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Triggers
Forgotten War COOP0- 1st Part of Prologue.w3x
Variables
Initialization
MapInitialization
Init
Set
StartingShow
EndingShow
Cinematics
SkipCin
EternalFlame01
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CinSkip
boolean
No
false
MapInitialization
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Dream and color ( 15.00 %, 70.00 %, 90.00 %) with 75.00 % transparency
Init
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Trigger - Run StartingShow <gen> (checking conditions)
StartingShow
Events
Conditions
Actions
Trigger - Run EternalFlame01 <gen> (checking conditions)
EndingShow
Events
Conditions
Actions
Game - Set the next level to Cinematic03.w3x
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
SkipCin
Events
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Set Variable Set CinSkip = "true"
EternalFlame01
Events
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 20.00
Environment - Set sky to Lordaeron Summer Sky
Sound - Stop music Immediately
Sound - Play Illidan's Theme .
-------- TAOR AND THE ETERNAL FLAME --------
-------- First Stage - Primitive Ancestrals Workshipping --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Primitive004 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Primitive004 for Player 3 (Teal) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display It has been so long, it is now so different, that is even painful to remember how it was before the Sunlight Curse. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 9.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Primitive001 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Primitive001 for Player 3 (Teal) over 4.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Before any other civilization existed in this world, we were here. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Primitive003 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Primitive003 for Player 3 (Teal) over 4.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display We started worshipping the fire because the fire was good to warm up our cold blood. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- Second Stage - Taor becomes the god of fire --------
Camera - . Apply . gg_cam_Primitive002 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Primitive002 for Player 3 (Teal) over 4.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display So, the fire became our god. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Revelation001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Revelation001 for Player 3 (Teal) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display But someone was not satisfied with just worshipping; he wanted to know the truth behind the power of this element. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Revelation002 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Revelation002 for Player 3 (Teal) over 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display His name was Taor. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Revelation003 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Revelation003 for Player 3 (Teal) over 5.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Explode Ancestral Priest 0072 <gen> .
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit - Create 1 . Serpent Ward (Level 4) for Player 1 (Red) at (Center of Taor001 <gen>) facing 45.00 degrees
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display His devotion and his spirit were so strong, that at the end he consumed himself in the very essence of the fire! . Modify duration: Set to 10.00 seconds and Don't wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display He was one with the fire, the god that we had been worshipping! . Modify duration: Set to 9.00 seconds and Don't wait
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Taor001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
-------- Third Stage - An Age of Progress --------
Game - Set the time of day to 12.00
Sound - Play Main Screen .
Cinematic - Fade out and back in over 6.00 seconds using texture White Mask and color ( 5.00 %, 40.00 %, 5.00 %) with 5.00 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_City001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_City001 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display Our civilization made an astonishing progress and we became very powerful; there were not secrets for us anymore! . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display Now the fire was alive and every time we worshipped it, deep knowledge of the laws of the universe were given to us. . Modify duration: Set to 13.00 seconds and Wait
Wait 2.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Labs001 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Labs001 for Player 3 (Teal) over 2.00 seconds
Animation - Play Ancestral Mage 0027 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Animation - Play Ancestral Mage 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Animation - Play Ancestral Mage 0027 <gen> 's stand animation
Animation - Play Ancestral Mage 0036 <gen> 's stand animation
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display Our powerful magicians learned how to control and build other beings as if they were machines. Obviously we used them for our own purposes. . Modify duration: Set to 12.00 seconds and Don't wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Animation - Play Ancestral Mage 0025 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Animation - Play Ancestral Mage 0025 <gen> 's stand animation
Animation - Play Ancestral Mage 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Animation - Play Ancestral Mage 0036 <gen> 's stand animation
Animation - Play Ancestral Mage 0028 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Animation - Play Ancestral Mage 0028 <gen> 's stand animation
Animation - Play Ancestral Mage 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Animation - Play Ancestral Mage 0036 <gen> 's stand animation
Animation - Play Ancestral Mage 0025 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Animation - Play Ancestral Mage 0025 <gen> 's stand animation
Animation - Play Ancestral Mage 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Animation - Play Ancestral Mage 0036 <gen> 's stand animation
Animation - Play Ancestral Mage 0027 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display Nerubians are the descendants of those living machines, although nobody else, except us, knows. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 2.00 seconds
Animation - Play Ancestral Mage 0027 <gen> 's stand animation
Special Effect - Create a special effect at (Center of Nerubian01 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Animation - Play Ancestral Mage 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Animation - Play Ancestral Mage 0036 <gen> 's spell animation
Wait 1.00 seconds
Animation - Play Ancestral Mage 0036 <gen> 's stand animation
Special Effect - Create a special effect at (Center of Nerubian02 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Create a permanent Skeletal Ancestral Achitect Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Ancestral Achitect Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Ancestral Warrior Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Ancestral Achitect Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Ancestral Warrior Sunlight corpse for Player 1 (Red) at (Random point in Temple001 <gen>) facing (Random angle) degrees
Sound - Play Lich King's Theme .
Wait 2.00 seconds
-------- Fourth Stage - The Ultimate Revelation --------
Unit Group - Pick every unit in (Units in EternalFire001 <gen>) and do (Set life of (Picked unit) to 5.00%)
Camera - . Apply . gg_cam_Temple002 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Temple002 for Player 3 (Teal) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Temple001 for Player 1 (Red) over 12.00 seconds
Camera - . Apply . gg_cam_Temple001 for Player 3 (Teal) over 12.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display Although we had everything and even lived in peace, that was not enough. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display Our greed and our pride were growing with our knowledge and we wanted more. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display Worshipping Taor, the priests found the ultimate secret of existence... . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display The secret of immortality. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Unit - Order Ancestral High Priest 0031 <gen> to Human Paladin - Resurrection .
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display But such a thing, obviously, had an expensive price! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Fade out and back in over 6.00 seconds using texture White Mask and color ( 5.00 %, 40.00 %, 5.00 %) with 5.00 % transparency
Wait 3.00 seconds
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_EternalFlame001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_EternalFlame001 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display A proper way to light a burner whose flame never extinguishes was revealed to the priests. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display In order to attain immortality, we had to give up our "Temporal Inner Fire"... . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display ...in that way, we don't age anymore; neither we recover in a natural way from our wounds or diseases. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display But as soon as we approach to the burner, we start to recover. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display So, to keep our immortal condition, we depend of the Eternal Flame Burners for the rest of… . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Sage named Ancestral Sage at (Center of Taor001 <gen>) : Play No sound and display Eternity! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkip Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Trigger - Run EndingShow <gen> (checking conditions)
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