger - Run IntroCinematic001 <gen> (checking conditions)
    -------- - --------
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Animation - Reset Elven Queen 0256 <gen>'s body-part facing
    Animation - Reset ElvenKing's body-part facing
    -------- - --------
    Unit - Move Elven Queen 0256 <gen> instantly to (Center of WellebanInBattlefield <gen>), facing 90.00 degrees
    -------- - --------
    Wait 1.00 seconds
    Animation - Reset Elven King 0159 <gen>'s animation
    Unit - Remove Priestess of the Moon 0493 <gen> from the game
    Unit - Remove Priestess of the Moon 0496 <gen> from the game
    Unit - Remove Priestess of the Moon 0495 <gen> from the game
    Unit - Remove Priest 0369 <gen> from the game
    Unit - Remove Sorceress 0377 <gen> from the game
    Unit - Remove Sorceress 0370 <gen> from the game
    Unit - Remove Sunlight Guardian 0261 <gen> from the game
    Unit - Remove Captain 0371 <gen> from the game
    Unit - Remove Captain 0000 <gen> from the game
    Unit - Remove Captain 0277 <gen> from the game
    Unit - Remove Captain 0289 <gen> from the game
    Unit - Remove Lighting Ram 0271 <gen> from the game
    Unit Group - Pick every unit in (Units in Trappers001 <gen>) and do (Actions)
      Loop - Actions
        Unit - Remove (Picked unit) from the game
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- - --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Camera - .Apply. gg_cam_AncestralsCamp001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_AncestralsCamp001 for Player 2 (Blue) over 0 seconds
    Wait 2 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Mark QuestArtOfWar as Discovered
    Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rThe Art of War - Cause considerable casualties to the Elven Royal Army - Cause considerable casualties to the Moon Warriors Army
    Wait 4.00 seconds
    Quest - Display to (All players) the New Unit Acquired message: |cffffcc00NEW UNIT ACQUIRED|rNerubian Mega Destructor Ultimate Ancestral Destruction Machine, heavy armored with Spell Immunity and Spiked Armor; can be upgraded to add Burning Oil damage to attacks. Can also transport units.
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
Victory001
  Events
    Unit - A unit owned by Player 8 (Pink).Dies
  Conditions
    And - All (Conditions) are true
      Conditions
        (Count structures controlled by Player 8 (Pink) (Exclude incomplete structures)) Equal to 0
        (Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units)) Equal to 0
  Actions
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST COMPLETED|rThe Sacred War
    Quest - Mark QuestReqDarksun01 as Completed
    Quest - Mark QuestReqSacredWar001 as Completed
    Quest - Mark QuestTheSacredWar as Completed
    Quest - Mark QuestDarksun as Completed
    Wait 3.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- PREPARING TO RUN CINEMATIC --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to False
          Then - Actions
            Unit - Remove (Picked unit) from the game
          Else - Actions
    Destructible - Pick every destructible in CityDestruction001 <gen> and do (Actions)
      Loop - Actions
        Destructible - Make (Picked destructible) Vulnerable
    -------- xxxxxxxx --------
    Unit Group - Remove all units from TemporalGroup001.
    Unit Group - Remove all units from TemporalGroup002.
    For each (Integer A) from 1 to 8, do (Actions)
      Loop - Actions
        Unit - Create 1.Nerubian Scarab for Player 3 (Teal) at (Random point in CityDestruction001 <gen>) facing Default building facing degrees
        Unit Group - Add (Last created unit) to TemporalGroup001
        Unit - Create 1.Nerubian Mega Destructor for Player 3 (Teal) at (Random point in CityDestruction001 <gen>) facing Default building facing degrees
        Unit Group - Add (Last created unit) to TemporalGroup001
        -------- xxxxxxxx --------
        Unit - Create 1.Moon Archer for Neutral Victim at (Random point in FinalVentars002 <gen>) facing Default building facing degrees
    For each (Integer A) from 1 to 24, do (Actions)
      Loop - Actions
        Unit - Create 1.Red Ventar for Player 2 (Blue) at (Random point in CityDestruction001 <gen>) facing Default building facing degrees
        Unit Group - Add (Last created unit) to TemporalGroup002
    For each (Integer A) from 1 to 4, do (Actions)
      Loop - Actions
        Unit - Create 1.Ancestral Priest for Player 1 (Red) at (Random point in FinalPortal001 <gen>) facing 50.00 degrees
        Unit - Create 1.Ancestral Mage for Player 1 (Red) at (Random point in FinalPortal001 <gen>) facing 55.00 degrees
    -------- xxxxxxxx --------
    Unit - Create 1.Triax Commander for Player 1 (Red) at (Center of CommanderVictory <gen>) facing 270.00 degrees
    Item - Create Triax Battle Standard at (Center of BattleStandard001 <gen>)
    Item - Create Triax Battle Standard at (Center of BattleStandard002 <gen>)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- - --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- - --------
    -------- The Show --------
    Trigger - Run CinVictory001 <gen> (checking conditions)
    -------- - --------
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- - --------
    Game - Set the next level to Cinematic04.w3x
    Game - Show custom campaign button 10
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
    Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
    -------- - --------
Defeat001
  Events
    Unit - Darksun 0674 <gen> Dies
  Conditions
  Actions
    Game - Defeat Player 1 (Red) with the message: Defeat!Darksun has been killed
    Game - Defeat Player 2 (Blue) with the message: Defeat! Darksun has died!
To keep food level always to maximum despite fire burners, farms ot whatever
MaintainFoodLevel
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A structure) Equal to True
  Actions
    Wait 2.00 seconds
    -------- SETTING FOOD CAPACITY FOR ALL PLAYERS --------
    Player - Set Player 1 (Red).Food cap to FoodConstant
    Player - Set Player 2 (Blue).Food cap to FoodConstant
    Player - Set Player 3 (Teal).Food cap to FoodConstant
    Player - Set Player 4 (Purple).Food cap to FoodConstant
    Player - Set Player 5 (Yellow).Food cap to FoodConstant
    Player - Set Player 6 (Orange).Food cap to FoodConstant
    Player - Set Player 7 (Green).Food cap to FoodConstant
    Player - Set Player 8 (Pink).Food cap to FoodConstant
    Player - Set Player 9 (Gray).Food cap to FoodConstant
    Player - Set Player 10 (Light Blue).Food cap to FoodConstant
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
StormWarlockMaxLevel
  Events
    Unit - A unit owned by Player 2 (Blue).Gains a level
  Conditions
    (Triggering unit) Equal to Storm Warlock 0739 <gen>
    (Hero level of (Triggering unit)) Greater than or equal to 6
  Actions
    Hero - Disable experience gain for (Triggering unit).
