- Joined
- Oct 2, 2017
- Messages
- 114
Hello everyone, LordHatchet95 here! I'm back after a good while of hiatus (again)... Well, this time I've done a very """original""" idea:
To recreate the Diablo III Barbarian! (Yeah, I know... This idea was made 9001 times)
In the end, this project was abandoned. It was supposed to be a spell map. The idea is to have a barbarian that can cast abilities like Bash, Weapon Throw, Seismic Slam, etc.
The original D3 Barbarian has a lot of abilities and even variations caused by "runes" and weapons, so I'm going to take into account 5 abilities, at their base. That means, no runes or variations.
All the triggers within the map were done by me!
Credits:
Final note and thoughts on this map:
This map was made just out of curiousity... to see if I was able to recreate a few stuff, like knockback, furious charge, set items, and more...
Changelog
To recreate the Diablo III Barbarian! (Yeah, I know... This idea was made 9001 times)
In the end, this project was abandoned. It was supposed to be a spell map. The idea is to have a barbarian that can cast abilities like Bash, Weapon Throw, Seismic Slam, etc.
The original D3 Barbarian has a lot of abilities and even variations caused by "runes" and weapons, so I'm going to take into account 5 abilities, at their base. That means, no runes or variations.
- Bash: Generate 6 Fury per attack. Brutally smash an enemy for 320% strength. Causes slight knockback.
- Weapon Throw: Generate 6 Fury per hit. Hurl a throwing weapon at an enemy dealing 275% strength.
- Furious Charge: Generate 30 Fury per attack. Slams through enemies dealing 500% strength as damage.
- Seismic Slam: Costs 30 Fury. Slam the ground and cause a wave of destruction that deals 620% strengh to enemies up to 1000 distance in front of the Barbarian.
- Earthquake: Costs 30 Fury. Slam the ground, causing strong shockwaves at the point. Deals 3000% strength as damage over 8 seconds. (if an enemy is standing at the earthquake for 8 seconds, it'd receive the 3000% total damage)
- Attempted to add fury degeneration. When not attacking or not using fury generating abilities, fury will go down (Fury is Mana... This mechanic kinda works)
- All spells are physical, which should be unaffected by Silence and Spell Immunity
- Added recently a loot "system" that's very bare bones... (only gold and a couple of items)
- Added an auto item picker for "power-up" type of items (gold, healing, etc)
- Lastly, added a basic set item mechanic just to make my barbarian hilariously overpowered
All the triggers within the map were done by me!
Credits:
- Barbarian model made by Kuhneghetz and Mr.Goblin
- Rocks textures made by HerrDave
Final note and thoughts on this map:
This map was made just out of curiousity... to see if I was able to recreate a few stuff, like knockback, furious charge, set items, and more...
Changelog
V1.0
V1.01
- Map uploaded
- Created Barbarian with 5 skills
- Created an Auto Picker system
- Abilities display damage dealt per hit
- Created a basic loot system
- Created "adaptable" enemies, they'll level up as you do but every 10 levels
V1.01
- Fixed a bug with Bash, causing inconsistencies with the knockback effect
- Fixed Auto Picker system, using a dummy for picking orbs and coins
- Fixed an issue making dummies created from Barbarian skills drop loot
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