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Triggers
Forgotten War COOP Mission 7 Interlude.w3x
Variables
Main
Initialization
TestTrain
GenCinematics
StartingShow
EndingShow
SkipCinematic
Show
Introduction
FallenKing
TheForge
TheCurse
TheLegion
TheFailure
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CinSkipped
boolean
No
false
DemonSoulDisk
item
No
Eredar
unit
No
Speed
integer
No
Initialization
Events
Map initialization
Conditions
Actions
Game - Set the next level to Map07.w3x
Game - Show custom campaign button 11
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Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
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Environment - Set sky to Felwood Sky
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Sound - Set the music list to Undead3 <gen> , starting with a random song
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Player - Set Player 2 (Blue) . Current gold to 40000
Player - Set Player 2 (Blue) . Current lumber to 40000
Player - Set Player 2 (Blue) . Food cap to 100
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
Player - Change color of Player 3 (Teal) to Purple , Changing color of existing units
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Unit Group - Pick every unit in (Units owned by Neutral Passive of type Battle Golem) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's spell animation
Unit - Order Workshop 0018 <gen> to Set Rally Point To . (Center of FactoryOutput001 <gen>)
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Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
TestTrain
Events
Player - Player 1 (Red) types a chat message containing train (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Workshop 0018 <gen> to train/upgrade to a Battle Golem
Unit - Order Blacksmith 0001 <gen> to research Rhme (Unexpected type: 'techcode')
StartingShow
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
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Trigger - Run Introduction <gen> (checking conditions)
EndingShow
Events
Conditions
Actions
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
SkipCinematic
Events
Player - Player 4 (Purple) skips a cinematic sequence
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Set Variable Set CinSkipped = "true"
Introduction
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Lich King's Theme .
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Camera - . Apply . gg_cam_Text001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Text001 for Player 4 (Purple) over 0 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 20.00 % transparency
Wait 3.00 seconds
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Game - Display to (All players) for 15.00 seconds the text: So...
Wait 7.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 18.00 seconds the text: According to the elven legend, a corrupted and evil elf sorcerer opened the inter-dimensional gate and let the Eredar come into the world that thousands of years later would be called Azeroth.
Wait 19.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 16.00 seconds the text: To stop this evil, the dragons leaded by Galgdar restored the old alliance with the elves and together defeated the Burning Legion.
Wait 17.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 14.00 seconds the text: To achieve this, the elves forged a very special artifact, the Demon Soul Disk and the dragons channeled their souls into the disk.
Wait 15.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 9.00 seconds the text: With all these energies gathered, the talisman was enough powerful to destroy the Burning Legion.
Wait 10.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 7.00 seconds the text: Thereby, elves and dragons saved the world.
Wait 8.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 18.00 seconds the text: It has been said that later, Deathwing, the traitor of his own kin stole the talisman and used it against the rest of the dragons with terrible consequences.
Wait 19.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 7.00 seconds the text: Poor dragons, such fate for such noble heroes...
Wait 8.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Game - Display to (All players) for 7.00 seconds the text: The hell with the dragons and all their lies!
Wait 8.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 20.00 % transparency
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
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Trigger - Run FallenKing <gen> (checking conditions)
FallenKing
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Lich King's Theme .