NotCin001
  Events
  Conditions
  Actions
    Set VariableSet CinRunning = False
TestCinDragons
  Events
    Player - Player 1 (Red) types a chat message containing Dragons (stringnoformat) as An exact match
  Conditions
  Actions
    Trigger - Run RunCinDragons001 <gen> (ignoring conditions)
TestCinVictory
  Events
    Player - Player 1 (Red) types a chat message containing Victory (stringnoformat) as An exact match
  Conditions
  Actions
    Trigger - Run Victory001 <gen> (ignoring conditions)
TestMode
  Events
    Player - Player 1 (Red) types a chat message containing TestMode (stringnoformat) as An exact match
  Conditions
  Actions
    -------- Player Ancestral & Allies to Elves --------
    Player Group - Pick every player in PlayersAncestralAlliance and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision and full shared units
        Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
        Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision and full shared units
        Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision and full shared units
        Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision and full shared units
        Player - Make (Picked player) treat Player 9 (Gray) as an Ally with shared vision and full shared units
        Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
    -------- Elves to Ancestral Allies --------
    Player Group - Pick every player in PlayersLamdal and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision and full shared units
        Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision and full shared units
        Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision and full shared units
        Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
    -------- - --------
EndTestMode
  Events
    Player - Player 1 (Red) types a chat message containing EndTest (stringnoformat) as An exact match
  Conditions
  Actions
    -------- PLAYERS SETTINGS --------
    -------- Player Ancestral & Allies to Elves --------
    Player Group - Pick every player in PlayersAncestralAlliance and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Player 4 (Purple) as an Enemy
        Player - Make (Picked player) treat Player 5 (Yellow) as an Enemy
        Player - Make (Picked player) treat Player 6 (Orange) as an Enemy
        Player - Make (Picked player) treat Player 7 (Green) as an Enemy
        Player - Make (Picked player) treat Player 8 (Pink) as an Enemy
        Player - Make (Picked player) treat Player 9 (Gray) as an Enemy
        Player - Make (Picked player) treat Player 11 (Dark Green) as an Enemy
    -------- Elves to Ancestral Allies --------
    Player Group - Pick every player in PlayersLamdal and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Player 1 (Red) as an Enemy
        Player - Make (Picked player) treat Player 2 (Blue) as an Enemy
        Player - Make (Picked player) treat Player 3 (Teal) as an Enemy
        Player - Make (Picked player) treat Player 10 (Light Blue) as an Enemy
    -------- - --------
CinSkipped
  Events
    Player - Player 1 (Red) skips a cinematic sequence
    Player - Player 2 (Blue) skips a cinematic sequence
  Conditions
  Actions
    Set VariableSet CinSkipped = True
OpenCinematic
  Events
  Conditions
  Actions
    -------- SETTING ENVIROMENT --------
    Environment - Set sky to Felwood Sky
    Game - Set the time of day to 20.00
    Game - Turn the day/night cycle Off
    -------- - --------
    -------- PLAYERS SETTINGS --------
    -------- Player Ancestral & Allies to Elves --------
    Player Group - Pick every player in PlayersAncestralAlliance and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Player 4 (Purple) as an Neutral
        Player - Make (Picked player) treat Player 5 (Yellow) as an Neutral
        Player - Make (Picked player) treat Player 6 (Orange) as an Neutral
        Player - Make (Picked player) treat Player 7 (Green) as an Neutral
        Player - Make (Picked player) treat Player 8 (Pink) as an Neutral
        Player - Make (Picked player) treat Player 9 (Gray) as an Neutral
        Player - Make (Picked player) treat Player 11 (Dark Green) as an Neutral
    -------- Elves to Ancestral Allies --------
    Player Group - Pick every player in PlayersLamdal and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Player 1 (Red) as an Neutral
        Player - Make (Picked player) treat Player 2 (Blue) as an Neutral
        Player - Make (Picked player) treat Player 3 (Teal) as an Neutral
        Player - Make (Picked player) treat Player 10 (Light Blue) as an Neutral
    -------- - --------
    Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Order (Picked unit) to Stop.)
    -------- - --------
    -------- SETTING CINEMATIC MODE --------
    Cinematic - Disable user control for (All players).
    Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
    Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    -------- - --------
    Set VariableSet CinSkipped = False
    Wait 1.00 seconds
    Set VariableSet CinRunning = True
    -------- - --------
Note: Actually CinRunning must be set to False in the Cinematic Show itself.
CloseCinematic
  Events
  Conditions
  Actions
    -------- SETTING OFF CINEMATIC MODE --------
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
    Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2 seconds
    Cinematic - Enable user control for (All players).
    Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
    Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.00 seconds
    -------- SETTING ENVIROMENT --------
    Environment - Set sky to None
    Game - Turn the day/night cycle On
    Game - Set the time of day to 22.00
    Game - Set time of day speed to 50.00% of the default speed
    -------- - --------
    -------- PLAYERS SETTINGS --------
    -------- Player Ancestral & Allies to Elves --------
    Player Group - Pick every player in PlayersAncestralAlliance and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Player 4 (Purple) as an Enemy
        Player - Make (Picked player) treat Player 5 (Yellow) as an Enemy
        Player - Make (Picked player) treat Player 6 (Orange) as an Enemy
        Player - Make (Picked player) treat Player 7 (Green) as an Enemy
        Player - Make (Picked player) treat Player 8 (Pink) as an Enemy
        Player - Make (Picked player) treat Player 9 (Gray) as an Enemy
        Player - Make (Picked player) treat Player 11 (Dark Green) as an Enemy
    -------- Elves to Ancestral Allies --------
    Player Group - Pick every player in PlayersLamdal and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Player 1 (Red) as an Enemy
        Player - Make (Picked player) treat Player 2 (Blue) as an Enemy
        Player - Make (Picked player) treat Player 3 (Teal) as an Enemy
        Player - Make (Picked player) treat Player 10 (Light Blue) as an Enemy
    -------- - --------
    -------- SETTING CIN RUNNING (JUST IN CASE) --------
    Set VariableSet CinSkipped = False
    Wait 1.00 seconds
    Set VariableSet CinRunning = False
xxxxxxxxxx
  Events
  Conditions
  Actions
IntroCinematic001
  Events
  Conditions
  Actions
    Sound - Play Tension.
    -------- - --------
    Animation - Lock Elven Queen 0256 <gen>'s Head to face Sunlight Guardian 0261 <gen>, offset by (0, 0, 90)
    Animation - Lock ElvenKing's Chest to face Sunlight Guardian 0261 <gen>, offset by (0, 0, 90)
    -------- - --------
    Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 2 seconds
    Camera - .Apply. gg_cam_Palace003 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Palace003 for Player 2 (Blue) over 0 seconds
    Wait 2 seconds
    Camera - .Apply. gg_cam_Palace002 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Palace002 for Player 2 (Blue) over 5.00 seconds
    Wait 5.00 seconds
    Camera - .Apply. gg_cam_King001 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_King001 for Player 2 (Blue) over 5.00 seconds
    Animation - Play Elven King 0159 <gen>'s attack (animationname) animation
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display So... Where the hell are dragons!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Animation - Play Elven King 0159 <gen>'s stand (animationname) animation
    Camera - .Apply. gg_cam_Danlad002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Danlad002 for Player 2 (Blue) over 4.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Sunlight Guardian named Danlad at (Center of (Playable map area)): Play No sound and display They should be here already.... Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Sunlight Guardian named Danlad at (Center of (Playable map area)): Play No sound and display ...with the Light Sphere.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_King001 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_King001 for Player 2 (Blue) over 3.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display We forged and protected that artifact for more than a thousand years.... Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display ...and when we need it, where the hell is it!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Queen001 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Queen001 for Player 2 (Blue) over 4.00 seconds
    Wait 1.00 seconds
    Animation - Lock Elven Queen 0256 <gen>'s Head to face Elven King 0159 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display My love.... Modify duration: Set to 3.00 seconds and Wait
    Camera - .Apply. gg_cam_Queen002 for Player 1 (Red) over 12.00 seconds
    Camera - .Apply. gg_cam_Queen002 for Player 2 (Blue) over 12.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display You do not have the right to blame Danlad for that!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display Besides, when the rest of the sunlight guardians went away to gather at the Temple.... Modify duration: Set to 8.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display Danlad decided to stay here and help us.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_King001 for Player 1 (Red) over 2.00 seconds
    Camera - .Apply. gg_cam_King001 for Player 2 (Blue) over 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Just get me that sphere as soon as possible guardian.. Modify duration: Set to 7.00 seconds and Wait
    Camera - .Apply. gg_cam_Danlad003 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Danlad003 for Player 2 (Blue) over 3.00 seconds
    Wait 1.00 seconds
    Animation - Lock Elven Queen 0256 <gen>'s Head to face Sunlight Guardian 0261 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Sunlight Guardian named Danlad at (Center of (Playable map area)): Play No sound and display Please my king, I would like to stay here and defend the city.. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Sunlight Guardian named Danlad at (Center of (Playable map area)): Play No sound and display Please, consider that the dragons will arrive at any moment!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_King002 for Player 1 (Red) over 20.00 seconds
    Camera - .Apply. gg_cam_King002 for Player 2 (Blue) over 20.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display No.. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display If you really want to serve me.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display ...ride a dragonhawk and find out why the dragons are so delayed!. Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Sunlight Guardian named Danlad at (Center of (Playable map area)): Play No sound and display May your decision be a wise one!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 2 seconds
    Unit - Order Sunlight Guardian 0261 <gen> to Move To.(Center of LamdalAviary <gen>)
    Wait 1.00 seconds
    Unit - Order Captain 0371 <gen> to Follow.Sunlight Guardian 0261 <gen>
    Unit - Order Captain 0000 <gen> to Follow.Sunlight Guardian 0261 <gen>
    Unit - Order Captain 0277 <gen> to Follow.Sunlight Guardian 0261 <gen>
    Unit - Order Captain 0289 <gen> to Follow.Sunlight Guardian 0261 <gen>
    -------- xxxxxxxxxxxxxxxxxxxx --------
    Sound - Play Comradeship.
