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WarlockArcher

Submitted by eubz
This bundle is marked as approved. It works and satisfies the submission rules.
Here's a warlock archer that I made. Another Archer from me.

UPDATES:
1. Extents calculated.
2. Cape edited
3. Adds polys on face/head
4. Adds more stand animations


Keywords:
Archer, warlock, units, eubz
Contents

WarlockArcher (Model)

WarlockArcher (Model)

Reviews
Moderator
Frankster [img]: Nothing too special and creative, but well executed. Works in-game and performs well. Approved. (I would recommend you to make the model more intersting)
  1. Moderation: 8:27, Saturday 4th February 2012
    Frankster [​IMG]:
    Nothing too special and creative, but well executed.
    Works in-game and performs well.
    Approved.
    (I would recommend you to make the model more intersting)
     
  2. PurgeandFire

    PurgeandFire

    Code Moderator

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    He looks very happy.
     
  3. Traxamillion

    Traxamillion

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    Fixed.
     
  4. judash137

    judash137

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    I think it's actually "happy"
     
  5. Klayton

    Klayton

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    He's the one that says "have a nice day!!" as he launches an arrow at your face.......
     
  6. maddeem

    maddeem

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    Warlock and Archer are two very different classes :O
    I realize that this is based off the warlock but with a bow, but I suggest changing the name.
     
  7. eubz

    eubz

    Map Reviewer

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    So, what do you suggest aside from the name? Well, he is a warlock and he is an archer. What name will fit aside from WarlockArcher?
     
  8. Traxamillion

    Traxamillion

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    The name doesn't even matter, he could name it buttpirate if he wants, it's not like modders are restricted to file names once they implement the model.
     
  9. rcshaggy

    rcshaggy

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    Can you make a fel version too, and eubz this is a good idea.
     
  10. JesusHipster

    JesusHipster

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    Fix his cape alittle: make teamcolor laayer two sided and it crosses his chest, actualy.
    You should start making units, containing more changes:)
     
  11. Licheus

    Licheus

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    I got problems selecting him in-game when the model performs certain stand animations. The cape is also passing through his back.
     
  12. Fingolfin

    Fingolfin

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    Use "calculate extents" in magos to fix the selection problems. Or create a colission box for him.
     
  13. Alfagar

    Alfagar

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    LÖL, now we need a Palading Death Knight D:
    That's actually possible, you could use Arthas's model and make him half that-half another that
     
  14. Nitrofish

    Nitrofish

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    Warlock Archer Background Story: Back when Morlorg here was a little boy his parents wanted him to be a warlock, so they super glued and nailed the hat to his head. He wanted to be an archer...thanks parents..
     
  15. eubz

    eubz

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    Thanks for all the comments. Some really made me laugh so hard. :D
     
  16. Licheus

    Licheus

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    Good updates. Now it's a useful model fitting the warlock branch of the orc race. I really appreciate these kind of warcraftish models.

    I would still suggest working on the issue with the cape passing through either his back or the quiver during most animations though.
     
  17. Kuritany

    Kuritany

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    I bet he shoots shadow bolt arrows. Maybe just black arrows :p
    Horde is coming back to the shamanism, warlock cant find a good job anymore, now they have to do 2 jobs and still are not so well paid as in old times.
    You should fix both walk and death animation, as some people already said, in those 2 the cape pass through its body, I guess you could solve that by using original warlock animation for those 2.:infl_thumbs_up:
     
  18. Windu

    Windu

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    Jeees.. it's a generic orc archer! A very very very needed model. So dont matter the name and praise the maker !
     
  19. Sephalo

    Sephalo

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    I like the model, however I don't like the walk animation that much. The way he's flapping around his arms looks a littlebit girlish.. As if it's a little girl with a doll running around.
    Dunno if you also feel that way, but it would be really useful for me if the walk animation could look a bit more manly:p