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Ent Seed: Life of the Forest

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Level 23
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Nov 29, 2006
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I believe my new update of the resource system is done soon.
Since I'm going to a cottage with out family next week, I had to pass the Mini-Contest due to the lack of time :l

The resource system however will probably be ready before I leave =)
 
Level 17
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Sep 2, 2005
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Game Wide Design: 100%
Game Wide Scripts: 85%
Unit Design: 80%
Unit Implementation: 0%
Unit Spells: 0%
Hero Design: 0%
Hero Implementation:0%
Hero Spells: 0%
Terrain: 0-50%
(I don't know if we should use this terrain with changes or make a new one, but we can always ask a terrainer)
Graphics: 10% - we have some, but we don't know what we will need.

that looks like less than 50% butthe first three are the biggest. the next biggest is the unit implementation.
 
Level 23
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OKay guys, Im going on my vacation for a week within 10 hours now... If I dont see you before that, good luck with everything... I have done my resource scripting update part now, but I will ofc struggle to find some ideas when I am away.

/regards
 
Level 7
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May 23, 2008
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hi guys im here again! Back from norway ;) great holiday, great land :D
I will check stat at gisle. Looked for new ideas in my holiday. In norway they believe in trolls which live in the moountains and eat stones :D maybe you can use this in Oak as a nature spirit (stone cracker)^^
 
Level 7
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hrhr yeeah. A bit like golems maybe, too. In german you call them "Steinbeißer" which maybe means sth like "stonecracker" in english. I dont know the english word for this, sry^^ I will google for it.
---
off topic: congrats for your cat! Glad shes/hes back :)
---
on topic: my new techtree:

Oak Techtree: By JanSze

- Tree of Life
-- Emerald Ent
--- upgrades ent units


-- tree of annual rings
--- upgrade building
---- no name atm [1]
("Critical Strike" - x% Chance to do the xfold damage)
---- no name atm [2]
("restore bark" - Adds x% hp. regeneration)
---- Back to the roots [3]
("back to the roots" - Extrem hard hit - stuns for x seconds)


--- roots
---- gathers Water


--- Oak
---- Basic ent unit
---- 3 Ability Levels ("no name" [1], "no name" [2], "make in-ground" [3])
---- medium life
---- medium damage
---- medium armor
---- slow movement speed


--- Crusher
---- medium life
---- low to medium damage
---- "Crush the bark!"
----- (AoE, Reduces enemy armor by ?%)
---- slow movement speed


--- Ancient Oak
---- Siege unit
---- "Grow"
----- The Ancient Oak grows at every kill it does. Does NOT learn new skills/Is
NOT hero like
---- slow attack speed
---- slow movement speed
---- high armor
---- very high life
---- high damage


--- Entling
---- weak unit
---- very low costs
---- sort of starter unit (like footmen/grunt/archer/ghoule)
---- low movement speed


--- Ent mage
---- medium life
---- low damage
---- relative high mana for Oak
---- "treewall"
----- the ent mage makes a wall of trees which can block enemy units





-- Spirit of Creation


--- tree of enhancements
---- Upgrade building
----- "Novice enhancement" [1]
------("summon furbolg spirits" - summons x furbolgs with Critical strike)
----- "Adept enhancement" [2]
------("blossom of a tree" - heals target unit over x seconds y hp)
----- "Monk enhancement" [3]
------("enroot" - enroots an ent to give +armor & +hp reg.)


--- Stonecracker
---- stonetroll spirit
---- high armor
---- medium damage
---- high life
---- "hide in rocks"
----- makes the stonecracker invisible if it is near rocks or on rock-ish ground


--- Soilshaper
---- Core spirit unit
---- 3 Levels (Novice, Monk, Adept)
---- medium life
---- medium damage
---- medium armor
---- slow movement speed


--- Eagle spirit
---- flying unit
---- high attack- & sightrange
---- Ability: "cry of terror"
----- (Single target, Reduces enemy armor by ?%)
---- low life
---- medium damage
---- slow movement speed
---- low costs


--- Spirit of wildness
---- Advanced Spirit unit
---- very slow attack speed
---- very slow movement speed
---- very big armor
---- very high life
---- high damage
---- high costs
---- giant bear
---- "Crush the Earth"
----- (stuns nearby units, long casting time)
---- "Attack me"
----- (Provoces nearby units to attack the spirit of sequoia)


--- Centaur spirit
---- medium melee fighter
---- medium damage, armor, life, costs
---- no skills / spells





- Need 0 more units - done
- Oak is almost all slow. it doesn't have 'fast' units - reworked
- Soilshaper sounds like an ent unit. maybe it should be - its more a caster, thought this would be more spirit-ish
than ent-ish
- Wolves are a core unit in Willow, let's only put them in one place. - reworked

The following are unit types that would fit well in oak:
Furbolg - used
Centaur -used
Bear - used
Druid Bear - not used
Maybe the Spirit of Sequoia could be a giant bear. - good idea, reworked
 