    Camera - .Apply. gg_cam_Queen001 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Queen001 for Player 2 (Blue) over 4.00 seconds
    Wait 2 seconds
    -------- - --------
    Animation - Lock Elven Queen 0256 <gen>'s Head to face Emissary 0368 <gen>, offset by (0, 0, 90)
    Animation - Lock ElvenKing's Chest to face Emissary 0368 <gen>, offset by (0, 0, 90)
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display Hanlend, my cousin, even in these dark moments I am so glad to see you!. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display What news do you have?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Hanlen001 for Player 1 (Red) over 7.00 seconds
    Camera - .Apply. gg_cam_Hanlen001 for Player 2 (Blue) over 7.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display My queen.... Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Fade out and back in over 6.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Refugees001 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Refugees001 for Player 2 (Blue) over 0 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display All the villagers are already settled inside of the city as you commanded.. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 3.00 seconds
    Cinematic - Fade out and back in over 6.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Stores001 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Stores001 for Player 2 (Blue) over 0 seconds
    Wait 2 seconds
    Camera - .Apply. gg_cam_Stores002 for Player 1 (Red) over 10.00 seconds
    Camera - .Apply. gg_cam_Stores002 for Player 2 (Blue) over 10.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display And although we are not harvesting anymore, we have a huge storage of gold, lumber and food.. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 2.00 seconds
    Cinematic - Fade out and back in over 6.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Hanlen002 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Hanlen002 for Player 2 (Blue) over 0 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display If the figures are right, we could easily survive for one year or even more!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_King001 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_King001 for Player 2 (Blue) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Oh Hanlend! How can you possibly be such a genious?. Modify duration: Set to 6.00 seconds and Wait
    Animation - Play Elven King 0159 <gen>'s attack (animationname) animation
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Fool!. Modify duration: Set to 3.00 seconds and Wait
    Animation - Play Elven King 0159 <gen>'s stand (animationname) animation
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display The demons are almost at our gates and they will not stop until every one of us is dead!. Modify duration: Set to 8.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Only the dragons that already are in the city will help us.... Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display ...and you are talking of one year!. Modify duration: Set to 4.00 seconds and Wait
    Animation - Lock Elven Queen 0256 <gen>'s Head to face Elven King 0159 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Go back to play with your toys and stop wasting my time!. Modify duration: Set to 6.00 seconds and Wait
    Camera - .Apply. gg_cam_Queen001 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Queen001 for Player 2 (Blue) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display Mandor!. Modify duration: Set to 3.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display Let me remain you again that he is my family, the best elven alchemist of all times.... Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display ...and that you are only the consort king!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Hanlen001 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Hanlen001 for Player 2 (Blue) over 5.00 seconds
    Animation - Lock Elven Queen 0256 <gen>'s Head to face Emissary 0368 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display My queen, the king is somehow right.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display That is why I have developed a special machine.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Hanlen002 for Player 1 (Red) over 15.00 seconds
    Camera - .Apply. gg_cam_Hanlen002 for Player 2 (Blue) over 15.00 seconds
    Unit - Order Lighting Ram 0271 <gen> to Move To.(Center of Ram001 <gen>)
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display Let me introduce to you my last invention.... Modify duration: Set to 5.00 seconds and Wait
    Animation - Lock Elven Queen 0256 <gen>'s Head to face Lighting Ram 0271 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display I call it the "Lighting Ram"!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display Believe me, this box is going to cause a lot of mess in the enemy lines!. Modify duration: Set to 6.00 seconds and Wait
    Camera - .Apply. gg_cam_King001 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_King001 for Player 2 (Blue) over 3.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Excellent. Why don't you bring your piece of trash to the battlefield by yourself?. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display I will!. Modify duration: Set to 3.00 seconds and Wait
    Camera - .Apply. gg_cam_Queen001 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Queen001 for Player 2 (Blue) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display No you won't!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display But.... Modify duration: Set to 3.00 seconds and Wait
    Sound - Play Night Elf Defeat.
    Camera - .Apply. gg_cam_Queen002 for Player 1 (Red) over 30.00 seconds
    Camera - .Apply. gg_cam_Queen002 for Player 2 (Blue) over 30.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display That's a direct order from your queen, cousin!. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display I will go instead of you!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display My queen, would the dragons join in the battlefield?. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display No Hanlend, they won't. They have already told us that they will only protect the city walls until the rest of them arrive with the Light Sphere.. Modify duration: Set to 10.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display But is clear to me that we need to gain time and I won't let down my people.. Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display I am sure that your "Lighting Ram" will be most useful!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven Queen named Queen Welleban at (Center of (Playable map area)): Play No sound and display As long as I can fight, Lamdal will not fall!. Modify duration: Set to 6.00 seconds and Wait
    -------- - --------
    Sound - Play Night Elf 1.
    Camera - .Apply. gg_cam_Priestess001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Priestess001 for Player 2 (Blue) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Priestess of the Moon 0493 <gen>, offset by (0, 0) using The unit's rotation
    Camera - Lock camera target for Player 2 (Blue) to Priestess of the Moon 0493 <gen>, offset by (0, 0) using The unit's rotation
    Unit - Order Priestess of the Moon 0493 <gen> to Move To.(Center of MoonPriestess <gen>)
    Unit - Order Priestess of the Moon 0496 <gen> to Move To.(Center of MoonPriestess002 <gen>)
    Unit - Order Priestess of the Moon 0495 <gen> to Move To.(Center of MoonPriestess003 <gen>)
    -------- - --------
    Animation - Lock Elven Queen 0256 <gen>'s Head to face Priestess of the Moon 0493 <gen>, offset by (0, 0, 90)
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Danlad003 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Danlad003 for Player 2 (Blue) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 7 (Green).Priestess of the Moon named Priestess of the Moon at (Center of (Playable map area)): Play No sound and display Queen Welleban!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 7 (Green).Priestess of the Moon named Priestess of the Moon at (Center of (Playable map area)): Play No sound and display If such is the case, the Order of the Moon will support you!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 5.00 seconds
    -------- - --------
    Trigger - Run IntroCinematic002 <gen> (checking conditions)
IntroCinematic002
  Events
  Conditions
  Actions
    Sound - Stop music Immediately
    Sound - Play Dark Agents.
    -------- - --------
    Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_FlightOfDanlad001 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_FlightOfDanlad001 for Player 2 (Blue) over 0 seconds
    Wait 2.00 seconds
    -------- - --------
    Camera - Lock camera target for Player 1 (Red) to Dragonhawk Rider 0492 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 2 (Blue) to Dragonhawk Rider 0492 <gen>, offset by (0, 0) using Default rotation
    Wait 2.00 seconds
    Unit - Order Dragonhawk Rider 0492 <gen> to Move To.(Center of Trappers001 <gen>)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 8.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Sunlight Guardian named Danlad at (Center of (Playable map area)): Play No sound and display Actually the king is right.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Sunlight Guardian named Danlad at (Center of (Playable map area)): Play No sound and display The best thing I can do is find out what happened with the dragons.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 3.00 seconds
    Unit - Order Ice Troll Trapper 0478 <gen> to Orc Raider - Ensnare.Dragonhawk Rider 0492 <gen>
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Ice Troll Trapper named Troll Trapper at (Center of (Playable map area)): Play No sound and display Ha, ha! Good catch!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Ice Troll Trapper named Troll Trapper at (Center of (Playable map area)): Play No sound and display Let see what we got today!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Trigger - Run IntroCinematic003 <gen> (checking conditions)
IntroCinematic003
  Events
  Conditions
  Actions
    Sound - Stop music Immediately
    Sound - Play Naga Theme.