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Camera - . Apply . gg_cam_FallenKing003 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_FallenKing003 for Player 2 (Blue) over 5.00 seconds
Wait 5.00 seconds
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Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display What the hell am I, the Emperor of Lamdal, doing here? . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_FallenKing001 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_FallenKing001 for Player 2 (Blue) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display That is not the right question! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display The right question is... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Why the hell were you ever not in there! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_FallenKing002 for Player 1 (Red) over 12.00 seconds
Camera - . Apply . gg_cam_FallenKing002 for Player 4 (Purple) over 12.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display After all this years of loyalty and let see how you, vile snakes, pay to the elves! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display You abandoned us at the Lamdal defense! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display Cowards!!! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display So you did... "King." . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_FallenKing004 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_FallenKing004 for Player 4 (Purple) over 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display And... How do you dare to talk to me like that, remember that I am a god! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display That story might be good for fools and peasants, don't come to me with that! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
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Camera - . Apply . gg_cam_FallenKing001 for Player 1 (Red) over 15.00 seconds
Camera - . Apply . gg_cam_FallenKing001 for Player 4 (Purple) over 15.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Among the fools, you are the greatest one of all times! . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display You opened the gate and just let the Eredar come into our world! . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display There is not enough possible punishment for you! . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Except, maybe, that they will enslave and torture you for all eternity! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_FallenKing002 for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_FallenKing002 for Player 4 (Purple) over 10.00 seconds
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Sound - Stop music Immediately
Sound - Play Tension .
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display I like that! . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display That's ridiculous the spell didn't work! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display It did! But since you didn't do it properly it will take a while until they come... . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display The portal that you built at Lamdal wasn't well done. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display But the spell was right, so they might be able to cross any other portal to this dimension. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display And also, you cursed the island at the center of the Spiral River for ever. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display I don't trust you, why should they torture me! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
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Camera - . Apply . gg_cam_FallenKing004 for Player 1 (Red) over 12.00 seconds
Camera - . Apply . gg_cam_FallenKing004 for Player 4 (Purple) over 12.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Because you were supposed to make a soul offering but you didn't little fool! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display So, they now will take yours! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
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Sound - Stop music Immediately
Sound - Play Tragic Confrontation .
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display They are not here yet, we can still revert the spell! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display No. . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Since I already found the fool I needed... . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Now I have a different plan! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Who could ever imaging that you would ever be of some use! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display You will be an excellent offering! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
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Camera - . Apply . gg_cam_FallenKing003 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_FallenKing003 for Player 4 (Purple) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display Nooooo! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_FallenKing002 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_FallenKing002 for Player 4 (Purple) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display You get me out of here immediately! . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display Aaahhh! - furious scream - . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
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Wait 3.00 seconds
Trigger - Run TheForge <gen> (checking conditions)
TheForge
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Doom .
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Camera - . Apply . gg_cam_Galgdar001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Galgdar001 for Player 4 (Purple) over 3.00 seconds
Wait 4.00 seconds
Camera - Lock camera target for Player 1 (Red) to King Dragon 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to King Dragon 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order King Dragon 0012 <gen> to Move To . (Center of Factory001 <gen>)
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Wait 18.00 seconds
Unit - Make King Dragon 0012 <gen> face Priest 0014 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Pause King Dragon 0012 <gen>
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Sound - Stop music Immediately
Sound - Play Night Elf 3 .
Camera - . Apply . gg_cam_Forge001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Forge001 for Player 4 (Purple) over 3.00 seconds
Wait 2 seconds
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Unit - Order Workshop 0018 <gen> to train/upgrade to a Battle Golem
Unit - Order Workshop 0018 <gen> to train/upgrade to a Battle Golem
Unit - Order Workshop 0018 <gen> to train/upgrade to a Battle Golem
Unit - Order Workshop 0018 <gen> to train/upgrade to a Battle Golem
Unit - Order Workshop 0018 <gen> to train/upgrade to a Battle Golem
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display So, How is Fenrir the Master Smith today? . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display Well, a lot of changes in the business these days. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Forge005 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Forge005 for Player 4 (Purple) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display The magic pen market is dead. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Forge004 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Forge002 for Player 4 (Purple) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display So we are melting again most of our own product! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Forge002 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Forge002 for Player 4 (Purple) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display The good news are that most of the elven lords are requesting weapons and golems. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display Most of them wanted me to forge siege golems but they didn't have enough gold to pay! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display Just because we are in war they expected a special price! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Forge003 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Forge003 for Player 4 (Purple) over 20.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display What am I? A charity? . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display So, I am manufacturing lots of battle golems. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display And lanterns. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display I have also received many orders requesting me to manufacture something called the Lighting Ram… . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display Never saw one and I don't know how to do it. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display A shame actually, I could make a lot of earning since it is so demanded. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Camera - . Apply . gg_cam_Forge001 for Player 1 (Red) over 24.00 seconds
Camera - . Apply . gg_cam_Forge001 for Player 4 (Purple) over 24.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Well, Master Smith. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display I have a very special request for you and you have to start at once! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Nothing like this has been requested since the Light Sphere. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display I need a magic talisman of pure gold. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display The sort of job that you really enjoy. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display You must carve on it the runes for demonic protection and summoning. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Do it well, otherwise your business will be no more pretty soon. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Sound - Stop music Immediately
Sound - Play Main Screen .
