1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Ride into the sunset with the 32nd Modeling Contest. The contest is optionally paired. Best of luck, people!
    Dismiss Notice
  5. This adventure has come to an end. Congratulate our heroes in the 16th Mini Mapping Contest Results.
    Dismiss Notice
  6. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

Forgotten War COOP Mission 8.w3x
Variables
Main
Nicolas Cages
Nico Cages 2
Nico Cages 3
Magnacages
My triggers 2 Hints
My Triggers
Initialization
Introduction
FinalVictory01
DefeatByHero
CampsVictory01
testvictory
Cinematics
OpenCinematic
CloseCinematic
SkipCinematic
xxxxxxxxxxxxxxxx
IntroCinematic
VictoryCinematic
CinNomads01
CinHunters01
CinGOGarrison01
CinDontNomads01
CinDontMagnataur01
CinDontGarrison01
CinDontDock01
CinDragonsRun01
Heroes
ShadowHunterDies
MapPassages&More
Cavern001
Cavern002
Cavern003
Cavern004
HighPriestCage
QuestRiver
CampNomads001
QuestRiverFinished
OtherSide001
RiverForceWall001
RiverGotLumber001
RiverGotTransport001
RunDontNomads01
RunDontMagnataur01
RunDontGarrison01
RunDontDock01
RunGoGarrison01
TrollHunters
CampHunters001
Khearnnors001
Khearnnors002
DragonsRemove
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
CinRunning boolean No
CinSkipped boolean No
IntCampsCounter integer No
IntQuestRiver integer No
QuestDeathwing quest No
QuestHunters quest No
QuestRiver quest No
QuestTribes quest No
ReqDeathwing01 questitem No
ReqDeathwing02 questitem No
ReqDeathwing03 questitem No
ReqHunters01 questitem No
ReqHunters02 questitem No
ReqRiver01 questitem No
ReqRiver02 questitem No
ReqRiver03 questitem No
ReqTribes01 questitem No
Nicolas Cages
  Events
    Destructible - Cage 2704 <gen> dies
  Conditions
  Actions
    Unit - Create 1.Ancestral Mage for Player 1 (Red) at (Position of Cage 2704 <gen>) facing 90.00 degrees
Nico Cages 2
  Events
    Destructible - Cage 2703 <gen> dies
  Conditions
  Actions
    Unit - Create 1.Ancestral Mage for Player 8 (Pink) at (Position of Cage 2704 <gen>) facing 90.00 degrees
Nico Cages 3
  Events
    Destructible - Cage 2705 <gen> dies
  Conditions
  Actions
    Unit - Create 1.Dark Troll High Priest for Player 8 (Pink) at (Center of (Playable map area)) facing 90.00 degrees
Magnacages
  Events
    Destructible - A destructible within Oblast_029 <gen> dies
  Conditions
  Actions
    Unit - Create 1.Dragon Hunter for Player 1 (Red) at (Center of (Playable map area)) facing 90.00 degrees
My triggers 2 Hints
  Events
    Unit - A unit enters Oblast_027 <gen>
  Conditions
    ((Triggering unit) Equal to Demon Hunter 0001 <gen>) or ((Triggering unit) Equal to Shadow Hunter 0040 <gen>)
  Actions
    Game - Display to (All players) the text: |c00FFFF00IMPORTANT:|r You are about to enter the Trolls area. Make sure Illidan doesn't go there as well! Only Zul'kis is allowed, if you wish to have Trolls as your allies(They will join only Zul'kis because of roleplaying if you succed).. Also, Illidan will get different units somewhere else on the map while Zul'kis won't(if you find them of course)
My Triggers
  Events
    Time - Elapsed game time is 0.00 seconds
  Conditions
  Actions
    Player - Disable sleeping for all creeps
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Center of FinalCodex <gen>) to a radius of 512.
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of FinalCodex <gen>) to a radius of 512.
    Player - Change color of Player 8 (Pink) to Light Blue, Changing color of existing units
    Player - Set the max research level of R00B (techcode) to 2 for Player 8 (Pink)
    Player - Set the max research level of R009 (techcode) to 2 for Player 8 (Pink)
    Player - Make Temple of Ancestrals Unavailable for training/construction by Player 8 (Pink)
    Player - Make Nerubian Forge Unavailable for training/construction by Player 8 (Pink)
    Player - Make Brutal Turtle Unavailable for training/construction by Player 8 (Pink)
    Player - Make Ancestral Sage Unavailable for training/construction by Player 8 (Pink)
    Player - Make Triax Commander Unavailable for training/construction by Player 8 (Pink)
    Player - Make Master Dragon Unavailable for training/construction by Player 8 (Pink)
    Player - Make Ancestral High Priest Unavailable for training/construction by Player 8 (Pink)
    Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
    Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
    Player - Set Player 8 (Pink).Available free Heroes to 0
Initialization
  Events
    Map initialization
  Conditions
  Actions
    -------- ENVIROMENT --------
    Game - Set the time of day to 20.00
    Game - Set time of day speed to 5.00% of the default speed
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Unit - Make Deathwing Roost 0013 <gen> Invulnerable
    Hero - Disable experience gain for King Dragon 0063 <gen>.
