Scourge of Lordaeron: TD Edition

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Scourge of Lordaeron: TD Edition

"The warning has been given. Their fate is now their own. - Medivh (c)"

OVERVIEW

"The original Warcraft 3: Reign Of Chaos Alliance campaign, completely redesigned into a tower defense genre. The inspiration came from Ironhide Studios' acclaimed series of games called Kingdom Rush, and from the genre as a whole.
This is a completely finished and reworked version. You have access to absolutely all chapters of the original campaign for playing.
"


STORY

"You are Prince Arthas, whose journey with Lord Uther to Stranbard Village has brought you into a vortex of growing tension in the kingdom. Can you make the right decisions? Or maybe fate itself is playing against you? Maybe you will be able to direct the young prince to the truth, or will you blindly submit to his anger? Find out by replaying the redesigned campaign."


FEATURES


FIGHT FOR COUNTRY...
Will you flee or die trying? Will you fight with prince Arthas and his forces agains enemies of your crown?

FIGHT FOR KING...
Relive memory of prince Arthas - young human paladin, whose destiny was predestined long before his own birth.
Will Arthas be able to defend his homeland or will he fall to the unknown?

FIGHT FOR BELOVE
D...
Meet Arthas friends, lovers and his enemies. All of them are known for YOU, but did you remember how Arthas visited Jaina for last time?
Did you remember the friendship betwheen Uther and Arthas? Or Arthas and Muradin?

...AND FIGHT FOR LORDAERON!


MEDIA

MODELS & ICONS
SPECIAL THANKS
KNOWN ISSUES
TBD
  • Some transitions error can occur when you try to load a chapter in strange ways;
  • Sometimes some heroes can disappear with problem above;
  • Translation isn't full yet;
  • Minor balance or gfx bugs;
  • Some spells could be implemented in strange way;

CHANGELOG

  • Campaign was released & near 95% translated.

BUG FIXES

Chapter 2:
  • Fixed a bug, that prevents player from completing a mission;
  • Fixed a bug with Searinox, so it would spawn and move properly;
  • Minor translation checking;
Chapter 3:
  • Fixed a bug that prevents player from completing a mission;
  • Fixed a bug when Elemental Surge and Jaina was hostile to player units;
  • Minor translation fixes & checks;
Chapter 5:
  • Fixed an issue when Arthas was speaking with invisible Jaina;
Chapter 7-9:
  • Fixed a Muradin issue - he didn't avaliable for player or he didn't spawned;
Scourge Enemies:
  • Deleted an abomination "Kaboom!" ability - it could lead to some weird bugs;
  • Removed "lumber rewarding" after wave completing in all Undead & Horde levels;
  • Fixed a gargoyle speed to proper;
  • Some minor balance fixing for some enemies, such as Zombie, Ghoul, Skeleton etd;
Horde Enemies:
  • Replaced Grunt "Medium" armor type with "Heavy", because he should recieve more DMG from magic towers;
Special Towers:
  • Fixed a bug, that occured when player tried to buy second ability in "Rangers Hideout" tower;
  • Fixed some buttons in special towers menu, so they wouldn't look kinda weird now.

BUG FIXES & CHANGES


  • Add a dialog in chapter 2, 5 and 6, related to skip an interlude level and go to next playable level;
  • Changed "Far Shots" upgrade bonuses;
  • Minor translation fixes etc;
Chapter 2:
  • Now Doomguard should walk more slowly;
Chapter 3:
  • Now player should recieve his stars after completing level;
Chapter 4:
  • Now player should be able to finish level;
Chapter 5-7:
  • Now player should recieve their properly earned lumber.

BUG FIXES

  • Replaced Horde Troll spell "Healing" with "Regeneration Aura";
  • Corrected hero spell descriptions;
Chapter 3-7*:
  • Now player should be able to control his heroes after skipping starting cinematic.

BUG FIXES


  • Corrected all hero spell cast text for all playable heroes (Arthas, Jaina, etc);
  • Minor translation fixes;
Chapter 3:
  • Now player should have access to his heroes after skipping a starting cinematic;
Chapter 4:
  • Now Arthas & Jaina resets their HP when entering to Kel'Thuzad;
  • Spawn Time of all Kel'Thuzad Phase 1 units has been increased by 20-25%;
  • Phase 1 timer was decreased by 20%;
  • Now Kel'Thuzad suffer defeat when he reaches 35%, not 10% of his HP;
Chapter 6:
  • Meathook Mini-Boss was nerfed: his Max HP reduced by 35% and starting STATS - by 35%.