Wait 2 seconds
Camera - . Apply . gg_cam_Forge006 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Forge006 for Player 4 (Purple) over 4.00 seconds
Wait 4.00 seconds
Unit - Order Priest 0014 <gen> to Move To . (Center of Factory002 <gen>)
Wait 2.00 seconds
Unit - Unpause King Dragon 0012 <gen>
Unit - Order King Dragon 0012 <gen> to Move To . (Center of Factory003 <gen>)
Wait 6.00 seconds
Unit - Pause King Dragon 0012 <gen>
Camera - . Apply . gg_cam_Forge007 for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Forge007 for Player 4 (Purple) over 8.00 seconds
Unit - Order Blacksmith 0001 <gen> to research Rhme (Unexpected type: 'techcode')
Unit - Order Priest 0014 <gen> to Attack . Rock Chunks 0239 <gen>
Wait 10.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 5.00 % transparency
Wait 3.00 seconds
Game - Display to (All players) the text: A few hours later...
Destructible - Remove Rock Chunks 0239 <gen>
Unit - Pause Priest 0014 <gen>
Item - Create Demon Soul Disk at (Center of Factory004 <gen>)
Wait 2.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display As far as the handcraft concerns… . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Fenrir, Master Smith at (Center of (Playable map area)) : Play No sound and display ...is done! . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Camera - . Apply . gg_cam_Forge008 for Player 1 (Red) over 7.00 seconds
Camera - . Apply . gg_cam_Forge008 for Player 4 (Purple) over 7.00 seconds
Unit - Unpause King Dragon 0012 <gen>
Unit - Order King Dragon 0012 <gen> to Move To . (Center of Factory004 <gen>)
Wait 6.00 seconds
Unit - Pause King Dragon 0012 <gen>
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Excellent! You will be well rewarded... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display ...maybe. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Item - Remove (Last created item)
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Wait 4.00 seconds
Trigger - Run TheCurse <gen> (checking conditions)
TheCurse
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Undead Victory .
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Camera - Lock camera target for Player 1 (Red) to King Dragon 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to King Dragon 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Unpause King Dragon 0012 <gen>
Unit - Order King Dragon 0012 <gen> to Move To . (Center of DarkTemple001 <gen>)
Wait 20.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_DarkTemple001 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_DarkTemple001 for Player 4 (Purple) over 4.00 seconds
Wait 4.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Come fools, come quickly! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Item - Create Demon Soul Disk at (Center of Disk001 <gen>)
Set Variable Set DemonSoulDisk = (Last created item)
Camera - . Apply . gg_cam_DarkTemple002 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_DarkTemple002 for Player 4 (Purple) over 4.00 seconds
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Unit - Create 1 . Bronze Dragon for Player 1 (Red) at (Center of Dragon001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Dragon001_Copy <gen>)
Unit - Create 1 . Blue Dragon for Player 1 (Red) at (Center of Dragon002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Dragon002_Copy <gen>)
Unit - Create 1 . Red Dragon for Player 1 (Red) at (Center of Dragon003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Dragon003_Copy <gen>)
Wait 6.00 seconds
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Now that the talisman has been forged... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display We must use once more the full power of our Inner Eternal Flame and concentrate it at the talisman. . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display We will use its power to control every inter-dimensional gate that is opened to this world. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display In that way, if the Eredar want to materialize their body into this dimension, they will be under our control! . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Red Dragon named Arackthorn at (Center of (Playable map area)) : Play No sound and display But then, they won't come! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display That's the best part... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Either they want or not, they have to... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display ...since the King of the Fools already summoned them! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Red Dragon named Arackthorn at (Center of (Playable map area)) : Play No sound and display Still, we need to offer them the soul of a king or they won't be able to materialize in this world. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display I just got the right one... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Lets begin the ritual! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Sound - Stop music Immediately
Sound - Play Doom .
