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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Forgotten War COOP Campaign for 2 players version 1.3

Submitted by ForestDefender, Matt V.
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Link to the original singleplayer version- Forgotten War ver 2.008
Converted by me, Matt V. The original SP campaign was made by ForestDefender and uploaded by Tuzec.
This campaign is for 2 players! sorry about the wrong number shown.

EDIT 18th October 2019- This is the newest version released(1.1). Feel free to let me know about any present bugs/issues, but there shouldn't be too many of the issues anymore. However, I haven't fixed ALL of the bugs I've known about, so I might release a newer version in the future.

EDIT 11th April 2020- This is the newest version released(1.2). Feel free to let me know about any present bugs/issues, but there shouldn't be too many of the issues anymore.

Other than the bugs said down there, the campaign should work flawlessly now. But as I said, let me know in case you find anything worth noting.


EDIT 22th April 2020- This is the newest version released(1.3). Feel free to let me know about any present bugs/issues.
PLEASE NOTE: We tried hard to keep the feel of Forgotten War, so it's mostly the same like the original version posted above. We definitely don't want to dishonor ForestDefender or anything.


Known issues, bugs READ FIRST BEFORE POSTING A REVIEW
-Some cinematics might be way too long and not fused
-After a cinematic is finished, in certain levels another pops up once you or your friend select a unit.. I don't know how else should I do that- open for any ideas)- mostly fixed now though
-Ancestral Architect doesn't heal from fountains, but instead heals from being burrowed. I 'might' keep this thing in the game though.
-No save/load mechanic(I am not really thinking about updating it there since you both get various heroes pretty often(except for first 2 levels, but you will be granted items anyway), but I might reconsider in the future.
-As well as no shared upgrades(intentionally, since you get lots of gold anyway) again, might reconsider with further testing
-Some models appear to be way too big on certain maps

Features:
-9 COOP missions and 6 cinematics(including Credits)
-Custom made models and very altered naga race
-Variety of map types, from base-building to RPG-style, as well as variety of the landscape
-Unique mechanic- Sunlight Curse
-Unique heroes in most of the missions(except for the first few levels) with special abilities
-Unique units with special abilities
-Unique gameplay
-Rewards for completing quests in most missions
-Constant update and review checking for newer versions
-Skippable cinematics


Features I am about to add/edit:
-Rebalance difficulty after reading your reviews




Also, it was @FeelsGoodMan and @Daffa the Mage who helped me do this perfectly. I thank them for that!

I thank @Direfury who provided me the model for Cleaver in level 1 and 2(with his permission of course) Direfury's Murlocs (Murloc Warlock)

Version changes- not all of them are listed here though.
Version 1.1 changes:
Prologues: Unchanged for now, sorry!
Level 1: Added extra route to get to the end of the level, more gold, adjusted terrain(deleted objects that were blocking the path), made triggers act smoother
Level 2: Adjusted the terrain(no more big mountains, better pathfinding and objectives(units should no longer run far away from the village)
Level 3: P2 no longer loses units after the ritual, AI should behave better, Lizard Shed available for both players now, Red Ventar as well
Level 4: Reduced amount of ambushing units, added a new side quest, smoother triggers, City of Eternal Fire now available for both players,deleted/replaced a few turrets, added an easter egg
Level 5: Quests adjusted to work better, the level is actually completable now(script issues)
Level 6: Quest with Darksun now works properly, removed a few dragons, the level works as intended now(Side quests are actually rewarding)
Level 7: Adjusted quests, Larodar now attacks properly(as well as Demon legions)
Level 8: Quest tweaks, the ship is now obtainable, trolls work as intended
Level 9: More resources, more comfortable Deathwing gameplay
Epilogue and Credits unchanged for now.