I'd appreciate any bug reports, suggestions and tips!
Previews
Contents

Scourge of Lordaeron: TD Edition (Campaign)

Reviews
deepstrasz
There are some text issues with Arthas' armour and the tower's attack info. Some dots appear there instead of proper text referring to damage and armour resistance and vulnerability. Same with the armor of enemy units. I think you could spice up the...
Level 3
Joined
Jun 18, 2021
Messages
18
In Chapter Two, I had an Orc Grunt get stuck in the "East Path", but he was near the point, so I was able to lure and kill him.

Sadly, that didn't do, seems there should have been other enemies to come but they didn't, so now I'm stuck in Chapter 2.

I am playing it on the 1.31.1 version of Warcraft 3, not sure if that could be relevant.
 
Level 2
Joined
Dec 29, 2017
Messages
8
In Chapter Two, I had an Orc Grunt get stuck in the "East Path", but he was near the point, so I was able to lure and kill him.

Sadly, that didn't do, seems there should have been other enemies to come but they didn't, so now I'm stuck in Chapter 2.

I am playing it on the 1.31.1 version of Warcraft 3, not sure if that could be relevant.

Happened to me too, had to use allyourbasearebelongtous.
 
Level 10
Joined
Jun 11, 2017
Messages
140
sorry for double posting, but i played chapter 2 and it just kinda stuck there since the first appearance of ogres

edit: im playing it on 1.30

In Chapter Two, I had an Orc Grunt get stuck in the "East Path", but he was near the point, so I was able to lure and kill him.

Sadly, that didn't do, seems there should have been other enemies to come but they didn't, so now I'm stuck in Chapter 2.

I am playing it on the 1.31.1 version of Warcraft 3, not sure if that could be relevant.
Okay, I'll try to fix it as soon as possible, but on chapter 3 you've encountered some problems or not? Or in future chapters?
 
Level 3
Joined
Jul 5, 2017
Messages
20
I stopped getting wood for the tower upgrades after the first three missions. When I started the Andorhal mission, I didn't have the 3 wood I was supposed two. Also, after I get done with either wave 7 or 8 of the Andorhal mission, nothing spawns and I can't finish the mission

Also, if I skip the cutscene for mission 3, I can't control either Arthas or Jaina. I addition, neither of my heroes get any exp when any of my towers kill a creep near them. I don't think that should be the case
 
Level 10
Joined
Jun 11, 2017
Messages
140
I stopped getting wood for the tower upgrades after the first three missions. When I started the Andorhal mission, I didn't have the 3 wood I was supposed two. Also, after I get done with either wave 7 or 8 of the Andorhal mission, nothing spawns and I can't finish the mission

Also, if I skip the cutscene for mission 3, I can't control either Arthas or Jaina. I addition, neither of my heroes get any exp when any of my towers kill a creep near them. I don't think that should be the case
  • About level 4 - I already check it and found that it requires to kill some unused enemy... I'll try to release a fixed version as soon as possible;
  • About lumber - if you completed chapter 3 and wasted all lumber before, you should get lumber in amount of stars you've earned in last chapter (3, 2 or 1 lumber). But if you didn't get anything - it's a bug and I'll try to fix it;
  • About hero exp - they get exp only when they last hitting enemy, yeah.
And if you encountered some problems in chapter 4. you can skip it by cheat "allyourbasearebelongtous".
 
Level 3
Joined
Jun 18, 2021
Messages
18
Here's a bit of my feedback, mostly critical bugs, will do more chapter-by-chapter.

I'll start in general to mention my biggest complaint: No units?
I know in Kingdom Rush there are "Barracks", and then three or two units come out, in which you can then change the rally point as to where they can go and stay there to defend. This is what made Kingdom Rush great and unique.
Seems this campaign doesn't have it, so I was wondering...Is it planned? Or it's really hard to implement that it had to be scrapped?

Chapter One was great, no issues here whatsoever, good enough tutorial.

Chapter Two, the only issue I had here was the fact that the last wave was incredibly difficulty in comparison to the rest, seems the difficulty went from 100% to 200% all of a sudden. It might be my fault, I wasn't exactly ready, but I think it should be checked again to be judged better.

Chapter Three, have lots of issues on this one:
1. One time, the cutscene didn't work properly, Jaina just stood there near a recent skeletal corpse of an ogre. Luckily it continued just fine, so a visual bug more than anything, but still something I had to report.
2. The secondary achievement, where you must make Jaina reach Level 8...How exactly can I do that? The level has only two waves, I even tried a "No Tower" tactic, Arthas was only about 30 metres close, and Jaina never reached level 6 or higher.
3. It seems that despite completing the mission with all 20 lives intact, I didn't get any "stars" (Hence no lumber for the next mission), is that intentional?
4. One time, I had a skeleton archer get stuck right on King's Road, he was easily dispatched and the waves kept going though, so not a big critical bug but still should be mentioned.
Extra: Just a little nitpick; the bridge that leads from the village to Heartglen (I think that was the name) has trees to the north...Why? I thought this bridge would lead you to Heartglen itself, seems a bit illogical.
 
