Lord of the Clans

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Lord of the Clans (3.0.0 Beta 1)
Created by OutsiderXE

How To Play

1) Install The Frozen Throne Version 1.31.1 (see here)
2) Move file LotC300b1.w3n to Documents\Warcraft III\Campaigns\
3) Start WarCraft 3: The Frozen Throne, press Single Player, press Custom Campaigns, select Lord of the Clans, press Play
Hint: Difficulty is selected when a map starts

Description
WarCraft III: Lord of the Clans is my first custom campaign for the award-winning Real-Time Strategy game Warcraft III. The story is based on the eponymous WaCraft novel, written by Christie Golden. Originally released in 2005, I remade it in 2021 to implement many more RPG elements, quests, story-bits and completely redesigned maps.

Key Features
- 8 single-player missions with extensive RPG gameplay
- 3 cinematic maps with cutscenes
- 67 quests with 7-9 hours of playtime
- Highly customizable main character, with 12 combat abilities that can be switched at any time and 5 hero abilities with unique bonuses
- Backpack with 5 specialized hero abilities to craft and carry items, summon a fire pit, improve cooking and looting. Also used to select combat abilities, research upgrades and summon additional companions
- Fire Pit that consumes lumber to heal nearby units and cook small animals to gain additional attribute points
- Can spend gold and lumber to research 15 unique upgrades and summon 9 different companions
- Enhanced and more action-oriented combat with enemies that use telegraphed/avoidable attacks and lower cooldowns and mana consumption for spells
- High quality terrain and cinematics, supported by many custom assets
- Based on the novel Lord of the Clans by Christie Golden

Media

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FAQ
1) What does beta mean? This version is marked as beta until Reforged has officially implemented custom campaigns or the community has adopted a non-official and easy way to implement them. It is also likely to receive 1-2 more updates until the end of 2021, based on player feedback.
2) Should I wait? You could wait, but I don't have an exact date on the next updates and what exactly they might contain. Frankly speaking, I don't think you should. I consider this version to be more polished and overall much more fun than any previous version.
3) What are the future plans beyond 2021? The campaign will enter maintenance mode. I will ignore any suggestions, and I will update the campaign only in case of major issues or adjustments for custom campaign support. See question 5 for one exception.
4) If you don't work on it anymore, can I? Starting from January 1st, 2022, this campaign will become open source. This mean that any user is free to modify and re-upload it, provided the original credits remain intact. See question 5 for one exception.
5) I want to translate the campaign. Can I contact you? If you wish to translate the campaign to any other language, I would like to support you as much as I can. I would like to have one unified file for all possible languages. Please contact me directly via [email protected], so we can discuss on how this can be achieved.
6) Where can I find older version or different languages of this campaign? Please visit my Google Drive.

Changelog


590 changes

Campaign
Structure
  • Replaced Prologue
  • Changed Chapter 2 to Chapter 1
  • Changed Chapter 3 to Chapter 2
  • Merged Chapters 4 and 5 into Chapter 3
  • New Chapter 4
  • Replaced Interlude
  • Changed Chapter 6 to Chapter 5
  • Merged Prologue, Chapter 1 and Chapter 7 into Chapter 6
  • New Interlude
  • Changed Chapter 8 to Chapter 7
  • Merged Chapter 9 and Epilogue into Chapter 8
  • Removed Chapter 10
Multiple maps
Gameplay
  • Added more enemies on Normal and Hard difficulty
  • Added neutral buildings to buy abilities and upgrades
  • The Tattered Cloth is now a hero ability that restores 100/150/200 mana at the expense of 50 life
  • Added dynamic skillshot abilities to many enemy units
  • Stasis Traps are now also targeted as ground units
  • Gold, lumber and food now carry over between maps
  • Thrall gains some gold and lumber when not restored from game cache
  • Wand of Lightning Shield can no longer be cast on self
  • Removed creep experience reduction
  • Removed food cost for all non-companion units
  • Events are no longer triggered by spell effects
  • Clarity Potion is now combat-consumable
  • Clarity Potion now requires a target
  • Increased range of Clarity Potion from 0 to 500
  • Increased damage of Spears from 50 to 80
  • Most items now drop when the carrier dies
  • Immolation no longer damages neutral units
User Interface
  • Removed unused objects in editor
  • Updated campaign preview image
  • Updated score screen image
  • Updated loading screens texts
  • Transmissions and cinematics are now played in queues
  • Changed text in some transmissions
  • Updated duration of some transmissions
  • Changed color and text of leaderboards
  • Updated many quest descriptions
  • Removed many players from score screen
  • Gold Mines are no longer displayed on the minimap
  • Changed player color of Durnholde/Guards from Grey to Blue
  • No longer overwrites player name
  • Renamed Blackmoore's Keep to Durnholde Keep
  • Renamed Frost Wolf to Frostwolf
  • Renamed Shimmergalze Roast to Pig Roast
Audio/Visuals
  • Removed unnecessary duplicated custom objects
  • Updated camera movement for all cinematics
  • Updated music during cinematics
  • Stone Walls are now visible in the Fog of War
  • Removed The Prophet from most scenes
  • Changed unit type of Uthul to Grunt
  • Increased scale of Snowsong from 1.0 to 1.1
  • Changed RGB color of Snowsong to 255/200/200
  • Fixed 3D sounds
  • Redesigned frostwolf camp
Heroes
Thrall
  • Increased maximum level from 10 to 20
  • Increased hero ability level skip from 2 to 3
  • Decreased acquisition range from 600 to 200
  • Increased food production from 0 to 5
  • Decreased agility per level from 1 to 0.5
  • Decreased intelligence per level from 3 to 1.5
  • Decreased strength per level from 2 to 1
  • Removed all traits
  • Decreased repair gold cost from 425 to 100
  • Decreased revive lumber cost from 100 to 0
  • Decreased revive time from 55 to 10 seconds
  • Thrall can now learn upgrades to improve himself or his companions
  • New hero ability Tattered Cloth: Restores mana at the expense of life
  • New hero ability Power Slash: Gain chance to deal area damage
  • New hero ability Haste: Increases movement speed for some time
  • New hero ability Dodge: Gain chance to dodge an attack
  • New hero ability Combat Aura: Increases attack speed of all nearby friendly units
  • Combat abilities can now be bought and upgraded in neutral buildings
  • Normal combat abilities now have 5 levels
  • Ultimate combat abilities now have 3 levels
  • New ability Knockback: Damages, knocks back and stuns an enemy unit
  • New ability Raging Strike: Move to target area and deal damage to all units in a line
  • New ability Whirlwind: Deal area damage over time
  • New ability Duel: Slow an enemy unit and increase ability damage to it
  • New ability Ravage: Deal damage to target units over time
  • New ability Earthshock: Now damages and slows enemies in a line
  • New ability Ice Shard: Deal damage and slow enemies in a small area
  • New ability Challenge: Deal area damage over time
  • New ability Will of the Wilds: Transform enemy units in target area into critters
  • Indestructible
    • Decreased cooldown from 90 to 50 seconds
    • Decreased mana cost from 100 to 90
  • Rage: Removed
  • Storm Bolt: Removed
  • Earthshatter: Removed
  • Raging Strike: Is now stopped when hero when hero is ensnared or stunned
  • Changed unit name in black armor from Far Seer to Warchief
  • Changed revive hotkey to W
Backpack
  • New hero unit that helps Thrall with non-combat abilities
  • Abilities, Upgrades and Companions: Allows improving combat abilities, researching upgrades and hiring companions
  • Build Fire Pit: Allows activating combat abilities, heals all nearby units, allows Cooking, burns lumber per second
  • Crafting: Consumes gold and lumber to create various perishable items
  • Cooking: Cooks small animals to gain temporary additional attribute points
  • Looting: Increases amount of gold and lumber gained from slain enemies
  • Inventory: Increases the inventory size of the Backpack
Drek'Thar
  • Decreases acquisition range from 1700 to 600
  • Decreased death time from 20 to 2.1 seconds
  • Decreased repair gold cost from 425 to 100
  • Decreased revive lumber cost from 100 to 0
  • Decreased revive time from 55 to 10 seconds
  • Replaced Far Sight with Lightning Shield
  • Decreased agility per level from 1.0 to 0.5
  • Decreased intelligence per level from 3.0 to 1.5
  • Decreased strength per level from 2.0 to 1.0
  • Decreased damage of Chain Lightning from 85/125/180 to 80/120/160
Hellscream
  • Decreased agility per level from 1.75 to 0.87
  • Decreased intelligence per level from 2.25 to 1.13
  • Decreased strength per level from 2.0 to 1.0
Doomhammer
  • New model by Tauer
  • Replaced Thorns Aura with Shockwave
  • Changed hotkey of Thunder Clap from Q to W
  • Increased movement speed from 250 to 300
  • Resurrection no longer works on allied units
  • Decreased damage of Thunder Clap from 60/100/140 to 50/80/110
  • Decreased damage of Shockwave from 75/130/200 to 70/110/150
  • Decreased damage increased of Battle Roar from 5/10/15 to 5/8/11
  • Increased attack cooldown from 1.77 to 2.05
  • Decreased agility per level from 1.75 to 0.87
  • Decreased intelligence per level from 1.5 to 0.75
  • Decreased strength per level from 2.25 to 1.13
  • Decreased amount of resurrectable units from 6 to 5
Units
  • Slain enemies now always give gold bounty, sometimes lumber bounty
  • Changed armor type of neutral buildings from Fortified to Large
  • Changed life of neutral buildings to 75
  • Increased inventory item capacity for veteran units from 2 to 6
  • Enemy air units can now be hit by ground attacks
  • Decreased attack range of enemy air units
  • Veteran units can now use items
  • Veteran Shaman
    • Changed hotkey of Purge from G to Q
    • Changed hotkey of Lightning Shield from L to W
    • Changed hotkey of Bloodlust from B to E
  • Veteran Raider
    • Changed hotkey of Ensnare from E to Q
    • Increased armor from 0 to 2
  • Dog
    • Increased hit points to 100
    • Decreased speed of Dog from 400 to 270
    • New ability Rush: Increases movement speed for a short duration
    • New ability Howl: Decreases atack damage of nearby enemies by 20%
  • Gnoll: Increased hit points from 100 to 240
  • Gnoll Poacher
    • Increased hit points from 100 to 240
    • Increased damage base from 10 to 12
  • Gnoll Assassin
    • Increased hit points from 150 ro 320
    • Increased damage base from 15 to 20
  • Gnoll Warden
    • Increased hit points from 170 ro 330
    • Increased damage base from 17 to 20
  • Gnoll Brute
    • Increased hit points from 180 ro 400
    • Increased damage base from 12 to 13
  • Gnoll Overseer
    • Increased hit points from 230 to 750
    • Increased damage base from 20 to 23
  • Murloc Hut/Gnoll Hut
    • Changed armor type from Fortified to Large
    • Decreeased hit points from 125 to 75
  • Golems are no longer immune to magic
  • Removed Shadow Meld from Spearthrower
  • Elite Knights now benefit from upgrades
  • Increased hit points and damage of most types of enemies
  • Catapults can no longer attack walls
  • Changed hit visuals for Moving Fire
  • Priests can no longer heal themselves
  • Decreased hit points of Frostwolf from 1000 to 700
  • Changed hotkey of Roar from R to Q
Prologue
  • Replaced Prologue with scenes from old Chapter 1
  • Renamed to "Among the Dead"
  • Death sounds are now played during cinematic
Chapter 1
Gameplay
  • Increased map size from 96x64 to 128x96
  • Decreased experience rate from 120%/75%/70% to 40%
  • Increased maximum level to 4
  • The glaive can no longer be selected
  • Changed damage radius of glaive from 144 to 96
  • Turned day/night cycle on
  • Removed quest "Good, Bad and Orc"
  • Added new quest "Remember the Foxtons"
  • Added new quest "Remember Jaramin"
  • Added new quest "Remember Sergeant"
  • Added new quest "Remember the Orc"
  • Added new areas for optional quests
  • Removed most Question Mark items for optional quests
  • Time of day will no longer change until meeting Taretha
  • Taretha's Letter now increases intelligence when used
User Interface
  • New player "Vermin"
  • Renamed item "Remember Jaramin Skisson" to "Remember Jaramin"
  • Renamed player "Citizens" to "Durnholde"
  • Renamed player "Guards" to "Alliance of Lordaeron"
  • Increased level of Sergeant from 1 to 5
Audio/Visuals
  • Redesigned Durnholde
  • Removed various visibility modifiers
  • Reduced amount of texture flickering
  • Removed some water sound regions
  • Foxtons cinematic: Replaced The Prophet with additional scene
  • Sergeant cinematic: Replaced War Stomp with Earthshock
  • Orc cinematic: The orc now fights back
Quests
Champion of the Arena
  • Increased number of enemies that drop runes
  • Can no longer exit a fight
  • The map is now lost if Thrall dies outside the arena
  • No longer creates a Tome of Experience after an optional cinematic
  • Some footmen will now change positions after beating opponents
  • Quest requirement is now properly marked as completed
  • Soldiers
    • Changed dialog button to "Soldiers"
    • Replaced a footman with a Knight
    • Decreased base damage of footmen from 15 to 13
    • Decreased life of footmen from from 500 to 475
    • Removed Flame Strike
    • Moved Net closer to Thrall
  • Troll
    • Removed Sentry Ward, Stasis Trap Wards, Bloodlust and Trueshot Aura
    • Decrease hit points of Healing Ward from 40 to 30
    • Replaced most Trolls with Spiders
    • Added spikes that can damage any unit
    • Decreased number of charges for Spears from 4 to 3
  • Bandits
    • Redesigned area
    • Giant Lizard is now vulnerable
    • Increased collision size of Giant Lizard from 0 to 60
    • Decreased hit points of Giant Lizard from 3000 to 1200
    • Replaced scripted with normal attack behaviour for Gianz Lizard
    • Removed automatic trample damage by Giant Lizard
    • Increased acquisition range of Giant Lizard from 500 to 1200
    • Increased damage base of Enforcers from 10 to 12
    • Increased hit points of Enforcers from 550 to 600
    • Must now also slay the Giant Lizard to win
    • Added an Assassin on Hard difficulty
    • Wizards
    • Redesigned area
    • Added an Elevator to reach the lower enemy
    • Replaced Dwarves with Wizards
  • Ogre
    • Fixed timing of Glaive damage
    • Added Hero Glow to the Ogre Gladiator
    • Increased hit points of Ogre Gladiator from 1200/1200/1300 to 1500/1500/1700
    • Increased movement speed of Ogre Gladiator from 170 to 220
    • Increased damage base of Ogre Gladiator from 15/15/17 to 17/17/20
    • The Glaive now only drops a Rune of Lesser Healing every third time
    • Increased Glaive damage to Ogre from 0 to 30
Chapter 2
Gameplay
  • Increased map size from 96x96 to 128x128
  • Added some areas from Chapter 4
  • Moved the dog northeast
  • Finding the dog now unlocks a new spell for Thrall
  • Moved a child southeast
  • Increased maximum level from 3 to 7
  • Added new quest "Scouting"
  • Added new quest "Self-improvement"
  • Added new quest "Smith Will Suffice"
  • Added new quest "Chuck Wood"
  • Decreased experience rate from 120/80/75% to 40%
User Interface
  • New player "Footer's Gang"
  • New player "Murlocs"
  • New player "Wildlife"
  • Renamed player "Guards" to "Alliance of Lordaeron"
  • Only the current active main quest is now marked as failed when the map is lost
  • Renamed Woman to Villager
  • Player "Civilians" is now hidden in the post-game score screen
Audio/Visuals
  • Increased time of day speed from 0% to 50%
  • Added visibility modifiers around waterfalls
  • Outro cinematic
    • Changed names of human soldiers
