- Joined
- Sep 2, 2005
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Essentially I thought I could do better at running it.
I had done too much work to simply leave it, so I left, and took my work with me. With my work, I started this (new) project, with me as main designer.
Map Type: Altered Melee
Players: 8-10
Alliances: Undecided. Probably as Melee, maybe by ent type.
Intro
EntSeed: Life of the Forest is a map where different kinds of plants vie for control of the forest.
I. Gameplay
Base Constuction ---- You begin the game with a Unit that looks like a wisp. It does not move, it's the spark of life. with it, you decide which kind of ent you wish to create. There are four types.
OakTough and Slow - like Golems
Willow Mysterious and Wondrous - like Druids
Swamp Dark and Gloomy - Plant equivalent of undead. life drains and poisons etc.
Once you have chosen your army, the Spark of life becomes a sort of sproutling for the army you selected. Now, you find a suitable location for your main base, and set down your roots, building your tree of life.
With your tree of life comes Your hero. You only get one hero, but you can choose which of 3 types of hero you want to use, depending on which army you play as you will have a different set of 3.
Your Tree of Life can build 2 separate builder units. A Sapling, and a Wisp. The saproling is the builder for all the plant like creations, and the wisp builds the spirit things. Every army is divided into plant and spirit (the names may change but the divisions are staying)
II. Game Mechanics
Alright.
First, the resources.
Water and Minerals - Water is gathered via roots, which are structures you can build out of saplings. they provide a certain amount of water per second. Much like mining a gold mine, but you don't need a mine, and you don't run out of water. Units and buildings not only cost resources to build, they also slowly devour your resources once you have them too. So the more buildings you have, the more sources of income you need.
Hero Revival - Heroes in this map with be revived at one of the four resurrection stones, Controlling the resurection stones is beneficial both because of it's strategic location as well as the fact that it gives all of your units in the area an aura. Depending on which stone you're at you will get a different aura. If you control a stone then your hero will always respawn at that stone. A Stone is controlled when a stationary building is next to it. if there is an enemy building in that same range, neither of you get the benefits of controlling it until one of the buildings is destroyed.
Undecided Stuff.
I may go with an Idea I proposed on the project regarding all Ent units functioning on timers. so like a hero lasts 10 minutes before dying and respawning, and if he lasts the whole 10 minutes he gains a level. It may even be the only way to gain levels. this is not yet implemented, so far it's just an idea.
Some system rewarding you based on territory, or how much space you cover may be made as well. perhaps faster resource collection if your collectors aren't too congested. we shall see what happens.
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