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- PLAYERS NAMES --------
    Player - Set name of Player 2 (Blue) to Nomads
    Player - Set name of Player 3 (Teal) to Sacred Hunters
    Player - Set name of Player 4 (Purple) to Burning Legion
    Player - Set name of Player 5 (Yellow) to Khearnnor Forces
    Player - Set name of Player 6 (Orange) to Deathwing
    Player - Set name of Player 7 (Green) to Magnataurs
    Player - Set name of Player 8 (Pink) to Zul'Kis
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Player - Make Player 7 (Green) treat Neutral Hostile as an Neutral
    Player - Make Neutral Hostile treat Player 7 (Green) as an Neutral
    Player - Make Player 9 (Gray) treat Neutral Hostile as an Neutral
    Player - Make Neutral Hostile treat Player 9 (Gray) as an Neutral
    Player - Make Player 7 (Green) treat Player 9 (Gray) as an Neutral
    Player - Make Player 9 (Gray) treat Player 7 (Green) as an Neutral
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- QUESTS --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Create a Required quest titled Deathwing with the description In order to perform a surprise attack to Saktirus, we require the aid of a very powerful champion... Deathwing.Illidan has been chosen to find him., using icon path ReplaceableTextures\CommandButtons\BTNBlackDragon.blp
    Set VariableSet QuestDeathwing = (Last created quest)
    Quest - Create a quest requirement for QuestDeathwing with the description Bring Illidan to Deathwing.
    Set VariableSet ReqDeathwing01 = ReqDeathwing01
    Quest - Create a quest requirement for QuestDeathwing with the description Illidan has to bring the Codex himself.
    Set VariableSet ReqDeathwing01 = ReqDeathwing02
    Quest - Create a quest requirement for QuestDeathwing with the description Both heroes must survive.
    Set VariableSet ReqDeathwing01 = ReqDeathwing03
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Create a Optional quest titled The Tribes with the description If Illidan approaches to any of the Troll Tribes they will attack him but if Zul'kis goes before, he might be able to establish an alliance and even get help., using icon path ReplaceableTextures\CommandButtons\BTNSpiritLodge.blp
    Set VariableSet QuestTribes = (Last created quest)
    Quest - Create a quest requirement for QuestTribes with the description Bring Zul'kis to all the Troll Encampments.
    Set VariableSet ReqTribes01 = (Last created quest requirement)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Create a Required, undiscovered quest titled The River with the description To reach Deathwing, first we have to control the river and get a transport to cross it., using icon path ReplaceableTextures\CommandButtons\BTNTransport.blp
    Quest - Mark (Last created quest) as Discovered
    Set VariableSet QuestRiver = (Last created quest)
    Quest - Create a quest requirement for QuestRiver with the description Destroy the Dark Fortress.
    Set VariableSet ReqRiver01 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestRiver with the description Steal some lumber from the Magnataurs.
    Set VariableSet ReqRiver02 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestRiver with the description Build a transport at the shipyard.
    Set VariableSet ReqRiver03 = (Last created quest requirement)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Create a Required, undiscovered quest titled Khearnnor's Head with the description In order to make runaway most of -but not all- the blue dragons that surround Deathwing's Mountain, we must slay Khearnnor and burn his damned head at the Altar of the Sacred Hunters., using icon path ReplaceableTextures\CommandButtons\BTNBlueDragonRoost.blp
    Quest - Mark (Last created quest) as Discovered
    Set VariableSet QuestHunters = (Last created quest)
    Quest - Create a quest requirement for QuestHunters with the description Kill Khearnnor.
    Set VariableSet ReqHunters01 = (Last created quest requirement)
    Quest - Create a quest requirement for QuestHunters with the description Bring Khearnnor's Head at the Altar of Fire.
    Set VariableSet ReqHunters02 = (Last created quest requirement)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
Introduction
  Events
    Time - Elapsed game time is 0.50 seconds
  Conditions
  Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run IntroCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rDeathwing - Bring Illidan to Deathwing. - Illidan has to bring the Codex himself. - Both heroes must survive.
    Wait 5.00 seconds
    Quest - Display to (All players) the Quest Discovered message: |cffffcc00OPTIONAL QUEST|rTroll Tribes - Bring Zul'kis to all the Troll Encampments.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
FinalVictory01
  Events
    Unit - A unit enters Victory <gen>
  Conditions
    And - All (Conditions) are true
      Conditions
        ((Item carried by Demon Hunter 0001 <gen> of type Codex of Frost) is owned) Equal to True
        (Entering unit) Equal to Demon Hunter 0001 <gen>
  Actions
    Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|rDeathwing
    Quest - Mark QuestDeathwing as Completed
    Quest - Mark ReqDeathwing01 as Completed
    Quest - Mark ReqDeathwing02 as Completed
    Quest - Mark ReqDeathwing03 as Completed
    Wait 4.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run VictoryCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Game - Set the next level to Map09.w3x
    Game - Show custom campaign button 13
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
    Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
DefeatByHero
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    ((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner of (Triggering unit)) Equal to Player 8 (Pink))
  Actions
    Game - Defeat Player 1 (Red) with the message: Defeat!A hero has been killed!