    • Changed player color of soldiers from Teal to Grey
    • Renamed Expedition Knight to Captain
Quests
Escape
  • Merged quests "The Gate" and "Escape"
  • Thrall will no longer start with reduced health
  • Moved starting area to north
  • Replaced Switches with Captains
  • Decreased Gold Bounty of Mortar Team
  • Removed Storm Bolt hint
  • Removed Cloak of Shadows
  • Removed Murlocs visibility modifier
  • Added Rock Chunks at Murlocs
  • Scared villagers are now removed when entering a house
  • Added visibility modifier to the camp exit
Letters for a Friend
  • Changed quest requirement to "Collect Taretha's Letters"
  • Replaced reward Manual of Health with Research Ultravision
  • Quest now starts with 1 of 3 Collected
  • Replaced experience gain of Letters with temporary movement speed bonus
Good Boy
  • Created optional quest for the Dog
  • Moved the dog north
  • Finding the dog now unlocks a new companion
  • Dog can now leave Durnholde
Into the Wild
  • Renamed quest "Silence Before the Storm" to "Into the Wild"
  • Removed quest requirement "Find a place to rest"
Chapter 3
Gameplay
  • Decreased map size from 128x128 to 96x160
  • Merged areas from Chapter 4
  • Increased maximum level from 4 to 10
  • Changed experience rate from 100%/100%/70% to 40%
  • Removed quest "Silence Before the Storm"
  • Removed all Line of Sight Blockers
  • Added new player Civilians
  • Added Spell Immunity to all peons, Kelgar, Tom and Jerry
User Interface
  • Changed player Guards to Southshore Guards
  • Added player Tarren Mill Protectors
  • Added player Prisoners
  • Added player Clanless Orc
  • Kelgar now has a unique unit name
  • Removed Goblin Shipyard minimap icon
  • Decreased life of Romeo and Juliet from 100 to 50
Audio/Visuals
  • Added a global rain effect
  • Redesigned distraction event
  • Added an excklamation mark to the Backpack
  • Increased life, hit point regeneration and attack cooldown for Tom and Jerry
  • Intro cinematic
    • Removed original Intro cinematic
    • Merged Rest, Mocking and Kelgar cinematics to new Intro cinematic
  • Goblins cinematic: Removed Trolls sequence
  • Removed cinematic mode and cameras for Blind, BlindRescue and GoblinsReturn dialogues
Quests
Honorless
  • Renamed quest "Brother, Where To?" to "Honorless"
  • Renamed item "Thrall's Belongings" to "Backpack"
  • Removed Magical Runes
  • Redesigned internment camp
  • Redesigned distraction sequence
  • Removed initial Health Stone
  • Added more minimap pings for quest requirements
  • Set time of all minimap pings to 5 seconds
  • Aspect of alliance to Guards now changes when Thrall enters/exits the internment camp
  • Removed Backtrack item
  • Knight in camp no longer patrols
Hunger
  • Merged quests "Food" and "The Exit"
  • Replaced leaderboard for Food items with quest updates
  • Removed all Magical/Glowing Runes
  • Renamed "Water" to "Vegetables"
  • Food items no longer grant experience
  • Food items now restore 50 hit points, 25 mana and increase movement speed
  • Removed minimap pings for food items
Volbir and Bolvir
  • Replaced Trolls and Murlocs with Gnolls
  • Added enemy heroes
Revenge of the Wolves
  • Added quest update message
  • Replaced Cages with Beast Cages
  • Quest is now discovered when nearing a Beast Cage
  • Replaced trolls with humans and gnolls
The Blind Family
  • Can now control the Blind Woman
  • Must now use the Blind Woman to rescue the children
  • Decreased number of children from 4 to 3
  • Decreased sight range of Jimmy, Timmy, Little Daniel and the Blind Woman from 600 to 64
  • Blind children now have shared vision towards the player
The Dark Wizard
  • Renamed quest "The Bandit Leader" to "The Dark Wizard"
  • Changed quest requirement to "Slay the Dark Wizard"
  • Replaced bandits with undead
Chapter 4
Gameplay
  • The interlude is now a fully playable map
  • The Blood Elf becomes vunerable if he enters the Flame Strike area
Audio/Visuals
  • Changed terrain fog from Pink to Light Blue
  • Outro cinematic: Hellscream will no longer drop the Tattered Cloth
Chapter 5
Gameplay
  • Decreased map size from 192x160 to 192x128
  • Redesigned map layout
  • Increased maximum hero level from 6 to 14
  • Increased hero level of Drek'Thar from 10 to 14
  • Decreased experience gain to 75%
User Interface
  • New player Crushridge Tribe for all ogres
  • New player Wildpaw Tribe for all gnolls
  • Removed Tattered Cloth hint
  • Renamed Baby Orc to Orc Child
Audio/Visuals
  • Replaced Grom cinematic with simple dialogue
  • Replaced Taretha cinematic with simple dialogue
  • Replaced all cinematics for optional quests with simple dialogues
  • Restructured some cinematics
Quests
Cold and Alone
  • Increased Thrall's sight radius from 400 to 1800/1200
  • Removed Glowing Runes
  • Replaced cold weather mechanic areas that damage all units
  • Removed most runes dropped by enemies
Alterac Cubs
  • Changed quest giver from Raider to Palkar
  • Changed quest requirement to "Rescue all Frostwolf Cubs (x of 9 Rescued)"
  • Removed quest requirement "Meet with the Raiders"
  • Removed quest requirement "Enter the Gnoll Camp"
  • Removed quest requirement "Two Raiders must survive"
  • Removed destructible rocks
  • Replaced Frostwolf Cubs with Beast Cages
  • Decreased collision size of Frostwofl Cub from 32 to 8
Smash
  • Renamed from "The Ogres" to "Smash"
  • Replaced all quest requirements with "Destroy the Barracks/Blacksmith/Town Hall"
  • Replaced Death Towers with Guard Towers
  • Added barrels of explosives
The Warlock
  • New main quest
Lord of the Alliance
  • Renamed from "The Book" to "Lord of the Alliance"
  • Is now an optional quest
  • Changed quest requirements to "Obtain/Return the Book"
  • The Book can now be dropped
  • Removed minimap ping
  • Replaced Grunt with Shaman
  • Changed visuals for static flame traps
These Pigs
  • Renamed from "These pigs!" to "These Pigs"
  • Is now an optional quest
  • Changed owner of pigs to player Neutral Passive
Visions
  • New optional quest
Lumberman
  • Bundles of Lumber can no longer be selected or picked up manually
  • Runes of Speed no longer count towards collected Bundles of Lumber
  • Increased hit points of Ogre Pinky from 400 to 800
  • Increased scale of Ogre Pinky from 0.8 to 1.0
  • Decreased selection scale of Ogre Pinky from 1.2 to 1.0
These Pigs
  • Renamed from "These Pigs!" to "These Pigs"
  • Is now an optional quest
  • Removed quest requirement "Go to the pigs' breeding place..."
  • Changed quest requirement to "Obtain the Pig Catcher"
  • Changed quest requirement to "Don't let 5 pigs escape"
  • Removed vision of playfield
  • Pigs now share vision with the player
  • Removed minimap ping
  • Renamed Net to Pig Catcher
  • Changed Pig Catcher description and tooltip
  • The Pigs Escape music now only plays once
  • A sound effect is now played whenever a pig is approaching
  • Pigs now stop spawning 10 seconds before the end of the timer
  • Can now be restarted when lost
  • The Pig Catcher can now be dropped
Lord of the Alliance
  • Renamed from "The Book" to "Lord of the Alliance"
  • Is now an optional quest
Chapter 6
Gameplay
  • Increased map size from 128x160 to 192x160
  • Added new quest "The Spirits"
  • Added new quest "Spirit of Fire"
  • Added new quest "Spirit of Earth"
  • Added new quest "Spirit of Air"
  • Added new quest "Spirit of Water"
  • Added new quest "Spirit of the Wilds"
  • Added new quest "Frostwolf Exile"
  • Added new quest "Frostwolf Defiance"
  • Replaced all cinematics for Spirit quests with simple dialogues
  • The game is no longer paused when completing a quest
  • User selection is no longer cleared when completing a quest
  • Increased maximum level from 7 to 16
Interface
  • Removed dialog to select a Spirit quest
  • Renamed "Wandering stranger" to "Stranger"
  • Renamed Rune of Lesser Resurrection to Rune of Spearthrower
Audio/Visuals
  • New model for Spirit of Air by Himperion
  • New model for Spirit of Earth by Amdor
  • Removed shadow from patrolling fire
  • MeetFrostwolves cinematic: Durotan and Draka are no longer present outside the cinematic
  • DefianceEnd cinematic: Doomhammer's Guard will no longer move
Quests
The Stranger
  • Renamed from "The Wandering Stranger" to "The Stranger"
  • Removed items
  • Stranger
    • Replaced Unholy Aura with Shockwave
    • Replaced Reincarnation with Leap
    • Decreased movement speed from 320 to 200
    • Increased attack cooldown from 2.1 to 3.2
    • Changed team color to match owning player
    • Increased level from 10 to 20
Gift of Fire
  • Renamed from "Spirit of Fire" to "Gift of Fire"
  • Changed to optional quest
  • Redesigned area
  • Quest no longer restarts if Thrall dies
  • Removed all friendly and enemy units
  • Changed quest requirement to "Obtain the Gift of Fire"
  • Thrall no longer gains Immolation
  • Removed area visibility
  • Removed leaderboard
  • Increased fire trap damage from 20/30/40 to 60/90/120
  • Decreased rate of fire trap damage
Gift of Earth
  • Renamed from "Spirit of Earth" to "Gift of Earth"
  • Changed to optional quest
  • Redesigned area
  • Changed quest requirement to "Obtain all Gem Stones"
  • Changed quest icon
  • Quest no longer restarts if Thrall dies
  • Replaced area visibility with shared enemy visibility
  • Decreased maximum elevator height to 2
  • Elevator movement is no longer random
  • Decreased number of keys from 8 to 7
Gift of Air
  • Renamed from "Spirit of Air" to "Gift of Air"
  • Changed to optional quest
  • Redesigned area
  • Changed quest requirement to "Obtain the Gift of Air"
  • Changed quest icon
  • Thrall no longer gains Far Sight
  • The camera will no longer pan when hit
  • Removed hint
  • Tornado movement is now less random
  • Tornados can no longer be selected
  • Decreased area visibility
  • Tornados are now knocking back
  • No longer resetting player units when touching a Tornado
  • Torandos now deal damage
  • Decreased hit box of Tornado from 144 to 96
  • Decreased wait time for tornados from 3.5/5.0/6.0 seconds to 3.5/3.5/5.5 seconds
  • Removed some tornados on Normal and Easy difficulty
Gift of Water
  • Renamed from "Spirit of Water" to "Gift of Water"
  • Changed to optional quest
  • Changed quest requirement to "Slay all enemies"
  • Changed quest icon
  • Removed Fountain of Health
  • Removed all items dropped by enemies
  • Redesigned area
  • Quest no longer restarts if Thrall dies
  • Thrall no longer gains Chain Lightning
  • Fixed movement of tree logs
  • Decreased tree log damage from 100/150/200 to 70/110/150
  • Decreased speed of tree log from 500 to 500/400/300
  • Increased acquisition range of all enemies from 150 to 200
  • Increased life of all enemies
  • Increased damage of all enemies
  • Increased time interval for tree log damage
  • Replaced area visibility with shared tree log visibility
  • Tree log no longer damages invulnerable units
Gift of the Wilds
  • Renamed from "Spirit of the Wilds" to "Gift of the Wilds"
  • Changed to optional quest
  • Redesigned area
  • Changed quest icon
  • Can no longer go to the same cliff level as the stag
  • Decreased scale of Stag from 2.0 to 1.5
  • Stag now moves automatically when a player unit is nearby
  • Quest no longer restarts if Thrall dies
  • Replaced Ogre Warriors with Ogre Maulers
  • Replaced area visibility with shared stag visibility
  • Remove some Runes of Mana/Healing
  • Changed hint text
Frostwolf Exile/Frostwolf Defiance
  • Changed to optional quests
  • Changed quest requirement to "Follow the path to Doomhammer"
  • Redesigned areas
  • Replaced ogres and trolls with gnolls and humans
  • Replaced Electric Conduit with Howl of the Frostwolf
  • Slain heroes are now resurrected automatically after some time
  • Removed defeat condition
  • Difficulty level now influences enemy unit spawn type at sheltered areas
  • Changed quest icon
  • Improved AI of Doomhammer's Guard
  • Removed two sheltered areas
  • Decreased time for sheltered areas by 10 seconds
  • Increased scale of Gul'dan from 1.0 to 1.5
  • Removed Tomes of Experience
  • Changed hotkey of Breath of Frost to Q
  • Changed hotkey of Mend to W
  • Changed hotkey of Summon Sharptooth to E
  • Decreased food cost of Sharptooth from 2 to 0
  • Changed damage type of Sharptooth from Normal to Siege
  • Changed Sharptooth description
  • Increased damage of all trolls
  • Added reincarnation to Durotan and Draka
  • Collected items can now be used by Thrall
  • Changed player name for trolls to Winterax Tribe
  • Renamed Player 2 to Alterac
  • Changed player color of Alterac to orange
  • Increased starting level of Durotan and Draka from 5 to 6
  • Changed levels of Exploding Trap from 0 to 1/2/3
  • Increased Mend area of effect from 600 to 800
  • New icon for Confuse
  • Decreased stand duration of Stasis Trap from 150 to 30 seconds
  • Decreased stun duration of Stasis Trap from 12 to 8 seconds
  • Enemies no longer speak when dead
  • Changed hotkey of Exploding Trap from W to Q
  • Changed hotkey of Raging Strike from Q to W
  • Removed hint to defeat all remaining units
Chapter 7
Gameplay
  • Redesigned entire map
  • New quest "Need More"
  • New quest "Helping Hands"
  • Increased maximum level from 8 to 18
  • Decreased experience gain to 60%
User Interface
  • Renamed enemy players to "Alliance of Lordaeron"
Audion/Visuals
  • Outro cinematic: Removed Doomhammer burial scene
  • Outro cinematic: Replaced foorman with Elite Knight
Quests
Rebellion
  • Changed quest title from "The Orcs' Rescue" to "Rebellion"
  • Changed first quest requirement to "Destroy all Town Halls"
  • Changed second quest requirement to "Rescue 100 Orcs"
  • Changed third quest requirement to "Defeat Langston"
  • Changed quest description and icon
  • Hellscream is no longer present in the final fight
Chapter 8
Gameplay
  • Added new quest "Blacmoore"
  • Increased experience gain to 100%
  • Removed quest "Old but Gold"
  • Increased maximum level from 9 to 20
  • Hellscream is no longer loaded from game cache
  • Set hero level of Hellscream to 18
  • Drek'Thar can now be controlled directly
  • Set hero level of Drek'Thar to 18
  • Increased hit points of Barracks from 1500 to 2500
  • Increased hit points of Arcane Sanctum from 1050 to 2500
  • Increased gold cost of all army upgrades
  • Decreased lumber cost of all army upgrades
  • Changed revive cost of all heroes to 100 gold
  • Decreased revive time of all heroes
  • Watch Tower
    • Increased hit points from 500 to 800
    • Increased hit points regeneration rate from 0 to 50
  • Guard Tower
    • Increased hit points from 500 to 800
    • Increased base damage from 22 to 24
User Interface
  • Changed hotkey of Research Steel/Thorium/Arcanite Melee Weapons from M to Q
  • Changed hotkey of Research Steel/Thorium/Arcanite Ranged Weapons from R to W
  • Changed hotkey of Research Steel/Thorium/Arcanite Armor from A to E
  • Changed hotkey of Shaman Adept/Master Training from H to A
  • Changed hotkey of Research Berserker Strength from B to S
  • New icon for Blackmoore by Sxar
  • Updated credits
  • Added credits message
Audio/Visuals
  • Removed some wait time during credits
  • Updated units appearing for credits
  • New model for Langston by Direfury
  • Changed attack sound of Langston to Heavy Metal Bash
  • Decreased movement speed of Taretha from 190 to 150
Quests
Taretha
  • Changed quest requirement to "Find Taretha"
  • Removed quest requirement "Don't attack Durnholde"
  • Removed time limit
Durnholde
  • Added quest requirement "Defeat Langston"
  • Added quest requirement "Defeat Sergeant"
  • Added quest requirement "Destroy all Siege Towers"
  • Added upgrade research system
  • Removed Pillage upgrade for allied player
  • Added Ranged Weapons upgrade for allied player
  • No longer gains income from allied player
  • Increased time between mimimap pings from 5 to 10 seconds
  • Added more variations of towers
  • Decreased food production of War Mill from 50 to 0
Blackmoore
  • Removed a Ring of Protection from Blackmoore
  • Added a Periapt of Vitality to Blackmoore


