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- May 14, 2004
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Rexxar returns to save the land of Durotar once again in a brand new Warcraft III custom campaign! (Created by me, Med. MapGuy, check out my other stuff!) Set several years after the cataclysmic events in Theramore, Rexxar teams up with faces old and new to confront an evil beyond reckoning!
Status: Coming Soon
Creation of this custom campaign began after I stumbled upon the defunct World of Warcraft RPG on Moddb and began thinking, what if someone used these forgotten assets for something else? I then saw a thread about how nobody has developed a continuation of Rexxar's story, and after reading his very brief appearance in the World of Warcraft tie-in novel, Cycle of Hatred I decided it was time.
The campaign features the following:
- Nine playable chapters and five interludes, including the ending
- Hundreds of custom assets
- A story that takes you on a journey throughout Durotar
- Expands greatly on the events seen in the World of Warcraft tie-in novel, Cycle of Hatred
Developed using patch 1.27b (Not compatible with Reforged, sorry), this is a classic custom campaign with gameplay in the vein of the original Founding of Durotar, but without the complicated save / load level transition function. I retained the look and feel of classic Warcraft III, and utilized Johnwar's excellent suite of Orc, Ogre and Troll models, with some even being developed exclusively for this campaign! Retera, Asssssvi, Rhapsodie fantastic models are also featured!
Here are some gameplay screenshots! Note that this is a standard custom campaign and does not use the save/load open world mechanic found in the original Founding of Durotar as I couldn't figure out how to make it work.
As mentioned earlier, several of the levels are heavily modified versions of unfinished maps found in World of Warcraft RPG. Custom tilesets were taken from the Warcraft III: Rebirth project. Here are some comparison screenshots of the original WoW RPG maps and my Book of Rexxar versions.
Well-known quests from World of Warcraft were weaved into the plot to lend an air of authenticity. As an example, the Burning Blade coven at the Valley of Trials and the Darkspear Tribe's exile from the Echo Isles became central elements to the story.
This campaign is one of my most extensively playtested works thus far. It's not going to be perfect, but I've done my best to offer a relatively smooth playing experience. Special thanks goes to waredcraft for his early contributions. Big thanks goes to Lazarator and of course, johnwar for their excellent feedback. You guys really helped make this campaign better!
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