    Game - Defeat Player 8 (Pink) with the message: Defeat! A hero has been killed!
CampsVictory01
  Events
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: |cffffcc00OPTIONAL QUEST COMPLETED|rTroll Tribes
    Quest - Mark ReqTribes01 as Completed
    Quest - Mark QuestTribes as Completed
testvictory
  Events
    Player - Player 1 (Red) types a chat message containing victory (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
      Loop - Actions
        Unit - Remove (Picked unit) from the game
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
      Loop - Actions
        Unit - Remove (Picked unit) from the game
    Unit - Move Shadow Hunter 0040 <gen> instantly to (Random point in FinalTest <gen>)
    Unit - Move Demon Hunter 0001 <gen> instantly to (Random point in FinalTest <gen>)
OpenCinematic
  Events
  Conditions
  Actions
    -------- SETTING ENVIROMENT --------
    Environment - Set sky to Felwood Sky
    -------- - --------
    -------- SETTING CINEMATIC MODE --------
    Unit Group - Order (Units owned by Player 1 (Red).) to Stop
    Unit Group - Order (Units owned by Player 2 (Blue).) to Stop
    Unit Group - Order (Units owned by Player 3 (Teal).) to Stop
    Unit Group - Order (Units owned by Player 4 (Purple).) to Stop
    Unit Group - Order (Units owned by Player 5 (Yellow).) to Stop
    Unit Group - Order (Units owned by Player 6 (Orange).) to Stop
    Unit Group - Order (Units owned by Player 7 (Green).) to Stop
    Unit Group - Order (Units owned by Player 9 (Gray).) to Stop
    Unit Group - Remove all units from (Units currently selected by Player 1 (Red)).
    -------- - --------
    Cinematic - Disable user control for (All players).
    Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
    Cinematic - Turn cinematic mode On for Player Group - Player 8 (Pink)
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    -------- - --------
    -------- - --------
    Wait 1.00 seconds
    Set VariableSet CinSkipped = False
    Set VariableSet CinRunning = True
    -------- - --------
CloseCinematic
  Events
  Conditions
  Actions
    Set VariableSet CinSkipped = False
    -------- SETTING OFF CINEMATIC MODE --------
    Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
    Cinematic - Turn cinematic mode Off for Player Group - Player 8 (Pink)
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2 seconds
    Cinematic - Enable user control for (All players).
    Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
    Camera - Reset camera for Player 8 (Pink) to standard game-view over 1.00 seconds
    -------- SETTING ENVIROMENT --------
    Environment - Set sky to None
    -------- - --------
    Wait 1.00 seconds
    Set VariableSet CinRunning = False
SkipCinematic
  Events
    Player - Player 1 (Red) skips a cinematic sequence
    Player - Player 8 (Pink) skips a cinematic sequence
  Conditions
  Actions
    Set VariableSet CinSkipped = True
xxxxxxxxxxxxxxxx
  Events
  Conditions
  Actions
IntroCinematic
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Orc 2.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_Start001 for Player 1 (Red) over 2.00 seconds
    Camera - .Apply. gg_cam_Start001 for Player 8 (Pink) over 2.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Here I am; I have to find Deathwing as soon as possible.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Start002 for Player 1 (Red) over 1.20 seconds
    Camera - .Apply. gg_cam_Start002 for Player 8 (Pink) over 1.20 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Who the hell are you?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display A friend sent me here two days ago.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display He requested me to find a Forest Elf known as the Demon Hunter. . Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display This is... or at least used to be... Troll Territory, so you might need my help.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display But... that name was just given to me a few moments ago!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display How could he know?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Yes, is mysterious even for me.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display But timeless is the mind of the Great Sage!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display I am here to assist you, I used to be a Witch Doctor but I have been trained by the Ancestral Priests in a new and more powerful form of magic!. Modify duration: Set to 13.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Although I don't know this land very well, Troll Tribes are around…. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display If they see you alone, they will kill you.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display But I might be able to explain them the situation.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_Start003 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Start003 for Player 8 (Pink) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Then lets go.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display There are many tunnels and is not a bad idea to explore them. . Modify duration: Set to 6.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Set VariableSet CinRunning = False
VictoryCinematic
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Main Screen.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Unit - Make Demon Hunter 0001 <gen> Invulnerable
    Unit - Make Shadow Hunter 0040 <gen> Invulnerable
    Camera - .Apply. gg_cam_Final005 for Player 1 (Red) over 10.00 seconds
    Camera - .Apply. gg_cam_Final005 for Player 8 (Pink) over 10.00 seconds
    Wait 4.00 seconds
    Unit - Order Demon Hunter 0001 <gen> to Move To.(Center of Victory <gen>)
    Unit - Make Demon Hunter 0001 <gen> face (Position of Deathwing Roost 0013 <gen>) over 1.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display Who are you?. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display I am called the Demon Hunter, Deathwing.. Modify duration: Set to 5.00 seconds and Wait
    Camera - .Apply. gg_cam_Final001 for Player 1 (Red) over 60.00 seconds
    Camera - .Apply. gg_cam_Final001 for Player 8 (Pink) over 60.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display I have been sent by the High Priest of Taor.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display That sounds extremely strange to me.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display He is at the underground, no elf is supposed to know of his existence!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Then you don't know at all what has been happening in the world!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display No. I live here almost like a hermit... isolated.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display Just contemplating the truth of the fire and teaching it to a few trolls who believe…. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Haven't you notice all the changes?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display Yes I have, but I know the other dragons and who knows what madness they are doing.. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display They come here and try to kill me from time to time.... Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display There is nothing new about that.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display I can't believe it; with so much power you should be doing so many things.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Sound - Stop music Immediately
