(24) Eastern Kingdoms FFA Edition 1.57
This map was started and abandoned by @Krogdog101. It initially had some custom units and lumber/gold exchange at the shipyards which were removed because they were not true to ladder rules. They did a great job roughly simulating the shape of the Eastern Kingdoms. It was the very best I had tried out of many maps, but several adjustments were needed.
I worked with DiabloSnwblind and FFAmasters community on the map for a while to bring it to a more balanced standard in terms of expansions, bug fixes and team placement.
3 new start locations had to be made on the outer shoreline after being moved from the interior. There are islands and interior gold mines to expand to.
There are highly guarded marketplaces/dragon roosts in the far corners of the map.
Players start out on the shoreline, forced to fight in tight quarters.
Taverns are fairly accessible, and there are plenty of shipyards that will sell you a sea transport.
**misc features**
As a strictly FFA edition map,
this map has a startup trigger which forces all computer and user players to fight each other regardless of lobby teams. Do not expect lobby teams to work at all.
This map uses latest melee patch values, however, due to the various reasons, a few things had to be changed. I only made changes that I felt were necessary to either fix game breaking issues or to make it feel balanced like an actual blizzard map.
* Gold mines no longer display their gold icon on the minimap unless a player is near it. They now appear as black dots ingame. Having EVERY gold mine display on the minimap significantly interferes with visibility.
* There is one tavern in every starting base. Taverns will not display their minimap icon for the same reason that gold mines are hidden.
* Shipyards will not display their neutral icon on the minimap for the same reason that gold mines are hidden. They are simply everywhere.
* Lordaeron Summer Trees now have 600hp up from 50 hp. Start bases have a tendency to pour into other players bases if these trees die too fast.
* Goblin Vendors sell Potion of Omniescence which reveals the entire map for 5 seconds. This is an important tool if someone is trying to seed town halls at the end of the game. (so games aren't 5 hours long)
Original map - @Krogdog101 on twitter
Balance/bugfix/load screen - sharicasmi
Balance/doodads - Coldbringer
1.57 August 8th (minor terrain edit/checking things over for 1.30)
-Fixed a lot of buggy cliffs and terrain, the terrain blends a lot better on the brown/red areas.
-Disabled the triggers that remove the gold mines for now.
-Moved some creeps and objects.
1.56 June 6th
-I wrote a completely modular trigger system that removes several gold mines on startup based on how many players are in the game.
-This trigger system systematically removes the gold mines from the outer islands first in 18-24 player situations, and in smaller lobbies, it starts truncating the expos from the interior.
-In a 12 player game, you can expect to see HALF of the normal amount of mines (on both islands, and inland)
-For every spawn point not used, its gold mine is removed.
-Some buggy terrain was fixed, and a few more odd looking ramps were smoothed out. Some trees are no longer underwater.
1.55 June 2nd
-Starting location mines now have 20,000 gold instead of 28,400 gold
-Creep camps guarding mines now have normal aggro range instead of camp aggro range
-The Creep camps guarding the unused start location mines have been moved closer to the mine
-smoothed out some ramps/covered their flaws with rocks
-Fixed the left sunken island so that orc/humans/NE can build on it.
-Loading screen updated
1.54 may 31st
-Snowy trees are no longer invulnurable
-Crown of King has been added back to the loot table. They will drop off of very high level mobs.
-Potion of omniescence is now 750g and level 5
-Some taverns were selling players heroes on the wrong side of the cliff
-Amulet of Spell shield drops once again.
-Vampiric potions have been added back to the loot table. They will drop off of low level mobs.
-The naga/undead gold mines out at sea now have some dry land to build a town hall upon.
-Coldbringer made the islands abit bigger and changed a few terrain details.
-Transport ships now have 800 hp instead of 1500
1.53 May 29th
-Crown of King has been added back to the loot table. They will drop off of very high level mobs.
-Vampiric potions have been added back to the loot table. They will drop off of low level mobs.
-The naga/undead gold mines out at sea now have some dry land to build a town hall upon.
-Coldbringer made the islands abit bigger and changed a few terrain details.
1.52 May 27th
-Most bases were slightly enlarged, except for Player 12, whose start point was reduced to give space back to player 11
-Removed some creeps that do not spawn if a player spawns nearby
-Removed some creeps that tend to chain pull in some areas.
-Rune of dispell magic is replaced with rune of healing
-Replaced existing taverns with merc camps (except the 3 island taverns)
-There are now new taverns in each starting zone base
-Terrain Update
-Rocks and support columns are now invulnurable.
-Tavern map icons have been disabled since there is now one in every starting base/shoreline access.
-Snow tileset has been imported and used around Dun Morogh area.
1.51 may 24
-Naval Transport Vessel speed/turning reduced to melee defaults
-Several start zones were enlarged by the shoreline and treelines
-Some islands now have slightly more building space
-Cleaned up the trees by the start bases & islands to give back a little bit more space/several small gaps between trees have been removed
-Added Red dirt and Lumpy Grass tiles. Red dirt will be used in Plaguelands and the Badlands, Lumpy Grass will be used in deeply forested areas.
1.50
-Rune of shielding is removed
-Rune of speed now drops instead
-The base over by Darkshire has been given its own entry lane to help them bottleneck their base defenses.
-Added a few more trees by the shorelines of 9 bases because they felt too spacious compared to a few other start locations
-Reduce gold from mines by 10% (small ones) 15% (medium ones) -20% (big ones)
1.49 changes (Weds may 16)
Several start locations enlarged when they had felt cramped before.
There is now more padding between a few of the bases
Start locations and gold mines have been re-positioned in a way that is not so close to base access points or neighboring bases.
Start location gold mines have been re-positioned to make workers less vulnurable.
Mobs guarding the start locations now drop level 5 loot instead of level 6 loot.
Level 10 dragons guarding the start location gold mines have been replaced with level 9 golems
Level 6 dragons guarding the start location gold mines have been replaced with level 6 golems
Level 2 dragons guarding the start location gold mines have been replaced with level 2 golems
There was still a harpy pack up by the Hinterlands that would occasionally harass people passing by
It's been replaced with centaurs for now
1.48f changes (Mon May 14)
Several items removed from the marketplace.
Tome of power no longer drops
Claws of Attack +12 and +15 no longer drop from mobs or marketplace
Staff of Silence and Amulett of Spell Shield removed from drop table & marketplace
Loot crate doodads removed from the islands
Goblin Land mines reduced to 200g from 1000g and restored to defaults
Basic runes (healing, mana and spirit link) will now drop off of low level mobs
Armies can now swim from gilneas area to wetlands/dun morogh. The dun morogh start point didn't have enough neighbors

Shredders bought at northernmost goblin lab will no longer be trapped if you dont also buy a zeppelin
Some gaps between the trees have been shortened.
There was a large pack of mobs defending a gold mine near center map which did not drop any loot.
Naga units are gone for now.
Added unbuildable rock tiles outside the treelines of the start locations and near some taverns.
Fixed two areas where pathing was not wide enough to allow heroes or larger units through.
1.47 changes (Sat May 12)
Shipyards no longer display their icon on the minimap
Fixed/enlarged a few buggy ramps
Added a gold mine to the northern continent
Switched around some neutral buildings in the interior
Added 3 more taverns to make neutral heroes more easily accessible.
Updated lobby minimap hide the beginning gold mines and make the expos more noticeable.
1.46 changes
summer trees now have 750 hp instead of 500
More Tree wall between some eastern bases
Remove some expos and expand starting bases on the eastern coasts
Wand of Shadowsight no longer drops off of random mobs
Potion of Omniescence is now considered a level 3 mob drop (instead of 0)