    -------- - --------
    Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Battlefield001 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Battlefield001 for Player 2 (Blue) over 0 seconds
    Wait 3.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Those elves are up to something.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display They have been there for hours already.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display And they just don't move.. Modify duration: Set to 4.00 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Mage named Ancestral Mage at (Center of (Playable map area)): Play No sound and display I don't know commander.... Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Mage named Ancestral Mage at (Center of (Playable map area)): Play No sound and display They don't look much for me.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_AncestralsCamp002 for Player 1 (Red) over 12.00 seconds
    Camera - .Apply. gg_cam_AncestralsCamp002 for Player 2 (Blue) over 12.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Mage named Ancestral Mage at (Center of (Playable map area)): Play No sound and display And this is the Triax Army.. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Mage named Ancestral Mage at (Center of (Playable map area)): Play No sound and display We should just perform a frontal attack and squeeze them!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display That is why I am the Triax Commander and you are not.. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Not everybody is qualified, that is clear to me.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_AncestralsCamp003 for Player 1 (Red) over 12.00 seconds
    Camera - .Apply. gg_cam_AncestralsCamp003 for Player 2 (Blue) over 12.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display After the battle of Algandal, the elves have been doing nothing but retreating.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display But I don't think they are coward.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display I think they are not stupid.. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display They look more clever to me than the dragons.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display They are by far more dangerous than we thought in the first place.. Modify duration: Set to 5.00 seconds and Wait
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display I am not saying we are not superior.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display But a good commander do a lot of things before sending his units to the battle.... Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Commanding an army as big as the Triax Army can be a curse if one is not careful enough. . Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display One could loose a lot of units because one single mistake.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display The bigger the army, the harder to keep the situation under control.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display A good commander must know when order to advance one kind of unit and when to make that unit to retreat.. Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display And not just throw all of them together like a barbaric horde.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display And never be too obvious for the enemy.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display After all, the Art of War is an art of discipline, order and deceit.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display And not only brute strength as many believe.. Modify duration: Set to 5.00 seconds and Wait
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Speaking about strength, our most powerful unit is available.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_AncestralsCamp004 for Player 1 (Red) over 12.00 seconds
    Camera - .Apply. gg_cam_AncestralsCamp004 for Player 2 (Blue) over 12.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display My favorite, the Nerubian Mega Destructor.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display The most powerful war machine that I have ever seen.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display But not even that unit will bring victory to a commander.... Modify duration: Set to 5.00 seconds and Wait
    Camera - .Apply. gg_cam_AncestralsCamp003 for Player 1 (Red) over 12.00 seconds
    Camera - .Apply. gg_cam_AncestralsCamp003 for Player 2 (Blue) over 12.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display If the he does not command his units with a good strategy.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Enough talk, time to solve the elven puzzle.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 15.00% transparency
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 4.00 seconds
    Game - Display to (All players) for 12.00 seconds the text: - THE TRIAX ARMY-In this mission you are finally going to command the entire Triax Army, to do so you will have full control of one player per division. The Triax Army contains three divisions...
    Wait 13.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Game - Display to (All players) for 17.00 seconds the text: - THE FIRST DIVISION -This is the Ancestrals Division, and the Triax Commander actually belongs to this one.Includes the Ancestral Warrior, Ancestral Mage and Ancestral Priest.WARNING: All the units of the First Division are sunlight vulnerable, don't forget to periodically cast Perpetual Eclipse at any of your cities.
    Wait 18.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Game - Display to (All players) for 16.00 seconds the text: - THE SECOND DIVISION -This division refers to primitive beings and beasts and is formed by Ventars and Lizards.Includes Black Ventar, Red Ventar, Fire Lizard, Brutal Lizard, Brutal Salamander and Brutal Turtle.The Storm Warlock is the leader of this division.
    Wait 17.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Game - Display to (All players) for 13.00 seconds the text: - THE THIRD DIVISION -This is the Nerubian Division, Nerubian are half mechanical/half organic beings designed by the Ancestral Mages.Includes Nerubian Warrior, Nerubian Scarab and Nerubian Mega Destructor.
    Wait 14.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Game - Display to (All players) for 9.00 seconds the text: - COMMON UNITS -The Ancestral Architect is available in all divisions since it is necessary to build structures.
    Wait 10.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Game - Display to (All players) for 16.00 seconds the text: - SOME HINTS -- You will not harvest gold in this mission, so make a good use of the resources that you already have.- Use the right unit for the right task or the right mix of units...- And again, don't forget to protect the First Division with the Perpetual Eclipse spell.
    Wait 17.00 seconds
    Game - Display to (All players) for 16.00 seconds the text: - IMPORTANT NOTE -If the game begins to become progressively slower and slower, you can just save your game and load it again. That will restore the original speed.Sorry for the inconvenience.
    Wait 17.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 30.00% transparency
    Wait 2 seconds
    -------- - --------
    Set VariableSet CinRunning = False
CinExile001
  Events
  Conditions
  Actions
    Sound - Stop music Immediately
    Sound - Play Human Defeat.
    -------- - --------
    Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_King001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_King001 for Player 2 (Blue) over 0 seconds
    Wait 2.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Now.... Modify duration: Set to 3.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Do you see what your piece of trash has caused!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display The queen is dead because of you!. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display You are lucky that I cannot execute you.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Since you are part of the Royal Family.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display But you are exiled!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Leave the city immediately and never come back!. Modify duration: Set to 5.00 seconds and Wait
    Camera - .Apply. gg_cam_Hanlen002 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Hanlen002 for Player 2 (Blue) over 3.00 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display You find that most convenient, don't you?. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display Getting rid of the lineage of Arceon.. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display But I will defend this city either you like it or not!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Unit - Order Emissary 0368 <gen> to Move To.(Center of LamdalGate004A <gen>)
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_King001 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_King001 for Player 2 (Blue) over 4.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Although I might eventually miss Welleban.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Finally I am the sovereign!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 2.00 seconds
    -------- - --------
    Trigger - Run CinTrollChief001 <gen> (checking conditions)
CinTrollChief001
  Events
  Conditions
  Actions
    Sound - Play Orc 2.
    -------- - --------
    Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_TrollsCamp002 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_TrollsCamp002 for Player 2 (Blue) over 0 seconds
    Wait 2.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display Ha ha, the Great Army has come!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display Just as the forest troll tribes told us.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display They are coming to destroy the elves!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display The commander of the Great Army has to be invited to a meeting!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display There are important things he must know!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 2.00 seconds
    -------- - --------
    Set VariableSet CinRunning = False
CinTrollChief002
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_TrollsCamp001 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_TrollsCamp001 for Player 2 (Blue) over 4.00 seconds
    Sound - Play Orc 1.
    Wait 3.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display Welcome, Great Commander!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display Your presence here is an honor!. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display I am the one who is honoured with this invitation.. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display After all, you are the one who sent your brave warriors in our aid.. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display Well, my brothers told me that your army helped them against the elves.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display I am warrior of honour... the force that helped your brothers was not under my command.. Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Still, I know well we have a common enemy.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display And your aid in the battle was most valuable!. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display We can consider you as a friend, can't we?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Indeed.. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display The reason to request this meeting is because is obvious that you are going to attack Lamdal.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display Am I right?. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Yes, you are.. Modify duration: Set to 3.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Trigger - Run CinTrollChief002bis <gen> (checking conditions)
CinTrollChief002bis
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_TrollsCamp001 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_TrollsCamp001 for Player 2 (Blue) over 4.00 seconds
    Wait 2.00 seconds
    Sound - Play Night Elf 2.
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display If such is the case, there are certain things that you must know.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display First of all, Lamdal, which means the "White Home" for the elves.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_LamdalPan001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_LamdalPan001 for Player 2 (Blue) over 0 seconds
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_LamdalPan002 for Player 1 (Red) over 30.00 seconds
    Camera - .Apply. gg_cam_LamdalPan002 for Player 2 (Blue) over 30.00 seconds
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display ...was founded more than one thousand years ago, by a group of miner elves who were running away from the constant wars at the forest.. Modify duration: Set to 10.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display They found this place, quite strange actually, since a big river ends here in the form of a spiral without apparently reason.. Modify duration: Set to 10.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display The place was full of gold, lumber, metals and white marble. The first time that the city was build it was made almost entirely of white marble.. Modify duration: Set to 12.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display We attacked and plundered the city more than once with success!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_LamdalPan003 for Player 1 (Red) over 25.00 seconds
    Camera - .Apply. gg_cam_LamdalPan003 for Player 2 (Blue) over 25.00 seconds
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display It was after that when the dragons approached to the elves; the dragons wanted gold in huge amounts and in exchange they gave to the elves protection and knowledge.. Modify duration: Set to 15.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display The relationship worked very well and in time, Lamdal became an imperial city with not equal in the whole land.. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display The city that you are going to attack is extremely well designed and defended, nothing like the improvised garrison that you crushed at Algandal.. Modify duration: Set to 15.00 seconds and Wait
    Camera - .Apply. gg_cam_LamdalGate001 for Player 1 (Red) over 15.00 seconds
    Camera - .Apply. gg_cam_LamdalGate001 for Player 2 (Blue) over 15.00 seconds
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display Attacking only by air is not a good idea but to perform an attack by the river or by land you will require more than a good army.. Modify duration: Set to 12.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display You need three keys and to know the magic word to remove the force field at the gate.. Modify duration: Set to 12.00 seconds and Wait
    Camera - .Apply. gg_cam_LamdalHarborGate001 for Player 1 (Red) over 15.00 seconds
    Camera - .Apply. gg_cam_LamdalHarborGate001 for Player 2 (Blue) over 15.00 seconds
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display The first key is a Sun Key, you can only get that kind of key at the Temple of the Sunlight with a Sunlight Guardian... in a place very well hidden and far from here!. Modify duration: Set to 14.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display For an unexplainable reason, my trappers just got a Sunlight Guardian and I am offering you the first key as a proof of good will!. Modify duration: Set to 14.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display I believe this is a sign that Lamdal will fall soon!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Sound - Play Night Elf 3.
