Hello Everyone,
I am making a map that where heroes band together to farm creeps. However, i have had a quick question about distributing bounty. In "Tides of Blood" a player can just be near a lane and hostile minion deaths would give gold (+include Bounty Effect). To praise it even further, the gold bounty effect reveals different numbers based on the number of allies in the same lane.
I want to allow allied players near a certain area to gain an amount of gold divided amongst other heroes that are near the same area. Although I know how to divide gold to allied players based on distance of each dying unit (killed at the hands of allied heroes), I don't know how to make unique Bounty-Gold animations with the amount of gold gained displayed (like it would as if you killed it). Can someone help me with this? I do not want to use Special Effects since I believe other hostile players could see it (which I do not want).
I am making a map that where heroes band together to farm creeps. However, i have had a quick question about distributing bounty. In "Tides of Blood" a player can just be near a lane and hostile minion deaths would give gold (+include Bounty Effect). To praise it even further, the gold bounty effect reveals different numbers based on the number of allies in the same lane.
I want to allow allied players near a certain area to gain an amount of gold divided amongst other heroes that are near the same area. Although I know how to divide gold to allied players based on distance of each dying unit (killed at the hands of allied heroes), I don't know how to make unique Bounty-Gold animations with the amount of gold gained displayed (like it would as if you killed it). Can someone help me with this? I do not want to use Special Effects since I believe other hostile players could see it (which I do not want).