hrhr yeeah. A bit like golems maybe, too. In german you call them "Steinbeißer" which maybe means sth like "stonecracker" in english. I dont know the english word for this, sry^^ I will google for it.
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off topic: congrats for your cat! Glad shes/hes back

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on topic: my new techtree:
Oak Techtree: By JanSze
-
Tree of Life
-- Emerald Ent
--- upgrades ent units
--
tree of annual rings
--- upgrade building
---- no name atm [1]
("Critical Strike" - x% Chance to do the xfold damage)
---- no name atm [2]
("restore bark" - Adds x% hp. regeneration)
---- Back to the roots [3]
("back to the roots" - Extrem hard hit - stuns for x seconds)
---
roots
---- gathers Water
---
Oak
---- Basic ent unit
---- 3 Ability Levels ("no name" [1], "no name" [2], "make in-ground" [3])
---- medium life
---- medium damage
---- medium armor
---- slow movement speed
---
Crusher
---- medium life
---- low to medium damage
---- "Crush the bark!"
----- (AoE, Reduces enemy armor by ?%)
---- slow movement speed
---
Ancient Oak
---- Siege unit
---- "Grow"
----- The Ancient Oak grows at every kill it does. Does NOT learn new skills/Is
NOT hero like
---- slow attack speed
---- slow movement speed
---- high armor
---- very high life
---- high damage
---
Entling
---- weak unit
---- very low costs
---- sort of starter unit (like footmen/grunt/archer/ghoule)
---- low movement speed
---
Ent mage
---- medium life
---- low damage
---- relative high mana for Oak
---- "treewall"
----- the ent mage makes a wall of trees which can block enemy units
--
Spirit of Creation
---
tree of enhancements
---- Upgrade building
----- "Novice enhancement" [1]
------("summon furbolg spirits" - summons x furbolgs with Critical strike)
----- "Adept enhancement" [2]
------("blossom of a tree" - heals target unit over x seconds y hp)
----- "Monk enhancement" [3]
------("enroot" - enroots an ent to give +armor & +hp reg.)
---
Stonecracker
---- stonetroll spirit
---- high armor
---- medium damage
---- high life
---- "hide in rocks"
----- makes the stonecracker invisible if it is near rocks or on rock-ish ground
---
Soilshaper
---- Core spirit unit
---- 3 Levels (Novice, Monk, Adept)
---- medium life
---- medium damage
---- medium armor
---- slow movement speed
---
Eagle spirit
---- flying unit
---- high attack- & sightrange
---- Ability: "cry of terror"
----- (Single target, Reduces enemy armor by ?%)
---- low life
---- medium damage
---- slow movement speed
---- low costs
---
Spirit of wildness
---- Advanced Spirit unit
---- very slow attack speed
---- very slow movement speed
---- very big armor
---- very high life
---- high damage
---- high costs
---- giant bear
---- "Crush the Earth"
----- (stuns nearby units, long casting time)
---- "Attack me"
----- (Provoces nearby units to attack the spirit of sequoia)
---
Centaur spirit
---- medium melee fighter
---- medium damage, armor, life, costs
---- no skills / spells
- Need 0 more units - done
- Oak is almost all slow. it doesn't have 'fast' units - reworked
- Soilshaper sounds like an ent unit. maybe it should be - its more a caster, thought this would be more spirit-ish
than ent-ish
- Wolves are a core unit in Willow, let's only put them in one place. - reworked
The following are unit types that would fit well in oak:
Furbolg - used
Centaur -used
Bear - used
Druid Bear - not used
Maybe the Spirit of Sequoia could be a giant bear. - good idea, reworked