Thank you man! I use 3Ds Max exclusively for modeling, animation and WC3-specific stuff (event objects, particle emitters etc.) and 3D Coat for texturingAbsolutely amazing animations, Tauer!
What tools did you use to make this?
Thanks man!Another lovely work of art and tribute to Warcraft's past from the mighty Tauer. I'm in love with that gambeson, the alternative animations and the helmet he puts on. Walk Alternate reminds me a lot of the way RuneScape characters carry their two-handed swords, in the best possible way. The proportions seem a little stout, but I suppose it's nothing crazy by Warcraft 3 standards, though I can't help but think that with a few minor changes he'd make an excellent Dwarf.
My main point of criticism here is the low resolution space afforded to the character's face on the UV map, and the use of "painted-on" eyes instead of 2D pupil planes. I believe portrait fidelity is crucial in maintaining that "Warcraft 3" feel, and only very few original models (especially heroes) have a lower resolution face texture or 2D eyes in the way Danath here does. It reminds me most of the Bandit model, whereas I think the fidelity you should strive for with such legendary heroes is something closer to Arthas or Uther. If the UV wrap and texture could be adjusted a little, and 2D planes added, the model would benefit greatly in my eyes.