Rexxar campaign picture with Misha on the custom campaign menu looks awesome.
Ai acting voice is great, also allows me to enjoy the scenery during cutscenes.
Ch2
Chapter 2 doesn't appear on the campaign mission list even after we beat Map 1.
Love that bridge leading to the war mill right near where we start on the map (we walk under it).
Forman Thazril ( pick axe quest ) says something without any sound when we come up to him (then it goes into his cinematic which has sound).
Rexxar willing to just destroy the human encampment (north watch) without a seconds thought even though he was there when Jaina and Thrall made an alliance?
Scorpids always run away low hp.
Could state that destroying encampment is killing all units, or the main building. I wasn't sure which was the requirement.
Nice fountain of HP placement in the dungeon.
Hit max lvl 4 too early this mission.
Maybe a reminder that dungeons without reincarnation stones = permanent death/ mission fail.
Why Samuro not have qwerty? His windwalk is W not Q. Also he literally showed up for that 30 second fight then we never see him again
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What role did Nartok play in this map? He didn't give any quests or anything, he was just sitting there near the pig farms.
Interlude
Really like the scenery of theramore, it looks fantastic.
Ch3
Enjoyed the setting of Senjin's village.
Ch4
Would be nice if voljin could transfer mana to allied units (for Rokhan's heal).
Only first 4 shrines pinging for the quest, though I can see the placement of the remaining 2.
Nice effect using the big bad voodoo invulnerability as an effect on top of stone pillars - looks like a jungle magic setting.
Love stone golem ruins model.
I like how every mission only ends when we move next place, so we have time to buy stuff etc after main quest finished, like tomes, instead of being forced to next mission instantly when we kill the main boss/objective.
I like the codex's a lot, great info provided.
Interlude
I like Kristoff's history with Garithos, and how he sees same mistake being made again-good char development. Makes his decisions more understandable.
Ch5
Lvl 7 harpy queen didnt drop anything, and many other creeps that appear like strong units that should drop something don't end up dropping anything.
Also saving Thrall from that attack wave was rough, forced to reload many times since the enemy wave wants to target him a lot. Same thing happens with Jaina a few missions later.
Ch6
Nice, its still same Orgrimar from Ch1, but now we see the north/ west part.
"You certainly have a way with words burx" line during the Prison escape quest has no audio dialogue.
"Not to mention many of them are filthy ogres" Haha, funny.
Ch7
My heroes were still lvl 8 from last chapter, but in this chapter they started lvl 9 and picked their own 9th skill point. Also no optional quests, just a straight dungeon (quite a few maps have only main quest without side quests).
Ch8
Rexxars model looks different for no reason, like his shoulders have snow on them or something. It is a new outfit.
Why is there a troll chemist siding with the evil ogres?
I like how center barriers (rock piles) keep getting removed as we progress, so the walk time from the ogre base is shorter cause we can run directly down the middle instead of zig zagging left to right.
Ch9
Would been nice if we could have a big fight with all the Allies we made along the way - ogres, trolls, tauren, orcs, etc, like a final MOBA / waves similar to end of Rexxar's blizzard campaign. It feels like we saved all those allies and they didn't really do much at the end to help us.
What was the final scene with an orc looking at a demon near a portal? I'm pretty sure I read the novel but I don't remember anything about that final scene.
General points
I think you did super well with all the doodads and tilesets to make each map feel like a different region. Even though the campaign was based in Durotar/ barrens/ near Theramore, each zone had its own feel to it thanks to your work with the environment in each one.
I wish there were more unique items in each map, since I was basically farming gold to buy tomes for the Heroes the whole time.
Maybe some more mission variety, like having bases send waves at each other (like for the final map), so it doesn't feel like a slog killing every single unit on the maps with your Heroes.
Overall, this was a fantastic campaign, and the voice acting really enhanced it (especially so I can look more at the cinematics and not have my eyes glued to the dialogue the whole time.) The story was also super well made, it made sense and the quality of writing was very high. Thanks for making this!