Version 1.2 changes:
Prologues unchanged
Level 1 terrain adjusted, a new hero added for P2, dragons now attack properly, ventar cavern tweaks, trigger tweaks, flame burner can't be built anywhere anymore, less gold for the players, difficutly more balanced, lizard quest doable now
Level 2 Cleaver(the new hero) for P1 so both can play him, difficulty balances
Level 3 more builders, AI works properly now, terrain adjustment, tech tree fixed, ventars now attack ground units
Level 4 Cinematic tweaks, lesser amount of trolls, more buildings for trolls, quest tweaks, an ambush
Level 5 Cinematic tweaks, quest tweaks, illidan nerfed
Level 6 money tweaks, food tweaks, quest tweaks, darksun cinematic now works properly, tech tree tweaks
Level 7 Quest twaeaks, Larodar should be stronger now
Interlude unchanged
Level 8 quest tweaks, cinematic tweaks, a new passage added, should be more fun to play now.
Level 9 cinematics tweaks, P2 island edited, difficulty balanced.
Overall levels- hint whenever the day's coming
Epilogue unchanged
Credits unchanged

Version 1.3 changes:
Basically fixed all the things deepstrasz disliked. Mostly grammar mistakes and cinematics changes(for example putting two messages into one, since some of the cinematics are just way too exhausting.)
The most important fix is that level 3 is no longer bugged.
And a small hotfix released 2 days later- AI updated in level 2,3 and 4, including some bugfixes in level 3.,
And another small hotfix, cinematic fix in level 3, smoothened triggers, fixed some grammar mistakes.
As well as some AI fixes and such. All of these in level 3.

Feel free to add a review/commentary of any sort(if you want to inform me of a certain bug or issue, please make sure it's not listed in Known bugs and issues shown here. Thank you!
Contents

Forgotten War0 1st part of Prologue (Map)

Forgotten War0 2nd part of Prologue (Map)

Forgotten War0 3rd part of Prologue (Map)

Forgotten War Mission 1 (Map)

Forgotten War Mission 2 (Map)

Forgotten War Mission 3 (Map)

Forgotten War Mission 4 (Map)

Forgotten War Mission 5 (Map)

Forgotten War Mission 6 (Map)

Forgotten War Mission 7 Interlude (Map)

Forgotten War Mission 7 (Map)

Forgotten War Mission 8 (Map)

Forgotten War Mission 9 (Map)

Forgotten War- Epilogue (Map)

Forgotten War Credits cinematic (Map)

Reviews
deepstrasz
Ah. Don't worry. Take your time. EDIT: Generally, there's a delay before cinematic mode goes on. [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] Although some polish would do good and there's...
  1. Anaxie

    Anaxie

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    Nope Herogod uploaded them from wc3campaigns and gave me author credit.

    I just bundled all the 70-80 loose maps into campaigns up on wc3campaigns.com in late 2004 and he threw a fit in what 2016ish but i didnt edit the maps.

    Ironically being loose maps. That campaign would of been lost entirely from existence decades ago.

    Me not being herogod disallowed me from deleting the Mathias Chronicles from Hive when Potatoe started foaming at the mouth

    Go 15 year old me!
     
    Last edited: Aug 22, 2019
  2. deepstrasz

    deepstrasz

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    @Anaxie hey, hey, calm down. (side note: calling more than 5 users in one post with the @ function won't notify any of them)

    (There's a huge trend of edits and reboots nowadays with everything) Many maps are "updated" by others because the original authors ceased to do anything more for them. Some say they are making the maps work on latest patches, others that they put new stuff in, so on. Problem is, that many do this sort of stuff for the same maps. That's when we reviewers have to bust our brains out.

    As @tulee wrote, it will be taken down if the author demands it. Until then, it might be approved if deemed good enough or thrown into Substandard.

    Exactly. There was a brief quarrel when the original author came and started barking that it was his work and not he uploader's. Still, we have to thank the uploader for bringing the stuff in but that is entirely a different situation. One thing is to upload something and another is to also edit it.
     
  3. tulee

    tulee

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    Yea, true. Though I was more focusing on if the author is not around, then the correct approach is not so clear.
     
  4. Anaxie

    Anaxie

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    Hive rules and technicalities aside

    Approach seems clear to me.

    Its Not reccommended and frowned upon to redistribute edited versions of other people original work.