    Camera - .Apply. gg_cam_MoonTower001 for Player 1 (Red) over 20.00 seconds
    Camera - .Apply. gg_cam_MoonTower001 for Player 2 (Blue) over 20.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display It is an honour to receive such a gift!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display The second key is a Moon Key, the only place where you can get it is at the Moon Tower Fortress.. Modify duration: Set to 10.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display If you are going to attack Lamdal, you will have to destroy that tower anyway. There you will find the second key.. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Darksun001 for Player 1 (Red) over 20.00 seconds
    Camera - .Apply. gg_cam_Darksun001 for Player 2 (Blue) over 20.00 seconds
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display And the third key is a Dragon Key... as far as I know only a King Dragon has the right to keep that kind of key.. Modify duration: Set to 12.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display The only Dragon King I know is not even a dragon anymore.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display The legend says that before this age, Darksun cursed himself in a war between gods and demons when he was approaching to the Sun, in order to release the world from the evil!. Modify duration: Set to 15.00 seconds and Wait
    -------- - --------
    Camera - .Apply. gg_cam_TrollsCamp001 for Player 1 (Red) over 20.00 seconds
    Camera - .Apply. gg_cam_TrollsCamp001 for Player 2 (Blue) over 20.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display My friend, we are those demons!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display About the evil, judge by yourself.... Modify duration: Set to 5.00 seconds and Wait
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display And finally, after you unlock the three locks you will need to say the magic word to remove the force field.. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display It is the same word for both forcefields but the locks are only located at the main gate. You need to unlock the three locks at this gate, otherwise the magic word won't work.. Modify duration: Set to 14.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 10 (Light Blue).Troll Chief named Troll Chief at (Position of Troll Chief 0634 <gen>): Play No sound and display Come back at anytime if you want to repeat this conversation.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    -------- - --------
    Set VariableSet CinRunning = False
CinDarksun001
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Darksun001 for Player 1 (Red) over 8.00 seconds
    Camera - .Apply. gg_cam_Darksun001 for Player 2 (Blue) over 8.00 seconds
    Sound - Stop music Immediately
    Sound - Play Doom.
    -------- - --------
    Unit - Order TriaxCommander to Move To.(Center of Darksun002 <gen>)
    Wait 4.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display What happened to you disgusting abomination?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display It happened the day of the Sunlight Curse.... Modify duration: Set to 4.00 seconds and Wait
    Camera - .Apply. gg_cam_Darksun002 for Player 1 (Red) over 30.00 seconds
    Camera - .Apply. gg_cam_Darksun002 for Player 2 (Blue) over 30.00 seconds
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display All the rest of the dragons who where there gave up their Inner Eternal Flame.... Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display But I couldn't!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display The powers that were liberated at the ritual were so outstanding... . Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display ...that everything that was there had to die.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display To explain it in simple words.... Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display I died but I didn't!. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display Since that day I am this.... Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display I can't even describe how painful and horrible is this state, everything looks so different... so wicked.. Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display And I'm still immortal! Even if what remains of my body is destroyed my soul would be haunting for ever! . Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Sound - Stop music Immediately
    Sound - Play Undead 2.
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display I am very glad to hear that.... Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display That is the least thing you deserve!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display First you are part of a fratricidal war.... Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display ...and then you are even a traitor and a coward!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Do some good in your miserable existence and give me the Dragon Key you have!. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display I don't have a Dragon Key. Although some elves and trolls believe that once I was a Dragon King because of my power, I never was!. Modify duration: Set to 14.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display That makes you even more disgusting since you are absolutely useless!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display Why do you want to destroy Lamdal anyway? All dragons are wondering why you started this war against the elves instead of attacking them.. Modify duration: Set to 12.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display This war is not about revenge, we are not like you or your wicked brothers.. Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display The High Priest had a vision.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display And in that vision he saw an elf openning an inter-dimentional portal and letting the Burnning Legion come into this world!. Modify duration: Set to 9.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Taor demanded us to stop such a terrible thing; so we have to exterminate the elves before is too late!. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Sound - Stop music Immediately
    Sound - Play Tension.
    Wait 2 seconds
    Camera - .Apply. gg_cam_Darksun003 for Player 1 (Red) over 8.00 seconds
    Camera - .Apply. gg_cam_Darksun003 for Player 2 (Blue) over 8.00 seconds
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display The Burnning Legion!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display If they get into this world they will enslave me because of my state!. Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display Please, I beg you!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Sound - Stop music Immediately
    Sound - Play Undead 1.
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display There is a way I can finally die, you have to help me!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Why should I?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display The High Priest! He is the only being in this world who can release my soul!. Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display I offer you everything I have; myself and my servants but you must ask to the High Priest to save me!. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display And I will get you the key!. Modify duration: Set to 6.00 seconds and Wait
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display But only if you serve me as long as I want.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Darksun (undead) named Darksun at (Center of (Playable map area)): Play No sound and display If have to.... Modify duration: Set to 5.00 seconds and Wait
    -------- - --------
    -------- - --------
    Set VariableSet CinRunning = False
CinDragons001
  Events
  Conditions
  Actions
    Sound - Stop music Immediately
    Sound - Play Doom.
    -------- - --------
    Cinematic - Fade out and back in over 6.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Dragons001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Dragons001 for Player 2 (Blue) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to BlueDragon, offset by (0, 0) using The unit's rotation
    Camera - Lock camera target for Player 2 (Blue) to BlueDragon, offset by (0, 0) using The unit's rotation
    Wait 2.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    -------- - --------
    Unit Group - Pick every unit in TemporalGroup001 and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Move To.(Random point in DragonsArrive002 <gen>)
    Unit - Order BlueDragon to Move To.(Center of DragonsArrive003 <gen>)
    Wait 25.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Dragons002 for Player 1 (Red) over 8.00 seconds
    Camera - .Apply. gg_cam_Dragons002 for Player 2 (Blue) over 8.00 seconds
    Unit - Order ElvenKing to Move To.(Center of KingMandor001 <gen>)
    Wait 5.00 seconds
    -------- - --------
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display What is this!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Unit Group - Pick every unit in TemporalGroup001 and do (Actions)
      Loop - Actions
        Unit - Make (Picked unit) face ElvenKing over 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display This is not a legion! Where are all the rest of you? Where the hell is Galgdar?. Modify duration: Set to 7.00 seconds and Wait
    Camera - .Apply. gg_cam_Dragons003 for Player 1 (Red) over 8.00 seconds
    Camera - .Apply. gg_cam_Dragons003 for Player 2 (Blue) over 8.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display The demons are already in the city!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display You are almost too late!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Activate immediately the Light Sphere!. Modify duration: Set to 4.00 seconds and Wait
    -------- - --------
    Camera - .Apply. gg_cam_Dragons002 for Player 1 (Red) over 8.00 seconds
    Camera - .Apply. gg_cam_Dragons002 for Player 2 (Blue) over 8.00 seconds
    Cinematic - Send transmission to (All players) from a Player 9 (Gray).Blue Dragon named Frenzor at (Center of (Playable map area)): Play DragonYesAttack2 <gen> and display Aaarrrggh!!!!. Modify duration: Set to 3.00 seconds and Wait
    Sound - Stop music Immediately
    Sound - Play Tension.