Level 7
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Swamp techtree (not ready): By JanSze

Spark of life

- Tree of Life

-- obsidian ent
--- upgrades ent units


--- Rotten tree
---- upgrade building
---- 3 upgrade levels:
----- "rot ent" [1]
(makes an enemies unit rotten which causes -armor and damage over time / can only target ent units)
----- "parasite"[2]
(parasites an enemy unit, causing xDamage over time, creates a bug(very weak) if the unit dies)
----- "suicidal gas cloud" [3]
(Suicides the unit at a point, (orders unit to run there) ;
explodes in a gas cloud, dealing over time damage to units in this cloud ;
lasts xSeconds ; dealing xInitial damage)


--- roots
---- gathers water




--- Mud ent
---- heavy ranged unit
---- medium life
---- medium armor
---- high damage



--- birch ent
---- standard melee swamp ent unit
---- medium life
---- medium armor
---- medium damage
---- low to medium costs
---- poison attack


--- alder ent
---- advanced ranged ent
---- medium life
---- medium armor
---- low to medium damage
---- medium to high costs
---- poison attack
---- "make swampy"
----- makes an area swampy (lasts xSeconds), cauing a higher life&mana reg. in this area &
lower movement speed for enemy units


--- rotten ent
---- advanced caster unit
---- medium life
---- weak to medium armor
---- medium damage
---- medium to high costs
---- poison attack
---- "rot ent" [1]
----- -xArmor, xDamage over xSeconds ; only ents
---- "Parasite" [2]
----- xDamage over time ; bug at dying
---- "suicidal gas cloud"
----- explodes in a gas cloud, dealing xInitial dmg ; xDamage over xSeconds ;
dealing damage in 3 levels (less at every level ; every level lasts xSeconds)


--- Swamp giant
---- Siege unit (siege unit, strong against buildings)
---- high life
---- high armor
---- high damage
---- high costs
---- "mud wave"
----- a giant wave of mud, dealing xDamage (high) to buildings





-- corrupted wisp
--- upgrades spirit units


--- Corrupted hall
---- upgrade building
----- "Blood suffering" [1]
------ (suffers 25% max. life to deal the xFold/+xDamage damage over xSeconds)
----- "infect ent" [2]
------ (infects an enemy ent with an affliction which will hurt him over time until it dies)
----- "foxglove" [3]
------ (infects all non ent enemies (not tree-ish) in an area ; decreases armor and movement speed)


--- necromancer
---- core spirit unit/caster
---- 3 upgrade levels
----- "Blood suffering" [1]
------ (suffer 25% max life to deal xFold/+xDamage over xSeconds)
----- "infect ent" [2]
------ (xDamage until dead ; ent only)
----- "foxglove" [3]
------ (decreases -xArmor & %Movement speed)


--- swamp troll/golem
---- core melee spirit unit
---- medium to high life
---- medium damage
---- medium to high armor
----


--- fen fire
---- light ranged spirit unit
---- low life
---- low damage
---- low armor
---- medium costs
---- "mislead"
----- (misleads an enemy and makes him hostile, so it attacks everyone.
[Can only mislead non heroes and non siege units ; after misleading, the fen fire dies])
---- the fen fire is invisible (shad-ish)




Units:

4 ents - 0 left ; heavy ranged unit
3 spirits - 2 left ; 1 animal (bat?, Bug?)
 
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Level 7
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307
yeah i would like to use it, but i think darkholme will find fault with this because "mysterious" is more willow-ish than swamp-ish. ;D wouldnt you darkholme?!^^:con:

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Level 7
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307
yeah theyre really spooky ;) In norway there were swamps, too. It was awesome :D but there were a lot of sheeps so it wasnt so spooky x) Those sheeps were so sweet :D well i could talk about this vacation for hours ;)

But on topic: Where's darkholme and what do you think about my swamp techtree?!
 
Level 7
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final Swamp techtree: By JanSze

Spark of life

- Tree of Life

-- Obsidian ent
--- upgrades ent units


--- Rotten tree
---- upgrade building
---- 3 upgrade levels:
----- "rot ent" [1]
(makes an enemies unit rotten which causes -armor and damage over time / can only target ent units)
----- "parasite"[2]
(parasites an enemy unit, causing xDamage over time, creates a bug(very weak) if the unit dies)
----- "suicidal gas cloud" [3]
(Suicides the unit at a point, (orders unit to run there) ;
explodes in a gas cloud, dealing over time damage to units in this cloud ;
lasts xSeconds ; dealing xInitial damage)


--- Roots
---- gathers water




--- Assassin ent
---- deals extremly high dmg with auras & spells, dies very fast, hit & run
---- light melee unit
---- very low life
---- low to medium damage
---- low armor
---- fast movement speed
---- "hidden strike"
----- (when the Assasin is invisible ["hide", necromancer], it deals the xFold-/+xDamage)
---- "hit & run"
----- (targets a unit and hits it, after this the assasin runs back to his old position)