359 changes

Campaign
New map
  • New chapter 2: "Gladiator"
  • Play as Thrall during his time as a gladiator
  • Relive Thrall's memories of his youth
Multiple maps
Gameplay
  • Heroes will now retain attribute bonuses and abilities when changing unit type
  • Increased initial amount of mana for Veteran Shamans to 100%
User Interface
  • Difficulty selection is now done with dialogs
  • "Thrall must survive" is now displayed for main quests
  • New text for some loading screens
  • Renamed Lord Karramyn Langston to Langston
  • Renamed Baby Thralls to Baby Orcs
  • New icon for War Stomp by Blizzard Entertainment
  • Renamed War Stomp to Earthshatter
  • New icon for Draka by Alex Horley
  • New icon for Doomhammer by Svetli
  • Fixed scorescreen icons
  • Renamed Elite Raider to Veteran Raider
  • Renamed Elite Shaman to Veteran Shaman
  • Renamed Elite Grunt to Veteran Grunt
  • Changed hotkey of Spearthrower to P
  • Added more information to the Sturdy War Axe
Audio/Visuals
  • Removed unused imports
  • Decreased scaling factor of Rage from 10/25/40% to 10/15/20%
  • Changed player color of Frostwolf clan from red to light blue
  • Changed weapon sound for Blackmoore from Bash to Slice
  • Removed wait time for some cinematics
  • Improved unit and camera movements for some cinematics
  • Added some wait time before a cinematic can be skipped
  • Changed duration of some transmissions
  • Generated terrain shadows
  • Improved terraining in some areas
  • Removed blight in some areas
  • Removed boundary in some areas
  • Fixed water sound regions
  • Changed model of Tattered Cloth to Treasure Chest
  • New railroad models by xXm0rpH3usXx
  • New model for Blackmoore by Sxar
  • New model for Draka by PROXY
  • New sound set for Draka
  • New sounds for Thrall
  • New model for Langston by Direfury
  • New model for Elite Raider by Mister_Haudrauf
  • New model for Elite Shaman by Cavman
  • New model for Elite Grunt by Tauer
  • Removed pupils in Thrall's portrait model
  • Changed attack sound Elite Raider to Metal Medium Chop
  • Changed sound set of Elite Shaman to Demoness
  • ItemReceived sound effect is now played more often
  • Shadow Meld is now properly disabled for cinematics
  • Level up graphics are no longer visible when heroes are created
Heroes
Thrall
  • New ultimate ability Indestructible which increases damage and life regeneration
  • New passive abilities (traits)
    • Warsong Fury: Increased movement speed and attack rate by 10% for every 10% life missing
    • Frostwolf Resilience: Heals 5% life every third time an ability is used
    • Blackrock Might: Spells cast restore up to 50% of their mana cost, based on maximum missing
Items
  • Decreased stats bonuses given by Tomes
  • Increased hit points of all Ogres by around 20%
  • Decreased damage bonus of Sturdy War Axe from 5 to 3
  • Food
    • Now restores hit points and mana over time
    • Can now be used on allied units
Chapter 1
Gameplay
  • Improved AI of Doomhammer's Guard
  • Decreased number of enemies spawning at the sheltered areas
  • Decreased experience gain from Tomes of Greater Experience from 500 to 400
  • Removed a group of trolls
  • Moved last helpful orc further to the north
  • Now hides the dummy Slippers of Agility when loading the map
User Interface
  • Upkeep message is no longer displayed when the Intro cinematic is skipped
  • Removed difficuly hint
  • Quest requirement "Defend..." is now properly marked as completed
  • Added transmissions when the allied orcs are attacking
  • Changed name of unit-type for Draka from Warrior Mate to Warrior
  • Added transmission by Doomhammer's Guard when the assassins attack
  • Renamed Grunt to Doomhammer's Guard in the Outro cinematic
  • Changed quest requirement to "Defend sheltered areas"
Audio/Visuals
  • Changed player color of Blackrock clan from purple to red
  • Decreased walk animation speed for Durotan
  • Changed player color of Tammis Foxton from Blue to Brown
  • Removed all Horse sound effects in the Outro cinematic
  • Added DuskWolf sound effect in the Outro cinematic
  • Moved some corpses a bit closer to the center in the Outro cinematic
  • The last Spearthrower is now removed for the Outro cinematic
  • Confuse is now disabled for the Outro cinematic
Chapter 3
Gameplay
  • Thrall
    • Can now be restored from game cache
    • Now starts at level 2 if not restored from game cache
    • Experience gain now stops at level 3
  • New optional quest "Letters for a Friend"
  • Swapped positions of a Tome of Intelligence with a Tome of Lesser Experience
  • Replaced all Tomes of Lesser Experience with Thrall's Letters
  • NPCs will now start patrolling at map start
  • A villager will now move away from Thrall before finishing her transmission
  • Replaced Sturdy War Axe with Shimmerglaze Roast
User Interface
  • Added more information to the loading screen
  • The Cloak hint can no longer be displayed multiple times
  • Changed image of quest "The Escape" to High Elf Female
  • The StormBolt hint will now only appear if Thrall is attacked
  • Removed "here" from a transmission in the Outro cinematic
Audio/Visuals
  • Modified Intro cinematic
Chapter 4
Gameplay
  • Thrall
    • Now starts at level 3 if not restored from game cache
    • Increased experience gain at level 2 from 50% to 100%
    • Decreased experience gain at level 3 from 33% to 25%
    • Replaced temporarily dropped items with a single item
    • Fixed movement speed after entering the camp
  • Removed The Prophet from map
  • Removed a Tome of Strength
  • Moved troll base to the west
  • Moved pathing blockers to the west
  • Replaced a Tome of Knowledge with a Tome of Agility
  • The Goblin Shipyard can no longer sell ships
  • Humans and trolls in the north will no longer be invulnerable
  • Replaced Potion of Strength with Sturdy War Axe
  • Replaced Tome of Agility with Food
  • Can no longer kill the Blind Woman
  • Fixed acquisition range of trolls
User Interface
  • Changed quest description of "Second Escape"
  • Added quest requirement "Talk to the orcs" to quest "Second Escape"
  • Renamed quest "Second Escape" to "Brother, Where To?"
  • Changed quest requirement from "Find your belongings" to "Get Thrall's belongings"
  • Removed hints about talking to orcs
  • Added transmission about not leaving without items
  • Added minimap pings
  • Added more quest requirements to The Blind Family quest
Audio/Visuals
  • The Goblin cinematic will no longer play if a player skips directly to the Outro cinematic
  • Added dialogues between imprisoned orcs and distracted guards
  • The Mocking cinematic can no longer be skipped while its stopping
  • Set Thrall's life to 100% for the Goblins cinematic
  • The Blind children are now recreated for the BlindRescue cinematic
  • Fixed music no longer playing after cinematics
  • Changed music of some cinematics
  • Thrall's buffs are now removed for the Blind cinematics
  • Blackmoore will no longer move away in the Outro cinematic
  • Added more sound effects in the Outro cinematic
Chapter 5
Gameplay
  • Replaced a Tome of Intelligence+2 with a Tome of Agility
  • Added aditional Rock Chunks
  • Moved a Knight slightly to the north
User Interface
  • Added more information to the loading screen
  • Changed vilage hints from "...another..." to "...different..."
  • Quest requirement "Kill the Bandit Leader" is now properly marked as completed
Audio/Visuals
  • Moved Magical Rune behind Rock Chunks
  • Removed Sleep effect from Thrall in Outro cinematic
  • Tom and Jerry will stop fighting in the Outro cinematic
Interlude
  • The Tattered Cloth is now removed before the last scene
Chapter 6
Gameplay
  • Frostwolves and Ogres will no longer attack each other at map start
  • Thrall will no longer move if the Intro cinematic is skipped
  • Moved starting position of Thrall to the north
  • Moved position of Thrall after the Grom cinematic
  • Moved position of Thrall after the Taretha cinematic
  • Replaced Tome of Knowledge with a Manual of Health
  • Thrall can no longer gain experience after gaining level 6
  • Replaced Wands of Far Sight with Runes of the Watcher
  • Removed Rejuvenation from Wendigo Shaman
  • Replaced Mud Golems with Young Wendigos
  • Replaced Mountain Giant with Wendigo Shaman on Normal and Easy difficulties
  • Replaced Mountain Giant with Ancient Wendigo on Hard difficulty
  • Pigs quest can no longer fail if already won
  • Replaced Tomes of Knowledge with Tomes of Intelligence/Agility/Strength
  • Replaced Tomes with Runes of Lesser Speed at Pigs quest
  • Thrall will no longer take damage directly after being resurrected at the Book area
  • Items left behind for the Book quest are now moved to Thrall when returning to the orc
  • Added a Rune of Restoration at the Book area
  • Replaced Belt of Giant Strength with Frostguard
  • Replaced Healing Salve with Gauntlets of Ogre Strength
  • Replaced Tome of Intelligence+2 with Food
  • Replaced Potion of Lesser Invulnerability with Mantle of Intelligence
  • Added Slippers of Agility
  • Will no longer see the Pacman area when dying somewhere else
  • Thrall's life and mana are now restored after the Pacman quest
  • Thrall's life and mana are now restored when dying at the Book quest
User Interface
  • Increased level of Hellscream from 2 to 5
  • The item "Lord of the Alliance" is now unsellable and unuseable
  • Decreased time between minimap pings for some quests from 10 to 5 seconds
  • Decreased level of Frostwolf Cubs from 2 to 1
  • Changes to description of The Ogres quest
  • Renamed Ogre Maulers to ogre Pinkys for the Pacman quest
  • Added defeat condition "Thrall must survive" to The Frostwolves quest
Audio/Visuals
  • Will no longer hear a death sound at map start
  • New music for the Drek'Thar cinematic
  • Added more variation to music in cinematics
  • Removed duplicate Frostwolf camp
  • Added small delay before teleporting ensnared pigs
  • Captured pigs will now longer be ensnared after being moved
  • Decreased time until rescued Frostwolf Cubs are removed from 20 to 5 seconds
  • Removed all buffs from Thrall in the Drek'Thar cinematic
  • Raiders are now at th Rock Chunks before the RaidersMeet cinematic starts
  • The Raider will no longer attack Thrall or Uthul in the Outro cinematic
  • Removed all buffs from Thrall in the Outro cinematic
  • Summoned units are now removed for the CubsWin cinematic
  • Thrall will now always do Earthshatter in the Outro cinematic
Chapter 7
Gameplay
  • Decreased map size from 192x160 to 128x160
  • Increased experience gain at level 5 from 75% to 100%
  • Fire
    • Moved position of a Spearthrower corpse
    • Added a Tome of Intelligence
    • Replaced Fire Beetles with Lava Spawns
    • Removed a Scroll of Mana
    • Removed a Wand of Chain Lightning
  • Earth
    • Moved the Circle of Power to the west
    • Moved some Kobolds
    • Changed quest requirements
    • Will no longer create more enemies when going to the Circle of Power
    • Moved starting position of Thrall to the east
    • Added permanent visibility of the Iron Gate
    • Added a Tome of Strength
    • Earth Keys can now be picked up with a full inventory
    • Added 3 Kobolds
    • Increased damage and hit points of all Kobolds
    • Can no longer destroy the Earth Keys
  • Air
    • Decreased speed of Hippogryphs from 400 to 150/200/250
    • Thrall will keep his abilities
    • Replaced Hippogryphs with invisible Tornados
    • Added Far Sight to Thrall
    • Removed time limit quest requirement
  • Water
    • The tree logs will now move before the quest has started
    • Removed 12 Tree Logs
    • Tree Logs now move along the x-axis of the entire area
    • Increased speed of tree logs from 100 to 500
    • Position of tree logs will no longer be reset if Thrall dies
    • Slightly decreased damage area of tree logs
    • Fixed triggering of damage of tree logs
    • Added a Tome of Agility
    • Decreased number of Wands of Lightning Shield
    • Decreased number of Runes of Lesser Healing
  • Wilds
  • Will no longer create Tomes of Knowledge
    • The stag now moves automatically
    • Added 2 Boulder Towers
    • Added 3 Ogre Magi
    • Replaced of Runes of Restoration with Runes of Healing and Runes of Mana
    • Decreased acquisition rangeo g all Ogres to 150
    • Thrall is now invulnerable when the quest is won
  • Doomhammer
    • Fixed bug preventing restart
    • Will no longer create more items at restart
    • Life and mana are now at 100% at (re)start
    • Items picked up will no longer affect the Frostwolves
    • Drek'Thar wil no longer create Healing Wards
    • Added 2 Claws of Attack+15 for Doomhammer on Hard difficulty
    • Added Ring of Protection+5 for Doomhammer on Hard difficulty
User Interface
  • Changed hotkey for quest abilities (e.g. Blink) from D to F
  • "Thrall must survive" is now a proper defeat condition
  • Fixed description for all Spirit quests
  • Fire
    • Changed quest requirement to "Prevent the Great Hall from being destroyed"
    • Removed Envenomed Weapons and Shadow Meld from Spearthrowers
    • Added a leaderboard that shows the life of the Great Hall
    • Added hint about Immolation
  • Earth
  • Changed some dialogue
    • Removed hints about killing enemies and going to the Circle of Power
    • Added hint about Blink
    • Changed quest icon
  • Air: Added hint about Far Sgiht and invisible Tornados
  • Water
    • Renamed Log to Tree Log
    • Added hint about Chain Lightning
    • Can no longer select the Tree Logs
  • Wilds
    • Removed the hint about hitting the stag
    • Changed quest requirement from "Use Feral Spirits..." to "Escort the Stag"
  • Doomhammer
    • Will no longer fade out for the Doomhammer cinematic
    • Changed quest requirement to "Defeat the stranger"
    • The quest requirement will no longer be marked as completed
Audio/Visuals
  • New music for the Intro cinematic
  • Snowsong and Thrall will now look at each other in the Intro cinematic
  • Will no longer hide areas with visibility modifiers
  • Fire
    • Fixed Spearthrower animations
    • Traps can no longer be heard during the Intro cinematic
  • Earth
    • New model for Spirit of Earth by -Grendel
    • Decreased scale of some archways
    • Removed Circle of Power
    • QuestCompleted sound will no longer play twice
  • Air
    • Removed special effects on Thrall in the Air cinematic
    • Thrall will no longer turn into a Tornado
  • Doomhammer: Will no longer create more spectators at restart
Chapter 8
Gameplay
  • Orcs can now be rescued by casting abilities
  • Removed a Potion of Healing
  • Added alternative way to discover the Elite quest
  • Added multiple items as reward for completing the Elite quest
  • Decreased level of Langston from 6/10/10 to 5/8/8
  • New abilities for Langston
  • Added some Riflemen and a Mortar Team to Thrall's Escape route
  • No longer able to control Grunts after the Langston cinematic
  • Reset ability cooldowns for Thrall and Hellscream after the Langston cinematic
User Interface
  • Renamed player 1 to The Horde
  • Renamed player 4 to Warsong Clan
  • Renamed quest "The Orcs' Rescue" to "The Green Storm"
  • Changed quest descriptions for "Taretha" and "Durnholde"
  • Changed owner of Drek'Thar to player 10 (Frostwolf Clan)
  • Removed Barracks leaderboard
  • Added more info to quest requirement "Destroy the Barracks"
  • The Elite quest will now be marked as discovered properly
  • Renamed quest "The Elite" to "Old but Gold"
  • Changed quest requirement "Free the Elite Orcs" to "Free the Veteran orcs"
Audio/Visuals
  • Now waits 2 seconds before the first transmission in the Intro cinematic
  • The Barracks is now healed after the Intro cinematic
  • Langston will no longer play his death animation twice
  • Removed hallucinations in the Outro cinematic
  • Thrall will no longer be blocked in the Outro cinematic
  • Drek'Thar will no longer cast Healing Ward in the Outro cinematic
  • Decreased volume of some sound effects to 80% in the Outro cinematic
  • Added some variation to the victory animations in the Outro cinematic
Chapter 9
Gameplay
  • Drek'Thar will no longer drop the Staff of Teleportation
  • Removed a Rune of Lesser Healing
  • Removed a Scroll of Healing
  • Gates are now invulnerable
  • Added Langston to the enemy attack wave
  • Added an Altar of Kings for Durnholde
  • Moved the Blacksmith to the west
  • Cages are now destroyed automatically in the "Getting Gladiators" quest
  • Added Runes Bracers, Periapt of Vitality and Talisman of Evasion
  • Removed The Prophet from the map
User Interface
  • Changed owner of Blackmoore to player 12
  • Changed name of player 12 to "Lord of Durnholde"
  • Renamed east Keep to Blackmoore's Keep
  • Renamed optional quest "Elite Orcs" to "Getting Gladiators"
  • Changed quest requirement and description for "Getting Gladiators"
Audio/Visuals
  • Changed color of player 10 (Expedition) to Dark Green
  • Changed color of south Town Hall to player 9 for the Taretha cinematic
  • Moved positions of Blackmoore and Langston to the south in the Intro cinematic
  • Replaced Pig Farms with Farms
  • Thrall is now hidden when he enters Durnholde Keep
Chapter 10
Gameplay
  • Moved a foot switch to be unreachable by Thrall
  • Increased damage base of Spiders from 9 to 12
  • Decreased number of Runes dropped in the Spider area on Normal and Hard difficulties
  • A gate will now close when approaching the Dark Wizard
  • The Blood Mage will now become vulnerable when a sheep gets close
  • Water Way Gate is no longer active until the Way Gate Control is destroyed
  • Removed most Tomes of Experience
  • Replaced two Tomes of Experience with Tomes of Greater Experience
  • Replaced Tome of Agility with Tome of Strength
  • Removed Tome of Strength
  • Removed Potion of Healing
  • Replaced Healing Salve with Rune of Mana
  • Removed Rune of Greater Healing
  • Replaced all Earth-Fury Tower items with Runes of Water Elemental
  • Will no longer create multiple vision modifiers at the Sheep area
  • Replaced Scroll of Protection with Rune of Restoration
  • Added 4 Brigands at the Bandits area
  • Moved first Sentry Wards item to the south
  • First Sentry Wards item is now invulnerable
  • Removed almost all Sentry Wards
  • Items dropped for the Sentry Wards are now moved to the end of the Bandits area
  • Sentry Wards item now has an infinite number of charges
  • Increased cooldown of Sentry Wards from 0 to 10 seconds
  • Increased mana cost of Sentry Wards from 0 to 25 mana
  • Thrall will no longer lose his items for the end fight
  • Reset ability cooldowns after the Endfight cinematic
  • Thrall can no longer be damaged by fire after beating Blackmoore
  • Increased spell damage blocked by Blackmoore from 33% to 50%
  • Increased all attributes of Blackmoore by 2 on Normal difficulty
  • Increased all attributes of Blackmoore by 5 on Hard difficulty
User Interface
  • Removed hint about using classic warrior skills
  • Renamed Power Generator to Way Gate Control
  • Removed the hint about Sky-Fury Towers
  • Added tranmission about a deactivated Way Gate
  • Removed life bars from Fires
Audio/Visuals
  • Thrall will no longer be moved at the Rock Chunks/Support Column
  • Changed color of Water runes to light blue
  • Changed color of Glaives runes to green
Epilogue
  • Will no longer destroy trees when razing Durnholde
  • Moved all fire effects to manmande structures
  • Hellscream will now move slightly when picking up the item
  • Changed player color of some orcs to light blue
  • Added some variation to the victory animations
  • Restructured types of credits
  • Updated all credits
  • Added time to some cinematic fade outs
  • Increased far clipping of some cameras