    Sound - Play Sad Mystery.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display Once I did and although it was the right thing to do, the only result was the most terrible war that this world has ever seen.. Modify duration: Set to 11.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display So, I don't want to do anything else... anymore.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display Go in peace brother.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Wait 5.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Sound - Stop music After fading
    Sound - Play Lich King's Theme.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display I cannot go!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display The Burning Legion is here Deathwing.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display And they are not going to destroy this world and bring it to its original peace.... Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display But to create an unnatural eternal hell.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Taor demanded a Sacred War against this!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display The High Priest sent this as a proof of my message.. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Item - Create Codex of Frost at (Center of FinalCodex <gen>)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display The High Priest.... Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Final003 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_Final003 for Player 8 (Pink) over 5.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display Still believes that the final truth is something of this world.... Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Special Effect - Create a special effect at (Position of Shadow Hunter 0040 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
    Wait 1.00 seconds
    Unit - Move Shadow Hunter 0040 <gen> instantly to (Center of FinalSage001 <gen>), facing (Position of Deathwing Roost 0013 <gen>)
    Special Effect - Create a special effect at (Position of Shadow Hunter 0040 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
    Wait 3.00 seconds
    Special Effect - Create a special effect at (Position of Shadow Hunter 0040 <gen>) using Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl
    Unit - Replace Shadow Hunter 0040 <gen> with a Ancestral Sage using The new unit's default life and mana
    Unit - Make (Last replaced unit) face (Position of Deathwing Roost 0013 <gen>) over 1.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Sound - Stop music After fading
    Sound - Play Sad Mystery.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_Final004 for Player 1 (Red) over 30.00 seconds
    Camera - .Apply. gg_cam_Final004 for Player 8 (Pink) over 30.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display Sometimes it is, Deathwing.. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display What is this? Great Sage!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display All this time you have been here!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Haven't you been defending the Citadel? . Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display I am; Illidan.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display I understand, there is more than one of you.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display In the way you understand it... no. I'm not Malkor's twin brother... or any equivalent. I am the same Malkor you already know.. Modify duration: Set to 11.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display Mind can be in all the places and in all the times... the Primal Void Snake is everywhere and nowhere, always.. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display With such a power, this war is already won!. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display No Illidan, those who really belong to this world still have to save it... . Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display The Primal Snake is only giving a little push.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display And that is why I am here.... Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display I knew that Deathwing wouldn't be too excited about the High Priest's request.. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display But maybe if I beg he will listen.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display Who am I for such a thing! Do not put yourself in that shame, Great Sage!. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display Then, please go to the New Citadel of the Cold Flame... exactly where the old one used to be.. Modify duration: Set to 9.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Master Dragon named Deathwing at (Center of (Playable map area)): Play No sound and display May the Will of Taor reigns forever.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Sound - Stop music After fading
    Sound - Play Dark Victory.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Unit - Replace Deathwing Roost 0013 <gen> with a Master Dragon using The new unit's default life and mana
    Wait 2 seconds
    Item - Remove (Last created item)
    Camera - .Apply. gg_cam_Final002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Final002 for Player 8 (Pink) over 4.00 seconds
    Camera - Lock camera target for Player 1 (Red) to (Last replaced unit), offset by (0, 0) using The unit's rotation
    Camera - Lock camera target for Player 8 (Pink) to (Last replaced unit), offset by (0, 0) using The unit's rotation
    Unit - Order (Last replaced unit) to Move To.(Center of DeathwingGo001 <gen>)
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ancestral Sage named Ancestral Sage at (Center of (Playable map area)): Play No sound and display Very well done Illidan, very well done.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Wait 4.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Set VariableSet CinRunning = False
CinNomads01
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Orc 2.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_Nomads002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Nomads002 for Player 8 (Pink) over 4.00 seconds
    Camera - Lock camera target for Player 1 (Red) to Shadow Hunter 0040 <gen>, offset by (0, 0) using The unit's rotation
    Camera - Lock camera target for Player 8 (Pink) to Shadow Hunter 0040 <gen>, offset by (0, 0) using The unit's rotation
    Unit - Pause all units
    Unit - Unpause Shadow Hunter 0040 <gen>
    Unit - Unpause Ice Troll Warlord 0039 <gen>
    Wait 2 seconds
    Unit - Order Shadow Hunter 0040 <gen> to Move To.(Center of CampNomads002 <gen>)
    Wait 5.00 seconds
    Unit - Make Shadow Hunter 0040 <gen> face 90.00 over 0.50 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display Welcome brother! How unexpected in these difficult times is to see a brother from far lands!. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Greetings my brothers, I wonder if you have heard of the Ancestrals already?. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display Who hasn't! The news of the destruction of Lamdal have reached even the farthest place in this world.. Modify duration: Set to 10.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Then you know that the Ancestrals are our friends?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display That's what we have heard.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Fade out over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 15.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: After a long conversation, Zul'kis explains carefuly everything about the Ancestrals, Illidan and the Sacred War.