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Wait 2 seconds
Set Variable Set Speed = "3"
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Unit - Create 1 . Bronze Dragon for Player 1 (Red) at (Center of Center01_Copy <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Center01 <gen>)
Unit - Create 1 . Green Dragon for Player 1 (Red) at (Center of Center02_Copy <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Center02 <gen>)
Unit - Create 1 . Blue Dragon for Player 1 (Red) at (Center of Center03_Copy <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Center03 <gen>)
Unit - Create 1 . Red Dragon for Player 1 (Red) at (Center of Center04_Copy <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Center04 <gen>)
Unit - Create 1 . Red Dragon for Player 1 (Red) at (Center of Center04_Copy <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Center04 <gen>)
Unit - Create 1 . Green Dragon for Player 1 (Red) at (Center of Center02_Copy <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Center02 <gen>)
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Camera - . Apply . gg_cam_DarkTemple003 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_DarkTemple003 for Player 4 (Purple) over 3.00 seconds
Special Effect - Create a special effect at (Center of Disk001 <gen>) using Abilities\Spells\Human\SpellSteal\SpellStealTarget.mdl
Special Effect - Create a special effect at (Center of Disk001 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.90 seconds
Camera - . Apply . gg_cam_DarkTemple004 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_DarkTemple004 for Player 4 (Purple) over 3.00 seconds
Special Effect - Create a special effect at (Center of Disk001 <gen>) using Abilities\Spells\Human\SpellSteal\SpellStealTarget.mdl
Special Effect - Create a special effect at (Center of Disk001 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.90 seconds
Camera - . Apply . gg_cam_DarkTemple005 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_DarkTemple005 for Player 4 (Purple) over 3.00 seconds
Special Effect - Create a special effect at (Center of Disk001 <gen>) using Abilities\Spells\Human\SpellSteal\SpellStealTarget.mdl
Special Effect - Create a special effect at (Center of Disk001 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.90 seconds
Camera - . Apply . gg_cam_DarkTemple006 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_DarkTemple006 for Player 4 (Purple) over 3.00 seconds
Special Effect - Create a special effect at (Center of Disk001 <gen>) using Abilities\Spells\Human\SpellSteal\SpellStealTarget.mdl
Special Effect - Create a special effect at (Center of Disk001 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.80 seconds
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display It is done! . Modify duration: Set to 5.00 seconds and Wait
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Wait 4.00 seconds
Trigger - Run TheLegion <gen> (checking conditions)
TheLegion
Events
Conditions
Actions
Unit - Move Elven King 0003 <gen> instantly to (Center of Sacrifice001 <gen>) , facing 50.00 degrees
Unit - Order King Dragon 0012 <gen> to Move To . (Center of Galgdar001 <gen>)
Unit Group - Pick every unit in (Units of type Red Dragon) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Random point in RedDragons <gen>)
Unit Group - Pick every unit in (Units of type Bronze Dragon) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Random point in BronzeDragons <gen>)
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Portal001 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Portal001 for Player 4 (Purple) over 4.00 seconds
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Sound - Stop music Immediately
Sound - Play Lich King's Theme .