    Especially when you are deleteing cutscenes, editing terrain, changing balance, adding iteme and "easter eggs", additional encounters according to the description he wrote.

    And all without permission

    There are several grey areas like.
    Fixing a broken campaign like natures Call 2 that wont load.

    This isnt a grey area imo. He should make and create his own original concept ane campaign.
     
    Last edited: Aug 22, 2019
  5. Shar Dundred

    Shar Dundred

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    Regarding this:
    Just fyi, if anyone was to make anything Arkain related, it is me only.
    I would be very unhappy to see anyone upload edits of my work without my permission.
     
  6. Anaxie

    Anaxie

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    Glad to have your input old timer
     
  7. deepstrasz

    deepstrasz

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    Sadly we all become legends one day and things like these are bound to happen regardless.
     
  8. Anaxie

    Anaxie

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    Its not like Forgotten war is Missing or not working.

    Right here on hive the original version and works as good as it did in 2005.

    Thats really the point isnt it?

    Editing something because you feel like you have the right is not the same as preserving its continued existence and availability.

    I sets a bad precedent to shrug it off because the creator isnt around. Then everyone will just go hog wild on other peoples property
     
  9. Shar Dundred

    Shar Dundred

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    @deepstrasz:
    I stated several times that I do not tolerate that happening with my project.
    That counts now, that will count when I am long gone from this website.
    Nothing to discuss.
     
  10. deepstrasz

    deepstrasz

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    SoA - Coming of the Horde V2.0
    Was it needed?
    Let's hope you will still be right.
     
  11. Anaxie

    Anaxie

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    I have Deicides permission and Deicide GAVE me the SoA2 campaign part 2 beta he never uploaded or finished to upload for people to play.

    Deicide found and messaged me because he enjoyed my youtube videos of his campaign.
    Was it needed maybe but i didnt have time to finish or work on it so told mods to leave it in sub.

    Difference is i had creators permission.
    this guy does not.

    2- Winds of the Storm

    But it being archived if say hiveworkshop goes goodbye to appear as it was originally made by you on a new main wc3 site would be an exception? All credits given to creator also obviously
     
  12. Shar Dundred

    Shar Dundred

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    I will always be.

    If the Hive was indeed down, I was gone and the campaigns were otherwise untouched, yes. That is, for me, absolutely legit.
    I have also allowed people to translate my project in other languages IF they ask me first and give proper credit.
     
  13. deepstrasz

    deepstrasz

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    What/who gives anyone permission to edit BlizzEnt campaigns/maps?
     
  14. Anaxie

    Anaxie

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    The companys ToS with the world editor gives them permission.

    I dont believe whatboutism is a good argument anyway.
     
  15. deepstrasz

    deepstrasz

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    Judging by that we can more than extrapolate that the EULA makes everything in the WE ActiBlizz's therefore communistically everyone's.
     
  16. Anaxie

    Anaxie

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    Blizzard tried that with Dota 2

    Doesnt work that way
     
  17. deepstrasz

    deepstrasz

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    That's different. I'm specifically referring to things that are still in Warcraft III format.
     
  18. Anaxie

    Anaxie

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    No need to discuss corporate whatboutism

    Shar thinks its shitty practice
    I think its shitty practice
    And im sure a vast majority of content creators across all different types of games and players would also find it shitty practice.

    To edit and distribute other peoples work without permission let alone knowledge is not a topic for debate.

    Entertaining the idea with devils advocate sets a bad tone.
     
    Last edited: Aug 22, 2019
  19. deepstrasz

    deepstrasz

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    You'd be surprised how well received this stuff is. Take a look at the dozens we already have since the 2p campaigns.
     
  20. Matt V.

    Matt V.

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    If this is such a "shitty practice" then tell the mods, they will know what to do. I have already said this once, or twice. It's all up to mods or ForestDefender to decide what will happen with this.. project.
    Also up to people who actually give this a try and tell me what's wrong with it.

    That's not what I mean by someone(don't take this personally) who hasn't even tried it, yet tells me how wrong and bad and shitty practice it is.