Turalyon

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Turalyon, one of the first Paladins of the Silver Hand, leader of the Sons of Lothar, and Supreme Commander of the Alliance Army.

This was the first model of the Sons of Lothar I started working on. Pretty pleased with the result. Note that he requires the texture from my Lothar model (also included in this pack) at the moment, however I am planning on adding a version without the sword at some point.

CHANGELOG:
  • September 5th 2022 - Optimized model by removing unused scaling and translation keyframes
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Turalyon (Model)

Level 36
Joined
Jul 26, 2004
Messages
1,474
Sword is broken handle unexpectedly, a little fly in the ointment...
The sword being broken is due to lore-reasons. Doomhammer destroys Lothar's blade during their duel in the Second War, and Turalyon picks up the broken blade.
Thanks!
A tulayan model that can be used in maps. I've been waiting a long time.
Glad you like it!
And again, I really like the laconic picture of the character in the preview, how well you keep it in the same artistic style. As for the model, the animations are simply amazing, and the way that broken sword looks gives me a separate feeling of admiration.
Thank you for the kind words, it's appreciated :)
 
Level 36
Joined
Jul 26, 2004
Messages
1,474
Model: has 1365 unused tracks
G. Frank: https://i.gifer.com/2Y1d.mp4
Huh, interesting. Didn't know that was a thing - I guess you learn something new every day. Seems like this is an issue for all my models. Will look into optimizing. Already did a bit:

UPDATE: Thanks to @Stefan.K I noticed a large number of scaling keyframes that are unnecessary. Optimized the model by removing these keyframes.

UPDATE 2
: Managed to optimize even further by removing position/translation keys as well... I should probably do this for all my models 😅
 
Last edited:
Level 46
Joined
Dec 29, 2014
Messages
1,920
Huh, interesting. Didn't know that was a thing - I guess you learn something new every day. Seems like this is an issue for all my models. Will look into optimizing. Already did a bit:

UPDATE: Thanks to @Stefan.K I noticed a large number of scaling keyframes that are unnecessary. Optimized the model by removing these keyframes.

UPDATE 2: Managed to optimize even further by removing position/translation keys as well... I should probably do this for all my models 😅
Yeah, I figured all your recent models had unused tracks and if you check the models that were approved for the last year(maybe less) they all "pass" the sanity test.
You can use this optimizer to get rid of unused tracks: MDLX Optimizer (just drag the model on the link)

Or if they are still present you can use this tool: Model Optimizer and Converter v1.2.1
 
Level 2
Joined
Nov 20, 2020
Messages
16
great animations!!! my only nit pick is when the handle of the hammer glows, it looks bad...but still a very great model ty!!
 
Level 2
Joined
Feb 10, 2020
Messages
7
These models are so good dude, I've been playing around with them in the editor for a good amount of time now. I almost just wish that they had their own game and I've thought many a time of legit spriting over them to make them look like Wc2.
 
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