As the title suggests, this is Grom Hellscream. I've had multiple requests to make a new Grom throughout my years of WC3 modeling, and with the new WoW expansion out I suddenly got inspired to make him. So here he is
I worked hard on this one and he's probably my best work so far, so I hope you all like him. I had more plans for him originally, animation-wise. But they turned out to be quite time-consuming to make and since I also have stuff going in RL, I decided to keep to the basics.
Give credits if you use and/or edit.
UPDATE: Fixed a bug, Mdlvis cut off part of his hair when I optimized for some reason.
UPDATE2: Fixed animation bug in portrait.
Gave Grom as little face-lift because some of his low quality-ness was bugging me. Changes:
Did some touch ups on the texture. Face and hair is much more detailed and crisp, and the rest of the texture has much clearer highlights, resulting in an overall better look.
Scaled up Gorehowl quite a bit because the old one was way too puny. Also moved it close to his hand, so now his grip is closer to the head of the weapon. This looks much better and less like he's balancing the weapon by the end of the hilt.
He now boasts both new and reworked animations. The walk cycle has been completely redone and should look a lot more dynamic, the attack animations have been tweaked to look less awkward, and he finally has the cinematic animations, which brings me to my next point:
He now has a Chaos version, as well as the above mentioned animations. The animations are built the same way as the vanilla version, so it's not an alternate animation set. It's for use in cinematics, like in the Orc campaign.
The portrait animation has added bones, resulting in more realistic and less static movements.
His weapon and hero glow now has global sequence animations.
There might be more, but that's all I can think of right now. I've decided to leave the old Grommash here as well, for comparison purposes and in case people would like to use it.
UPDATE: Sorry guys, just noticed that Mdlvis screwed his hair when I optimized. Fixed now, though it might not show it in the browser model viewer. If you find any more errors please let me know. Also, remember to test ingame as well as the various model viewers don't always portray correctly.
I like the Attack 2, Attack 3 and the Spell animation a lot, even the portrait ones turned good (quite menacing I must say).
The walk animation turned fine too, could use more side to side leaning but it's good.
Lovely mesh and sweet texture, I mostly like the belt and the pauldrons texture (you did a great job with those areas).
This model's dope af! As hard as you worked on the animations, I think it deserves more attention. I feel his swings and walkings are too "tight" if that makes sense (his arms cling to close to his body, torso position doesn't change enough, idle doesn't circulate about enough) I also think the thumbnail of your account makes for a better portrait. It'd be awesome that if you made the separate fel version, you went through the trouble of making him far more brolic, with his teeth larger and everything.
I put this model in my map and it is so amazingly well made that when players unlock the character with this model, some start spontaneously role playing as Hellscream. Very few custom models can have that effect on players. Absolutely amazingly well done.