    Unit - Move Demon Hunter 0001 <gen> instantly to (Center of CampNomads003 <gen>), facing 120.00 degrees
    Wait 10.00 seconds
    Cinematic - Fade in over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Wait 2.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Sound - Stop music Immediately
    Sound - Play Orc 2.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display These times are difficult even for us, but we will help you my brother.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Waterfalls001 for Player 1 (Red) over 7.00 seconds
    Camera - .Apply. gg_cam_Waterfalls001 for Player 8 (Pink) over 7.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display Before anything else, you must know that Deathwing is at the other side of the river.. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Dock002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Dock002 for Player 8 (Pink) over 4.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display But the demons that have raged this land also took control of the only dock that exists!. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display If we reach the dock, we might be able to build a transport but still we'll need lumber!. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Magna002 for Player 1 (Red) over 6.00 seconds
    Camera - .Apply. gg_cam_Magna002 for Player 8 (Pink) over 6.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display Lumber is scarce in this land and the Magnataurs have almost all of it.. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display They never deal, so we will have to attack them.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Sound - Stop music After fading
    Sound - Play Undead 2.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_River001 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_River001 for Player 8 (Pink) over 4.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display And the demons are also controlling the river with a force field wall.. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_DarkFortress001 for Player 1 (Red) over 5.00 seconds
    Camera - .Apply. gg_cam_DarkFortress001 for Player 8 (Pink) over 5.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display Thereby, we will have to destroy the Dark Fortress to deactivate the force field.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Camera - .Apply. gg_cam_Nomads002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Nomads002 for Player 8 (Pink) over 4.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display We can give you inconditional aid until you get a boat but we will not cross the river.. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Why is that my brother?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display The other side is forbidden since only the Sacred Hunters can approach to Deathwing.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display They are followers of an ancient cult to a Fire-Snake God and no one who is not a believer can step that ground.. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display They have strange customs... they only eat dragon meat burned in ritual fire!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display How did they learn these things?. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display Deathwing.... Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display I feel that I really like him.. Modify duration: Set to 5.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Unit - Unpause all units
    Set VariableSet CinRunning = False
CinHunters01
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Orc 3.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_Hunters001 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Hunters001 for Player 8 (Pink) over 4.00 seconds
    Wait 2 seconds
    Unit - Order Shadow Hunter 0040 <gen> to Move To.(Center of CampHunters002 <gen>)
    Wait 5.00 seconds
    Unit - Move Demon Hunter 0001 <gen> instantly to (Center of CampHunters001 <gen>), facing Default building facing degrees
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display What brings you here brother? This land is meant to not be step by the profane.. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display We all are believers brother.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Even the elf that comes with me.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display He rejected his entire kin just to become one of us.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display That is outstanding!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display May the Sacred Fire of Taor protect him forever!. Modify duration: Set to 6.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Unit - Order Demon Hunter 0001 <gen> to Move To.(Center of CampHunters003 <gen>)
    Wait 3.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display We have to see Deathwing; we have an urgent message for him.. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display I see.... Modify duration: Set to 4.00 seconds and Wait
    Camera - .Apply. gg_cam_Mountain003 for Player 1 (Red) over 15.00 seconds
    Camera - .Apply. gg_cam_Mountain003 for Player 8 (Pink) over 15.00 seconds
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display The mountain is right now surrounded by the enemies of Deathwing.. Modify duration: Set to 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display Those dragons are too many even for us, expert dragon slayers.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display But eventually Deathwing will raise from his roost and will kill all of them... as he always do.. Modify duration: Set to 9.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display Then we can go.. Modify duration: Set to 9.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Time is short my brother, maybe there is something else we can do.. Modify duration: Set to 6.00 seconds and Wait
    Camera - .Apply. gg_cam_Kheannor001 for Player 1 (Red) over 8.00 seconds
    Camera - .Apply. gg_cam_Kheannor001 for Player 8 (Pink) over 8.00 seconds
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display Maybe, if you want to join us in a hunt.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Please, speak.. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display Those dragons are nothing but cowards, they are leaded by Khearnnor.. Modify duration: Set to 7.00 seconds and Wait
