What game version exactly?When you are streaming with OBS and then you ALT + TAB so w3 is in the background, its being streamed like this.
1.31 obviously.What game version exactly?
Did you try playing with the full screen/windowed etc. modes in video options?
Also:
Patch 1.31 announced
Found an interesting one I should've picked up a few patches ago. One of my ridiculously old models was missing two pivot points (both attached to particles that were never used yet existed in the model because of carelessness-- we were all noobs at one point) seemed to have degenerated in functionality; I completely ignored that the game wasn't using the model's camera anymore, but now in 1.31 the game refused to show the model at all and then eventually crashed the map (for some reason it didn't crash it immediately or even before this patch).How's your work dealing with the newest patches? Any bugs or incompatibility issues?
I replied over there, but I will copy what I posted here because it potentially involves a missing texture.
I don't know. You should attach the map for testing here. Also, have everyone exit the game (.exe) and log back in to B.net to create the game with your map not play it after other maps. See if the same happens.WTF is this? What broke blizzard with the hotfix??
I don't know. You should attach the map for testing here. Also, have everyone exit the game (.exe) and log back in to B.net to create the game with your map not play it after other maps. See if the same happens.
Is that like a "what could cause freeze in my map" or just a random report? xDIt sometimes happens that a gate will be copied over itself with the same name/number and variable designated to it when placing pathing blockers on/in it by holding shift (basically stacking doodads).
Obviously unrelated. I haven't quoted any of your messages.Is that like a "what could cause freeze in my map" or just a random report? xD
I just wrote why, to be able to place them over other doodads/destructibles etc.PD: If its just a report... Why would u hold sift when placing them then?
I just wrote why, to be able to place them over other doodads/destructibles etc.
You can't place pathing blockers over gates if they have their own pathing. But if you hold SHIFT while placing them, you can. Same goes for every doodad/destructible.Ummm. I have gates in my map. And i have them over path blockers, and i didnt need to use sfit at all. The gates u mean have their own pathing blockers, right?
Then contact the author of the model? I mean, this hasn't anything to do with bugs and issues of wc3 specifically.
It has to do. It stoped working with 1.31. Is like the other model i reported: Terenas Menethil. It also stoped working at 1.31 and they discovered it was due to blizzard removing a texture (or changing its name), they fixed it in the last hotfix.Then contact the author of the model? I mean, this hasn't anything to do with bugs and issues of wc3 specifically.
Hopefully, it's the same texture issue.It has to do. It stoped working with 1.31. Is like the other model i reported: Terenas Menethil. It also stoped working at 1.31 and they discovered it was due to blizzard removing a texture (or changing its name), they fixed it in the last hotfix.
It could be the same issue, that is why i reported it. But not with the same texture, since the other texture was already fixed (gold coin) and Terenas is working again while the troll is still buged.Hopefully, it's the same texture issue.
You can compare handle id's of these and it will workPosting it a third time:
In Lua, GetEventTriggerId() doesn't equal to any EVENT_XXXX (i.e. EVENT_PLAYER_UNIT_PICKUP_ITEM, EVENT_UNIT_PICKUP_ITEM), because they are of different types!!!! Devs from Blizzard plz respond if you see this.
But no. They didnt. They just keep in silence, lurking, doing mean stuff and studying how to break our good old game a bit more. Disgusting
doing mean stuff
Wow. Man, your house is not on fire. I guarantee.So yes, keep the memes coming instead of trying to defend warcraft, and in a few months no one would even see ur memes cause no one would keep coming to the forum of a dead game.
It doesn't work.You can compare handle id's of these and it will work
It doesn't work.
if GetHandleId(GetTriggerEventId()) == GetHandleId(EVENT_GAME_ENTER_REGION) then
StatSystem.addUnitStat("BASE", GetTriggerUnit(), "MOVE_SPEED", 522)
else
StatSystem.addUnitStat("BASE", GetTriggerUnit(), "MOVE_SPEED", -522)
end
Yes you are right. But it is verbose, because you can overload operators in Lua.This is trigger action from my map and it works
Lua:if GetHandleId(GetTriggerEventId()) == GetHandleId(EVENT_GAME_ENTER_REGION) then StatSystem.addUnitStat("BASE", GetTriggerUnit(), "MOVE_SPEED", 522) else StatSystem.addUnitStat("BASE", GetTriggerUnit(), "MOVE_SPEED", -522) end
Can confirm this bug, several other maps freezes too after some period of time.Ok, my map: Fall of Lordaeron, was hosted yesterday by W3 lovers of a discord server. They enjoyed it for a bit more than 40 mins, then W3 froze and all of them where forced to be leave... Since they enjoyed the map a lot, they asked for a remake, and it was instantly filled, the game was launched (different host) and it lasted for 10 mins till it was, again, frozen.