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Triggers
Forgotten War COOP0- 3rd Part of Prologue.w3x
Variables
Initialization
Initialization
Map Init
Cinematic
SkipCinematic
Intro Cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
SkipCin
boolean
No
false
Initialization
Events
Map initialization
Conditions
Actions
Game - Set the next level to Map01.w3x
Game - Show custom campaign button 4
Player - Change color of Player 1 (Red) to Gray , Changing color of existing units
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Map Init
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Cinematic - Fade out over 15.00 seconds using texture Dream and color ( 0 %, 0 %, 100.00 %) with 85.00 % transparency
Trigger - Run Intro_Cinematic <gen> (checking conditions)
SkipCinematic
Events
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Set Variable Set SkipCin = "true"
Intro Cinematic
Events
Conditions
Actions
Sound - Set volume of SnapDragonYes2 <gen> to 35.00 %
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Sound - Play Night Elf Defeat .
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 30.00 % transparency
Camera - . Apply . gg_cam_Camera_010_Void for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_010_Void for Player 3 (Teal) over 0 seconds
Game - Display to (All players) for 18.00 seconds the text: It has been said that an Elf-Dragon Alliance defeated the Burning Legion the first time that the Eredar and their minions appeared into this world.It has been said that Deathwing, the Dragon and Ilidan the Night Elf were traitors of their own brethren.And, of course… it has never been said that we ever existed.
Wait 20.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 4.00 seconds the text: And you believe it, don't you?
Wait 8.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 7.00 seconds the text: This is a story of a war that dragons and elves do not want to remember.
Wait 10.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 5.00 seconds the text: This is a story of a war that has been forgotten...
Wait 8.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 30.00 % transparency
Camera - . Apply . gg_cam_FollowSage for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_FollowSage for Player 3 (Teal) over 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Malkor 0099 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 3 (Teal) to Malkor 0099 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order Malkor 0099 <gen> to Move To . (Center of Region_000 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Target of current camera view) : Play WingedSerpentDeath <gen> and display I have foreseen it, the newborn will be the doom of this land. . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Target of current camera view) : Play WingedSerpentDeath <gen> and display One day they will break the shell that protects this world... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_001_Left_Medium for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_001_Left_Medium for Player 3 (Teal) over 6.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Target of current camera view) : Play WingedSerpentDeath <gen> and display ...then, the Eredar will come to make a hell of this land! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Target of current camera view) : Play WingedSerpentDeath <gen> and display But this destiny can be prevented if we take the right action. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Camera_008_Aerial_Front for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_008_Aerial_Front for Player 3 (Teal) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Achitect named Ancestrals at (Target of current camera view) : Play SnapDragonYes2 <gen> and display Taorrr... Taorrr... Taorrr... Taorrr... Taorrr... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Camera_011_Aerial_Center_First for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . NonHero Sage named Ancestrals at (Target of current camera view) : Play SnapDragonWhat2 <gen> and display Taorrr... Taorrr... Taorrr... Taorrr... Taorrr... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Camera_005_Close_Right for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_005_Close_Right for Player 3 (Teal) over 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Target of current camera view) : Play WingedSerpentDeath <gen> and display So... all the newborn have to be exterminated. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Camera_007_Close_Up for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_007_Close_Up for Player 3 (Teal) over 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Target of current camera view) : Play WingedSerpentDeath <gen> and display In the name of Taor and the Sacred Eternal Fire... . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Target of current camera view) : Play WingedSerpentDeath <gen> and display I proclaim Sacred War. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral High Priest named High Priest at (Target of current camera view) : Play WingedSerpentDeath <gen> and display All the elves have to die. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Camera_006_Aerial_Center for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_006_Aerial_Center for Player 3 (Teal) over 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ancestral Mage named Ancestrals at (Target of current camera view) : Play SnapDragonYes2 <gen> and display Taorrr... Taorrr... Taorrr... Taorrr... Taorrr... . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCin Equal to True
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Skip remaining actions
Else - Actions
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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