    Camera - .Apply. gg_cam_Hunters002 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Hunters002 for Player 8 (Pink) over 4.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display If we kill Khearnnor and burn his head in our altar, I'm sure that they will run away.... Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 3 (Teal).Troll Witch Doctor named Troll Witch Doctor at (Center of (Playable map area)): Play No sound and display Ha, ha, ha... they always do!. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display I wonder why other tribes ever suffered existing a tribe as brave as this one.. Modify duration: Set to 7.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display What is not clear to me is why we are here talking when we could be killing dragons.. Modify duration: Set to 7.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Set VariableSet CinRunning = False
CinGOGarrison01
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Orc Victory.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_DarkFortress002 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_DarkFortress002 for Player 8 (Pink) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Honestly, still we don't have the adequate forces to attack that garrison.. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Well, this is the aid we have.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Ice Troll Warlord named Ice Troll Warlord at (Center of (Playable map area)): Play No sound and display Demon Hunter, the Ice Trolls are strong and brave warriors!. Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display We'll need a good strategy.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display We must pull them out as much as we can before we go in.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Maybe the Codex of Frost in the hands of a ranged-attacks hero will be more useful.. Modify duration: Set to 7.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Once I saw the Great Sage using it against the enemy towers.... Modify duration: Set to 6.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display You are right but I'm not sure if I should... mm..? - suspicious -. Modify duration: Set to 5.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Set VariableSet CinRunning = False
CinDontNomads01
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Orc 2.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Unit - Pause all units
    Unit - Unpause Shadow Hunter 0040 <gen>
    Unit - Unpause Demon Hunter 0001 <gen>
    Camera - .Apply. gg_cam_Nomads001 for Player 1 (Red) over 2.00 seconds
    Camera - .Apply. gg_cam_Nomads001 for Player 8 (Pink) over 2.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Look! Just one of the camps you mentioned.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Let me go first. You better stay here and wait.. Modify duration: Set to 5.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Unit - Unpause all units
    Set VariableSet CinRunning = False
CinDontMagnataur01
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Orc Defeat.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_Magna001 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Magna001 for Player 8 (Pink) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display The Magnataurs don't look very friendly.... Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display I don't see any good reason to attack them.. Modify duration: Set to 5.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Lets look around for a tunnel.. Modify duration: Set to 5.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Set VariableSet CinRunning = False
CinDontGarrison01
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Orc Defeat.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_DarkFortress002 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_DarkFortress002 for Player 8 (Pink) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display We have to be insane if we are going to attack that thing without any help!. Modify duration: Set to 8.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demon Hunter named Illidan at (Center of (Playable map area)): Play No sound and display Maybe I am.. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display Forget it! Lets go back and find the tribes.. Modify duration: Set to 5.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Set VariableSet CinRunning = False
CinDontDock01
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Lich King's Theme.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_Dock001 for Player 1 (Red) over 3.00 seconds
    Camera - .Apply. gg_cam_Dock001 for Player 8 (Pink) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display No way!. Modify duration: Set to 3.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Shadow Hunter named Zul'kis at (Center of (Playable map area)): Play No sound and display We have to go back and find some help.. Modify duration: Set to 5.00 seconds and Wait
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Set VariableSet CinRunning = False
CinDragonsRun01
  Events
  Conditions
  Actions
    -------- Music --------
    Sound - Stop music Immediately
    Sound - Play Orc Victory.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Camera - .Apply. gg_cam_Mountain003 for Player 1 (Red) over 4.00 seconds
    Camera - .Apply. gg_cam_Mountain003 for Player 8 (Pink) over 4.00 seconds
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from a Player 5 (Yellow).Blue Dragon named Blue Dragon at (Center of (Playable map area)): Play No sound and display Khearnnor is dead!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 5 (Yellow).Blue Dragon named Blue Dragon at (Center of (Playable map area)): Play No sound and display We cannot fight Deathwing without him!. Modify duration: Set to 4.00 seconds and Wait
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        CinSkipped Equal to True
      Then - Actions
        Set VariableSet CinRunning = False
        Set VariableSet CinSkipped = False
        Skip remaining actions
      Else - Actions
    Unit Group - Pick every unit in (Units in DeathMountain <gen> owned by Player 5 (Yellow)) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Move To.(Random point in DragonsRunAway001 <gen>)
