• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Altered Melee] Tree of Life Defend

What do you think?

  • Ok

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%
  • Terrible

    Votes: 0 0.0%
  • Hard

    Votes: 0 0.0%
  • Easy

    Votes: 0 0.0%
  • Interest

    Votes: 0 0.0%
  • Potential

    Votes: 1 100.0%
  • Good

    Votes: 0 0.0%
  • Give 2

    Votes: 0 0.0%
  • Boring

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Level 2
Joined
May 29, 2011
Messages
7
General:
PvP
1-6 vs 1-6
Stage beta

The scenario of the map:
Straightforward. The forces of Darkness want to destroy the Tree of Life in order to break the forces of Light.

Parties:
Each side has 3 armies and 3 heroes.

Possible playing 1x1, 2x2, …, 5x5 at this version but it may be imbalanced and not correctly from view of control and economic.

Player selection:
Your task is to choose the side of the confrontation and who to control: army or hero.

Main tasks:
- Attacking armies must do the way to the goal of the main task, overcoming the resistance of the enemy. Provide support to the heroes.
- The defending armies must prevent the destruction of the Tree of Life.
- Heroes on both sides perform an auxiliary function and pursue specific tasks: fighting the enemy’s army, receiving items, intercepting the heroes.


Game process:
- for armies:
The whole gameplay is similar to the classic game of development: the construction of producing buildings, technological, training of troops, the study of improvements.
If it seems to you that playing for a hero is more interesting, try: managing an army requires good control and positioning, development of the base, combination of units and the use of their unique features; The army must be ready to attack as a massive number of weak units, and to the point blows stronger.
- for heroes:
Heroes are strong when they are experienced. Getting the skills you need as quickly as possible increases your chances of winning.
Depending on the class of the hero is determined by a set of his abilities.
Some heroes are effective in supporting the army, others do well with single targets, etc.
The choice of heroes greatly influences the tactical behavior of the whole team.
You can not choose two identical characters.


Planned additions:

- adding/modifying exists mechanics, heroes, races, items;
- extending of playable area;
- addition/improvement of AI for troops under computer control;
- adding new objects, locations, events.


Overall view by developer:
It uses classic mechanics of melee maps but with self modifications - this familiar for players which have some experience in WC3. Players controlling the heroes can focusing for single questions - good variant for RPG lovers.
In this map may be important coordination between players for more efficient application of troops and abilities of heroes.
For now big size of map is more problem because no instruments for fast movement of armies. It will be fixed further.
View of hero classes:

Warrior
First-line hero extremely efficient against enemy army. May have many health points, AoE attacks and abilities, high health restoring etc.

Support
Hero providing support in battle or to other heroes. May have various abilities.

Hunter
Quest of this heroes - eliminating enemy ones. The most dangerous skills inflicting much damage in one time. Other abilities can help to the hero reach him goal.

Commander

This heroes extremely effective with ally army. They have auras and skills that supporting the brute assault.

Healer
Supporter orienting for restoring health of allies.
Mage
Hero with different magical abilities. May be used for supporting, damage dealing and neutralizing the enemy units.
View of races:
Night elves
Standard race with a few changes.
Undead
Standard race with a few changes.

WC3ScrnShot_080419_174614_04.png-WC3ScrnShot_080419_183003_06.png-WC3ScrnShot_080419_183429_08.png
Presentation of gameplay:



Contact:
If you have questions, wishes, or you want to report a bug found, please write to [email protected] with the topic "told_question/suggestion/bug".
You can also attach a game replay when you notice an error and indicate the playing time in the letter when it happened.
Discord channel: discord.gg/2SvqBu7
 

Attachments

  • told_a02.w3x
    720.5 KB · Views: 45
  • told_b025.w3x
    682.6 KB · Views: 48
  • told_replay_b25.w3g
    642 KB · Views: 39
Last edited:
Level 2
Joined
May 29, 2011
Messages
7
It is staged to beta.
Added some upgrades for units, light improved map content, balance some fixes.
Added replay of successfully game.
 
Status
Not open for further replies.
Top