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Trigger Viewer

Forgotten War COOP0- 1st Part of Prologue.w3x
Variables
Initialization
MapInitialization
Init
Set
StartingShow
EndingShow
Cinematics
SkipCin
EternalFlame01
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
CinSkip boolean No false
MapInitialization
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
    Cinematic - Fade out over 5.00 seconds using texture Dream and color (15.00%, 70.00%, 90.00%) with 75.00% transparency
Init
  Events
    Time - Elapsed game time is 0.20 seconds
  Conditions
  Actions
    Trigger - Run StartingShow <gen> (checking conditions)
StartingShow
  Events
  Conditions
  Actions
    Trigger - Run EternalFlame01 <gen> (checking conditions)
EndingShow
  Events
  Conditions
  Actions
    Game - Set the next level to Cinematic03.w3x
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
    Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
SkipCin
  Events
    Player - Player 3 (Teal) skips a cinematic sequence
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Set VariableSet CinSkip = True
EternalFlame01
  Events
  Conditions
  Actions
    Game - Turn the day/night cycle Off
    Game - Set the time of day to 20.00
    Environment - Set sky to Lordaeron Summer Sky
    Sound - Stop music Immediately
    Sound - Play Illidan's Theme.
    -------- TAOR AND THE ETERNAL FLAME --------
    -------- First Stage - Primitive Ancestrals Workshipping --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Primitive004 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Primitive004 for Player 3 (Teal) over 0 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display It has been so long, it is now so different, that is even painful to remember how it was before the Sunlight Curse.. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 9.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Primitive001 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Primitive001 for Player 3 (Teal) over 4.00 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display Before any other civilization existed in this world, we were here.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Primitive003 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Primitive003 for Player 3 (Teal) over 4.00 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display We started worshipping the fire because the fire was good to warm up our cold blood.. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    -------- Second Stage - Taor becomes the god of fire --------
    Camera - .Apply. gg_cam_Primitive002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Primitive002 for Player 3 (Teal) over 4.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display So, the fire became our god.. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Revelation001 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Revelation001 for Player 3 (Teal) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display But someone was not satisfied with just worshipping; he wanted to know the truth behind the power of this element.. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Revelation002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Revelation002 for Player 3 (Teal) over 4.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display His name was Taor.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Revelation003 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Revelation003 for Player 3 (Teal) over 5.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
    Wait 2 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Unit - Explode Ancestral Priest 0072 <gen>.
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 1.00 seconds
    Unit - Create 1.Serpent Ward (Level 4) for Player 1 (Red) at (Center of Taor001 <gen>) facing 45.00 degrees
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display His devotion and his spirit were so strong, that at the end he consumed himself in the very essence of the fire!. Modify duration: Set to 10.00 seconds and Don't wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display He was one with the fire, the god that we had been worshipping!. Modify duration: Set to 9.00 seconds and Don't wait
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    -------- Third Stage - An Age of Progress --------
    Game - Set the time of day to 12.00
    Sound - Play Main Screen.
    Cinematic - Fade out and back in over 6.00 seconds using texture White Mask and color (5.00%, 40.00%, 5.00%) with 5.00% transparency
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_City001 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_City001 for Player 3 (Teal) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display Our civilization made an astonishing progress and we became very powerful; there were not secrets for us anymore!. Modify duration: Set to 10.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display Now the fire was alive and every time we worshipped it, deep knowledge of the laws of the universe were given to us.. Modify duration: Set to 13.00 seconds and Wait
    Wait 2.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Labs001 for Player 1 (Red) over 2.00 seconds
    Camera - .Apply. gg_cam_Labs001 for Player 3 (Teal) over 2.00 seconds
    Animation - Play Ancestral Mage 0027 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Animation - Play Ancestral Mage 0036 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0027 <gen>'s stand (animationname) animation
    Animation - Play Ancestral Mage 0036 <gen>'s stand (animationname) animation
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display Our powerful magicians learned how to control and build other beings as if they were machines. Obviously we used them for our own purposes.. Modify duration: Set to 12.00 seconds and Don't wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Animation - Play Ancestral Mage 0025 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0025 <gen>'s stand (animationname) animation
    Animation - Play Ancestral Mage 0036 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0036 <gen>'s stand (animationname) animation
    Animation - Play Ancestral Mage 0028 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0028 <gen>'s stand (animationname) animation
    Animation - Play Ancestral Mage 0036 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0036 <gen>'s stand (animationname) animation
    Animation - Play Ancestral Mage 0025 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0025 <gen>'s stand (animationname) animation
    Animation - Play Ancestral Mage 0036 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0036 <gen>'s stand (animationname) animation
    Animation - Play Ancestral Mage 0027 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display Nerubians are the descendants of those living machines, although nobody else, except us, knows.. Modify duration: Set to 9.00 seconds and Don't wait
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0027 <gen>'s stand (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0036 <gen>'s spell (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 2.00 seconds
    Animation - Play Ancestral Mage 0036 <gen>'s spell (animationname) animation
    Wait 1.00 seconds
    Animation - Play Ancestral Mage 0036 <gen>'s stand (animationname) animation
    Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Unit - Create a permanent Skeletal Ancestral Achitect Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
    Unit - Create a permanent Skeletal Ancestral Achitect Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
    Unit - Create a permanent Skeletal Ancestral Warrior Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
    Unit - Create a permanent Skeletal Ancestral Achitect Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
    Unit - Create a permanent Skeletal Ancestral Warrior Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
    Sound - Play Lich King's Theme.
    Wait 2.00 seconds
    -------- Fourth Stage - The Ultimate Revelation --------
    Unit Group - Pick every unit in (Units in EternalFire001 <gen>) and do (Set life of (Picked unit) to 5.00%)
    Camera - .Apply. gg_cam_Temple002 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Temple002 for Player 3 (Teal) over 3.00 seconds
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Temple001 for Player 1 (Red) over 12.00 seconds
    Camera - .Apply. gg_cam_Temple001 for Player 3 (Teal) over 12.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display Although we had everything and even lived in peace, that was not enough.. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display Our greed and our pride were growing with our knowledge and we wanted more.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display Worshipping Taor, the priests found the ultimate secret of existence.... Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display The secret of immortality.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Unit - Order Ancestral High Priest 0031 <gen> to Human Paladin - Resurrection.
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display But such a thing, obviously, had an expensive price!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Fade out and back in over 6.00 seconds using texture White Mask and color (5.00%, 40.00%, 5.00%) with 5.00% transparency
    Wait 3.00 seconds
    Game - Set the time of day to 0.00
    Camera - .Apply. gg_cam_EternalFlame001 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_EternalFlame001 for Player 3 (Teal) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display A proper way to light a burner whose flame never extinguishes was revealed to the priests.. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display In order to attain immortality, we had to give up our "Temporal Inner Fire".... Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display ...in that way, we don't age anymore; neither we recover in a natural way from our wounds or diseases.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display But as soon as we approach to the burner, we start to recover.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display So, to keep our immortal condition, we depend of the Eternal Flame Burners for the rest of…. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>): Play No sound and display Eternity!. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkip Equal to True
      Then - Actions
        Trigger - Run EndingShow <gen> (checking conditions)
        Skip remaining actions
      Else - Actions
    Trigger - Run EndingShow <gen> (checking conditions)