- Joined
- Nov 8, 2017
- Messages
- 162
Yeah, that's the main hiccup: I don't think there's a way to get the variable sound effects built into the model. Like it wouldn't register that it's hitting flesh vs. metal vs. wood.Ah that's my bad, you're right, it can't do that. A conundrum indeed. Maybe just go for the axe sounds to be more neutral.
Adding sounds to the animations themselves would be amazing but I don't know if there are appropriate hammer/sword sounds.
Another possibility would be to label all hammer attacks as "Attack One" animations and all sword attacks as "Attack Two" and use the different weapon sounds that way, but then you'd have to make some sort of specification on what Turalyon can hit with a hammer vs. with a sword, haha.