250 changes
Campaign
New maps
  • New prologue "The Shadow Council"
  • Old prologue "Live and Let Die" is now a playable map (see Chapter 1)
Multiple maps
Gameplay
  • Added variable difficulty levels
  • Heroes now become invulnerable when a victory cinematic starts
  • Increased hit points of Frost Wolves from 750 to 1000
  • Removed defeat condition "Do not kill innocent people"
  • Decreased stock start delay of Tome of Retraining, Scroll of Protection, and Scroll of Healing from 440 to 10 seconds
User Interface
  • New loading screens
  • Removed loading screen titles (Prologue, Interlude, Epilogue) from cinematic maps
  • Changed hotkey layout for hero abilities to QWER
  • Will no longer fade out when mission fails
  • Decreased time between some minimap pings
  • Fixed various typos
Audio/Visuals
  • Music volume is no longer overriden via trigger
  • Added more water sound effects
  • New model for Durotan by Tauer
  • New unit model for Thrall by Tenebrae
  • New weapon model for Thrall by Sunchips
  • Changed model of Tattered Cloth
  • Fixed minor terrain issues
  • New tracks from World of Warcraft for some cinematics
  • Improved terrain and cameras for Frostwolf camp
  • Improved various cinematics
Heroes
Thrall
  • Decreased stun time of Storm Bolt on normal units from 5 to 4 seconds
  • Decreased stun time of Storm Bolt on heroes from 3 to 2 seconds
  • Decreased stun time of War Stomp on heroes from 2/3/4 to 1/2/3 seconds
  • Added Tattered Cloth item
  • No longer gains 100% experience from kills on every map
  • Can now learn Evasion before Chapter 9
  • Changed main attribute to Intelligence
  • Changed unit name from "Grunt" to "Gladiator"
  • Fixed description of Rage
  • Removed all buffs in some cinematics
Drek'Thar
  • Drek'Thar: Removed inventory
Chapter 1
Gameplay
  • Added playable content
  • Play as Durotan and Draka
  • New custom abilities
User Interface
  • Renamed Orc baby to Son of Durotan
Audio/Visuals
  • Different terrain and camera movement
Chapter 2
Gameplay
  • Thrall
    • Changed starting hit points from 400 to 450/350/250
    • Will no longer stop at the Murlocs
  • Added more enemies on Normal and Hard difficulty
  • Removed an enemy on Easy difficulty
  • The Prophet is now removed after the intro cinematic
  • Increased night sight radius of Dog from 800 to 1800
  • Increased movement speed of Dog from 260 to 400
  • Removed most barrels and crates that do not contain items
  • Vision with the dog is now shared when it tries to exit the village
  • Added two Runes of Restoration
  • Replaced a Tome of Experience with a Tome of Intelligence
  • Replaced all Guard Towers with Scout Towers
User Interface
  • Added more info to the loading screen text
  • Player 12 is now hidden in the score screen
  • Renamed quest "The Escape" to "Escape"
  • Removed transmission about Murlocs
Audio/Visuals
  • Replaced some trees with rocks
  • Moved rain area
  • Turned off day/night cycle
Chapter 3
Gameplay
  • Added a hidden item at the start of the map
  • Orcs and humans will no longer fight each other after the Kelgar cinematic
  • Thrall will be moved to the secret exit after the Kelgar cinematic
  • Two footmen will be ordered to attack-move into the internment camp after the Kelgar cinematic
  • Thrall will now start with a Food item
  • Removed some Runes
  • Repositioned some enemy units and the Fountain of Health
  • Removed a Forest Troll Hut
  • Decreased target acquisition range of Murlocs from 500 to 200
  • Replaced a Tome of Intelligence with a Tome of Agility
  • Increased hit points of Timber Wolves from 300 to 400
  • Bundles of Lumber are now invulnerable
User Interface
  • Thrall: Is now selected after the intro cinematic
  • The final Forest Troll Warlord will no longer speak if he is dead
  • Removed Thrall's transmission about an escape route
  • Improved the hint after getting the objective to flee
Audio/Visuals
  • Thrall can no longer be moved at the start of cinematics
  • Timber Wolves are now hidden for all cinematics
  • Will no longer create a rain weather effect during the Rest cinematic
  • Will now always set the time of day to 12 am when the Rest cinematic is skipped
  • Time of day speed is now set to 50% and the map time starts at 8pm
  • Removed untargetable Cages
Chapter 4
Gameplay
  • Thrall: Will now start at level 4 if not restored from game cache
  • Decreased experience gain from Food items from 40 to 30
  • Removed True Sight from Shades
  • Replaced Potions of Speed with Runes of Speed
  • Replaced a Tome of Agility wih a Tome of Intelligence +2
  • Riflemen and Assassins will no longer practice with the Archery Target
  • Changed patrol route of a Rifleman
  • Changed locations of some bandits
  • Villagers no longer turn into Guards. Instead they flee from Thrall
  • Armor upgrades are set to 1 for Player 9 (Guards) on Hard difficulty
  • Added a Tome of Strength +2
  • Replaced a Scroll of Protection with a Wand of Chain Lightning
  • Trolls and humans will no longer fight each other before Thrall arrives
  • Changed locations of some pathing blockers
User Interface
  • Fixed a bug that displayed the Swordsman Net tip too soon
  • Added a transmission when trying to exit the village too soon
  • Thrall is now selected after the cave sequence
  • Renamed Bandit Leader to Rogue (transmission only)
  • Player 3 (Citizens) is now hidden in the score screen
  • Changed quest requirement to "Gather 10 food items"
  • Added defeat condition "Thrall must survive"
Audio/Visuals
  • Changed sound effect to "failed" when Thrall dies
  • Added initial fade out for Intro cinematic
  • The Gate is now closed after the Rest cinematic
Interlude
  • The Grunts fighting Thrall will no longer walk away
  • The Grunts fighting Thrall will face random angles when knocked out
  • A Grunt will face Thrall after destroying the cage
  • The Orc Warlock will no longer move to confront Thrall
  • Will play a sound effect when Hellscream first appears
Chapter 5
Gameplay
  • Thrall: Now starts at level 5 if not restored from game cache
  • Changed damage to Thrall in starting area from 1 per 0.15 seconds to 6/8/10 per 1 second
  • Disabled sleeping for all creeps
  • Replaced Pigs in "Raiders vs Gnolls" quest with Frostwolf Cubs
  • The map now ends in defeat when more than 2 Raiders die
  • Replaced all Rock Golems with Elder Wendigos
  • Added some Tomes to the starting area
  • Decreased time for Pigs quest from 150 to 120 seconds
  • Decreased number of pigs required to lose Pigs quest from 8 to 6
  • Replaced the High Elven Barracks with an Orc Barracks
  • When all catapults have been destroyed a new one is instantly created
  • The Mountain Giant will now also drop a Rune of Restoration
  • Replaced Wand of Mana Stealing with a Mana Stone
  • Can no longer drop the item Lord of the Alliance
  • The pigs in the breeding place are now invulnerable
  • Removed a Healing Salve
  • Replaced a Potion of Speed with a Rune of Speed
  • Will now only remove Runes of Speed and Bundles of Lumber in the Pacman area
  • Bundles of Lumber and Runes of Speed are now invulnerable
  • Replaced a Scroll of Regeneration with a Tome of Intelligence +2
  • Pigs' guard position is now ignored
  • Decreased collision size of Spirit Pig from 16 to 1.5
  • Increased life of Spirit Pig from 120 to 999
  • Pigs entering hay area are now removed after 2 seconds
User Interface
  • Is now accessible by completing Chapter 4 as well as the Interlude
  • New backstory for "Raiders vs Gnolls" quest
  • Renamed quest "Raiders vs Gnolls" to "Alterac Cubs"
  • Removed duplicate minimap pings
  • Cubs Leaderboard now starts at 14 and counts down for each rescued cub
  • Pillage is now disabled
  • Removed the hint about repairing catapults
  • Changed Pigs timer window title from "Help" to "Time Remaining"
  • The item Lord of the Alliance is no longer marked as usable or sellable
  • Renamed Pacman Ogre Maulers to Ogre Bashers
  • Added a hint for the Pacman quest: There is no need to right-click each item
  • Decreased selection scale of Spirit Pig from 2 to 1
  • Pigs now belong to Player 3 (Pigs)
  • Fixed bug mixing some names in cinematic transmissions
Audio/Visuals
  • Removed way to the Ogre camp
  • Removed some blocking elements from the Ogre quest area
  • Removed some Rock Chunks
  • Replaced a Forest Troll Hut with an Ice Troll Hut
  • Renamed Pacman Ogre Maulers to Ogre Bashers
  • Added a hint for the Pacman quest: There is no need to right-click each item
  • Will no longer show an Exclamation Mark on Uthul
  • Blackmoore will now be removed when the intro cinematic is skipped
  • Fixed bug when Thrall lost an item during the Frostwolf cinematic
  • Thrall will no longer remain invulnerable during the Frostwolves cinematic
  • Fixed a bug preventing the map from ending when skipping the Outro cinematic
  • The fake Thrall in the MeetFrostwolves cinematic will now be properly removed
  • Will now play normal game music when skipping the MeetFrostwolves cinematic
  • Fixed Raiders ensnaring Cubs in CubsWin cinematic
  • Fixed a bug ordering Ogres to run away in OgreTowers cinematic
  • Will no longer reveal an area of the map after the Frostwolves cinematic
  • Can no longer play the Outro cinematic twice
  • Fixed sound regions
  • Decreased height of Frost Traps
Chapter 6
Gameplay
  • Thrall: Now starts with Evasion if not restored from game cache
  • Replaced Grunts with Spearthrowers in Fire quest
  • Removed some wait times when winning a Spirit quest
  • Treelogs will now move immediately when the Water quest starts
  • Removed wait time when Thrall dies during the Wilds quest
  • Increased fire trap damage from 25 to 20/30/40
  • Added some items for Doomhammer on Normal and Hard difficulties
  • Removed Player 3 (Teal)
  • Fixed a bug that caused the Elevator in the Fire quest to always cause damage
  • Fixed a bug that prevented Thrall from being resurrected
  • Changed locations of some enemies in the Fire quest
  • Replaced all items in the Doomhammer fight with Runes of Healing/Mana
  • Doomhammer will now try to pick items up instead of destroying them
  • Increased time between item spawns in Doomhammer fight from 4 to 7 seconds
  • Decreased time until Doomhammer tries to interact with an item from 4 to 2 seconds
  • Removed damage effect from Fire elevator
  • Can no longer fail the Air quest once Thrall has reached the target
  • Moved starting positions of Thrall and Doomhammer in the fight
  • Added some blocking elements to the Water quest
User Interface
  • Changed map title from "The Path of the Shaman" to "Path of the Shaman"
  • Thrall (Tornado): Renamed Tornado to Thrall
  • Quest Failed message will no longer appear multiple times when Thrall dies
  • Changed hint to "The treelogs can damage Thrall when he gets too close."
  • Changed hotkey for all unique Spirit abilities to "D"
  • Removed level information from Chain Lightning and Feral Spirit
  • Removed number of enemies in the Spirit of Water quest requirement
  • The Earth Key Leaderboard will now appear 2 seconds earlier
  • Changed Earth Hint to "...Go to the Circle of Power in the east to open the gate."
  • Changed Water Leaderboard Value from "Left" to "Alive"
Audio/Visuals
  • Changed some snow cliffs to grass cliffs
  • Replaced Summoner in Water cinematic with an Sea Elemental
  • Removed all remaining Summoners
  • All items on the ground will be removed when the Outro cinematic starts
  • Removed Mission Failed sound effect
  • Fire Elevator sound effect will no longer play after the Fire area is completed
Chapter 7
Gameplay
  • Thrall
    • Now starts at level 6 if not restored from game cache
    • Attack is now ranged
  • Orcs are now rescued by attacking their guards
  • Removed some enemies on the way to the elite orcs
  • Changed owner of the Town Hall to Neutral Passive
  • Added defeat condition "Thrall must survive"
User Interface
  • Changed map title from "The End of a Legend" to "The Horde Awakens"
  • Thrall: Decreased revive cost from 425 to 100 gold
  • Thrall: Decreased revive time from 55 to 10 seconds
  • Doomhammer: Changed display order of abilities
  • Drek'Thar: Decreased target acquisition range to 200
  • Renamed player Camp Guards to Guards
  • The optional quest is now discovered 20 seconds after the Gate was destroyed
  • Added a hint that Thrall can be revived at the Altar of Storms after the Gate was destroyed
Audio/Visuals
  • Replaced invulnerable trees with rocks
  • All summoned units are now removed for the outro cinematic
  • Removed a superfluous Drek'Thar in the outro cinematic
Chapter 8
Gameplay
  • Game will no longer wait for enemy buildings to dissipate to complete the quest requirement
  • Shared vision with Keep as soon as the quest requirement is active
User Interface
  • Changed map title from "The Green Storm" to "Siege of Durnholde"
Audio/Visuals
  • All buffs are now removed from Thrall for the Taretha cinematic
  • Changed owner of the Keep to Neutral Passive
Chapter 9
Gameplay
  • Blackmoore
    • Replaced Shockwave with Endurance Aura
    • Replaced Devotion Aura with Unholy Aura
    • Removed ability Avatar
    • Increased mana regeneration
  • Replaced Satyrs with Mutants and Skeletons
  • Replaced a Scroll of Healing with a Rune of Restoration
  • Every fourth item in the Endfight will be a Rune of Mana
  • Reduced reaction time of Blackmoore to pick up an item from 1.5 to 1 second
  • Slightly changed cliff blocking in Endfight
  • Slightly moved items towards corners in Endfight
  • Added a Rune of Restoration
  • Decreased target acqusition range of Blood Mage from 600 to 200
  • Added more Sentry Wards
  • Replaced a Scroll of Mana with a Rune of Greater Mana
User Interface
  • Camera will now pan pan when entering the spider lair
  • Added a hint for the Tower items
Audio/Visuals
  • Removed some Circles of Power
  • Removed all Support Columns in the Invisible Bandits area
  • Added walls to the Water area
  • Decreased scale of Obelisks in Endfight area
  • The spike traps will no longer be audible while the Intro cinematic is playing
  • Fire units are removed befor the fight cinematic
  • Fixed a bug that prevented the Fight cinematic from playing
  • The Water Spike and Flame Traps will no longer be activated during the Fight cinematic
Epilogue
  • Added JonayMartin, HeeWonLee, ANachron, PeeKay, WILL THE ALMIGHTY, INSEKT, Sin'dorei300, Hemske, Kitabatake, supertoinkz, Epsilon, tauer, Sunchips, jatter2, -Grende, Xaran Alamas, Tenebrae, -Berz-, and KILLCIDE to credits