    Cinematic - Send transmission to (All players) from a Player 5 (Yellow).Blue Dragon named Blue Dragon at (Center of (Playable map area)): Play No sound and display Lets go!. Modify duration: Set to 3.00 seconds and Wait
    Wait 2.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Wait 2 seconds
    Set VariableSet CinRunning = False
ShadowHunterDies
  Events
    Unit - Shadow Hunter 0040 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off CampNomads001 <gen>
    Trigger - Turn off CampHunters001 <gen>
    Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
    Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
    Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Cavern001
  Events
    Unit - A unit enters Cave001 <gen>
  Conditions
    ((Triggering unit) is A flying unit) Equal to False
  Actions
    Unit - Move (Triggering unit) instantly to (Center of CaveGo001 <gen>)
Cavern002
  Events
    Unit - A unit enters Cave002 <gen>
  Conditions
    ((Triggering unit) is A flying unit) Equal to False
  Actions
    Unit - Move (Triggering unit) instantly to (Center of CaveGo002 <gen>)
Cavern003
  Events
    Unit - A unit enters Cave003 <gen>
  Conditions
    ((Triggering unit) is A flying unit) Equal to False
  Actions
    Unit - Move (Triggering unit) instantly to (Center of CaveGo003 <gen>)
Cavern004
  Events
    Unit - A unit enters Cave004 <gen>
  Conditions
    ((Triggering unit) is A flying unit) Equal to False
  Actions
    Unit - Move (Triggering unit) instantly to (Center of CaveGo004 <gen>)
HighPriestCage
  Events
    Destructible - Cage 1969 <gen> dies
  Conditions
  Actions
    Unit - Create 1.Ice Troll High Priest for Player 1 (Red) at (Position of (Dying destructible)) facing 270.00 degrees
CampNomads001
  Events
    Player - Player 1 (Red) types a chat message containing start (stringnoformat) as An exact match
    Unit - A unit enters CampNomads001 <gen>
  Conditions
    (Triggering unit) Equal to Shadow Hunter 0040 <gen>
  Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Turn off (This trigger)
    Trigger - Turn off RunDontNomads01 <gen>
    Trigger - Turn off RunDontMagnataur01 <gen>
    Trigger - Turn off RunDontGarrison01 <gen>
    Trigger - Turn off RunDontDock01 <gen>
    Trigger - Turn on RunGoGarrison01 <gen>
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
    Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
    Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
    Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
    Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
    Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
    Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
    Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Stop.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Set VariableSet IntCampsCounter = (IntCampsCounter + 1)
    If (IntCampsCounter Equal to 2) then do (Run CampsVictory01 <gen> (checking conditions)) else do (Do nothing)
    Wait 4.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run CinNomads01 <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Fade in over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
      Loop - Actions
        Unit - Change ownership of (Picked unit) to Player 1 (Red) and Retain color
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of Dark Fortress 0156 <gen>) to a radius of 600.00.
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Position of Dark Fortress 0156 <gen>) to a radius of 600.00.
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of Magnataur Destroyer 0214 <gen>) to a radius of 600.00.
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Position of Magnataur Destroyer 0214 <gen>) to a radius of 600.00.
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of Legion Shipyard 0026 <gen>) to a radius of 600.00.
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Position of Legion Shipyard 0026 <gen>) to a radius of 600.00.
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of ForceWall 1618 <gen>) to a radius of 600.00.
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Position of ForceWall 1618 <gen>) to a radius of 600.00.
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of Blue Drake 0315 <gen>) to a radius of 700.00.
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Position of Blue Drake 0315 <gen>) to a radius of 700.00.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rThe River - Destroy the Dark Fortress. - Steal some lumber from the Magnataurs. - Build a transport at the shipyard.
    Quest - Mark QuestRiver as Discovered
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
QuestRiverFinished
  Events
  Conditions
  Actions
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST COMPLETED|rThe River
    Quest - Mark QuestRiver as Completed
OtherSide001
  Events
    Unit - A unit enters OtherSide001 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            And - All (Conditions) are true
              Conditions
                (Unit-type of (Picked unit)) Not equal to Demon Hunter
                (Unit-type of (Picked unit)) Not equal to Shadow Hunter
                (Unit-type of (Picked unit)) Not equal to Transport Ship
          Then - Actions
            Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Change color
          Else - Actions
RiverForceWall001
  Events
    Unit - Dark Fortress 0156 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off RunDontGarrison01 <gen>
    Trigger - Turn off RunGoGarrison01 <gen>
    Sound - Play MagicTurnOff <gen>
    Destructible - Kill ForceWall 1618 <gen>
    Wait 2 seconds
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST|rThe River - Destroy the Dark Fortress Completed!
    Quest - Mark ReqRiver01 as Completed
    Set VariableSet IntQuestRiver = (IntQuestRiver + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        IntQuestRiver Equal to 2
      Then - Actions
        Trigger - Run QuestRiverFinished <gen> (checking conditions)
      Else - Actions
RiverGotLumber001
  Events
    Player - Player 1 (Red)'s Current lumber becomes Greater than or equal to 10.00
    Player - Player 8 (Pink)'s Current lumber becomes Greater than or equal to 10.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST|rThe River - Steal some lumber from the Magnataurs Completed!