    Cinematic - Send transmission to (All players) from a Player 9 (Gray).Blue Dragon named Frenzor at (Center of (Playable map area)): Play No sound and display The Light Sphere!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 9 (Gray).Blue Dragon named Frenzor at (Center of (Playable map area)): Play No sound and display Why don't you ask Illidan!. Modify duration: Set to 4.00 seconds and Wait
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display What are you talking about!. Modify duration: Set to 4.00 seconds and Wait
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 9 (Gray).Blue Dragon named Frenzor at (Center of (Playable map area)): Play No sound and display He stole the sphere and gave it to the demons!. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 9 (Gray).Blue Dragon named Frenzor at (Center of (Playable map area)): Play No sound and display Your damned race is only having what really deserves!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 9 (Gray).Blue Dragon named Frenzor at (Center of (Playable map area)): Play No sound and display We only came here for the rest of us!. Modify duration: Set to 5.00 seconds and Wait
    Camera - .Apply. gg_cam_Dragons004 for Player 1 (Red) over 6.00 seconds
    Camera - .Apply. gg_cam_Dragons004 for Player 2 (Blue) over 6.00 seconds
    Cinematic - Send transmission to (All players) from a Player 9 (Gray).Blue Dragon named Frenzor at (Center of (Playable map area)): Play No sound and display We are leaving now!. Modify duration: Set to 6.00 seconds and Wait
    -------- - --------
    Sound - Stop music Immediately
    Sound - Play Doom.
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display You can't do this to me!. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 2.00 seconds
    Unit - Replace Green Dragon Roost 0341 <gen> with a Green Dragon using The old unit's relative life and mana
    Unit - Replace Bronze Dragon Roost 0340 <gen> with a Bronze Dragon using The old unit's relative life and mana
    Unit - Replace Red Dragon Roost 0342 <gen> with a Red Dragon using The old unit's relative life and mana
    AI - Ignore the guard positions of all Player 9 (Gray) units
    Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Move To.(Random point in DragonsArrive001 <gen>)
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display After hundreds of years of loyalty!. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display You can't abandon me.... Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 5.00 seconds
    -------- - --------
    Trigger - Run CinDemons001 <gen> (checking conditions)
    -------- - --------
CinDemons001
  Events
  Conditions
  Actions
    -------- - --------
    Sound - Stop music Immediately
    Sound - Play Undead Victory.
    -------- - --------
    Camera - .Apply. gg_cam_Palace002 for Player 1 (Red) over 6.00 seconds
    Camera - .Apply. gg_cam_Palace002 for Player 2 (Blue) over 6.00 seconds
    Camera - Lock camera target for Player 1 (Red) to Elven King 0159 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 2 (Blue) to Elven King 0159 <gen>, offset by (0, 0) using Default rotation
    -------- - --------
    Unit - Order ElvenKing to Move To.(Center of DoomDoor001 <gen>)
    Wait 6.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Destructible - Open Demonic Gate 0493 <gen>
    Sound - Play OpenCloseGate <gen>
    Unit - Order ElvenKing to Hold Position.
    Unit - Order ElvenKing to Move To.(Position of Circle of Power 0160 <gen>)
    Wait 3.00 seconds
    Destructible - Close Demonic Gate 0493 <gen>
    Sound - Play OpenCloseGate <gen>
    Wait 4.00 seconds
    Unit - Order ElvenKing to Hold Position.
    -------- - --------
    Sound - Stop music Immediately
    Sound - Play Lich King's Theme.
    Camera - .Apply. gg_cam_DarkPortal002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_DarkPortal002 for Player 2 (Blue) over 4.00 seconds
    Wait 6.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display It is time for a new and more powerful ally!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_DarkPortal003 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_DarkPortal003 for Player 2 (Blue) over 4.00 seconds
    Wait 2.00 seconds
    Unit - Make ElvenKing face (Position of Demon Gate 0130 <gen>) over 1.00 seconds
    Wait 2.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Aga karu nuga nema!. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Kyra Satu Amdennomatriacy!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Unor antemais!. Modify duration: Set to 6.00 seconds and Wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Those damned dragons!. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display The spell is not right!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Aaaahhhh!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display What do I care about Lamdal anyway!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Elven King named King Mandor at (Center of (Playable map area)): Play No sound and display Time to save myself!. Modify duration: Set to 4.00 seconds and Wait
    -------- - --------
    Destructible - Open Demonic Gate 0493 <gen>
    Sound - Play OpenCloseGate <gen>
    Camera - Lock camera target for Player 1 (Red) to Elven King 0159 <gen>, offset by (0, 0) using Default rotation
    Camera - Lock camera target for Player 2 (Blue) to Elven King 0159 <gen>, offset by (0, 0) using Default rotation
    Unit - Order ElvenKing to Move To.(Position of Way Gate 0426 <gen>)
    Wait 10.00 seconds
    -------- - --------
    Trigger - Run CinHanlend001 <gen> (checking conditions)
    -------- - --------
CinHanlend001
  Events
  Conditions
  Actions
    Sound - Stop music Immediately
    Sound - Play Dark Agents.
    -------- - --------
    Cinematic - Fade out and back in over 6.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Rescue001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Rescue001 for Player 2 (Blue) over 0 seconds
    Wait 2.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Child named Child at (Center of (Playable map area)): Play No sound and display Mom! Why did the dragons go away!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).High Elf (Female) named Elf Female at (Center of (Playable map area)): Play No sound and display What are you saying!. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).High Elf (Male) named Elf Male at (Center of (Playable map area)): Play No sound and display The boy is right! I also saw them!. Modify duration: Set to 4.00 seconds and Wait
    -------- - --------
    Unit Group - Pick every unit in TemporalGroup002 and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Move To.(Random point in HanlendRescue001 <gen>)
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).High Elf (Male) named Elf Male at (Center of (Playable map area)): Play No sound and display They have abandoned us!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).High Elf (Female) named Elf Female at (Center of (Playable map area)): Play No sound and display I just heard that the king has deserted!. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).High Elf (Female) named Elf Female at (Center of (Playable map area)): Play No sound and display And our beloved Queen Welleban died in battle!. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).High Elf (Female) named Elf Female at (Center of (Playable map area)): Play No sound and display We have been abandoned!. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).High Elf (Female) named Elf Female at (Center of (Playable map area)): Play No sound and display What are we going to do!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 2.00 seconds
    -------- - --------
    Sound - Stop music Immediately
    Sound - Play Heroic Victory.
    -------- - --------
    Camera - .Apply. gg_cam_Rescue002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Rescue002 for Player 2 (Blue) over 4.00 seconds
    Wait 2.00 seconds
    Sound - Play CrateDeath1 <gen>
    Unit - Create 1.Emissary for Player 8 (Pink) at (Center of HanlendRescue002 <gen>) facing 180.00 degrees
    Wait 2.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display No, you are not alone!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display But we have to leave the city immediately!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).High Elf (Male) named Elf Male at (Center of (Playable map area)): Play No sound and display Thanks to the gods that the lineage of Arceon is still looking upon us!. Modify duration: Set to 8.00 seconds and Wait
    Wait 2.00 seconds
    -------- - --------
    Sound - Play CrateDeath1 <gen>
    Wait 1.00 seconds
    Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Or - Any (Conditions) are true
              Conditions
                (Unit-type of (Picked unit)) Equal to Child
                (Unit-type of (Picked unit)) Equal to High Elf (Female)
                (Unit-type of (Picked unit)) Equal to High Elf (Male)
          Then - Actions
            Unit - Remove (Picked unit) from the game
          Else - Actions
    Sound - Play CrateDeath1 <gen>
    Wait 2.00 seconds
    Unit - Remove (Last created unit) from the game
    Sound - Play CrateDeath1 <gen>
    Wait 1.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Sheep named Sheep at (Center of (Playable map area)): Play Sheep3 <gen> and display Beeeehh!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 8 (Pink).Emissary named Hanlend at (Center of (Playable map area)): Play No sound and display All right! Everybody is coming!. Modify duration: Set to 5.00 seconds and Wait
    -------- - --------
    Sound - Play CrateDeath1 <gen>
    Wait 1.00 seconds
    Unit Group - Pick every unit in (Units owned by Neutral Passive of type Sheep) and do (Actions)
      Loop - Actions
        Unit - Remove (Picked unit) from the game
    -------- - --------
    Wait 3.00 seconds
    -------- - --------
    Unit Group - Pick every unit in TemporalGroup002 and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Move To.(Random point in DragonsArrive001 <gen>)
    -------- - --------
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Palace002 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Palace002 for Player 2 (Blue) over 0 seconds
    Wait 5.00 seconds
    -------- - --------
    Set VariableSet CinRunning = False
    -------- - --------
CinVictory001
  Events
  Conditions
  Actions
    Sound - Stop music Immediately
    Sound - Play Night Elf Defeat.
