Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Alternate Orc Peon

Submitted by paulH
This bundle is marked as approved. It works and satisfies the submission rules.
An Updated version of the very poor quality Peon model done by Blizzard.

Uses only ingame textures, the textures are as follows:

Units\Orc\Hellscream\Hellscream.blp = Body + hair
Units\Orc\Peon\Peon.blp = Head + Lumber + Gold
Units\Creeps\OrcWarlock\OrcWarlock = Backpack

Enjoy!
Contents

Alternate Orc Peon (Model)

Alternate Orc Peon (Model)

Reviews
Moderator
04:38, 7th Aug 2010 DonDustin: the proportions are completely off right now 8th August 2010 General Frank: Changes are made and resource approved.
  1. 04:38, 7th Aug 2010
    DonDustin: the proportions are completely off right now

    8th August 2010
    General Frank:
    Changes are made and resource approved.
     
  2. takakenji

    takakenji

    Joined:
    Jul 7, 2008
    Messages:
    3,418
    Resources:
    27
    Models:
    23
    Icons:
    4
    Resources:
    27
    head is way too big, but it;s actually pretty nice
     
  3. paulH

    paulH

    Joined:
    Apr 6, 2004
    Messages:
    140
    Resources:
    10
    Models:
    10
    Resources:
    10
    Ingame the head actually looks alright.
     
  4. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,242
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    the head could be lill smaller :p
     
  5. supertoinkz

    supertoinkz

    Joined:
    Dec 29, 2008
    Messages:
    2,813
    Resources:
    25
    Models:
    15
    Icons:
    7
    Maps:
    1
    Tutorials:
    2
    Resources:
    25
    You might want to make the material of the ears two sided.
    Also, why do he need a bag if he carries gold and lumber by his hands?
     
  6. Warimathas

    Warimathas

    Joined:
    May 2, 2010
    Messages:
    73
    Resources:
    0
    Resources:
    0
    Please scale down that head, in an RPG it would be super-duper noticable... but it looks good!
     
  7. paulH

    paulH

    Joined:
    Apr 6, 2004
    Messages:
    140
    Resources:
    10
    Models:
    10
    Resources:
    10
    There, the "problems" have been fixed.

    Because you could carry a chopped down tree in a small bag? Or carry Gold Ore in a bag such as that? They're too heavy for it, let alone unwieldy. It's there for his tools that he would use, but also, it is there to give the model that extra little something to make it different.

    Must everything on a model be analysed?
     
  8. PROXY

    PROXY

    Joined:
    Dec 8, 2008
    Messages:
    3,528
    Resources:
    69
    Models:
    68
    Packs:
    1
    Resources:
    69
    I like it, I like it very much in fact :D
     
  9. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,286
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    I think it would look better if he had gold inside his backpack on Stand Gold and lumber on Stand Lumber. It would just look better and more unique, that's all.
     
  10. paulH

    paulH

    Joined:
    Apr 6, 2004
    Messages:
    140
    Resources:
    10
    Models:
    10
    Resources:
    10
    If the lumber was in his bag, it'd look wierd as he would be carrying chopped up tree trunks and not struggling at all, just walking along casually. Basically, it looks better graphically to have him carrying it, as it is a more noticeable point to show he is carrying resources.

    In my view, the bag contains all necessary supplies for a peon. Axes, various picks, measuring instruments, a tuskbrush, oil for lighting a lantern beneath the earth, a piglet to use as a detection of whether or not a mine shaft is spewing poisonous gasses, and a mushroom for lunch. Surely too many things to fit a tree or ore inside as well!
     
  11. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,286
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    Well you could do it more like this:

    [​IMG]

    Only with Azerothian lumber instead of the Draenorian mushroom logs in there. They don't carry a whole fucking tree you know, just a few logs each time. Try telling a peon you control to harvest lumber and you'll see it takes him like 3 gos to chop down a tree.
     
  12. paulH

    paulH

    Joined:
    Apr 6, 2004
    Messages:
    140
    Resources:
    10
    Models:
    10
    Resources:
    10
    You're also talking about an Ogre there, who are far larger and stronger than an Orc will be, they can carry weights in that fashion. But really, why the need to have it in the backpack, and why the need for such language? It's abit pathetic people cannot just take the model as it is.

    But on the reference to a peon cutting down trees in a few hits. Fine, I agree, I also say that it's insane that a Peon cuts down lumber using a bloody mining pick, yet who sends E-mails to Blizzard saying they need to change their model as it makes no sense? No-one.

    Really, just accept models for what they are. It's a peasant model editted so we finally have a Peon who looks better, as it is the worst Playable Race model out there currently.


    Or, if you need further persuasion, look at the peasant animations for carrying lumber and gold, it would look incredibly stupid having him walking along with his arm in the air and lumber in his backpack. I am not going to waste a massive amount of time either learning to animate models differently, or replacing all those animations with normal walk anims, just so you people can get your heads around a backpack on a model.
     
  13. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,286
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    Way to take criticism.

    Yeah well. It's called "constructive criticism". What we're doing is trying to help you improve the model so it will be better and more people use it. Geez dude, you're from 2004, you should be used to that crap already.
     
  14. paulH

    paulH

    Joined:
    Apr 6, 2004
    Messages:
    140
    Resources:
    10
    Models:
    10
    Resources:
    10
    I can take it when the criticism isn't needed to be responded to again and again as to why something can't or isn't needed to be done. But the fact that for every model I upload, people start whining for one reason or another is very irritating. Like my High Elf Peasant model, there were like 2 pages of arguments because I wanted to update an old model.
     
  15. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,286
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    Bah. It's just hopeless. Forget it. Can't even say a nice word to those who try to help you.

    Besides... Your peon seems quite well built with Hellscream's body structure and all.
     
  16. paulH

    paulH

    Joined:
    Apr 6, 2004
    Messages:
    140
    Resources:
    10
    Models:
    10
    Resources:
    10
    Those who do alot of physical labour usually are pretty well built. Well, except in the case of builders here in England, but thats usually due to too many bacon butties whilst working :p

    And by the way, I can take nice words and I did consider them. And well, sorry for the overly aggressive attitude, its just a tad annoying to think I finally have a model done, and then people won't accept it for what it is. Happens alot really.
     
  17. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,286
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    Yeah it kinda goes like that here on the Hive, sorry. :p
    Well well, the model is still good. It looks far better than Blizzard's peon anyways. It just could be improved a little to be even better. :)
     
  18. paulH

    paulH

    Joined:
    Apr 6, 2004
    Messages:
    140
    Resources:
    10
    Models:
    10
    Resources:
    10
    Well, I did decrease the head size by 20%, so that should be a bonus for some people. I thought the head looked fine ingame, but its a suitable size for others now too ^^.

    I had considered changing the pick for an axe, as I never understood the whole "Mining Pick for Trees" thing. We'll see. Another thing I had considered once was a hammer for repair animations. But I haven't had much luck in the past with geoset anims.
     
  19. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    Well, he looks a lot better then the normal peon that's for sure!