Tale of the two brothers

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Tale of the two brothers

(Part 1)

After losing the Great War against the Alliance of the Free Races, the remaining orcish clans are having a hard time to survive. Constant human attacks and internal conflicts about spiritual beliefs are taking it's toll on the struggling orcs. And now, a new threat emerges...

Play as the young Rokaro Fairsight in his struggle to survive while facing multiple enemies – even in his own family.



Features


8 playable maps and two interludes
Follow the tale of two brothers through the eyes of Rokaro and his allies.

Various quests
Quest objectives include base-destroying, finding items and escorting a caravan.

Discover multiple new races
Play as the orcish Fairsight Clan, Blood Orcs and trolls.

Several playable heroes
Play as Rokaro Fairsight, his brother Gash and four more heroes.

A variety of enemies to battle with
Fight against humans, High elves and an undead faction consisting of skeletons!

Screenshots



Changelog

Uploaded the original version of the campaign



- Fixed the Power Throw ability
- Fixed the upgrades for the Blood Orcs
- Scorescreens are hidden in the interludes
- Rokaro has a new model
- Disabled icons should work by now
- Disabled air units for the earlier missions



- Changed icons for Force of Blood and Improved armor from active to passive
- Improved several ability descriptions and tooltips, including Fury
- Added more doodads to all maps
- Added more height to the maps (hills, roads, etc.)

Author's note

- This campaign is developed to run with patch 1.29.2. It does not load on earlier patches.
- Do not edit this campaign without my permission.
- Feedback concerning this campaign or general points of improvement will be appreciated if it consists of constructive criticism.


Credits



Models
Ujimasa Hojo
DireFury
Sinister X
Em!
loktar
supertoinkz
BogdanKry
Stefan K.
A Void
Cavman
AndrewOverload519

Icons
BLazeKraze
Nealdros
NFWar
Marcos DAB
The Panda
Murlocologist
Ceterai
Artork312
Alexen
loktar
Scias
BogdanKry


Skins
Deleted member 157129

Spell Effects
Mythic
Champara Bros

Thanks to
Warseeker
Doomblade
HerlySQR
Riki
Footman16
Lordarkangel
Hermit
Uncle
Dr. Super Good
Cheshire
Daffa
MasterBlaster
Tommi Gustafsson
Turnro

For helping me learning how to use the World Editor.

Contents

Tale of the two brothers (Campaign)

Reviews
deepstrasz
Use a proper map thread preview image, not a screenshot, please. Terrain is quite bare and flat. You should check out some terraining tutorials or just inspire yourself from the original campaigns. Doodad variation is also scarce. Fury's description...
Level 5
Joined
Aug 25, 2018
Messages
49
Chapter 3 - only the warlocks receive armor/wep upgrades. Trolls receive armor upgrade but not wep
also warlocks have mele upgrades where trolls have "Steel ranged (BO)"
all the other units have "steel Melee weapons" not the "steel melee weapons (BO)"
 
Level 6
Joined
Dec 19, 2020
Messages
117
Chapter 3 - only the warlocks receive armor/wep upgrades. Trolls receive armor upgrade but not wep
also warlocks have mele upgrades where trolls have "Steel ranged (BO)"
all the other units have "steel Melee weapons" not the "steel melee weapons (BO)"
Thanks for the feedback. I hadn't noticed it yet. I will change it in the next round of updates, which will happen after the campaign has been reviewed.
 
Level 11
Joined
Dec 24, 2019
Messages
150
Hi, I just downloaded it and wanted to tell you about some basic flaws that can be easily corrected.

The cinematic chapters, like the prologue, in the end it is convenient that the victory window is not shown, it is better if you hide it.

On the other hand, it may be because my native language is not English, but I find the times of the dialogues wrong, some very short dialogues last a long time and some very long ones last very little.

I could also notice that the custom icons look green, they don't have the disabled version. To fix it you just have to put the correct path to them when you import them.

I just wanted to tell you because well, these are small, easy-to-fix bugs that will improve the content.

When I play it complete I will comment again. Regards.
 
Level 6
Joined
Dec 19, 2020
Messages
117
Hi, I just downloaded it and wanted to tell you about some basic flaws that can be easily corrected.

The cinematic chapters, like the prologue, in the end it is convenient that the victory window is not shown, it is better if you hide it.

On the other hand, it may be because my native language is not English, but I find the times of the dialogues wrong, some very short dialogues last a long time and some very long ones last very little.

I could also notice that the custom icons look green, they don't have the disabled version. To fix it you just have to put the correct path to them when you import them.

I just wanted to tell you because well, these are small, easy-to-fix bugs that will improve the content.

When I play it complete I will comment again. Regards.
Thanks for the feedback!
I was not aware of the fact that the victoryscreen could be hidden. I will take a look at it.

About the dialog time. My native language is also not English. I've made the time so that I could finish reading plus some extra seconds. If these are more people experiencing this, I will take an extra look.

The icons did I notice myself. This is nu first campaign ever made, so I assumed that this was a problem in the icon itself. Apparently it's not. I will go and see what I can do about it.

Ps. Appreciate your feedback.
 
Level 11
Joined
Dec 24, 2019
Messages
150
Thanks for the feedback!
I was not aware of the fact that the victoryscreen could be hidden. I will take a look at it.

About the dialog time. My native language is also not English. I've made the time so that I could finish reading plus some extra seconds. If these are more people experiencing this, I will take an extra look.