    -------- - --------
    Cinematic - Fade out and back in over 6.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_DarkPortal003 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_DarkPortal003 for Player 2 (Blue) over 0 seconds
    Wait 3.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Mage named Ancestral Mage at (Center of (Playable map area)): Play No sound and display Look at this place!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Mage named Ancestral Mage at (Center of (Playable map area)): Play No sound and display The High Priest was right!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    -------- - --------
    Unit Group - Pick every unit in TemporalGroup001 and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Attack.(Random destructible in CityDestruction001 <gen>)
    Unit Group - Pick every unit in TemporalGroup002 and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Attack.(Random destructible in CityDestruction001 <gen>)
    Camera - .Apply. gg_cam_CityDestruction001 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_CityDestruction001 for Player 2 (Blue) over 4.00 seconds
    Wait 10.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Nobody stands against the power of the Triax Army!. Modify duration: Set to 6.00 seconds and Don't wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Destruction002 for Player 1 (Red) over 6.00 seconds
    Camera - .Apply. gg_cam_Destruction002 for Player 2 (Blue) over 6.00 seconds
    Destructible - Pick every destructible in Destruction01 <gen> and do (Actions)
      Loop - Actions
        Destructible - Kill (Picked destructible)
    Wait 2.00 seconds
    Destructible - Pick every destructible in Destruction02 <gen> and do (Actions)
      Loop - Actions
        Destructible - Kill (Picked destructible)
    Wait 2.00 seconds
    Destructible - Pick every destructible in Destruction03 <gen> and do (Actions)
      Loop - Actions
        Destructible - Kill (Picked destructible)
    Wait 2.00 seconds
    Destructible - Pick every destructible in CityDestruction001 <gen> and do (Actions)
      Loop - Actions
        Destructible - Kill (Picked destructible)
    Wait 4.00 seconds
    -------- - --------
    Cinematic - Fade out and back in over 6.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 3.00 seconds
    Unit Group - Pick every unit in TemporalGroup002 and do (Actions)
      Loop - Actions
        Unit - Move (Picked unit) instantly to (Random point in FinalVentars001 <gen>)
        Unit - Order (Picked unit) to Attack-Move To.(Random point in FinalVentars002 <gen>)
    Camera - .Apply. gg_cam_Final001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Final001 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Final002 for Player 1 (Red) over 8.00 seconds
    Camera - .Apply. gg_cam_Final002 for Player 2 (Blue) over 8.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display Nobody hides or runs away!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 3.00 seconds
    For each (Integer A) from 1 to 18, do (Actions)
      Loop - Actions
        Special Effect - Create a special effect at (Random point in FinalFire001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Camera - .Apply. gg_cam_Dragons002 for Player 1 (Red) over 9.00 seconds
    Camera - .Apply. gg_cam_Dragons002 for Player 2 (Blue) over 9.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display This war is far from the end!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display After we have just found.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Triax Commander named Triax Commander at (Center of (Playable map area)): Play No sound and display No elf will survive!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinSkipped = False
        Set VariableSet CinRunning = False
        Skip remaining actions
      Else - Actions
    Wait 3.00 seconds
    -------- - --------
    Set VariableSet CinRunning = False
QuestArtOfWar001
  Events
    Unit - A unit Dies
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Triggering unit)) Equal to Player 6 (Orange)
        (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Player 6 (Orange) Food used) Less than RoyalFood
            (Player 7 (Green) Food used) Less than 4
      Then - Actions
        Trigger - Turn off (This trigger)
        Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
          Loop - Actions
            Unit - Remove (Picked unit) from the game
        Game - Defeat Player 7 (Green) with the message: Defeat!
        Quest - Mark QuestReqAoW01 as Completed
        Quest - Mark QuestReqAoW02 as Completed
        Quest - Mark QuestArtOfWar as Completed
        Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|rThe Art of War
        Set VariableSet QuestsCounter = (QuestsCounter + 1)
        Wait 10.00 seconds
        Trigger - Turn off TrollsAid <gen>
        Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
        Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
        Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
        Trigger - Run QuestSiegeOfLamdal001 <gen> (checking conditions)
      Else - Actions
QuestSiegeOfLamdal001
  Events
  Conditions
  Actions
    -------- PREPARING TO RUN CINEMATIC --------
    -------- - --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- - --------
    -------- The Show --------
    Trigger - Run CinExile001 <gen> (checking conditions)
    -------- - --------
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Unit - Remove Emissary 0368 <gen> from the game
    Unit - Remove Elven Queen 0256 <gen> from the game
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Wait 4.00 seconds
    Quest - Mark QuestSiegeOfLamdal as Discovered
    Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rThe Gates of Lamdal - Bring the Triax Commander to the Troll Chief for a friendly meeting
    Trigger - Turn on QuestSiegeOfLamdal002 <gen>
QuestSiegeOfLamdal002
  Events
    Unit - A unit enters TrollChief001 <gen>
  Conditions
    (Triggering unit) Equal to TriaxCommander
  Actions
    Trigger - Turn off (This trigger)
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST|rThe Gates of Lamdal - Bring the Triax Commander to the Troll Chief completed!
    Wait 4.00 seconds
    -------- PREPARING TO RUN CINEMATIC --------
    -------- - --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- - --------
    -------- The Show --------
    Trigger - Run CinTrollChief002 <gen> (checking conditions)
    -------- - --------
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_TrollsCamp002 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_TrollsCamp002 for Player 2 (Blue) over 0 seconds
    Wait 2 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- END OF CINEMATIC --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Darksun002 <gen>) to a radius of 1500.00.
    Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Center of Darksun002 <gen>) to a radius of 1500.00.
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of Moonlight Tower 2288 <gen>) to a radius of 1500.00.
    Wait 2 seconds
    Visibility - Disable (Last created visibility modifier)
    Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Moonlight Tower 2288 <gen>) to a radius of 1500.00.
    Wait 2 seconds
    Visibility - Disable (Last created visibility modifier)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Wait 4.00 seconds
    Quest - Change the description of QuestReqSoL01 to Get the Sun Key
    Quest - Create a quest requirement for QuestSiegeOfLamdal with the description Get the Moon Key at the Moon Tower Fortress
    Set VariableSet QuestReqSoL02 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestSiegeOfLamdal with the description Bring the Triax Commander to Darksun
    Set VariableSet QuestReqSoL03 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestSiegeOfLamdal with the description Find out the Magic Word
    Set VariableSet QuestReqSoL04 = (Last created quest requirement)
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST|rThe Gates of LamdalNew requirements - Get the Sun Key - Get the Moon Key at the Moon Tower Fortress - Bring the Triax Commander to Darksun - Find out the Magic Word
    Wait 6.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Turn on QuestDarksun001 <gen>
    Trigger - Turn on QuestSiegeOfLamdal002bis <gen>
    Item - Create Sun Key at (Center of TrollKey001 <gen>)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
QuestSiegeOfLamdal002bis
  Events
    Unit - A unit enters TrollChief001 <gen>
  Conditions
    (Triggering unit) Equal to TriaxCommander
  Actions
    Trigger - Turn off (This trigger)
    -------- PREPARING TO RUN CINEMATIC --------
    Game - Turn the day/night cycle Off
    -------- - --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- - --------
    -------- The Show --------
    Trigger - Run CinTrollChief002bis <gen> (checking conditions)
    -------- - --------
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_TrollsCamp002 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_TrollsCamp002 for Player 2 (Blue) over 0 seconds
    Wait 2 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- END OF CINEMATIC --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Wait 15.00 seconds
    Trigger - Turn on (This trigger)
QuestDarksun001
  Events
    Unit - A unit enters Darksun001 <gen>
  Conditions
    ((Owner of (Triggering unit)) Equal to Player 1 (Red)) or (((Owner of (Triggering unit)) Equal to Player 2 (Blue)) or ((Owner of (Triggering unit)) Equal to Player 3 (Teal)))
  Actions
    Trigger - Turn off (This trigger)
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST|rThe Gates of Lamdal - Bring the Triax Commander to Darksun Completed!