    Quest - Mark ReqRiver02 as Completed
RiverGotTransport001
  Events
    Unit - Legion Shipyard 0026 <gen> Sells a unit
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST|rThe River - Build a transport at the shipyard Completed!
    Quest - Mark ReqRiver03 as Completed
    Set VariableSet IntQuestRiver = (IntQuestRiver + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        IntQuestRiver Equal to 2
      Then - Actions
        Trigger - Run QuestRiverFinished <gen> (checking conditions)
      Else - Actions
RunDontNomads01
  Events
    Unit - A unit enters CampNomads004 <gen>
  Conditions
    And - All (Conditions) are true
      Conditions
        ((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner of (Triggering unit)) Equal to Player 8 (Pink))
        (Triggering unit) Not equal to Shadow Hunter 0040 <gen>
  Actions
    Trigger - Turn off CampNomads001 <gen>
    Trigger - Turn off (This trigger)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run CinDontNomads01 <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Turn on CampNomads001 <gen>
    Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
    Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
    Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
    Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
    Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
    Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
RunDontMagnataur01
  Events
    Unit - A unit enters Magnataurs001 <gen>
  Conditions
    ((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner of (Triggering unit)) Equal to Player 8 (Pink))
  Actions
    Trigger - Turn off (This trigger)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run CinDontMagnataur01 <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
RunDontGarrison01
  Events
    Unit - A unit enters Garrison001 <gen>
  Conditions
    ((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner of (Triggering unit)) Equal to Player 8 (Pink))
  Actions
    Trigger - Turn off (This trigger)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run CinDontGarrison01 <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
RunDontDock01
  Events
    Unit - Blue Dragon 0142 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run CinDontDock01 <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
RunGoGarrison01
  Events
    Unit - A unit enters Garrison001 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Triggering unit)) Equal to Player 8 (Pink)
        (Owner of (Triggering unit)) Equal to Player 1 (Red)
        (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Trigger - Turn off (This trigger)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run CinGOGarrison01 <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
CampHunters001
  Events
    Unit - A unit enters CampHunters001 <gen>
  Conditions
    (Triggering unit) Equal to Shadow Hunter 0040 <gen>
  Actions
    Trigger - Turn off (This trigger)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
    Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Stop.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Set VariableSet IntCampsCounter = (IntCampsCounter + 1)
    If (IntCampsCounter Equal to 2) then do (Run CampsVictory01 <gen> (checking conditions)) else do (Do nothing)
    Wait 4.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run CinHunters01 <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Fade in over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
      Loop - Actions
        Unit - Change ownership of (Picked unit) to Player 1 (Red) and Retain color
        Unit - Change ownership of (Picked unit) to Player 8 (Pink) and Retain color
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of Deathwing Roost 0013 <gen>) to a radius of 1200.00.
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Position of Deathwing Roost 0013 <gen>) to a radius of 1200.00.
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of King Dragon 0063 <gen>) to a radius of 800.00.
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Position of King Dragon 0063 <gen>) to a radius of 800.00.
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rKhearnnor's Head - Kill Khearnnor. - Bring his head to the Altar of Fire.
    Quest - Mark QuestHunters as Discovered
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
Khearnnors001
  Events
    Unit - King Dragon 0063 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST|rKhearnnor's Head - Kill Khearnnor Completed!
    Quest - Mark ReqHunters01 as Completed
Khearnnors002
  Events
    Unit - A unit enters HuntersAltar001 <gen>
  Conditions
    ((Item carried by (Triggering unit) of type Khearnnor's Head) is owned) Equal to True
  Actions
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Item - Remove (Item carried by (Triggering unit) of type Khearnnor's Head)
    Special Effect - Create a special effect at (Center of HeadFire <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Sound - Play BlueFireBurst <gen>
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of HeadFire <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST COMPLETED|rKhearnnor's Head
    Quest - Mark ReqHunters02 as Completed
    Quest - Mark QuestHunters as Completed
    Wait 4.00 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Open Cinematic Mode --------
    Trigger - Run OpenCinematic <gen> (checking conditions)
    Wait until (CinRunning Equal to True), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- The Show --------
    Trigger - Run CinDragonsRun01 <gen> (checking conditions)
    Wait until (CinRunning Equal to False), checking every 1 seconds
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- Close Cinematic Mode --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Cinematic - Fade in over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Run CloseCinematic <gen> (checking conditions)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    Unit Group - Pick every unit in (Units in DeathMountain <gen> owned by Player 5 (Yellow)) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Move To.(Random point in DragonsRunAway001 <gen>)
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
    -------- xxxxxxxxxxxxxxxxxxxxxx --------
DragonsRemove
  Events
    Unit - A unit enters DragonsRunAway001 <gen>
  Conditions
  Actions
    Unit - Remove (Triggering unit) from the game