- Joined
- Dec 21, 2006
- Messages
- 438
Working on a project called Ent Seed. Here are some various links that can help you see the point of the project
Request Post, Updates could help you see what I want
http://www.hiveworkshop.com/forums/showthread.php?t=63822
General Map Post
http://www.hiveworkshop.com/forums/showthread.php?t=63818
Terrain.
I need a forest terrainer... nuff said
Triggers.
- Condition based unit transformations
- About 30 spells
- Leader board
- Hero Selection Dialog
- Some researches
Models.
- Some sort of seed model -Fulfilled
- Some ent models
- 4 different town centers that are gaint trees that can upgrade 3 times
- 4 ent heroes
Skins.
- 4 versions of every night elf ancient
-Fall (maple)
-Summer (oak)
-Swamp willow
-Dieing
- 4 reskined heroes to look like ents
Ok well as far as spells go,
Spirit Burn
Sets enemies ablaze and deals DOT that siphons mana.
Cover of The Mist
Passive spell that makes units deal more damage and invisible (like dreanei in campaign) during the night.
Quote from the map descussion post:
-Mix between thorns and vamp aura
-Aura of The Ancients
-Increases mana heath and speed by 15%
-Aura of Bloodlust
-Increases all damage types by 15% damage
-Aura of Wisdom
-Reveals the entire map
The heroes should also be able to choose one of the following spells but once one is selected the other two disappear...
- Ancient splinters
Changes attack type to ranged piercing and increases damgage delt per level +10
- Iron Wood
Changes attack type to siege and increases health by +150 per a level
- Envenomed thorns
Changes attack type to normal and adds a poison debuff to targets that deals 20 dmg a sec for 5,10,20 sec
And here are some more hero spells that act like regular ones but as you can see from the above quote I want is so you have a total of 6 spells. One is the final aura, one is your damage spell, and the last 4 are one of these 8 spells. It would be nice if you where to find a way to make that work.
-Consume Tree
Eats a tree heals 200,500,1000 hp instantly with a 60 sec cd
- Thorned body
Single person thorns aura deals 10,20,30 damge to attackers
- Forest Walk
Like windwalk but spawns 2 tree gaurdians on attack that have same intervals as spirit wolves
- Ent fire
Simple fireball that jumps and adds a DOT that does 10 damge a sec for 5 10 30 sec
- Call of the Ancients
Summons a permanent level 3 ent depending on your race
- Flash Growth
Puts a barrier in selected area with the aoe thing where you want it to go (like blizzard) made of bushes with 200 300 500 health
- Charge
Charges the enemy allowing the hero to charge through obstables and stun the enemy for 3 6 8 seconds
- Entangling Roots
AOE entangling roots that roots for 3 5 8 seconds
That should be enough for now, post here if you have any ideas.
Request Post, Updates could help you see what I want
http://www.hiveworkshop.com/forums/showthread.php?t=63822
General Map Post
http://www.hiveworkshop.com/forums/showthread.php?t=63818
Terrain.
I need a forest terrainer... nuff said
Triggers.
- Condition based unit transformations
- About 30 spells
- Leader board
- Hero Selection Dialog
- Some researches
Models.
- Some sort of seed model -Fulfilled
- Some ent models
- 4 different town centers that are gaint trees that can upgrade 3 times
- 4 ent heroes
Skins.
- 4 versions of every night elf ancient
-Fall (maple)
-Summer (oak)
-Swamp willow
-Dieing
- 4 reskined heroes to look like ents
Ok well as far as spells go,
Spirit Burn
Sets enemies ablaze and deals DOT that siphons mana.
Cover of The Mist
Passive spell that makes units deal more damage and invisible (like dreanei in campaign) during the night.
Quote from the map descussion post:
- Aura Of The ThornHeroes --------------- Though in warcraft 3 heroes are already a sort of "evolving unit" this game takes it to a new level. Heroes in this game can attain level 20 and have over 10 separate abilities that each alter the hero drastically. Once you reach level 20 you should only have about 6 of the 10 total spells which means spell selection is a big deal in this game. Spells can do anything from spawning armies to simply changing your attack type. At level 20, depending on your spell selection you get a final aura.
-Mix between thorns and vamp aura
-Aura of The Ancients
-Increases mana heath and speed by 15%
-Aura of Bloodlust
-Increases all damage types by 15% damage
-Aura of Wisdom
-Reveals the entire map
The heroes should also be able to choose one of the following spells but once one is selected the other two disappear...
- Ancient splinters
Changes attack type to ranged piercing and increases damgage delt per level +10
- Iron Wood
Changes attack type to siege and increases health by +150 per a level
- Envenomed thorns
Changes attack type to normal and adds a poison debuff to targets that deals 20 dmg a sec for 5,10,20 sec
And here are some more hero spells that act like regular ones but as you can see from the above quote I want is so you have a total of 6 spells. One is the final aura, one is your damage spell, and the last 4 are one of these 8 spells. It would be nice if you where to find a way to make that work.
-Consume Tree
Eats a tree heals 200,500,1000 hp instantly with a 60 sec cd
- Thorned body
Single person thorns aura deals 10,20,30 damge to attackers
- Forest Walk
Like windwalk but spawns 2 tree gaurdians on attack that have same intervals as spirit wolves
- Ent fire
Simple fireball that jumps and adds a DOT that does 10 damge a sec for 5 10 30 sec
- Call of the Ancients
Summons a permanent level 3 ent depending on your race
- Flash Growth
Puts a barrier in selected area with the aoe thing where you want it to go (like blizzard) made of bushes with 200 300 500 health
- Charge
Charges the enemy allowing the hero to charge through obstables and stun the enemy for 3 6 8 seconds
- Entangling Roots
AOE entangling roots that roots for 3 5 8 seconds
That should be enough for now, post here if you have any ideas.