--- Birch ent
---- standard melee swamp ent unit
---- medium life
---- medium armor
---- medium damage
---- low to medium costs
---- poison attack


--- Alder ent
---- advanced ranged ent
---- medium life
---- medium armor
---- low to medium damage
---- medium to high costs
---- poison attack
---- "make swampy"
----- makes an area swampy (lasts xSeconds), cauing a higher life&mana reg. in this area &
lower movement speed for enemy units


--- Rotten ent
---- advanced caster unit
---- medium life
---- weak to medium armor
---- medium damage
---- medium to high costs
---- poison attack
---- "rot ent" [1]
----- -xArmor, xDamage over xSeconds ; only ents
---- "Parasite" [2]
----- xDamage over time ; bug at dying
---- "suicidal gas cloud"
----- explodes in a gas cloud, dealing xInitial dmg ; xDamage over xSeconds ;
dealing damage in 3 levels (less at every level ; every level lasts xSeconds)


--- Swamp giant
---- Siege unit (siege unit, strong against buildings)
---- high life
---- high armor
---- high damage
---- high costs
---- "mud wave"
----- a giant wave of mud, dealing xDamage (high) to buildings





-- corrupted wisp
--- upgrades spirit units


--- Corrupted hall
---- upgrade building
----- "hide" [1]
------ (makes an allied unit [or self] invisible, until it casts or attacks ; lasts xSeconds)
----- "infect ent" [2]
------ (infects an enemy ent with an affliction which will hurt him over time until it dies)
----- "foxglove" [3]
------ (infects all non ent enemies (not tree-ish) in an area ; decreases armor and movement speed)


--- Necromancer
---- core spirit unit/caster
---- 3 upgrade levels
----- "hide" [1]
------ (makes an allied unit invisible, until it casts or attacks ; also can target self)
----- "infect ent" [2]
------ (xDamage until dead ; ent only)
----- "foxglove" [3]
------ (decreases -xArmor & %Movement speed)


--- Swamp golem
---- core melee spirit unit
---- medium to high life
---- medium damage
---- medium to high armor
---- high costs


--- Mud monster
---- heavy ranged unit
---- medium life
---- medium armor
---- high damage


--- Fen fire
---- light ranged spirit unit
---- low life
---- low damage
---- low armor
---- medium costs
---- "mislead"
----- (misleads an enemy and makes him hostile, so it attacks everyone.
[Can only mislead non heroes and non siege units])


--- Bug-spirit
---- medium melee unit with strong armor
---- medium life
---- medium damage
---- high armor
---- "shield of chitin"
----- (reflects x% damage dealt by enemy melee attacks)
 
Level 15
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Jan 16, 2008
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Greetings from Bosnia and Herzegovina, i finnaly got my hands onto a computer so i logged in for a few minutes to let ya all know that i'm alive :D I see the techtrees are doing great and that makes me happy. Soon i should get a more permanent access to the internet but not WE :( so i'll get back to work, sort off... Eccho, i hope you're not downed by this, the hommw project is still running, you know.
 
Level 7
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May 23, 2008
Messages
307
the progress is really slow atm... I can't do anything because Darkholme is busy and can't check my techtrees... (no offense!)
Hope you're here again, soon!
Greetings to mr.Bosnia and ms.Herzegovina ;)

I see the techtrees are doing great

thanks ;)
 
Level 23
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Yeah indeed. Volvox, I have not slouched yet:p You could as an alternative use JassCraft i think, since it does not require We (however alittle hard to work if you dont have something with you)...

Darkholme seems to be off pretty often nowadays. But well, this is still running (I hope :eek:). I can start implenting finished techtrees soon I think. If Darkholme approve ofcourse.
 
Level 7
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Umph if this wouldnt be running I would be really sad :D I put so much work into those techtrees :&

I hope they will get approved^^
 
Level 7
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he said he was busy for the next 1-3 days... I think that was 3 days ago so he should be here the next days ;) (I hope so!)
 
Level 7
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it gets later... Still no sign from Darkholme... What happened?! Maybe he went into a swamp to research it... and a SHEEP suddenly appeared in his back and killed him slowly and terribly...





Or he is just too busy ;)
 
Level 23
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Well yes I spoke to him yesterday. And I did inform about the replies here.

Currently he is studying for examins (I think it was) for some kind of university thingy (lost it already). But well that explains why he is only dropping by for a moment of time.
 
Level 17
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Sep 2, 2005
Messages
1,029
sorry about my gone-ness.
I entered the texcomp but had no time and didnt finish IT either.

double courseload.

exam in the morning, than another on tuesday.

Then I'll have time to breate again for 3 weeks.

after that 3 weeks are over ill have summer vacation for another couple weeks..

If it's any consolation I don't have time for a personal life either. I work, I do class work, I study, I eat, and I sleep. that's it lately.
 
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