412 changes
Campaign
Multiple maps
Gameplay
  • Fixed abilities not being loaded properly form a previous chapter
  • Removed unnecessary custom objects
  • Removed some unnecessary duplicated trigger actions
  • Custom objects are now stored in the campaign file instead of each map
  • Added new unit Spearthrower
  • New items: Wand of Chain Lightning, Wand of Lightning Shield (self), Wand of Far Sight
  • Removed Slow, Abolish Magic and Bash from all Kobolds
  • Removed Flee from Shades
  • Removed custom Healing Salve
  • Decreased map size
  • Added more space in many areas
User Interface
  • Fixed quest descriptions
  • Fixed spelling mistakes
  • Changed icon of Catapult to classic Reign of Chaos icon
Audio/Visuals
  • Removed unnecessary duplicated imports
  • Replaced all non-Blizzard music with Blizzard music
  • New model for Baby Thrall
  • New model for Draka
  • Changed Taretha's hair color to blonde
    • Increased detail in many areas
  • Mixed Lordaeron Winter and Northrend tilesets
  • Added fog
  • Removed Thrall's death sequence
  • Removed some wait times in cinematics
  • Modified cinematics for new terrain
Heroes
Thrall
  • Rage can no longer be cast on enemy units or catapults
  • Decreased duration of Rage from 40 to 30 seconds
  • Increased cast range of Rage from 0 to 300
  • Increased damage of War Stomp from 25/50/75 to 50/75/100
  • Decreased mana cost of War Stomp from 90 to 75
  • Increased selection scale from 1.1 to 1.2
  • Fixed score screen icon
  • Increases scale from 1.0 to 1.2
  • Improved spell animations
Prologue
  • Removed some dialogue
  • Added and changed some cameras
  • Removed some unnecessary doodads
  • Replaced fel orcs with normal grunts
  • Renamed Baby Thrall to Orc baby
  • Fixed fight timings
Chapter 1
Gameplay
  • Changed locations of some switches
  • Changed some patrol routes and starting locations of guards
  • Changed types of some droppable items
  • Replaced some knights with footmen
  • Repositioned some guards
  • Fixed a bug that removed visibility from switches
  • Replaced the Mortal Team with two Bandits
  • Added 5 Tomes of Lesser Experience
  • Changed ownership of all units of Player 5 (Citizens) to Player 3 (Citizens)
  • Removed Player 5
User Interface
  • Changed map title from "The Adventure Begins" to "Unchained"
  • "Thrall must survive" is now a proper defeat condition
Audio/Visuals
  • Fixed a bug that stopped the music
  • Removed a transmission from the Intro cinematic
  • Fixed a bug that prevented Thrall from fighting in the Intro cinematic
Chapter 2
Gameplay
  • Added more Trolls to starting area
  • Added an optional quest to rescue some wolves
  • Changed types of some droppable items
  • Thrall can now flee through the main gate
  • Removed a patrol guard
  • Changed patrol route of a guard
  • Second Escape quest is now completed when Thrall finds the Goblins
  • Removed Player 9 (Guards)
  • Imprisoned orcs are no longer invulnerable but periodically healed
User Interface
  • Split requirement for quest Second Escape into two
  • Find your belonging quest requirement will now be properly completed
  • Renamed player Camp to Guards
Audio/Visuals
  • Fixed a quest sound bug
  • The Rest cinematic is now triggered after killing all trolls
  • Fixed duration of the Kelgar cinematic
  • The correct peon is now moving to Thrall in the Kelgar cinematic
Chapter 3
Gameplay
  • Thrall
    • Decreased experience gain at level 3 from 75% to 50%
    • Decreased experience gain at level 4 from 33% to 20%
  • Food quest items now grant experience
  • Removed the Paladin quest
  • Added a new optional quest "The Bandit Lord"
  • Completing the new optional quest will reveal all items for the main quest
  • Replaced and changed location of some guards
  • Decreased time for cave sequence
  • Decreased time until Towers are destroyed when Barrels of Explosives explode
  • Removed cheese/self-destroying barrel sequence
  • Added hiding spots for more stealthy gameplay
  • Added Ensnare to Swordsmen
  • Added a hint abouts Ensnare
  • Thrall will gain vision of Guards in an area when entering that area
  • Removed a dog
  • Removed a droppable item from a pack horse
  • Increased level of attack upgrades for Guards from 0 to 3
  • Added some bandits at the northeast exit
  • The Exit quest is now completed when the last group of bandits is dead
  • Fixed bug preventing Riflemen from shooting at practice targets
  • A Knight will now attack Thrall if he gets too close to the children
  • Fixed bug preventing Tom from fighting Jerry
User Interface
  • Changed map title from "Hunger for your People" to "Hunger"
  • The Food quest is now discovered after the Intro cinematic
  • Added quest requirement "Find a village" to Food quest
  • Removed optional quest "More Food". Its requirements are now part of the main quest
  • Added quest requirement to all quests
  • Changed text "Find the northeast exit" to "Flee through the northeast exit"
  • Changed transmission "I don't need more food..." to "I have enough..."
  • Added a transmission when Thrall is too close to the children
  • Added minimap pings for each Food quest item
  • Player 4 (Warsong clan) is now hidden in the Score Screen
Audio/Visuals
  • Removed the Lothar cinematic
  • Removed the Paladin cinematic
  • Remade Outro cinematic
Interlude
  • Replaced fel orcs with normal grunts
  • Removed unnecessary objects in the scene
  • Fixed some unit locations
  • More cameras and improved camera movement
  • Added some water to the terrain
  • Changed the throne of Hellscream
  • Removed all rats
  • Changed color of fighting orcs to purple
Chapter 4
Gameplay
  • Thrall
    • Decreased vision range in starting area
    • Life and Mana are refilled when seeing Grom or Taretha
    • Life now set to 100% when entering the Pacman game
  • Thrall must now loot enemies for health to survive in the starting area
  • Increased periodic damage to Thrall in the starting area
  • Increased number of creeps in the starting area
  • Removed all Healing Torches from the starting area
  • Added numerous Runes of Healing and other helpful items to creeps
  • Hellscream and Taretha now turn into hostile enemies that drop items when killed
  • Added fast Spirit Pigs to the Pigs quest that will drop items when caught
  • Removed all visibility modifiers for the Pigs quest
  • Added a new visibility modifier that allows vision to the whole Pigs quest area
  • Pigs quest net is now invulnerable
  • Pigs quest will now stop when the timer runs out
  • Removed a sheep
  • All minigames (Book, Pigs and Pacman) will now restart when lost or Thrall dies
  • Added some rewards for completing each miniquest
  • Set life of all player units to 100% after the Ogre cinematic
  • Thrall will no longer take damage form traps if invulnerable
  • Added some Boulder Towers to the gnoll camp
  • Repositioned some units at the gnoll camp
  • Backpack upgrade is now disabled
  • Decreased damage and hit points of all gnolls
  • Added a Tome of Strength behind the Book quest area
  • The Pacman speed items will no longer be usable multiple times during a single try
  • Fixed a bug that prevented triggering the DrekTharAfterGnolls and Outro cinematics
  • Ogre quest can now be started when the Pigs quest is completed instead of the Raiders vs Gnolls quest
  • Increased terrain space in the starting area
User Interface
  • Changed text of first hint
  • Renamed leaderboard from "Hay - Pigs at Hay" to "Pigs - missed"
  • "Thrall must live" is now a proper defeat condition
  • Renamed quest "The Frostwolves" to "Alone and Cold"
  • Added quest "The Frostwolves" whick displays which quests need to be completed
  • Changed text "Free the base to..." to "Enter the gnoll camp"
  • Changed text "Rescue the pigs" to "Rescue all pigs"
  • Fixed a transmission that wouldn't play
  • Added a bonus item at the gnoll camp
  • Buildings wil no longer drop items
  • Removed some blocking doodads at the Pigs quest spawning areas
  • Redesigned the gnoll camp
Audio/Visuals
  • Decreased volume of the scary sound during the Durotan vision
  • Changed model of item "Lord of the Alliance" to a book
  • Game is now playing War2IntroMusic during the Pacman game
  • Changed sky from Lordaeron Winter (Yellow) to Blizzard
  • Added Magical Runes to help guide Thrall
  • Added more space at the ogre camp
  • Increased ramp space to final gnoll camp
  • Removed a few cameras from the Intro cinematic
  • Removed a transmission from the Intro cinematic
  • Removed haze effects for all non-vision cinematics
  • Fixed some errors with the MeetFrostwolves cinematic
  • Removed the RaidersvsGnollsGate cinematic
  • Fixed some errors with the Raiders vs Gnolls cinematics
Chapter 5
Gameplay
  • Thrall
    • Increased experience gain at level 6 from 33% to 40%
    • Is now properly revived when killed
  • Air
    • Towers will no longer cast Taunt
    • Cinematic Tornado Thrall is no longer commandable
    • Decreased size of movement regions for the last group of hippogryphs
  • Earth
    • Replaced Golems with Kobolds
    • Bringing the keys to the Circle of Light will now spawn Kobolds
    • Replaced Potions with Runes
  • Fire
    • Decreased Mana Drained Per Second of Immolation from 2 to 1
    • Removed all Rock Chunks
    • Gate will no longer close
    • Removed a Rune of Greater Healing
    • Changed location of a Rune of Greater Mana
    • Changed locations of some obstacles
    • Replaced some Burning Archers with Skeletal Orcs
    • Replaced the Staff of Negation with a Wand of Chain Lightning
    • Decreased target acquisition range of all enemy units to 200
    • Removed a Flame Skeleton
    • Changed locations of some resurrectable Grunts
    • Added two Runes of Resurrection
    • Increased time between trap damage from 0.1 to 0.2 seconds
    • All player units can now suffer trap damage
    • Decreased hit points of Fire Beetles from 550 to 400
    • Decreased time for elevator under water by 1 second
    • Increased time for elevator above water by 1 second
    • Added more space to area
  • Water
    • Removed the last line of Logs
    • Replaced all Mur'gul Blood-Gills with Makrura Snappers
    • Summoners are now invulnerable
    • Mur'gul Tidewarriors will drop Runes of Mana when killed
    • Quest will now properly reset when Thrall is killed
    • Decreased target acquisition range of all enemy units to 150
  • Wilds
    • Decreased size of area
    • Feral Spirit is now properly removed when ending the quest
    • Removed unnecessary damaging regions
    • Removed Runes of Life from the Stag path
    • Added Boulder Towers that will force the Stag to move back
    • Stag can no longer escape the playground
  • Doomhammer
    • Removed Reincarnation from Doomhammer
    • Items will now appear every 8 seconds
    • Doomhammer will now attack each item after 4 seconds
    • Thrall's death will no longer trigger the Doomhamer cinematic
    • Replaced a Potion of Lesser Invulnerability with a Wand of Chain Lightning
  • Replaced a Shimmerglaze Roast with a Wand of Lightning Shield
  • Added a Potion of Mana and a Potion of Healing
User Interface
  • Floating texts will be removed properly
  • Renamed Strange Wanderer to Wanderer
  • Fire: Changed initial hint to "Beware of the flame traps..."
  • Earth: Changed initial hint to "Slay the enemies..."
  • Water: Changed quest requirement to "Kill all 20 enemies"
  • Wilds
    • Fixed initial hint
    • Changed the hotkey of Feral Spirit to F
Audio/Visual
  • Decreased scale of Spirit of Air
  • Will no longer play object sounds during Fire cinematic
  • Removed the Wind and Snow weather effects
  • Earth: Removed some rocks
  • Removed the Travel sequence from the Intro cinematic
  • Removed some minor parts from the Intro cinematic
  • Changed some camera angles in the Intro cinematic
  • Removed first camera movement from the Earth cinematic
  • Removed first camera movement from the Water cinematic
  • Removed some minor parts form the Air cinematic
  • Changed some camera angles in the Air cinematic
  • Removed some minor parts from the Wilds cinematic
  • Added pathing Blockers (Air) to the Wilds cinematic
  • Improved camera movement in Doomhammer cinematic
  • Improved text in Doomhammer cinematic
  • Removed some parts from the Outro cinematic
  • Game now removes all buffs at the start of a cinematic
Chapter 6
Gameplay
  • Thrall: Fixed a bug with starting abilities
  • Langston
    • Increased initial mana from 30% to 100%
    • Removed abilities Holy Light and Resurrection
    • Increased hero level for 8 to 10
  • Decreased experience gain for all heroes at level 7 from 50% to 20%
  • Doomhammer and Hellscream can now be revived at the new Altar of Storms
  • Removed all starting items from Doomhammer and Hellscream
  • Thrall can now be revived after his escape
  • Game can only be lost if Thrall dies while escaping
  • Redesigned Breakout area
  • Player will now start with a few units at the Breakout area
  • Removed time pressure from Breakout area
  • Replaced escaping grunts with normal grunts
  • Replaced camp guards with footmen
  • Removed escaping peons
  • Removed optional quest "The Items"
  • The Orc's Rescue is now part of the Main Quest
  • Changed The Orc's Rescue objective to destroy the gate
  • Changed locations of two Barracks
  • Changed locations of War Mill, Catapults and Neutral Buildings
  • Removed most creeps
  • Added golems to the northeast that drop a Helm of Valor
  • Decreased cost of Ankh of Reincarnation from 300 to 200 gold
  • Ankh of Reincarnation can now be dropped
  • Increased costs of all upgrades and mercenary units
  • Removed Staff of Teleportation from the Goblin Merchant
  • Added Wand of Chain Lightning and Wand of Lightning Shield to the Goblin Merchant
  • Replaced Dire Frost Wolf with Spearthrower in Drek'Thar's camp
  • The War Mill now produces 50 Food
  • Added more Guard Towers
  • Added an optional quest to rescue elite orcs
  • Removed player 3 (Citizens)
  • Set Stock Maximum for Catapults, Frost Wolves and Spearthrowers to 3 seconds
  • Set Stock Replenish Interval for Catapults, Frost Wolves and Spearthrowers to 30 seconds
  • Set Stock Start Delay for Catapults, Frost Wolves and Spearthrowers to 0 seconds
  • Frost Wolves and Spearthrowers to 3/30 seconds/0 seconds
  • Added Boots of Speed
  • Increased damage of Guard Towers from 23-28 to 33-38
  • Doomhammer's items will be transferred to Chapter 7
  • Added Elite Guard Towers
  • Increased base damage of Watch Towers from 15 to 60
User Interface
  • Langston
    • Changed name "Paladin" to "Chief Lieutenant"
    • Changed proper name "Lord Karramyn Langston" to "Karramyn Langston"
  • Doomhammer: New icon
  • Changed hotkey of Shaman Adept/Master Training to "H"
  • Removed the hint to kill creeps
  • Removed hint about custom Healing Salve
  • Renamed Bodyguard to Elite Knight
  • Barracks leaderboard will now be updated correctly
Audio/Visuals
  • Langston: Level Up graphics are now hidden
  • Replaced Great Hall doodads with Orc Houses (Burrows)
  • Added a way to cross between the two Barracks expansions
  • Fixed skip bug in Intro cinematic
  • Removed some parts in the Intro cinematic
  • Removed Flame Strike effect that appeared at the center of the map
  • Watch Towers from the Intro cinematic are now preplaced
  • Cinematic mode will no longer be deactivated at the end of the outro cinematic
  • Moved Thrall's speech to the starting area in the Outro cinematic
  • Player 12 Grunts now belong to Player 1 in the Outro cinematic
  • Player 4 starting units are no longer hidden in Outro cinematic
  • All kinds of Spirit Wolves are removed for the cinematics
Chapter 7
Gameplay
  • Thrall: Increased starting level from 5 to 8 if not restored from game cache
  • Hellscream: Increased starting level from 5 to 8 if not restored from game cache
  • Doomhammer's items are now imported from Chapter 6
  • Complete gameplay redesign
  • Removed most of old Durnholde
  • Changed locations of all players' bases
  • Removed all optional quests
  • Removed many creeps
  • Refined enemy AI
  • Enemies will now research upgrades
  • Enemies will now attack in different tiers after some time
  • Now able to control player base while looking for Taretha
  • Reset speed and food cost of all enemy units
  • Can now research Burning Oil and Reinforced Defenses
  • Peons will stop harvesting while in a cinematic
  • Can now train Spearthrowers from the Barracks
  • Can now upgrade Envenomed Weapons from the War Mill
  • Removed player 3 (Citizens)
  • Player has to destroy all buildings of Durnholde (Grey) except Farms and Towers
  • Removed all tech tree requirements for enemy units
  • Player 9 (Durnholde) will no longer rebuild his base
  • Added a new optional quest to free captured elite orcs
  • Units surviving the Taretha quest will now be brought over to the main area
  • Game is now lost when all player structures are destroyed
  • Added runes, bundles of lumber and gold coins on the road to Taretha
  • Added elite knight to each enemy base
  • Removed defeat condition for Drek'Thar's death
  • When killed, Drek'Thar will come back to life after 30 seconds
  • Increased target acquisition range of Drek'Thar from 1250 to 1700
  • Drek'Thar will now only teleport to structures
User Interface
  • No longer required to press ESC twice to skip the TarethaAndBlackmoore cinematic
  • Changed quest requirement "Destroy the four..." to "Destroy the Grey Base"
  • Added quest requirement to not attack Durnholde while looking for Taretha
  • Fixed description for Spirit Lodge
  • Decreased time between minimap pings from 20 to 12 seconds
  • Removed Frost Wolf hint
Audio/Visuals
  • Complete terrain redesign
  • Removed all cinematics associated with optional quests
Chapter 8
Gameplay
  • Cloak of Shadows will no longer be removed at map start
  • Removed player 12 (Vagabonds)
  • Removed player 4 (Neutral)
  • All enemy units (except Blackmoore) are now neutral hostile
  • Added Tomes of Experience to multiple enemies
  • Blackmoore will now appear from time to time
  • Changed general layout to be less linear
  • Many areas are now connected via Way Gates
  • Thrall
    • Decreased experience gain from 100% to 45%
    • Increased starting level from 8 to 9 when not restored from game cache
  • Spiders
    • Added numerous spider eggs
    • Now all spider eggs hatch when Thrall approaches them
    • Spiders no longer cast Ensnare
  • BlueFlames
    • Redesined area
    • Changed position and number of flame traps
    • Added more types of traps
    • Added more enemy units
    • Replaced Circlet of Nobility with Cloak of Flames
  • Sheep
    • Redesigned area
    • Player can now control sheep directly
    • Added ability Kaboom! to all sheep
    • Sheep will be replaced infinitely
    • Increased controllable number of sheep from 1 to 3
    • Removed teleporters, Iron Gates and Switches
    • Added a Blood Mage that casts Flame Strike
    • Player now has to guide sheep to destroy a Power Generator
    • Added vision to the area
  • Glaives
    • Redesined area
    • Increased damage region of glaives
    • Increased attack check rate of glaives
    • Set attack rate of glaives to 1.45 seonds
    • Increased damage of glaives from 100 to 150
    • Added new types of glaives with different movement
    • Added hostile Satyrs
    • Added vision to the area
    • Added a Rune and a Healing Potion
    • Added two switches which activate a Way Gate
  • Flood
    • Removed Rising Water doodads and gameplay mechanics
    • Redesigned area
    • Added a transport ship
    • Added gates
    • Added more types of Water Elementals and Earth-Fury Towers
    • Earth-Fury Towers now drop items
  • Bandits
    • Redesigned area
    • Removed the Charing Pan, Rock Chunks and Catapult
    • Replaced Shadow Meld of Brigands with Permanent Invisibility
    • Added Slow Poison to Brigands
    • Added Sentry Ward items
    • Removed all Land Mines
  • Endfight
    • Removed Flesh Golem and Switches
    • Runes will now be created before a fire
    • After a while two fires will be created
  • Blackmoore
    • Decreased reaction time to items from 2.0 to 1.5 seconds
    • No longer moves unless there is an item
    • Removed ability Shockwave
    • Added ability Drunken Haze
    • No longer takes damage from fire
User Interface
  • Renamed Teleporter to Circle of Power
  • Changed main quest requirement text to "Kill Aedelas Blackmoore"
  • The quest completed message is now displayed before the Outro cinematic
  • Sheep: Renamend Mechanical Sheep to Explosive Sheep
Audio/Visuals
  • Added sound to Fire units
  • Increased scale of Brood Mother
  • Removed the Dalaran Shield weather effect
  • Moved Thrall further away from the Gate in the Fight cinematic
  • Removed a minor scene in the Outro cinematic
  • Endfight
    • Music theme will be repeated until victory
    • Music theme will no longer deactivate when minimizing the game
Epilogue
  • Merged the modified Chapter 1 and the new Chapter 7
  • Complete remake of camera and unit movement
  • Removed some minor scenes and dialogue
  • Removed rain effect
  • Combined credits of "Idea and Execution" and "Triggers" into "Design"
  • Removed "Music" credits
  • Added additional "Models, Skins and Art" credits and named them "Additional Art and Music"
  • Added ChevronSeven, Tauer, Frankster, Stanakin sniper_zero and darklord_avalon to the credits
  • Removed Blizzard, Gladiator and The Matrix Trilogy from the credits


170 changes
Campaign
Multiple maps
Gameplay
  • Thrall
    • Will no longer lose his items from previous chapters
    • Baby cloth no longer drops on death
    • Added ability Rage
    • Removed ability Evasion
  • Thrall (Grunt)
    • Increased initial mana from 50 to 100
    • Increased base intelligence from 14 to 17
    • Increased mana regeneration from 0.66 to 0.80 per second
  • Added map victory cheat "-winmap"
User Interface
  • Fixed player name
  • Floating texts will now be removed properly
  • Fixed typos and spelling mistakes
Prologue
  • Improved terrain in the Raven flight area
  • Removed scene "travelling to fire camp"
  • Increased field of view for Doomhammer cameras
  • Removed a stone
Chapter 1
Gameplay
  • Thrall
    • Changed starting ability to from Evasion to Storm Bolt
    • Increased starting hit points from 250 to 400
  • Removed some enemy units
  • Decreased target acquisition range for a Footman
  • Added more Runes of Healing/Mana
  • Now all switches need to be pressed for the gate to open
  • Fixed defeat condition when killing civilians
  • Player will no longer lose control of the Dog when it tries to exit the city
  • Dog now moves back a bit when it tries to exit the city
  • Game will now longer pause when switches 1-4 are pressed
User Interface
  • Renamed player Durnholde to Guards
Chapter 2
Gameplay
  • Removed or replaced all Mud Golems
  • Added a Fountain of Mana to the Kobold camp
  • Food now heals life and mana
  • Removed some Humans
  • Changed location of some Trolls
  • Removed some Trolls for the quest "Volbir and Bolvir"
  • Decreased required lumber for the quest "Volbir and Bolvir" from 16 to 12
  • The Mock cinematic can no longer be played before the Kelgar cinematic
  • Removed and changed location of some Kobolds
  • Added a Rune of Healing to a Kobold
  • Disabled sleeping for all creeps
User Interface
  • Changed map title from "Wrong Time..." to "Lethargy of the Orcs"
  • Renamed player Camp-Soldiers to Guards
  • Removed the Lumber leaderboard
  • Added exclamation marks to the unfriendly orc and Kelgar
Audio/Visuals
  • Smoothed terrain in the Capture cinematic
  • Increased time for some cameras in the Volbir and Bolvir cinematics
Chapter 3
Gameplay
  • Decreased hit points of Rock Chunks
  • Removed some enemy units
  • Changed location of a Food quest item
  • Added a blockade to the northern parts of the village
  • Added defeat condition "Don't kill innocent people"
  • Changed ownership of horses and dogs to Neutral Passive
User Interface
  • Transmission at the grain farm will only appear once
  • Removed transmission at the slums
Interlude
  • Changed map title from "A Hell's Scream" to "Hellscream"
Chapter 4
Gameplay
  • Removed some enemy creeps
  • Changed starting location of Raiders at the quest "Raiders vs Gnolls"
  • Removed some towers at the Ogres area
  • Increased pathing space at the Ogreas area
  • Removed keyboard controls at the Pacman quest
  • Decreased base damage of Ogre Maulers in the Pacman quest from 200 to 100
  • Replaced all Runes of Healing with Runes of Speed in the Pacman quest
  • Item Lord of the Alliance is no longer marked as usable
  • Added blocking terrain at Pigs quest area
  • Camera will no longer change at the Pigs quest
  • Decreased time for Pigs quest from 180 to 150 seconds
  • Decreased random movement speed of pigs by 20
  • Increased time between pig spawns from 15/10/8 to 20/15/13
  • Decreased trap damage at Book quest area from 200 to 125
  • Decreased hit points of some Rock Chunks
Audio/Visuals
  • Removed Pacman music
  • Changed hint for the Pigs quest to stay close to the hay
  • Created minimap pings for all switches
  • Fixed time for some transmissions
  • Raiders will now attack the proper Rock Chunks
Chapter 5
Gameplay
  • Thrall: Life and mana reset to 100% before each quest
  • Thrall (Wilds)
    • Added ability Feral Spirit
    • Removed ability Blink
    • Removed ranged attack
    • can now reach the Stag
  • Air
    • Removed timer
    • Removed some hippogryphs and towers
    • Increased time between hippogryph movement from 3/4/5 to 4/5/6 seconds
  • Fire
    • Thrall: Added ability Immolation
    • Removed two Firebeetles
    • Replaced Hellfires with Skeleton Archers
    • Added a Rune of Mana
    • Increased pathing space
  • Earth
    • Removed timer
    • Leaderboard is now properly destroyed
  • Water: Removed keyboard controls
  • Endfight: Thrall can now use all abilities
Audio/Visuals
  • Cinematic mode is now deactivated when the Intro cinematic is skipped
Chapter 6
Gameplay
  • Thrall: Increased maximum level from 7 to 8
  • Hellscream
    • Increased maximum level from 7 to 8
    • Increased starting level from 4 to 7
  • Langston
    • Decreased level from 10 to 8
    • Removed ability Divine Shield
    • Increased level pf Holy Light from 1 to 2
  • Mana of heroes is now set to 100% when Langston appears
  • Ankhs of Reincarnation carried by heroes are now removed at map victory
  • Rescuing the fleeing orcs is now a separate optional quest
  • Can no longer fail the mission if a fleeing orc dies
  • Fleeing Grunts/Peons are now replaced with normal Grunts/Peons when rescued
  • Decreased range of initial attack location of Hellscream and Doomhammer
  • Changed location of a camp guard
User Interface
  • Renamed quest "The Orc's Rescue" to "The Internment camp"
  • Increased time between displaying starting quests and hints
Chapter 7
Gameplay
  • Thrall: Increases maximum level from 8 to 9
  • Hellscream: Increases maximum level from 8 to 9
  • Destroying one Rock Chunk now destroys all Rock Chunks
  • Zeppelin now shares vision with player
  • Added a Fountain of Health
  • Decreased numer of enemy Gryphons in attack wave from 3/6/9 to 2/4/6
  • Removed some Towers from enemy bases
  • Removed defeat condition from quest "Reinforcements"
  • Removed a Rifleman from Reinforcements area
  • Added Rock Chunks to Reinforcements area
  • Increased pathing space at Reinforcements ramp
  • Reinforcements ramp can now be reached on foot
User Interface
  • Added exclamation mark to Zeppelin
  • Added Leaderboard for towers built for the quest "Reinforcements"
  • Removed leader for destroyed enemy town halls
  • Can no longer trigger the Reinforcements dialogue multiple times
Audio/Visuals
  • Added Dog to Taretha's cave
  • Removed a scene from the Zeppelin cinematic
Chapter 8
Gameplay
  • Thrall
    • Increased maximum level from 9 to 10
    • Set experience gain to 100%
    • Added ability Evasion
    • Life and mana set to 100% before Endfight
  • Blackmoore
    • Removed items
    • Decreased Damage Sides Per Die from 6 to 5
    • Increased Attack Cooldown from 2.2 to 2.6
    • Increased Intelligence Per Level from 0.8 to 1.6
    • Increased Life
    • Now tries to steal spawned items
  • Decreased hit points of Iron Gates to 50
  • Replaced Greater Rune of Healing with a Rune of Restoration
  • Added a Rune of Healing
  • Removed several Spiders and Bandits
  • Added an Enforcer
  • Increased spawn rate for Blue Flame Traps from 1.75 to 4/3/2 seconds
  • Mechanical sheep will now move towards an opened gate
  • Fixed a broken switch
  • Decreased size of fire regions in the endfight
  • Decreased spawn rate of items in the endfight from 5 to 3 seconds
  • Removed Orb of Lightning from the endfight
  • Added more Runes of Healing to endfight
  • Removed healing water
User Interface
  • Changed name of player Aedelas Blackmoore to Lord of Durnholde
Audio/Visuals
  • Removed scene with Flesh Golem
  • Runes will now glow before activating in the endfight
Epilogue
  • Thrall now says what item he is giving to Hellscream
  • Merged all map creation credits
  • Replaced all non-orcs in credits with versions of Thrall
  • Added World of Warcraft to Music credits