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Wait 3.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Do not be scared Mandor. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Demon Gate 0008 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Portal002 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Portal002 for Player 4 (Purple) over 20.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display For sure they will restore your kingdom just as you want. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display You know, almost everyone in that damned city died violently. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Your kingdom is nothing but a bunch of rotten corpses. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display That is exactly what they like the most! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display Please, don't do this to me! - crying - . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display I never thought that I would see the day to hear you say 'please'. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display It is a shame because actually I don't care. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Wait 2 seconds
For each (Integer A) from 1 to 3 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Random point in OpenPortal <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in OpenPortal <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in OpenPortal <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in OpenPortal <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in OpenPortal <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in OpenPortal <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in OpenPortal <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 2 seconds
Wait 2 seconds
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Special Effect - Create a special effect at (Center of Eredar001 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Warlock for Player 1 (Red) at (Center of Eredar001 <gen>) facing 225.00 degrees
Set Variable Set Eredar = (Last created unit)
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Camera - . Apply . gg_cam_Portal003 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Portal003 for Player 4 (Purple) over 20.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display Finally! . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display After all that has been happening I thought you would never do it! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display Quickly! I need to devour a soul of this world or I won't be able to remain! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Here you have a king and actually he summoned you. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display He will be very happy to serve you! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elven King named King Mandor at (Center of (Playable map area)) : Play No sound and display You don't look like much... don't even dare! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display Now I see why you always call him King of the Fools! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display I have been aware of everything that happens in this world for a long time! . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Unit - Order Eredar to Attack . Elven King 0003 <gen>
Wait 1.00 seconds
Unit - Order Eredar to Stop .
Unit - Explode Elven King 0003 <gen> .
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display Oh, Thanks to you! . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display I need him back, anyway... . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Special Effect - Create a special effect at (Center of Sacrifice001 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Lich for Player 1 (Red) at (Center of Sacrifice001 <gen>) facing 45.00 degrees
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Camera - . Apply . gg_cam_Portal001 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Portal001 for Player 4 (Purple) over 20.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display And now, Galgdar, King of the Divine Dragons, you will serve me as well... . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display I am affraid it won't be that easy! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Eredar using Abilities\Spells\Undead\RegenerationAura\ObsidianRegenAura.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Eredar using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.00 seconds
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Fade out over 16.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 100.00 %) with 60.00 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display Aahh! I can't believe it, your talisman actually works! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Dragon named Galgdar at (Center of (Playable map area)) : Play No sound and display You call me Master! . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display Yes, Master. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Wait 2.00 seconds
Trigger - Run TheFailure <gen> (checking conditions)
TheFailure
Events
Conditions
Actions
Camera - . Apply . gg_cam_Ancestrals001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Ancestrals001 for Player 4 (Purple) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 0 %, 100.00 %) with 40.00 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Ancestrals002 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Ancestrals002 for Player 4 (Purple) over 4.00 seconds
Wait 4.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Camera - . Apply . gg_cam_Ancestrals004 for Player 1 (Red) over 30.00 seconds
Camera - . Apply . gg_cam_Ancestrals004 for Player 4 (Purple) over 30.00 seconds
Unit - Order Ancestral Sage 0086 <gen> to Move To . (Center of CrystalSage001 <gen>)
Wait 4.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Then you already know. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Sound - Stop music Immediately
Sound - Play Night Elf Defeat .
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display I can't believe it; we failed again. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display We have not failed yet. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display And actually I think that twice is too much... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display First they cursed the sunlight... . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display ...and now they have cursed the nature of the soul. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral High Priest named Ancestral High Priest at (Center of (Playable map area)) : Play No sound and display Do you think that the time has come? . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display I don't know. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display The only thing I can say is that if we do not finish the dragons once and for all... . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CinSkipped Equal to True
Then - Actions
Trigger - Run EndingShow <gen> (checking conditions)
Skip remaining actions
Else - Actions
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ancestral Sage named Ancestral Sage at (Center of (Playable map area)) : Play No sound and display Soon there will be no time at all. . Modify duration: Set to 5.00 seconds and Wait
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
-------- xxxxxxxxxxxxxxxxxxxxxxx --------
Wait 4.00 seconds
Trigger - Run EndingShow <gen> (checking conditions)
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