    Wait 4.00 seconds
    -------- PREPARING TO RUN CINEMATIC --------
    -------- - --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- - --------
    -------- The Show --------
    Trigger - Run CinDarksun001 <gen> (checking conditions)
    -------- - --------
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run DarksunAlly001 <gen> (checking conditions)
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of Blue Dragon Roost 0712 <gen>) to a radius of 800.00.
    Wait 4.00 seconds
    Visibility - Disable (Last created visibility modifier)
    Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Blue Dragon Roost 0712 <gen>) to a radius of 800.00.
    Wait 4.00 seconds
    Visibility - Disable (Last created visibility modifier)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Change the description of QuestReqSoL03 to Obtain the Dragon Key
    Quest - Mark QuestDarksun as Discovered
    -------- - --------
    Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rDarksun - Darksun must survive this chapter - Kill Frostdoom and destroy its roost - Bring Darksun there to pickup the Dragon Key
    Wait 4.00 seconds
    Quest - Display to (All players) the Hint message: |cffffcc00UNITS ACQUIRED|rYou have acquired Darksun with its Banshees and a few skeletons!
    Wait 20.00 seconds
    Trigger - Run QuestPossession001 <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
QuestPossession001
  Events
    Unit - A unit enters Darksun001 <gen>
  Conditions
    ((Owner of (Triggering unit)) Equal to Player 1 (Red)) or (((Owner of (Triggering unit)) Equal to Player 2 (Blue)) or ((Owner of (Triggering unit)) Equal to Player 3 (Teal)))
  Actions
    Quest - Display to (All players) the Quest Discovered message: |cffffcc00OPTIONAL QUEST|rPossession - Possess the first Priestess of the Moon - Possess the second Priestess of the Moon - Possess the third Priestess of the Moon
    Quest - Mark QuestPossession as Discovered
QuestPossession002
  Events
    Unit - A unit Changes owner
  Conditions
    (Unit-type of (Ownership-changed unit)) Equal to Priestess of the Moon
  Actions
    Set VariableSet CounterMoonPriestess = (CounterMoonPriestess + 1)
    -------- First Priestess --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CounterMoonPriestess Equal to 1
      Then - Actions
        Quest - Display to (All players) the Quest Update message: |cffffcc00OPTIONAL QUEST|rPossession - Possess the first Priestess of the Moon Completed
        Quest - Mark QuestReqPossess01 as Completed
        Skip remaining actions
      Else - Actions
    -------- Second Priestess --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CounterMoonPriestess Equal to 2
      Then - Actions
        Quest - Display to (All players) the Quest Update message: |cffffcc00OPTIONAL QUEST|rPossession - Possess the second Priestess of the Moon Completed!
        Quest - Mark QuestReqPossess02 as Completed
        Skip remaining actions
      Else - Actions
    -------- Third Priestess --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CounterMoonPriestess Equal to 3
      Then - Actions
        Quest - Display to (All players) the Quest Completed message: |cffffcc00OPTIONAL QUEST|rPossession Completed! - Possess the third Priestess of the Moon Completed!
        Quest - Mark QuestPossession as Completed
        Quest - Mark QuestReqPossess03 as Completed
        Skip remaining actions
      Else - Actions
QuestDragonKey001
  Events
    Unit - A unit owned by Neutral Hostile.Dies
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Triggering unit) Equal to King Dragon 0713 <gen>
        (Triggering unit) Equal to Blue Dragon Roost 0712 <gen>
  Actions
    Set VariableSet CounterFrostdoom = (CounterFrostdoom + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CounterFrostdoom Equal to 2
      Then - Actions
        Trigger - Turn off (This trigger)
        Quest - Mark QuestReqDarksun02 as Completed
        Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST|rDarksun - Kill Frostdoom and destroy its roost Completed!
      Else - Actions
RunCinDragons001
  Events
    Unit - A unit enters LamdalBridge001 <gen>
    Unit - A unit enters CityHarbor002 <gen>
  Conditions
    And - All (Conditions) are true
      Conditions
        ((Unit-type of (Triggering unit)) is A flying unit) Equal to False
        Or - Any (Conditions) are true
          Conditions
            (Owner of (Triggering unit)) Equal to Player 1 (Red)
            (Owner of (Triggering unit)) Equal to Player 2 (Blue)
            (Owner of (Triggering unit)) Equal to Player 3 (Teal)
            (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
  Actions
    Trigger - Turn off (This trigger)
    -------- PREPARING TO RUN CINEMATIC --------
    -------- - --------
    Unit - Change ownership of ElvenKing to Player 4 (Purple) and Retain color
    -------- CREATING DRAGONS --------
    Unit Group - Remove all units from TemporalGroup001.
    Unit - Create 1.Green Drake for Player 9 (Gray) at (Random point in DragonsArrive001 <gen>) facing Default building facing degrees
    Unit Group - Add (Last created unit) to TemporalGroup001
    Unit - Create 1.Green Dragon Whelp for Player 9 (Gray) at (Random point in DragonsArrive001 <gen>) facing Default building facing degrees
    Unit Group - Add (Last created unit) to TemporalGroup001
    Unit - Create 1.Green Dragon Whelp for Player 9 (Gray) at (Random point in DragonsArrive001 <gen>) facing Default building facing degrees
    Unit Group - Add (Last created unit) to TemporalGroup001
    Unit - Create 1.Bronze Drake for Player 9 (Gray) at (Random point in DragonsArrive001 <gen>) facing Default building facing degrees
    Unit Group - Add (Last created unit) to TemporalGroup001
    Unit - Create 1.Red Dragon Whelp for Player 9 (Gray) at (Random point in DragonsArrive001 <gen>) facing Default building facing degrees
    Unit Group - Add (Last created unit) to TemporalGroup001
    Unit - Create 1.Red Dragon Whelp for Player 9 (Gray) at (Random point in DragonsArrive001 <gen>) facing Default building facing degrees
    Unit Group - Add (Last created unit) to TemporalGroup001
    Unit - Create 1.Blue Dragon for Player 9 (Gray) at (Random point in DragonsArrive001 <gen>) facing Default building facing degrees
    Unit Group - Add (Last created unit) to TemporalGroup001
    Set VariableSet BlueDragon = (Last created unit)
    -------- CREATING ZEPPELINS --------
    Unit - Create 1.Elven Zeppelin for Player 8 (Pink) at (Random point in HanlendLab001 <gen>) facing 130.00 degrees
    Unit Group - Add (Last created unit) to TemporalGroup002
    Unit - Create 1.Elven Zeppelin for Player 8 (Pink) at (Random point in HanlendLab001 <gen>) facing 130.00 degrees
    Unit Group - Add (Last created unit) to TemporalGroup002
    Unit - Create 1.Elven Zeppelin for Player 8 (Pink) at (Random point in HanlendLab001 <gen>) facing 130.00 degrees
    Unit Group - Add (Last created unit) to TemporalGroup002
    Unit - Create 1.Elven Zeppelin for Player 8 (Pink) at (Random point in HanlendLab001 <gen>) facing 130.00 degrees
    Unit Group - Add (Last created unit) to TemporalGroup002
    -------- - --------
    Unit - Create 4.Child for Neutral Passive at (Random point in HanlendRescue001 <gen>) facing 130.00 degrees
    Unit - Create 4.High Elf (Female) for Neutral Passive at (Random point in HanlendRescue001 <gen>) facing 130.00 degrees
    Unit - Create 4.High Elf (Male) for Neutral Passive at (Random point in HanlendRescue001 <gen>) facing 130.00 degrees
    Unit - Create 7.Sheep for Neutral Passive at (Random point in Sheeps001 <gen>) facing 130.00 degrees
    -------- - --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- - --------
    -------- The Show --------
    Trigger - Run CinDragons001 <gen> (checking conditions)
    -------- - --------
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxxxxx --------
    Unit Group - Pick every unit in TemporalGroup001 and do (Actions)
      Loop - Actions
        Unit - Remove (Picked unit) from the game
    Unit Group - Pick every unit in TemporalGroup002 and do (Actions)
      Loop - Actions
        Unit - Remove (Picked unit) from the game
    Unit - Remove (Last created unit) from the game
    Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)