7 changes
Campaign
Multiple maps
Audio/Visuals
  • Fixed typos and spelling mistakes
  • Smoothed terrain on some ramps
Chapter 2
Gameplay
  • Changed location of secret exit in internment camp
Chapter 4
Gameplay
  • Decreased time of the quest "These Pigs!"
Chapter 6
Gameplay
  • Changed location of Barracks
  • Changed initial target location for heroes
  • Langston: Decreased level of all abilities


58 changes
Campaign
Multiple maps
Gameplay
  • Thrall: Replaced Bash with Storm Bolt
  • Turned Give Bounty on for player Neutral Hostile
User Interface
  • Thrall: Changed War Stomp Hotkey to W
Audio/Visuals
  • Added sound effects to water
  • Changed time for some transmissions
  • Fixed typos and spelling mistakes
Prologue
  • Improved some camera angles
Chapter 1
Gameplay
  • Thrall: Changed starting ability to Evasion
  • Game will no longer pause for transmissions
Audio/Visuals
  • Added sound effects to switches
  • Changed sound effect when completing quest "The Gate"
  • Decreased volume of opening gate
  • Decreased playtime of Outro cinematic
Chapter 2
Gameplay
  • Removed some Trolls
  • Added a Rune of Mana
  • Triggering the Kelgar cinematic now deactives the Mock cinematic
  • Fixed plotstopper with the quest "Volbir and Bolvir"
User Interface
  • The Lumber Leaderboard is now properly updated
Chapter 3
Gameplay
  • Added Pathing Blockers to the village entrance
  • The Paladin's map is now properly removed
Interlude
  • Changed owner of grunts to Player 4 after defeating them
Chapter 4
Gameplay
  • Thrall: Fixed bug loading stats from Chapter 2
  • Decreased time of the quest "These Pigs!" by 40 seconds
  • Decreased speed of pigs by 50
  • Decreased spawn rate of pigs by 2 seconds
  • Fixed plotstopper when completing the quests in a specific order
  • Raiders no longer attack Thrall if he attacks them
  • Raiders no longer surround Thrall
  • Improved difficulty curve for quest "Raiders vs Gnolls"
  • Increased lumber gather radius in quest "Pacman"
  • Increased width of road to the ogre towers
Audio/Visuals
  • Increased terrain height under Gnoll Huts
Chapter 5
Gameplay
  • Thrall: Increased level to 6
  • Drek'Thar no longer gains a level if Thrall dies
  • Decreased spawn rate of Skeleton Archers
  • Increased spawn speed of Skeleton Archers
  • Granite Golem is now asleep until bringing all keys to him
  • Decreased rate of elevator height change from 5 to 4 seconds
User Interface
  • Floating texts are now properly removed
Chapter 6
Gameplay
  • Thrall
    • Added Cloak of Shadows to inventory at map start
    • Added Ankh of Reincarnation to inventory at map start
  • Replaced Cloak of Shadows at city centre with a Potion of Healing
  • Decreased spawn rate of enemies
  • Removed defeat condigion for civilians
  • Changed initial targets for Hellscream and Doomhammer from the expansion Barracks to the first Human Towers
  • Fleeing Orcs now changed ownership to Player 1 when rescued
  • Decreased hit points of Bodyguards from 1200 to 1000
  • Changed initial mana of Langston to 30%
Chapter 8
Gameplay
  • Thrall
    • Changed experience gain to 50%
    • Increased maximum level from 8 to 9
    • Unlocked War Stop level 3
  • Added hint for the Sheep puzzle
  • Removed many Runes of Healing at the Spiders area
  • Replaced some low-level spiders with higher-level spiders
  • Added a Rune of Restoration at the Fountain of Health
  • Removed a Potion of invulnerability
  • Changed position of endfight items to the corners
Audio/Visuals
  • Decreased height of teleporters
Epilogue
  • Credits theme is now repeated until the end of the cinematic


Known Issues
- Sometimes enemies don't use all intended abilities
- Some special effects disappear on map load
- Long loading times on map exit/load
- Raging Strike movement stopping unexpectedly at cliff edges
- Can get stuck in buildings when using Raging Strike (Cast again to get out)
- If hero stats, items, resources, upgrades etc. are not saved to the next map, try a shorter username with non-numerical latin characters and keep the original w3n-filename.
Hint: Send suggestions or bug reports to [email protected]

Credits

Book: Christie Golden
Gameplay: OutsiderXE

NameUseAuthor
Ability User InterfaceAbility, Upgrades and CompanionsOutsiderXE
Target Indicator SystemTarget IndicatorsOutsiderXE
BonebreakerKnockbackMarcelo Hossomi
Cutting EdgeRaging Strike-Berz-
Feral ImpactLeapMarcelo Hossomi


Filename (.mdx/.blp/.tga)UseAuthor
AedelasBlackmooreBlackmooreSxar
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BasStrStakeOrc Stakereinless
BerserkerCouncil Member #1supertoinkz
BlackShaman_ByEpsilonCouncil Member #2epsilon
DoomhammerDoomhammerTauer
DrakaDrakaPROXY
blondeTCTaretha (Child)Alethos
DurotanDurotanTauer
Hero_ArthasLangstonDirefury
FarmDoorHouse DoorNasrudin
FelGuardGreen_ByEpsilonCouncil Member #4epsilon
FireElementalFire Elementalalfredx_sotn
FishieSagefishKitabatake
FireplaceHouse Fireplacereinless
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Hero_ZuluhedGar'dalStefan.K
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Megaton Hammer by SunchipsThrall's HammerSunchips
NakedGruntNaked GruntSin'dorei300
OrcAssassinGrimafrostwolf
Orc HeroCouncil Member #2-Grendel
OrcChild_v3Orc Child/Baby ThrallChevronSeven
OrcSpearThrowerSpearthrowerGeneral Frank
OrcTentOrc Tentreinless
PaintingHouse PaintingNasrudin
PaladinportraitHouse PaintingNasrudin
RailroadRailroadxXm0rpH3usXx
RPGOrcThrall (Gladiator) (Naked)Tenebrae
Scroll UnrolledScrollBlizzard Entertainment
ShamanFemaleVeteran ShamanCavman
SpinFX2WhirlwindWaldbaer, Donut 3.5
ThrallOnFootDoomhammerThrall (Warchief) (Black)General Frank
ThrallWolfBlueArmorThrall (Mounted) (White)General Frank
ThrallWolfDoomhammerThrall (Mounted) (Black)OutsiderXE
ThunderlordRaiderVeteran RaiderMister_Haudrauf
GreatAirElementalSpirit of AirHimperion
RuinGolemSpirit of EarthAmdor
UmgefallenerBaumFallen TreeBlizzard Entertainment
VillagerMale2Tammis Foxton67chrome
Villager_v2Jaramin SkissonKitabatake
WarsongGruntElite GruntTauer
WhiteWolfheadWhite WolfheadNasrudin
WineBottleWine BottleBlood Raven
chair2House ChairNasrudin
church_chaliceWine GlasxXm0rpH3usXx
dummyInvisible DummyCookie
necrolyteCouncil Member #5Xaran Alamas, Rommel
armchair0Arm ChairKet
roundtableRound TableNasrudin
wall1House WallNasrudin
wallforwindowsHouse WindowNasrudin


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BTNAedelasAedelas BlackmooreSxar
BTNBashEarthshockThe Panda
BTNChickenCritterWill of the WildsMarcos DAB
BTN/PASCourageKnockbackMr.Goblin
BTNDrakaDraka/GrimaAlex Horley
BTNDurotan164DurotanPeeKay
BTNFirePitFire Pitmaxor_gan
BTNFireSpawnFire ElementalBlizzard Entertainment
BTNFrostwolfInsigniaTattered ClothZach Fischer
BTNHot WhirlwindWhirlwindzbc
BTNINV_Misc_Bandage_15BandageBlizzard Entertainment
BTN/PASINV_Misc_Coin_01LootingBlizzard Entertainment
BTNINV_Misc_Fish_04SagefishBlizzard Entertainment
BTN/PASINV_Misc_Food_15CookingBlizzard Entertainment
BTNINV_Misc_Shovel_01ShovelBlizzard Entertainment
BTNIceBoltIce ShardThe Panda
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BTNNatureSeedTree SeedBLazeKraze
BTNOrgrimDoomhammerSvetli
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BTNRavageRavagePeeKay
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BTNWaterskin_11WaterskinBlizzard Entertainment
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Orc (axes)Chapter 2Blizzard Entertainment
Orc (seasoned)Chapter 3Blizzard Entertainment
HellscreamChapter 4Blizzard Entertainment
Thrall and WolfInterludeHeeWonLee
Drek'TharChapter 5sandara
ShamanChapter 6Blizzard Entertainment
ThrallInterludeBlizzard Entertainment
Frostwolf RiderChapter 7Blizzard Entertainment
Lord of the ClansChapter 8Blizzard Entertainment


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HeroDoomhammerChieftainDeathSoundBlizzard Entertainment
HeroWardenSound SetBlizzard Entertainment
Battle for Azeroth - GoblinGreed DMusicBlizzard Entertainment
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Cataclysm - Burning Steppes 3MusicBlizzard Entertainment
Cataclysm - Cold Mountain 3MusicBlizzard Entertainment
Cataclysm - Cold Mountain 6MusicBlizzard Entertainment
Cataclysm - Cold MountainMusicBlizzard Entertainment
Cataclysm - Durotar 2MusicBlizzard Entertainment
Cataclysm - Durotar A1MusicBlizzard Entertainment
Catacylsm - Durotat C1MusicBlizzard Entertainment
Cataclysm - Northern Barrens TuneMusicBlizzard Entertainment
Cataclysm - Twilights HammerMusicBlizzard Entertainment
Legion - Anduin Pt1 A1MusicBlizzard Entertainment
Legion - Anduin Pt1 H1MusicBlizzard Entertainment
Legion - Anduin Pt1 H2MusicBlizzard Entertainment
Legion - DemonHunterP1 HMusicBlizzard Entertainment
Legion - DemonHunterP2 AMusicBlizzard Entertainment
Legion - DemonHunterP3 BMusicBlizzard Entertainment
Legion - DemonHunterP3 CMusicBlizzard Entertainment
Legion - DemonHunterP3 DMusicBlizzard Entertainment
Mists of Pandaria - Garrosh Theme Small aMusicBlizzard Entertainment
Mists of Pandaria - ThunderIsle A Stinger 04MusicBlizzard Entertainment
The Burning Crusade - CT BrazensFlightIntroUniMusicBlizzard Entertainment
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World of Warcraft - PVP FMusicBlizzard Entertainment
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World of Warcraft - PVP2MusicBlizzard Entertainment
World of Warcraft - PVP7 01MusicBlizzard Entertainment
World of Warcraft - PVP7StingerInfoMusicBlizzard Entertainment
Wrath of the Lich King - Mirmiron EMusicBlizzard Entertainment


Original Release Notes
Phewww, made it :D After 2,5 years log and hard work I've finally managed to let a dream come true. Starting and finishing a project and giving people the chance to play it. Naturally, I didn't spend the whole time on this project, the truth is, I was leader of a clan, had to manage our Homepage and took a lot of time-outs to play other games. But all this I can do now without having to think that I still have work to do. I hope that you have at least as much fun playing this as I had creating it.

This campaign may only be distributed with this Readme-Document. send complaints, praise, hints and information to alexandrosdelas [at] gmail [dot] com . As long as I am not on vacation or in jail (joking^^... I'm never on vacation ;-D) I will answer every E-Mail within a few days.

Projects & Links
The Last Guardian - Custom point & click adventure campaign for WarCraft III
Day of the Dragon - Custom campaign for WarCraft III
Lord of the Clans - Custom campaign for WarCraft III
Shadow of the Xel'Naga - Custom co-op campaign for StarCraft II

outsiderxe.blogspot.com - OutsiderXE's Blog
Level Design Portfolio

Donate


Map Description Template Created by -Kobas-
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Contents

Lord of the Clans (Campaign)

Reviews
Bob27: A good campaign. One thing that I think could be improved is the terrain, but still a very good campaign. Approved.
Level 8
Joined
Feb 21, 2015
Messages
329
exceptional work you put in into this!

Story: I like the additions to Thrall's character and its layers. I don't remember if it was completely the same or not, but it seemed richer to me in that regard. Also, putting those additions as side quests was the best course of action. I like that this campaign is one of a few that focuses on the story and characters a bit more than others. That is something certainly lacking in other campaigns, including the main Blizzard campaign. Characters exist to further in the plot more than providing a special place for themselves in the story, with the exception of Arthas and illidan, maybe. I like that this campaign attempts to get over that, and does something different. I would put this campaign alongside Legends of Arkain, and Malfurion's Quest, when it comes to characterization and storytelling. Well done! (I'm sure it's an adaptation of the written material of Thrall's story, but it is still a great adaptation in the form of a campaign)!.

Gameplay: I'm quite happy with the RPG direction that this update takes! However, I think some skills are useless, when compared to others. For example, Ice Shards attack is too weak, when you compare it to the other option, such as Raging Strike. Whirlwind is useless too. The Q spells are fine, I this the best attack is Earthshock there. For E, I think the best is Duel, and for R Indestructible.

Difficulty: I played all of the campaigns' chapters on Hard difficulty. I don't think I struggled at all. I think it's more like normal difficulty, rather than Hard. Or maybe that's just me. Thrall's skills' cooldown is soo short. Maybe 1 or 2 seconds only. Thrall is able to take out armies solo. Now, one could say that's why it's RPG style driven, in which case the hero should be able to do that. On the other hand, when it comes to allied units, or own units beside Thrall, and other heroes, they all die quickly compared to the enemy troops. I think that balances Thrall being overpowered, with allied units being fragile.
I don't want to make a suggestion that might break the game when it comes to difficulty, for example lowering the cooldown of Thrall's skills. I think it's fine as it is, but I'm not sure about Thrall being so powerful like this.

Rating: a solid phenomenal 5/5! Looking forward to more from you!
 
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exceptional work you put in into this!

Story: I like the additions to Thrall's character and its layers. I don't remember if it was completely the same or not, but it seemed richer to me in that regard. Also, putting those additions as side quests was the best course of action. I like that this campaign is one of a few that focuses on the story and characters a bit more than others. That is something certainly lacking in other campaigns, including the main Blizzard campaign. Characters exist to further in the plot more than providing a special place for themselves in the story, with the exception of Arthas and illidan, maybe. I like that this campaign attempts to get over that, and does something different. I would put this campaign alongside Legends of Arkain, and Malfurion's Quest, when it comes to characterization and storytelling. Well done! (I'm sure it's an adaptation of the written material of Thrall's story, but it is still a great adaptation in the form of a campaign)!.

Gameplay: I'm quite happy with the RPG direction that this update takes! However, I think some skills are useless, when compared to others. For example, Ice Shards attack is too weak, when you compare it to the other option, such as Raging Strike. Whirlwind is useless too. The Q spells are fine, I this the best attack is Earthshock there. For E, I think the best is Duel, and for R Indestructible.

Difficulty: I played all of the campaigns' chapters on Hard difficulty. I don't think I struggled at all. I think it's more like normal difficulty, rather than Hard. Or maybe that's just me. Thrall's skills' cooldown is soo short. Maybe 1 or 2 seconds only. Thrall is able to take out armies solo. Now, one could say that's why it's RPG style driven, in which case the hero should be able to do that. On the other hand, when it comes to allied units, or own units beside Thrall, and other heroes, they all die quickly compared to the enemy troops. I think that balances Thrall being overpowered, with allied units being fragile.
I don't want to make a suggestion that might break the game when it comes to difficulty, for example lowering the cooldown of Thrall's skills. I think it's fine as it is, but I'm not sure about Thrall being so powerful like this.

Rating: a solid phenomenal 5/5! Looking forward to more from you!
Thanks for the great report. Balancing everything was much more difficult than for my other projects, as there are so many different ways to improve Thrall.

I tried to make it so each spell has its role, but I understand that it requires some experimentation until the role of a spell is fully understood. The top row of all spells is usually great for 1on1 combat vs minibosses, as they deal a lot of damage to individual targets. The middle row is great vs small groups of enemies and the bottom row is for large scale combat. Whirlwind has a role in being able to deal with many units at close space; it also makes you invunerable to other spells. Ice Shards is my go to spell for taking out towers from a safe distance or dealing lots of damage to high hp targets when you know they won't move. I understand that everyone's playstyle might differ a bit, so I'll keep an eye on comments for balance.

I also sometimes feel all companions are pretty weak, especially from mid to the end of the campaign, but I left it as it is, because they can be summoned quickly, so they are more like Water Elementals or Feral Spirit, but they cost resources instead of mana. I didn't want anyone to feel obligated to get companions. The alternative is to buy temporary/permanent attribute points. But I do feel sorry for Snowsong dying as quickly as she does^^

Making Thrall powerful was a deliberate design decision, as I wanted to have gameplay that feels a bit more like Diablo, where enemies can die quickly and there is very little wait time between player actions -- there is always a way to refill your mana and hp.

The campaign not feeling hard on hard is also a result of giving Thrall so many different upgrades. When you don't upgrade Thrall at all some situations become nearly impossible. The general idea was to force players to get at least 90% of all upgrades when they play on hard, but given that balancing was such a difficult endeavor I decided that making the campaign easier/boring is better than hard/frustrating.
 
Level 6
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Feedback of 300Beta1 so far...

-Some optional quests were described as main quest.

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-Thrall could be stuck in the corner by skeleton warriors.

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-I lost control of my troops when I finished a quest(can't remember which quest).But I would like to keep my allies a little bit longer until I destroy enemies' buildings and units.

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-Grom Hellscream could cast Windwalk to trigger civilians to move,which made the side quest too easy.

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-I'd rather not spend any gold for "temporary" attributes or "weak" companions.I prefer spending 500 gold to increase Thrall's intelligence "permanently".
I like your new system,it's more role-playing and brings us more fun,but I don't know how to make the gold/lumber system more attracive or effective.
 
Level 23
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Feedback of 300Beta1 so far...

-Some optional quests were described as main quest.


-Thrall could be stuck in the corner by skeleton warriors.


