(4 ratings)
Thank you.For a first chapter, it's good. If you have more, don't keep it for yourself.
The map is very fun ! It is not a complete breeze but it doesn't go on for too long. I really like the tech tree changes with unique units for all factions.
Just a few issues/questions I have about the map :
Overall, the map is very nice to play. I hope you get the time to make more
- Grom's wolf is not really introduced, it's just...there (having Grom say something like "let's go Kaja" would make it less weird).
- Same thing for Hanzo, the grunt that hangs out in the Warsong base. I dont know the lore. Is he part of the bleeding hollow ? If so why is his color green and not orange?
- Grom recognizing the Warsong traitors as demon servants is kind of weird. I think there should be some lesser demons and/or some blight in their base (it would also make it a bit more challenging considering they don't replace their units).
- It would be nice if the Warsong's melee units got pillage so it would encourage the player to attack the enemy early on instead of waiting for upgrades/soldiers (especially since the economy is limited)
Nothing much but a few adjustments...Is V2 gonna have a change log, or the Player must discover what is changed?
What can a Peon do in Barracks? I mean, this is some text misspelling, or real game mechanics?I spoted this two things only:
*Hunters seem to not have mana regen.
*Peons can't go in to the orc barracks
I meant burrocks? The orc building that gives food (my w3 is on spanish) Your peons can't get in there to attack, the enemy peons can.What can a Peon do in Barracks? I mean, this is some text misspelling, or real game mechanics?
Burrows, they can't get in to the Burrow. I maybe replaying this map, when it's gonna be more than just a map. I don't remember this is an issue. Please make a screenshot about the burrow after you selected it first, to find that there is even an option is there for that or not.I meant burrocks? The orc building that gives food (my w3 is on spanish) Your peons can't get in there to attack, the enemy peons can.
Burrows, they can't get in to the Burrow. I maybe replaying this map, when it's gonna be more than just a map. I don't remember this is an issue. Please make a screenshot about the burrow after you selected it first, to find that there is even an option is there for that or not.
You can't send the peons inside to the burrow? Or you tried to send peons nearby and select the "Posicion de combatre", to take fighting positions inside the burrow? It's strange to see. I don't remember that I had the problem. Which game version are you playing?
I tried both. I clicked on the burrow skill and nothing happened. When I sent the peons, they went to repair it. If not, nothing happened.You can't send the peons inside to the burrow? Or you tried to send peons nearby and select the "Posicion de combatre", to take fighting positions inside the burrow? It's strange to see. I don't remember that I had the problem. Which game version are you playing?
No, I remember that. I encounter with this myself too. Nomads are not Peons, and the button says "Peons". So, that is not going to work at all. No matter the game version.I tried both. I clicked on the burrow skill and nothing happened. When I sent the peons, they went to repair it. If not, nothing happened.
I'm currently on the latest version live of the game. (not PTR). I think the issue must be the spell target only peons, not "nomads". One solution might be creating a second spell for the custom player units, leaving the already existing one to the AI.
EDIT: Another solution can be just dissabling the spell too.
I forgot to fix that! I apologies for that! This will be fix in the next update.