The icons did I notice myself. This is nu first campaign ever made, so I assumed that this was a problem in the icon itself. Apparently it's not. I will go and see what I can do about it.

Ps. Appreciate your feedback.
If you are new in creating a campaign, I advise you to download one of the many campaigns of the forum and review the programming. You can learn a lot that way and it will be a great help to improve your content.

Regards.

PS: For me the best is "Lord of the Clans". Of all the ones there is, it is my favorite, but there are many more.
 
Last edited:
Level 6
Joined
Dec 19, 2020
Messages
117
If you are new in creating a campaign, I advise you to download one of the many campaigns of the forum and review the programming. You can learn a lot that way and it will be a great help to improve your content.

Regards.

PS: For me the best is "Lord of the Clans". Of all the ones there is, it is my favorite, but there are many more.
Thanks for the advice. I already took some inspiration from the wc3 campaigns, but those are quite complicated. Extra inspiration will not hurt :)
 
Level 11
Joined
Oct 11, 2019
Messages
167
I started play, good. You have no idea, how glad I am for campaign compatible with 1.26, and in addition for orcs. But there are things that I do not like - model choose. Sorry, but next to others, main characters seems very indistinctly. Why you did not put on Rokaro that blackrock grom by Ujimasa? And that Frostwolf far seer is really indistincly as chieftain. I would choose other, or change textures
I would too change models of creeps. Ideal example are bandits. I mean, do not look it strange that units look different only cuz tone color?
If you will take note my stupid nitpiging, then also here you have where you can change that tone colour. For normal, all must be 255
2021-08-13 (3)_LI.jpg

Too, like I said, I did not finish it whole yet, but that secondary story - could not you found something more original? Again it must be orcs vs alliance?
 
Level 6
Joined
Dec 19, 2020
Messages
117
I started play, good. You have no idea, how glad I am for campaign compatible with 1.26, and in addition for orcs. But there are things that I do not like - model choose. Sorry, but next to others, main characters seems very indistinctly. Why you did not put on Rokaro that blackrock grom by Ujimasa? And that Frostwolf far seer is really indistincly as chieftain. I would choose other, or change textures
I would too change models of creeps. Ideal example are bandits. I mean, do not look it strange that units look different only cuz tone color?
If you will take note my stupid nitpiging, then also here you have where you can change that tone colour. For normal, all must be 255
View attachment 385130
Too, like I said, I did not finish it whole yet, but that secondary story - could not you found something more original? Again it must be orcs vs alliance?
Thanks for your reply. About the modelling: personally I don't mind about the chosen models, but I can see why it is bothering you. I will see if I can change some hero models, but if I don't like them, then I won't change them.
Edit: those models from Ujimasa hojo look promising :)

About the creep models: I don't think I'm going to change them, simply because I'm satisfied with the original units. On top of that, those units are not playing a significant role in the storyline, so standard unit models for creeps are fine by me.

About the secondary storyline: Although I agree with you on the fact that the Alliance ain't the most creative choice, I still like their role. Despite this, I've created a story of which this campaign is the first part. All four races of WC3 are getting a role and this role fits the alliance most. I can't change it anyway.

Although I don't agree with you on everything, I still appreciate your feedback. If you have more after finishing playing the campaign, let me know.
 
Level 6
Joined
Dec 19, 2020
Messages
117
Hello everyone,

Just a quick update. I'm processing the given feedback and I've noticed that some of the icons aren't working in the later missions. This is a mistake made by me.

You will also notice that you have access to air units before mission 8. This was not meant to be this way, so this will change in the future. For now, you can choose to use them or not. :)

Update: A new version has been posted in which I've processed most of the feedback.
 
Last edited:

deepstrasz

Map Reviewer
Level 56
Joined
Jun 4, 2009
Messages
16,109
Use a proper map thread preview image, not a screenshot, please.

  1. Terrain is quite bare and flat. You should check out some terraining tutorials or just inspire yourself from the original campaigns. Doodad variation is also scarce.
  2. Fury's description is weird. Should look like usual an usual ability description to ease of reading.
  3. Why would they need a fountain then when it was urgent to get to his father?
  4. Abilities are regular Warcraft III ones.
  5. Units selected during cinematic mode when meeting the Scarlet bandits.
  6. Karakh's staff says left click to use but nothing happens.
  7. The murloc in the bandit camp attacks the hero during cinematic mode.
  8. Basically, the second chapter is just running around.
  9. Improved armour should have a passive looking icon. It can be made with: Button Manager v1.8.2 Same for Force of Blood.
Sadly, the gameplay is repetitive and monotonous. There's not much custom of anything. Overall, it's not even close to the RoC campaign.

Substandard.


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Level 6
Joined
Dec 19, 2020
Messages
117
Update:

Deepstrasz has pointed me to some flaws in both the gameplay as well as the terraining. I'm planning on updating it in the coming weeks.

Update: I've updated most points noticed by Deepstrasz. The terraining will take some time though. I'm planning on updating that part the coming weeks.
 
Last edited:
Level 6
Joined
Dec 19, 2020
Messages
117
Hello everyone,

Terraining has been updated. I've tried to add more variation in the usage of the tilesets. I've also created more hills etc. to make the terrain look less flat. Doodads have also been added. Any feedback will (still) be appreciated.

P.S. Thanks for the feedback @deepstrasz :thumbs_up:
 
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