-I lost control of my troops when I finished a quest(can't remember which quest).But I would like to keep my allies a little bit longer until I destroy enemies' buildings and units.


-Grom Hellscream could cast Windwalk to trigger civilians to move,which made the side quest too easy.


-I'd rather not spend any gold for "temporary" attributes or "weak" companions.I prefer spending 500 gold to increase Thrall's intelligence "permanently".
I like your new system,it's more role-playing and brings us more fun,but I don't know how to make the gold/lumber system more attracive or effective.
Thank you for your great report as always!
-Optional quests showing as main quests: noted.
-Thrall getting stuck by skeletons: So, originally I made it so the skeletons had no collision, but it looked stupid when they were walking through each other. Now the alternative is to travel to a Fire Pit or use Raging Strike. But I understand it's not ideal so I will look into it for future patches.
-Losing control of troops: Yes, I think I should build in a check that makes you lose control only after you've completed the quest AND destroyed all buildings OR if you started the Pride quest.
-Grom rescuing civilians with Wind Walk: I think this is the worst quest of all, but I couldn't bring myself to redesign it... I felt it was pointless if it took too long to complete the quest, because it would make the reward almost worthless towards the end of the map. I think a solution would be to have fewer, but better defended areas (with towers that can see invisible units) you need to destroy to free civilians.

-Preferring to spend 500 gold on permanent attribute points than anything else: Admittedly, I didn't play much with permanent attribute points, only used them when I had a lot of gold left. I understand there is a balance problem with companions, as they feel expensive and weak, but I will also wait for more comments to see how others feel. I can imagine the preference of playstyle plays a big role: Playing alone vs having a small group. At least for the temporary attribute points I can see they make you really, really powerful and make tough encounters easy whe you have some resources left.

An idea would be to slightly increase gold cost for permanent attribute points and abilities, and make companions and crafted items cost only lumber (with completely rebalanced cost). This way I let players understand that gold = important/permanent stuff like abilities. And you get gold automatically from playing the game as you kill enemies. And lumber = bonuses/temporary stuff, as you get lumber usually from actively looking for it/harvesting trees. Not sure what category to put Upgrades in.


-------
I'm enjoying your feedback now. I think towards the end of the year I will release 1-2 smaller updates for all of my campaigns. Hopefully they can be in a state then, where no campaign needs more updates. But if anyone still wants to change something they can do it themselves^^
 
Level 12
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I've been playing the newest version, I'm on chapter 7 currently. It's basically 100% a new Campaign. Just wanted to say, that you've basically made your own RPG, not sure if this is Warcraft 3 anymore, which is a good thing. It's awesome, incredible, haven't noticed a single bug. Thing I like the most by far is that Thrall is now a melee Shaman, which is beyond awesome.

Btw @Shar Dundred , imo this deserves to be Directors Cut, imo. Just saying.🤪
 
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Managed to finish it today. This is just Epic, as always!

Found 2 bugs:
1. In chapter 2, I got the key before discovering the Barracks, which ultimately broke the quest.
2. In chapter 7, I started the map with more than 3000 gold and lumber, so the optional quest completed before it even started.

Few suggestions:
  • Chapter 8 was too easy, in the central lane my "minions" destroyed a Siege Tank themselves, at least the central lane should get more strong units, but the chapter as a whole was really easy.
  • In chapter 1, the optional "mini boss", the Undead Orc, was too easy compared to other "mini bosses" of that same quest.
  • Other heroes felt quite week compared to Thrall, I guess that was intended, but maybe they could get their abilities upgraded for one additional level?
  • Snowsong was imo too weak. Maybe make her start with fully upgraded attack and defense?
 
Level 2
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21
this campaign sure has changed a ton over the years. keep up the good work! its only gotten more fantastic!

also i agree completely with you difficulty philosophy, so dont let anyone convince you otherwise. some of us have gotten to old to spend all day stuck on one level lol. i usually give up after 2 tries and use cheat codes if anything gets hard enough to take too much time. hard to believe i used to be one of those militant anti-cheat people like 15 years ago. the fool i was lol.
 
Level 23
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1,208
this campaign sure has changed a ton over the years. keep up the good work! its only gotten more fantastic!

also i agree completely with you difficulty philosophy, so dont let anyone convince you otherwise. some of us have gotten to old to spend all day stuck on one level lol. i usually give up after 2 tries and use cheat codes if anything gets hard enough to take too much time. hard to believe i used to be one of those militant anti-cheat people like 15 years ago. the fool i was lol.
Yeah. I am also old now and not that good of a player anymore. But I won't make the campaign more difficult unless I can finish it myself. ... furthermore I realized the campaign doesnt get harder with more or stronger enemies. It just takes more time. You can always back up and heal and lure enemies one by one.
 
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Off topic, just imagine how awesome your Campaigns would've looked like with all those CSW resources, had Reforged supported Custom Campaigns.
 
Level 23
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Off topic, just imagine how awesome your Campaigns would've looked like with all those CSW resources, had Reforged supported Custom Campaigns.

The process of having to replace every single custom object in order to achieve this scares me. I am not talking about custom imports like models or buttons in the import editor, but every unit/doodad/item/ability/etc. that is on a map or in the triggers. Replacing these would take many weeks and would be very prone to errors. But then again...

A few years ago I had lost access to the triggers of my own Starcraft 2 campaign. I thought I would never be able to update the campaign again, but last summer I spent a week for each map and restored every single trigger action, condition and event by hand. It was brutal work but it paid off in the end.

...never say never. If custom campaigns never come back and people have adopted Reforged as the main game, I might look into this process in more detail. The WC3 editor has a handy tool to replace any kind of object on a map. Only the triggers would be a pain in the butt.

Or I might just say f* it and work on a fresh campaign for Reforged graphics. After all, Reforged graphics are so much more detailed, you would have to use new cinematics and animations, and potentially change the terrain to make it look good. Using the same old stuff might not look good (thinking about Blizzard's Reforged campaigns vs InsaneMonster's Re-Reforged).
 
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In chapter 3, is there supposed to be one last side quest? I had completed the map, and did every side quest but one and I have no idea where it could be
It's actually in the middle of the chapter. Right after you get your boat, there's a small island to the south, go there, defeat a Goblin Shredder, and you'll get the quest.
 
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It's actually in the middle of the chapter. Right after you get your boat, there's a small island to the south, go there, defeat a Goblin Shredder, and you'll get the quest.
I got that one. The one you have to plant trees on? Yeah, I did that one. I had the vision cheat on, and there was nothing left that could've been a side quest for all I noticed
 
Level 23
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@Verb8im
I bet it's the Fishing Pole. See my attached screenshot.

Problem might be if you reload the the map, the special effects, including the exclamation marks disappear...



I was thinking about adding a second Fishing Pole to make discovery easier, and/or change the item model. And then I thought it might be more rewarding to let players discover stuff themselves and create motivation for a second completionist playthrough.
 

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Level 12
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Thinking about Blizzard's Reforged campaigns vs InsaneMonster's Re-Reforged.
Yeah, tell me about it. As much as I'm excited for custom stuff in Reforged, I'd also feel sorry to give Blizzard 10€ for all the hard work they've done, and let alone 30€. Frankly it's not much, but it's the matter of principal, if you get what I mean.
 
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Yeah, that's the one. I even saw it on the ground when I was looking earlier and completely forgot about it. What was the reward?
If I remember correctly it unlocks the first food bonus upgrade.

Yeah, tell me about it. As much as I'm excited for custom stuff in Reforged, I'd also feel sorry to give Blizzard 10€ for all the hard work they've done, and let alone 30€. Frankly it's not much, but it's the matter of principal, if you get what I mean.
I would be happy if I could give my money to modders and not Blizzard if it were possible when getting Reforged.
 
Level 3
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Greeting, OutsiderXE! I finished Lord of the Clans on Hard Mode, it was excellent redesigned although I never played older LotC myself over my watch Jayborino, yet I had no idea before 3.0 implement new mechanics & changes.

Ah, Thrall my favorite Horde characters that growth to me even through I'm not really avid Horde fans and never played WoW for schedule and poor income reason though the current situation to Activision are unthinkable.

The gameplay is really enjoyable; where Thrall is most MVP if I play good the abilities is mainly all Strength for no-brainer Knockback with Duel can easily kill the single enemy with big health if I have alot of Mana thanks to Tattering Cloth, Indestructible if I retreated with low health alongside Raging Axe for multiple enemies. Some backpack mechanics are unnecessary like craft, cooking & companions because I played really smart, the most valuable are abilities, upgrades, and importantly Fire Pit purchased Intelligence onlu, but abilities something not priority like Agility and Intelligence.

In certain, Aedelas Blackmoore is the middle finger storyline for Taretha violated then extrajudical kill and greedy-alcoholic gladiator failure. The fact I, Thrall has 110 Intelligence, HP doesn't matter to end this piece-of-sh!t that Taretha Foxton is my pen pal friend.

5/5 Star Rate. Pretty much I never read any Warcraft Novel since I'm suffering rumination and lore retcon doesn't imagine.
 
Level 23
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Greeting, OutsiderXE! I finished Lord of the Clans on Hard Mode, it was excellent redesigned although I never played older LotC myself over my watch Jayborino, yet I had no idea before 3.0 implement new mechanics & changes.

Ah, Thrall my favorite Horde characters that growth to me even through I'm not really avid Horde fans and never played WoW for schedule and poor income reason though the current situation to Activision are unthinkable.

The gameplay is really enjoyable; where Thrall is most MVP if I play good the abilities is mainly all Strength for no-brainer Knockback with Duel can easily kill the single enemy with big health if I have alot of Mana thanks to Tattering Cloth, Indestructible if I retreated with low health alongside Raging Axe for multiple enemies. Some backpack mechanics are unnecessary like craft, cooking & companions because I played really smart, the most valuable are abilities, upgrades, and importantly Fire Pit purchased Intelligence onlu, but abilities something not priority like Agility and Intelligence.

In certain, Aedelas Blackmoore is the middle finger storyline for Taretha violated then extrajudical kill and greedy-alcoholic gladiator failure. The fact I, Thrall has 110 Intelligence, HP doesn't matter to end this piece-of-sh!t that Taretha Foxton is my pen pal friend.

5/5 Star Rate. Pretty much I never read any Warcraft Novel since I'm suffering rumination and lore retcon doesn't imagine.
Thank you for your feedback!
 
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Im sorry but i'm gonna rate 1 star for the 3.0 update because the campaing is unplayable with the new version i wold like to download the 2.2 because i don t own an original copy of warcraft 3 is there any way to download 2.2?
 

deepstrasz

Map Reviewer
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Im sorry but i'm gonna rate 1 star for the 3.0 update because the campaing is unplayable with the new version i wold like to download the 2.2 because i don t own an original copy of warcraft 3 is there any way to download 2.2?
Rating something low because you are unable to play it is illogical. It is your fault that you cannot play it, not the author's or even the campaign's.
 
Level 18
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May 14, 2021
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482
Hey sorry how do I install it on 1.32? There's no Campaign folder. Only maps( thank you
The Quenching Mod is the actual requirement if you want to play custom campaign on Reforged. Otherwise, you need 1.31 to play.


 
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If OutsiderXE make another campaing with warcraft Novel story its be realy amazing i finish all your campaings :(
 
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144
Hi, i finished playing this Campaign and here is my review, i played on Hard difficulty, on War3 version 1.31.
~Chapter 1

- The first chapter was pretty much perfect, i loved all the new implements you made, with the bookshelf, being able to choose from multiple spells and learn them.

- The enemy units and creeps having special attack power moves was really interesting to see, i really loved that aspect, also some of them can use the power moves against each other by mistake which was pretty funny to see lol. :xxd:

- The gladiator fights were cool, not too hard nor too easy.

- The optional quests with exploring the prison and the flashbacks were great.


Suggestions for this Chapter:

- The skeletal Orc Grunt needs buffed, he was too easy to kill.
skeleton.png

- What if when Thrall gets really low hp during a battle someone from the crowd, a kid or even the Sergeant throws an item on the ground in the ring to help Thrall, the item can be anything (a net, spears, potions, etc). This event can happen only once tho.

After the item was thrown on the ground the guards will start searching for the one that tried to help Thrall.

You can implement some kind of dialogue like this: When Thrall's hp gets to 15% someone from the crowd at random will say:
Mysterious person: "Hey! take this!" and he throws the item on the ground, after that Langston will say: "What.. who did that!? guards! search the crowd for the culprit!" :smile:
All of that happens while the fights goes on.

- The Giant Lizard from the bandits fight should drop something as a reward for killing it, since killing the lizard is an optional thing, and is somewhat difficult, a random tome at least would be nice.


~Chapter 2

- This mission was perfect similar to the first, it felt like a cool rpg game, so much content in this mission alone it really blew me away, lots of cool side quests and creeps, fights, so much is happening all over the place, i loved it.

- I liked the implementation of fires that actually deal damage if u go near them, makes for some strategical fights of pulling the enemy into the fire, loved it.

- In this chapter we see for the first time the backpack, like wow, a custom campaign that actually has a backpack, imagine my shock when i saw it, since 99% of most campaigns don't have it, this is pretty much a huge win as it is, but not only that there is a backpack, this backpack has multiple skills to use as well, nani!? :eek:2

The backpack:

-So it has the abilities/upgrades option for the hero, which is great.

-The Fire Pit, wow, i really liked the idea, being able to craft a fire pit anytime and slowly heal yourself, but the longer i played through the missions i noticed that this ability is waay too good, even tho it costs some wood per second to maintain the fire pit i think is still too good especially when the player can just get tons of wood through out the missions.

Suggestion: I think Summoning the Fire Pit should cost atleast 100 mana from the backpack + 25 wood from the player, for how good this ability is i think that cost is pretty fair, being able to heal Thrall and basically a huge army of units with just 1 fire pit is too op as it is, so the improved cost is necessary.

-It also has Cooking, now the idea seems fine but i am not a fan of the whole temporary aspect, why should i use cooking and use gold/wood to just increase my stats for a few minutes, it doesn't seem like a good use of my money and wood, clearly the logical thing to do witch i did was to always save gold for the permanent stats, i only used the temporary buff once and thats it, i knew it was useless.

Suggestion: In my opinion the whole killing critters and storing them in the backpack for cooking is a very good idea, since in every other map the critters are always just there for a cosmetic/immersion kind of thing, so having an actual use for them is 100% a good idea, the only problem is with the temporary aspect, so how about when the player kills and collects 5 critters then he can exchange them for the corresponding stat, or when the player collects 1 critter, he can use the bodies to sell them instead of cooking for gold, basically the whole temporary thing in my eyes is a waste of potential for this cool cooking/collecting critters idea, so yea..

How about also, by using the critters you can permanently increase the move speed, attack speed, damage, hp regen or mp regen, of the hero as well along side the stats, like for example, if you have 3 pig meat and 1 raccoon meat you can increase hp regen by 0.3 permanently, or with 4 raccoon meat and 2 rabbit meat you can increase the damage and int of the hero by 1 or with 4 rabbit meat and 1 raccoon meat u can increase move speed and attack speed by 3%. Basically there can be endless possibilities here, also u can add more types of animal meats that the player can collect like rats, stags, chicken, etc. huge potential with this cooking idea.

-And finally the Crafting:

Again, i like the idea, but similar to the cooking one, i end up not using it because is flawed.

Firstly, the main problem is that crafting anything costs both gold and wood, and since gold is a scarce resource, i just can't justify crafting any of the items, because saving the gold for buying the permanent stats is still the better strategy.

Second, the items themselves are just some weak consumables items that are used a few times and thats it, they aren't even that necessary, during my playthrough i think i used those consumable items 2 or 3 times, thats it.. every time i ended up finding them i always sold them for a few extra gold/wood.:gg:

Suggestion: In my eyes, for the items in the crafting category to be made usable by the player, they need to be more useful first of all, since healing hp/mp and doing dmg can be done already very much by the hero itself with the fire pit ability and the spells, so the items themselves need to be slightly buffed or replaced with permanent crafting items for the hero, like some awesome recipes, that the player has to collect from different missions even to be able to craft the recipes, i believe that is the better way of going with the crafting idea rather than only having some weak and useless consumable items, there is a lot of wasted potential here, similar to the cooking concept.


~Chapter 3

- I really hated this chapter because of one thing: the levels, stats, spells, of Thrall get reset, like why? i understand that the items and the gold/wood get reseted because the humans took them away basically when they captured Thrall, they also took the backpack, i liked that concept, BUT why did all the other things get reset??? i hope this was a glitch and not intended, and if it was intended, i hope you will consider changing that, because it really ruins the whole aspect of the campaign, since all the progress and work i did in the previous mission has gone to waste basically, until Chapter 3 to me the game was almost perfect, but with this weird and forced mega reset it pretty much ruined the whole great mood i had from the previous missions.

Bug: when i go to get my backpack there is a rune on the ground and the letter from Taretha, but both of them don't actually work, taking the rune doesn't actually spawn a spearthrower and the letter cannot be consumed to get the 1 int stat.
rune and letter not working.png

- The whole Orgus bit of the map was pretty strange, first of all, Orgus seems to have infinite resurrections, which in my opinion is pretty bad, it takes away from the gameplay, there is no reason for this random grunt to be immortal, he should be able to die, and if he does the optional quest is failed and thats the end of that, he should not have infinite revives.

And because of that reset thing, i also lost the ability to gain mana with hp, it felt really bad having to fight the spiders without that ability...

Bug/Suggestion: Also there is a bug with Orgus, if i try to leave the spider area with him he seems to change teams/colors from purple back to my team/color and when he does that he comes back and has full hp, that was kinda strange, i feel like you should be able to be free to go anywhere you want with him, but i guess u can also make him in such a way that when you try to leave the spider area he will be blocked by an invisible wall trigger that doesn't let him leave, but without the whole changing teams thing, you can also add a text dialogue that says: Orgus: "Hey, we can't leave yet, we got spiders to kill!"

Suggestion: There should be some reward for killing tom and jerry the villagers that are fighting eachother, a tome or something, i managed to kill them summoning a shredder.

- So yea besides the whole reset thing, this mission was cool, i liked all the parts, the goblins region quest was good, the whole ghostly archmage part was really fun to play (that was my favorite), and lastly the hiding and gathering food part which was in the previous versions of the campaign was decent, what i liked in that region was the part where u can fish and sometimes when you fish a murloc appears from the water, i thought that was a nice touch!:wink:

- Also those are some pretty ugly fish my dude haha, seeing fish type critters in a war3 custom game/campaign is always a nice thing since there are very rare, i really liked seeing them here.


