Okay well, then I will take something else.
I found some which we could use instead, already existing in the wc3 directory.
But Ill show you when Im done with the leaderboard
Speaking of that, Im afraid that my mom's older xp-computer is useless regarding scipting... Somehow Im having issues while saving the map with WE Newgen, since pJass (syntax checker w/e) doesnt run instead of We normal syntax checker...
Im searching for a solution to the problem though... Otherwise I have to go to my dad this weekend (which I shouldnt...)
Anyway Im working on it. But the devil is making it hard for me >.<
Update: Screw Newgen at the moment, I cant get it to work properly. And I cant wait on it to work either. Ill code the multiboard in Newgen, but use the normal syntax checker... It prevents me from doing certain things though, but ill note where that is going to be.
\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\*_\\
Edit: Okay so im lost... Some units will also drain minerals? I looked through the thread and saw that minerals are replacing lumber and also using the standard wisp-way of harvesting lumbers from trees...
And you said tht water is gained per second, from certain buildings? I was thinking then, that if you already did this script, Im making a function which is calling an update to the leaderboard.
I actually need the scripting for the resources, or I cant do it the right way. (Or well, it would be a hell lot easier)
The thing I was saying about the minerals though... How can I possibly know how much the income is per second?
Normally wisps are harvesting 5 lumber on 10 seconds or something. (I guess it could be changed but it maybe doesnt look nice then). Otherwise if we are lucky, we can keep track of the wisps when they start the effect of the harvest ability - and the target point is a tree, and then give them a "dummy track ability", and remove it if they "leave a tree".
I need some answers please