Hey guys, wazzup! Its me again! (honestly, this is basically the only forum I post in here on HIVE... hopefully that'll change in the future...). I'm here to bring about a discussion (which isn't ACTUALLY a discussion, as I'm also using it for ideas, which is why I posted here).
You see, I'm...
So, I made this hero who can build towers. Problem is when towers kill enemies, those kills give my hero 0 experience.
I unchecked the "is a building" stat and it worked, but I would rather not have to do that.
So, I guess my cuestion is, Is there any way to make it so when a building/tower...
I have (and always had) an issue with custom heroes, where you can actually recruit several time the same one, like any ordinary unit.
Before anything, I added these new heroes to the proper "Gameplay constants" sections but all it does is limiting the total number of heroic units...
I am using version 1.31, I understand that creating units make a permanent leak, so I have some questions that hopefully have an answer. I am making a large open world RPG so this might be crucial to the game.
1. Instead of using units for npc mobs, I created heroes and made them look like...
Hey y'all, I was looking to see if anyone knew how to create a neutral building that revives heroes like an altar does rather than instantly like a tavern. I've tried what abilities I could find, and tried searching other threads to no avail.
Ideally I want to keep it simple, of course. If I...
as in the title, I downloaded the pre 1.32 campaign version, as i'm playing on 1.29
in the initial cutscene the portraits in dialog boxes are just empty, and the heroes never spawn in
also tried on version warcraft 1.26, which had the exact same problem
any ideas what to do?
Real Life Reloaded: Heroes
Real Life Reloaded: Heroes (Name subject to change) is a single player Life of a Peasant/RPG hybrid that hopes to incorporate the best features of both genres into one massive map centered around the fictional Magistrates City.
I am modifying a map for fun and I added to each player some campaign heroes, but once the game starts the AI doesn't control them.
I suppose I should use the AI Editor, but I have no experience with this, can someone with some more knowledge help me? :)
Hello there !
Alright, after converting my amp to Lua, I am trying to optimize it a bit further.
So far things worked great, but I hit a strange issue with the KillUnit native:
My map is a 4 players TD with "Balls" as creeps. At map init, I create all Balls of different type for every player...
In my Leafshade map, I've started to work on additional two heroes for each playable race to spice up the game a little. However, I encounter a small difficulty as some of these heroes can be trained as many times as the player wants.
I checked the starting triggers and the heroes...
Hey there, I'm on the hunt for some models for my upcoming Rpg "Good & Evil III"
What I'm looking for is a Wolf model very similar to Feral Bearwolf where it has the ability to walk on its hind legs and *Morph* to walk on all fours... But with better textures if at all possible, and with no...
So I was editing my map and testing stuffs then suddenly when I clicked on red, green or yellow tavern, my map crashes without any warning. I wonder why.
The blue and orange taverns are fine though. I don't think it's my triggers and all my units are working fine. Any idea?
Hello guys, I'm still a totally noob when it comes to trigger editor.
May i ask if it's possible to gives hero random abilities every time they die?
Q, W, E, R 4 keys for 4 different abilities that will randomly be given to newly respawn heroes.
Well in my mind i got an idea about saving each...
1-6 vs 1-6
The scenario of the map:
Straightforward. The forces of Darkness want to destroy the Tree of Life in order to break the forces of Light.
Each side has 3 armies and 3 heroes.
Possible playing 1x1, 2x2, …, 5x5 at this version but it may be imbalanced...
So, I'm attempting to make it so that the computer players will chose a hero from a list of four (or more). Surrently, the AI editor only allows the computer a pool of three heroes.
Example: if you open a new map, and open the AI editor, it shows that the computer will only go with the...
(TL;DR at the end)
As a bit of background, I have been working on this awesome project for a while, in which I took the first 6 levels of the human campaign and turned them into an open world rpg, where you help Arthas throughout Lordaeron.
The project is going very well so far, but I...
Hello everyone, I'm planning to create a "Melee Map" based on the conflicts of the Scarlet Crusade and Forsaken. I need your advice on how many heroes they would have between them: 4,5 or 6 Heroes per faction?
And yes this was the inspiration for the name: Revengers: Endless tussle
Last test: 28th July
Currently working on:
Fixing the respawn system (seems to work properly atm)
Hero selection messaging
Making items "less shit"
Nerfing speed abilities (they are a bit...
I am making an altered melee map with custom races and I am curious, are there any HoMM-series related models published?
Most of them would definitely fit in my new races as units and/or heroes!
Thank you so much for the responses!
By Lord Marrowgrath
When Void and Light collapse, Towers becomes unstable and out of control. It turns to Broken Keeper and deals damage to nearby units.
Forces needs to capture or destroy Broken Keeper. If players destroy Broken Keeper, it will remove...
I am in the process of messing around with the editor, and from time to time working on my long term custom campaign project. Overall with everything in it made from scratch, I tend to keep my style of making that campaign more simplified than the usual ones. Perfect example would be units...
EDIT: Project discontiued, as I have lost interest in (this kind of-) map making
In a world torn apart by a catastrophic daemon ritual known as 'The Rift' factions old and new strive for control over the lands of Pan - and dominance of the other factions.
The map supports up to 10...
Heroes of Warcraft is a classic tri-lane 5v5 AoS themed map featuring the Heroes from Warcraft Universe. This project aims to be different than most of AoS map yet trying to keep its resemblances for players to easily learn the basics and eventually master the gameplay.
I will have my heroes select stats in a box in the same interface where the spells are chosen, creating a second interface where each of the boxes correspond to a stat.
I have 10 different stats, each stats can increase strength, agility, intelligence, critical strike chance, critical strike...
Hello fans of Dungeon Siege and everyone else
lately I have been working on map, that contains reworked version of game called Dungeon Siege II
Link for the newest update: Dungeon Siege II BETA v0.2c
THIS IS JUST DEMO - NOT A COMPLETE MAP, finished like 15% of whole content (two quests)...
I need custom skills created for each of the heroes listed bellow. (Q W E R).
(Copies of the actual skills that are right now active in the game)
Making a huge project here, plan to make it the second most played custom map after dota.
I am making a map that where heroes band together to farm creeps. However, i have had a quick question about distributing bounty. In "Tides of Blood" a player can just be near a lane and hostile minion deaths would give gold (+include Bounty Effect). To praise it even further...
Hour of the Scourge
An Altered Melee map project
So... I was bored, then I thought to myself "well, let's waste some time and create some random heroes in World Editor", I came up with some quite interesting ideas, then I thought to myself "well, this could turn out to be a good campaign start...
Hey All, so First of all, I need a yellow colored version of 67chrome's High Elf Sylvanas Icon it's currently green. I asked him permission but has yet to respond. Second. A model is attached below. I want to see these on them. Himperion showed me the model given below.
+Sword and Mace...
I'm very excited for what's to be announced at blizzcon! I'm mostly excited about the heroes that'll be announced! These are who I want!
I don't know too many starcraft characters....:/...
I can't work on a large texts at this moment because my presence in the site is just limited for now on ( busy,busy,busy days ).
I do really need feedbacks on my map and it is free to test!
any feedbacks relating to the map is appreciated =)!
*Let me give you an important description to show...
ByMighty invited me to work with him on something big and I agreed.
It's a campaign that will take place in a new kingdom, alternative to Lordaeron.
It will change the world of Azeroth to a different shape.
The new campaign name is ''AGERRON''.
I created this thread, so I can show...