~Chapter 4

- This was another great Chapter, i loved everything about it, my only problem i guess it was with the first 3 duels against the 3 champions, the enemy heroes were a bit too weak in my opinion, that might have something to do probably with 2 things:

1. The slow effect from the Duel spell seems to be a bit too strong, it makes all enemy mobs and heroes hit by the spell move and attack too slow, it renders them useless, i think the slow effect should be nerfed, lvl 1 has 40% slow attack speed and move speed, thats huge, and thats only lvl 1, in my opinion it should be something more like this: lvl 1 > 2 > 3 > 4 > 5 = 20% slow > 25% > 30% > 35% > 40% , considering this slow lasts a long time and the cooldown is short u can keep an enemy perma slowed, also this ability is used mainly to increase the spell damage as well, so having that extra slow effect is already a huge deal, it makes the enemies too weak and is not fun, i think the spell dmg receive aspect is good, just the slow aspect i feel like is a bit overkill and too strong.

2. The casting time of their super attacks, is waaay too easy to dodge those, like i understand that the creeps have 3 seconds casting time for their super attacks cuz yea they are just normal creeps, but the heroes should have their casting time of the super attacks much faster, between 1 and 1.5 seconds, this way it would make the fights more entertaining and make the enemy heroes feel more dangerous, more like a real life and death scenario.

- Besides that, the duels and the regions where you fight were nice, i really loved how there were grunts put as the walls of the ring, and when you get close they attack you, that was one of those unique moments when i was blown away :eek:2, Fantastic job with that idea! :thumbs_up:

- So yea the optional quests with reading and getting to know the orc language was cool, great idea.

- The Escape part was also done really well, with being able to destroy the support collums to stop the orcs from chasing you, that whole part was amazing.

- Thonos Firestar and the sheep part was great, i know him from the previous versions, i see you moved him in this chapter.
"You took everything from me" "I don't even know who you are" loved the Avengers:Infinity War reference :xxd:, also Thonos/Thanos, i see what you did there :wink:

- The hunt for the Yeti was good as well, always nice to see different factions of creeps fighting eachother, rats fighting yeti, skeletons fighting everyone.


~Chapter 5

- Now even tho this chapter overall is much better than the previous versions, i feel like is missing something very important, first of all, this chapter felt very easy.

My main problem was with the first part of the mission, where you travel with Thrall in search of the frost wolf clan, in the previous versions of the campaign there was the extra damage over time from the cold air from the ice storm thing, usually i am against those time based missions, but in this case it felt just right having that extra dmg over time that was always there giving the player that extra rush and feeling of despair to find shelter, it felt great, and i believe you should implement that one back.

Also the other thing missing is the lack of visibility from the storm, again it gave such a great and nice atmospheric vibe not being able to see that far cuz of the ice storm and bumping into creeps by mistake was pretty cool, it made finding a fire pit so much more rewarding.

Now don't get me wrong, i do like the new implements you made like the water doing damage cuz is freezing and the casual blizzard that keeps showing up and deals dmg, i did liked those, but the old atmospheric vibe was still missing i feel like, so my suggestion would be combining the new implements with the old ones, low visibility + dmg over time from cold air.

Suggestion: I think the ability of summoning a Fire Pit during the first part of this mission should be disabled, to make for a more entertaining and fun experience, of feeling actually lost and struggle with the freezing weather, and like i said, instead of being able to casually summon Fire pits anytime you want, finding them instead would feel more rewarding.

- The other 3 parts of the mission were good, the gnoll quest felt good, but the other 2 quests with the ogres and the twilights hammer felt a bit too easy, i killed them too easily and took almost no damage.

Suggestion: There should be more twilight's hammer units in that area, and some elite ones as well maybe.

- The bounty hunter quest i found interesting, but the fight with them felt bad, i did like their spots, 1 of them being inside a prison being captured by the gnolls lol, and the other 2 kinda waiting for me, but it didn't really feel like they were dangerous enough..

Suggestion: I think they should be buffed, the one that was in prison can't be helped really, but the other 2 that are waiting for Thrall in the open should feel like they are actually setting a trap, so when you approach them, and start fighting they should call for reinforcements of extra smaller bandits that were in stealth mode, this way it would feel more like a trap/ambush. The One near the cave can call some sort of Ogre or other beast to help him capture Thrall, to make things more interesting.

- The minigame with catching the pigs ended too soon, i think it should have lasted a bit more time.

- The fight at the end against Orgrim as always, too easy, the reasons i already stated at Chapter 4.


~Chapter 6

- I liked this Chapter, the way you did the flashbacks after fighting some of the elemental spirits was nice.

- Bug: There should be Water instead of Air in the Drek'Thar's dialogue line.
should be water.png

- As always the boss fights against the Elemental Spirits felt too easy, the fights themselves were unique and well done but the bosses went down too quick, they should have more hp (like double the hp) for the fights to feel more serious and be more fun, also the spirits should use their spells more often, with faster casting time.

- Before getting to the Spirit of Water, there are those murlocs here, but u can easily dodge them and get straight to the boss.
I suggest you put those murlocs a bit further ahead so the player doesn't see the circle and will fight the murlocs instead.
Also as you can see the fight against an elemental spirit is too easy.


~Chapter 7

- Now this chapter was pretty epic, the only mission were we had to control some sort of an army, it felt great, tons of huge fights against strong enemies.

- Two things i didn't like in this mission:

1. I would have loved to know why we were fighting against the dwarves and the elves, like where did they come from? some sort of small explanation through some dialogue would have been nice, otherwise it feels strange.

2. The fight at the end against Langston was too easy, he has too little hp, i think he should make more use of those elite knights somehow, maybe give him divine shield since he is somewhat of a paladin, that way the player is forced to focus on the knights, and if they die, Langston should be able to revive them.

Bug: couldn't do the optional quest because those 2 orcs cannot be rescued
cant asve them.png

Bug: sometimes during the mission some units must have used a blizzard type spell and the sound of the spell kept going , it never went away.

- There is this random villager that has a dialogue line, but after she is left there, nothing happens, is there something suppose to happen? if not i have a suggestion.
random villager.png

Suggestion: What if after she gets left behind, Thrall will tell her that she won't be harmed and they are letting all the villagers alone and that they are only fighting against the enemy armies, after that the villager will give thrall the key to the magical cages where the other 2 elite orcs are as a reward for not harming the villagers or something.

~Chapter 8

Bug: Thrall has average move speed instead of fast.

- Now when the previous mission was pretty epic, this one felt like anything but:

1. Both the enemy units and the allied units that kept spawning from the buildings in waves were very basic, i think the waves should get more and more complex as time passes by to make the gameplay more fun and epic.

2. After i destroy the enemy buildings on the lanes, the allied orcs from the waves stop spawning and they just go afk in the spot of where the enemy buildings on the lane were.

3. The orc Watch Towers seem to have a shit ton of hp regen for some reason, why?, how can the player lose the game then, this feels wrong, there should be an incoming constant threat from the enemy forces to destroy the orc base and the player should be the one to balance the scales in the orcs favor, but if the orcs can't be destroyed by the enemy then whats the point...

4. The optional quest with saving the villagers in this mission was pretty bad, since as other people pointed out you can save all of them with Grom in windwalk very easily, and the reward for completing the quest is pretty much useless at this point since this was the last mission.

Suggestion: I think you should make 3 main groups of villagers, that are somewhat in the middle of the map, 1 group on each lane, where they are heavily defended by the human units and other elite special units.

The villagers should be behind a gate, and you should make it in such a way, that if Grom tries to save them with Windwalk while the elite guard units are still there, then the elite units will attack the escaping villagers and kill them therefore making the player fail the quest, making all the elite units that were guarding the villagers make a full blown attack to the orc's base as punishment for failing the quest.

Now if the player succeeds in saving the villagers by killing the elite guards, the reward should be some bonus elite orc units added to the attack waves on all 3 sides of the battleground, i think that would not only make for an epic fight and reward, but would also make the optional quest with saving the villagers feel more important, having a bigger impact on the scale of the battle, giving Thrall a strategical advantage not having to worry about anything else other than the main enemy army itself, therefore bringing his elite orc units to the battle.

5. The fight against Blackmoore was too easy, i killed him in 45 seconds without taking almost any damage, yea... this wasn't a fight.. it was a slaughter :xxd:

For a second i thought Thrall was going to follow Blackmoore into the citadel like in the previous versions of the campaign but sike, he actually came back lol, bad move.:gg:

Suggestion:
1. The armies on both sides need to gain stronger elite units the more the game goes on. (but the human waves need to be much stronger than the orc ones, so the player is forced to balance the scales to the orc side by destroying the human base).

2. The orc towers should not have that high regen, they should be able to be destroyed by the enemy waves if the player doesn't do anything about it.

3. The orc waves should continue to attack into the heart of the enemy base after the lane buildings were destroyed, for realism sake, the war goes on after all, they can't take a break and go afk after they just destroyed a few buildings.

4. The human enemy base needs to be made a bit bigger and needs to be more buffed overall, the more you go deeper into the base the more towers and elite units should be, also in the middle of the base you can implement some sort of general that was hand picked by Blackmoore himself to lead the battle, he can be the final Boss of the mission before fighting Blackmoore himself.

5. Increase the hp and dmg of all enemy heroes.






Other suggestions/feedback:

- There should be either at the fire pits or at some other random or secret shop a thing to trade wood for gold or the other way around, since you can get a lot of wood during the whole campaign and there is no way to spend it on anything other than the fire pits.

- Even tho i really liked the overall story, i do feel like is very onesided against the humans, making Blackmoore and the humans feel like they are very evil for almost no reason at all, but we all know that is not the case since the main reason Blackmoore and the humans treat the orcs like that is because the orcs were the one that started the war and slaughtered tons of humans (most of them innocent).

So maybe u can add some sort of small backstory to why Blackmoore is doing what he is doing, even tho he is pretty evil, there should be given atleast some sort of reason to why he is the way he is, having an antagonist being evil just because he is evil makes the character pretty boring.

- I can craft potions of speed (that cost 25 gold 50 wood) but i can sell them for 37 gold, so as long as i got tons of wood i can keep buying and selling those to make lots of gold :gg: STONKS :ogre_hurrhurr:


- Similar to what other people said, some of Thrall's spells are kinda bad.

_Whirwind: deals too little dmg, also even tho it makes Thrall invulnerable to spells, it also makes him unable to attack or use other spells which is pretty bad.

Suggestion: decrease the duration to 1.5 seconds and increase the dmg by 70%.

_Ravage: This might be the worst spell since, it deals the less dmg overall, i really dislike this spell to be honest, nothing about this spell is good and even if it were to be buffed, it would still feel bad when you got as the other E spell Duel which is by far the best.

Suggestion: I think u should keep the name and picture of the spell as it is, but make it a passive instead since there are only active spells so far( including some passives will help with the variety).

The passive spell can be some sort of aoe dmg over time in 200 aoe range, that is based on Thrall's stats maybe, or u can make it be flat dmg but combo it with other spells like Challenge or Will of the wilds, where the passive will deal triple extra dmg when those spells are active on the ground.

_Challenge: It deals too little dmg overall, the pike being vulnerable to dmg is kinda bad since it can get killed very easily and the cooldown is too high, also because Indestructible is on the same hotkey R, its just not worth trying to switch to any other spell unless it would have a big impact on the battlefield.

Suggestion: Increase the dmg over time, make the pike invulnerable or increase the hp and reduce the cooldown.

_Ice shards: Similar to Ravage, pretty useless spell compared to the other ones, dmg is very low, aoe is very small, just bad.

Suggestion: Increase the aoe similar to how blizzard is and increase the waves, basically make it blizzard cuz why not, u can also make it that it deals dmg based on int.

_Summon fire elementals: The elementals are too weak, they die too fast and deal no damage, pretty bad, they also last too little.

Suggestion: Increase everything about them, dmg, hp, attackspeed, lifetime.

_Will of the Wilds: The final spell which again i never used during my playthrough, is not worth using, just hexing the enemy units for a few seconds is not doing anything to help really since i still have to kill them at the end of the day, also when they are hexed they keep running around and is very annoying having to chase and kill them. :mwahaha:

Suggestion: Replace the hex, with summoning 5 wild animals instead, like: 1 Strong Bear (earth), 1 Strong Thunder Hawk (Air), 1 Hydra (Water) and 1 Fire Lizard (fire). Also after 10 seconds from summoning them you should be able to merge them into 1 strong chimera similar to the flying sheep, that has chaos splash ranged attacks. just an idea :xxd:


Basically my main point here is the fact that the first row of spells (the gladiator ones) are very strong, BUT the Shaman Row of spells should be better since that is the end goal of Thrall him becoming a Powerful Shaman, you know all that training from chapter 6 should have been a big deal after all and that should be seen in the last row of spells, the Shaman spells, they should be much better than the first row of spells.

Also very important, one other reason for why i haven't actually played with the other spells is the fact that it costs lost of gold to upgrade them, so it felt like a waste to even upgrade them when i saw what they were doing at lvl 1.

Suggestion: After you upgrade a spell for example the first Q spell, then all the other Q spells should have the upgrade cost heavily reduced, this way the player can feel better in having to test and switch to other spells instead of staying with the basic ones, this will give more of a flexibility to the player to choose and not feel like he wasted his gold in upgrading the other spells for nothing.


- Another negative/suggestion i can say about this campaign was about the items or to be more precise, the lack of items (permanent items).
Even tho you implemented a backpack that can store items, i am not sure what items you were supposed to store in it since there aren't actually any permanent items or crafting items that need to be stored from mission to mission.

So a big suggestion and feedback i can give that this custom campaign lacks are some cool permanent items and recipes that you can craft, you can tie this with the crafting ability from the backpack!

- Random Postive:
I almost forgot to mention the fact that everything in this custom campaign has Q W E R system which is great, it might seem like a small thing, but is anything but small, this was one of the main reasons why i rated this campaign so high.



As final thoughts i really did enjoy replaying this custom campaign, i do believe this new version is much better than the previous one, but is not perfect, Even tho the focus on the story is done very well and i do think is pretty much perfect, it still lacks some things in the gameplay department, with the main "boss" fights being too easy and the last mission being too basic and short instead of feeling more epic.

Final Rating:
I would put this in a S Tier (93 points out of 100) for now, if all the problems i described can be fixed it has the potential to get really close to perfection.


P.S.
I wonder where did u get that Art of orcs that shows up in every loading screen for each chapter, i found them really interesting and cool looking and i would want to know if i can get them somehow.




P.S P.S.
Thanks for creating such an amazing Custom Campaign and Merry Christmas! :wcool:
 
Last edited:
Level 23
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Sep 28, 2004
Messages
1,208
The final update will be here soon. To be released when I am done with my other campaigns. Also this campaign will become open source, meaning anyone will be free to modify and re-upload it.

The final update is going to include many balance changes to abilities and cost changes for companions, crafted items and cooking. Details below. Also the quest "Need More" in Chapter 7 will be modified.

# 3.0.0 Final
## General
Duel:
  • Decreased spell damage increase from 30/40/50/60/70% to 25/30/35/40/45%
  • Decreased speed reduction from 40/50/60/70/80% to 20%
  • Decreased duration from 24 to 6/7/8/9/10 seconds
  • Decreased mana cost from 30 to 25
Ravage:
  • Increased damage per second from 12/20/28/36/44 to 16/26/36/46/56
  • Decreased duration from 8 to 6 seconds
Will of the Wilds:
- Increased duration from 10/13/16 to 12/16/20 seconds
Dodge:
  • Decreased chance from 8/10/12/14% auf 6/8/10/12%
  • Is now displayed as a status buff
Power Slash:
  • Decreased damage from 18/22/26/30 to 10/14/18/22
  • Increased chance from 10/12/14/16% to 15%
  • Is now displayed as a status buff
Combat Aura:
- Decreased attack speed increase from 8/12/16/20% to 7/10/13/16%
Looting:
- Decreased amount from 1-2/2-4/3-6/4-8 to 1-2/1-3/1-4/1-5
Cooking:
  • Decreased attribute bonus from 2/3/4/5 to 1
  • Decreased duration from 90/120/150/180 to 60/90/120/150 seconds
  • Decreased gold cost from 25 to 0
  • Now unlocks immediately for newly rescued Fire Pits
Crafting:
  • Removed gold cost for all items
  • Fixed lumber cost for Lure and Net
Backpack:
  • Decreased disabled range from 1024 to 768
  • Decreased all attributes to 5
  • Backpack no longer improves attributes with level up
Travel:
- Decreased disabled range from 1024 to 768
Companions:
- Decreased gold cost and increased lumber cost
Dog:
  • Replaced Rush with Rush Aura
  • Increased hit points from 100 to 125
Other:
  • Ability cooldowns are now reset for boss fights
  • Fixed optional quests being written as main quests
  • Decreased gold and lumber bounty gained from enemies
  • Spears: Decreased initial damage from 75 to 60
  • Fixed some typos

## Chapter 1
  • Champion of the Arena: Added a hint that explains telegraphed spells
  • Champion of the Arena: Increased hit points of wizards
  • Champion of the Arena: Removed a Rune of Greater Healing at the Bandits fight
  • Champion of the Arena: The quest requirement is now properly marked as completed
  • Remember Jaramin: Runes now always drop at the first dead unit of an enemy group
  • Remember Jaramin: Added a Rune of Restoration
  • Remember the Orc: Decreased base damage of Giant Skeleton Warrior

## Chapter 2
  • One Last Push: Added shared vision for Catapults
  • Can't Build There: Northern Barrel of Explosives is now invulnerable until quest is discovered

## Chapter 3
  • Hunger: Added destructible rocks at the bridge, which must be destroyed to win the map
  • The Dark Wizard: Removed collision from Ethereal Skeletons
  • The Dark Wizard: Slightly redesigned first farm
  • Decreased life of Bear from 600 to 400
  • Increased damage base of Bear from 18 to 24
  • Decreased life of Raging Bear from 900 to 600
  • Increased damage base of Raging Bear from 27 to 36

## Chapter 4
- Trial of Will: Removed second child

## Chapter 5
  • Cold and Alone: Blizzard is no longer cast when a summoned Fire Pit exists
  • The Frostwolves: Added transmission about talking to the clan members
  • Special Clothes: Shared vision with Leatherworker after obtaining all quest items
  • Lord of the Alliance: Shared vision with Shaman after obtaining all quest items

## Chapter 6
  • Spirit of Air: Moved a Rune of the Spearthrower to the Spirit of Air area
  • Spirit of Fire: Moved a Rune of the Spearthrower to the Spirit of Earth area
  • Spirit of Fire: Decreased gold and lumber bounty from Revenants
  • Spirit of Fire: Moved patrolling fires to the Spirit of Fire boss area

## Chapter 7
- Need More: Must now destroy weapon caches instead of collecting resources

## Chapter 8
  • Reward from Chapter 7 now unlocks army upgrades
  • Added a Flawless Periapt of Vitality to Sergeant
  • Outro: Building animations no longer play multiple times
 
Level 5
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Oct 24, 2018
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I see you're playing it with Quenching Mod (I presume). Be advised that some bugs might come from that and not from the actual campaign.
I ve played Gnoll Campaign and the first chapter of the Lord of the Clans through the Quenching Mod and It´s working better than I thought, found 0 bugs on this campaign until now.

I will compare my gameplay with some other recent Youtubers gameplay if I come across any bug or error to see if It´s the Mod problem.
 
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Level 23
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Sep 28, 2004
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