- Joined
- Sep 11, 2013
- Messages
- 220
I am using version 1.31, I understand that creating units make a permanent leak, so I have some questions that hopefully have an answer. I am making a large open world RPG so this might be crucial to the game.
1. Instead of using units for npc mobs, I created heroes and made them look like units, this way I prevent unit data leaks by not creating new units when respawning the npc mobs but just using "revive hero" to the mobs, right?
2. Is there a maximum to how many heroes can be placed on the map?
3. Do heroes make the map lag? Let's say I have total of 200+ heroes on the map.
4. I want to make it so that when an npc mob respawns, it has a random hero type, does it create another hero (leak) if I add chaos to the respawning mob or does it clean and replace the data of the previous one? That way I can change its type.
1. Instead of using units for npc mobs, I created heroes and made them look like units, this way I prevent unit data leaks by not creating new units when respawning the npc mobs but just using "revive hero" to the mobs, right?
2. Is there a maximum to how many heroes can be placed on the map?
3. Do heroes make the map lag? Let's say I have total of 200+ heroes on the map.
4. I want to make it so that when an npc mob respawns, it has a random hero type, does it create another hero (leak) if I add chaos to the respawning mob or does it clean and replace the data of the previous one? That way I can change its type.