Yes, I can't either, it's locked.Can you guys change your gamma? I can't
Its because the gamma setting will only work when in exclusive fullscreen mode. WC3 now by default uses windowed fullscreen mode. This is so that the fixed aspect ratio setting can achieve native monitor height on displays that do not support such a resolution at 4:3 aspect ratio. The graphics are now rendered at the specified resolution and resampled to native desktop resolution for display.Can you guys change your gamma? I can't
Oh no. :/ Can you elaborate how is it misbehaving?JNGP ain't working right
JNGP comes up with reign of chaos editor missing many things.
Local files not working.
That's not good.I get "could not load map data" when using the test map feature of World Editor. Apparently test maps are created in the wrong directory (not in documents folder).
result = Storm_588(Dest, "\\..\\");
if ( !result )
{
result = Storm_588(Dest, "\\..");
if ( !result )
{
result = Storm_588(Dest, "..\\");
if ( !result )
{
result = Storm_588(Dest, "/../");
if ( !result )
{
result = Storm_588(Dest, "/..");
if ( !result )
{
result = Storm_588(Dest, "../");
if ( !result )
{
what to do when this happens though>
So, where can I download the patch?Seems like it is. Though personally, I gotta have a fully-working WE to work on a Contest entry, so I'll probably be skipping the Patch for now, til they get more of the problems resolved. : )
Really? So bad!@Kyrbi0 @PrinceYaser: I do not think the v1.28 offline Patch is available yet.
Yup, enjoying it a lot, it shares desktop with other windows, just like e.g. notepad would. I can *see* the game in background and use other applications and do I even need to start on alt+tab speeds! And the 4:3 thing is also amazing, looks very sharp!Good notes! Borderless window is a big thing btw.
function fun takes nothing returns integer
endfunction
@BlackRangerXIII: Yep.@pyf:
Really?
@BlackRangerXIII: Yep.
Patching Classic Games
As of this writing, one can upgrade to v1.28 only through Battle.net.
That cost was a necessity to pay in order to make progress in upgrading Warcraft 3. If they could avoid it, they would have. As stated before, not breaking maps and the essential modding tools is top priority in our communications with Blizzard. However, we know that luxury can't always be met, so if things break, essential things broken should only be temporary, this time for a shorter period of time now that there is a new patching system. Other hot fixes for in-game issues were already initiated just hours after the release. You can expect similar results on the fix coming faster, but I have no promise on an ETA.@A]mun
At the cost of literally breaking every optimized map ever created.
The big breakthrough with the size increase was making it widespread and official. It made it so you did not have to use 3rd party tools toUseless patches, terrible patch notes , new bugs.
Thanks Blizzard!
So this is the Result of months work?What the fuck?Wow Blizzard is not taking this seriously!I can't even remember when this new patch hype started.
Blizzard , this might be rude of me but you truly suck.
P.S. Don't say the size increase was any relevant update since most people that cared about such thing already used custom patch for that.
what to do when this happens though>
Thanks man
"big breakthrough" ???That cost was a necessity to pay in order to make progress in upgrading Warcraft 3. If they could avoid it, they would have. As stated before, not breaking maps and the essential modding tools is top priority in our communications with Blizzard. However, we know that luxury can't always be met, so if things break, those things broken will only be temporary, this time for a shorter period of time now that there is a new patching system. Other hot fixes for in-game issues were already initiated just hours after the release. You can expect similar results on the fix coming faster, but I have no promise on an ETA.
'Till then, the options for self diagnosing fixes one way or another are in the feedback thread.
The big breakthrough with the size increase was making it widespread and official. It made it so you did not have to use 3rd party tools to
1. Create 8mb+ maps
2. Join 8mb+ maps on BNet
Most players did not even know that was possible until the patch. Yes, 20,000 people downloaded the 8mb bypass tool on Hive, but there are hundreds of thousands who don't know about it.
I was simply quoting neven1 since he used the term big breakthrough. I'm just saying that it is much more significant than he thinks."big breakthrough" ???
Just change "MaxMapFileSize" constant from 8mb to 128mb ? This is big breakthrough ?
The most significant thing added in 1.28 is the new patching system to improve everything to do with patching the game. It's importance and why it is an essential step has been explained a bunch already. Some of the places where this was explained was here, here and here. As to why it has no choice but to unintentionally affect some modding tools:If they could avoid it, they would have.
What new things did they add in exchange for the broken order ids(And other problems that created by Classic Developers)?
@StoPCampinGn00b so we should start changing the order ids, or they could hot fix it? (Am keeping back up anyway tho)
Useless patches, terrible patch notes , new bugs.
Thanks Blizzard!
So this is the Result of months work?What the fuck?Wow Blizzard is not taking this seriously!I can't even remember when this new patch hype started.
Blizzard , this might be rude of me but you truly suck.
P.S. Don't say the size increase was any relevant update since most people that cared about such thing already used custom patch for that.
Well, you've officially surpassed my knowledge. Didn't take much. xDso it was GameDLL+36D3E0 for 1.26, who draws command card and decide where to put the icon. In 27b it becomes 3AA430 offset. Guess what? Neither 26, neither 27b has SECURITY CHECKS, meaning functions been intact. Whos been changed is the constructor of ability icon.
Ability button constructor for 26: 3777D0
a7 & a8 keeps X & Y
Ability button constructor for 27b ("fixed"): 3CA1A0
which basically just filter the value AT CONSTRUCTING STAGE.
I call bullshit on this as I cannot see anything breaking because of this 2 checks. Didn't put my hands on 27c patch yet (hardly worth 28 index), but guess there's yet another simple check for the value in display unit's card function or even in constructor again.
I know, congrats to the guy who managed, through all the pain, add this 'fix' at 27b, you're real hero, we need more devs like you. But, like, really?
Blizz, can you fucking hire a guy who KNOWS a shit about wc3 finally? It's painful to hear this.
Most players did not even know that was possible until the patch. Yes, 20,000 people downloaded the 8mb bypass tool on Hive, but there are hundreds of thousands who don't know about it
I said hundreds of thousands who don't know about the bypass, not that they do. It's more realistic than saying "most people already know the 8 mb bypass" because 20,000 people is no where near the majority of people that play the game. For that to be true, you'd need to say that there are only 39,000 people who have Warcraft 3, which doesn't need much analysis to see how low this number is from the truth. The game sold 4.5 million copies to retail and has probably even been pirated for free more times than sold. So probably over 9 million people who have Warcraft 3, then reduced to hundreds of thousands active since it's 2017. But the number of active players can definitely be more than that guesstimate, because I haven't looked into server numbers enough, especially from China.Hundreds of thousands?No one is going to believe those numbers dude. Be more realistic.
New functions, eh? Do tell!Everything went smooth on my side when it comes to this update. However I had to update via the ".exe" instead from in game. When I wanted to update from the game, got an error button. Other than that, everything was smooth as hell. Also I noticed some improvements and nlew functions in Object Editor. Seems like this game is heading in the right direction, I am amazed.
Well I'am a bit Confused.
Maps and custom data are now Stored in Documents thats fine, but the problem is there are two "Warcraft III" Folders in Documents both having the same Content. After checking the Folders more accurate I found out that one Folder is located in "Current-User Documents" the other one in "Public Documents".
The question now is which one does warcraft 3 use and is it save to delete the not used one?
Edit: After all we talk here about a multiple GB Data-Volume, which I don't want to waste.