Level 10
Joined
Jun 11, 2017
Messages
140
Here's a bit of my feedback, mostly critical bugs, will do more chapter-by-chapter.

I'll start in general to mention my biggest complaint: No units?
I know in Kingdom Rush there are "Barracks", and then three or two units come out, in which you can then change the rally point as to where they can go and stay there to defend. This is what made Kingdom Rush great and unique.
Seems this campaign doesn't have it, so I was wondering...Is it planned? Or it's really hard to implement that it had to be scrapped?

Chapter One was great, no issues here whatsoever, good enough tutorial.

Chapter Two, the only issue I had here was the fact that the last wave was incredibly difficulty in comparison to the rest, seems the difficulty went from 100% to 200% all of a sudden. It might be my fault, I wasn't exactly ready, but I think it should be checked again to be judged better.

Chapter Three, have lots of issues on this one:
1. One time, the cutscene didn't work properly, Jaina just stood there near a recent skeletal corpse of an ogre. Luckily it continued just fine, so a visual bug more than anything, but still something I had to report.
2. The secondary achievement, where you must make Jaina reach Level 8...How exactly can I do that? The level has only two waves, I even tried a "No Tower" tactic, Arthas was only about 30 metres close, and Jaina never reached level 6 or higher.
3. It seems that despite completing the mission with all 20 lives intact, I didn't get any "stars" (Hence no lumber for the next mission), is that intentional?
4. One time, I had a skeleton archer get stuck right on King's Road, he was easily dispatched and the waves kept going though, so not a big critical bug but still should be mentioned.
Extra: Just a little nitpick; the bridge that leads from the village to Heartglen (I think that was the name) has trees to the north...Why? I thought this bridge would lead you to Heartglen itself, seems a bit illogical.
First of all - thank you for your report and complains, it'd help me improve campaign!
  • About barracks - I don't remember why I scrapped barracks unit when I developed campaign, but in nearest future no plans for implementing barracks, sorry;
Chapter 2:
  • Last wave with boss? When boss is spawned, enemies will spawn until boss is dead, so try to kill boss ASAP. But I'll remark it, thank you for your report;
Chapter 3:
  • Yeah, that strange bug could occur sometimes... I'll check it and try to fix it in next version;
  • Oh, I forgot to change it... I agree with you - that math impossible on that level, so I'll change required level, yeah;
  • It was fixed in version from 23.06.2021, you can check it out;
  • Sometimes enemies can stuck, but try to use spells or heroes to kill those "bugged mobs".
After all, last version of campaign - from 06.23.2021, in which I fixed some bugs in chapter 3 & 4 and more, so player should be able to complete campaign.
 
Level 1
Joined
Jun 17, 2021
Messages
1
why can't I go through the 8th chapter I destroyed everything and then there is a cutscene and after they talk they go into battle against mercenaries and the worker goes to fight and the troops have left in short the worker will beat for a long time fix it
 
Level 10
Joined
Jun 11, 2017
Messages
140
why can't I go through the 8th chapter I destroyed everything and then there is a cutscene and after they talk they go into battle against mercenaries and the worker goes to fight and the troops have left in short the worker will beat for a long time fix it
Ehm... As I understand, ending cinematic is bugged when Arthas & co attacks mercenaries? Okay, I'll try to fix it asap!

UPD: Checked mission, yeah strange situation, uploaded a "fix", so now you can skip mission with victory cheat and skip ending cinematic too.
 
Last edited:
Just downloaded and played this today:
1. The last (or before last) upgrade of the Arrow Tower causes the tower to have 0 damage.
2. In chapter 6, if Arthas is killed before final wave, the map is soft-locked.
3. In chapter 6, after the second wave at Market Row, the game suddenly force closes.

Tested on 1.29.2 patch.
 
Level 10
Joined
Jun 11, 2017
Messages
140
Just downloaded and played this today:
1. The last (or before last) upgrade of the Arrow Tower causes the tower to have 0 damage.
2. In chapter 6, if Arthas is killed before final wave, the map is soft-locked.
3. In chapter 6, after the second wave at Market Row, the game suddenly force closes.

Tested on 1.29.2 patch.
  1. Weird bug, I'll correct it;
  2. True, sounds like a soft bug, but try to save Arthas on that level :D
  3. Strange... I'll check it, because in 1.26 I managed to complete without any game-crashing bugs. But anyway - thank you for your report, I'll try to find out what's going on.
And you can use cheat to skip some levels that caused bugs.
Overall, what can you say about content that you've already played?
 
Level 3
Joined
Jul 6, 2021
Messages
14
This is my review.

1. History - Another story about Arthas, a thousand times told.

2. Maps - All are the same, roads with some decoration on the sides. And those that don't, are copied from Blizzard.

3. Gameplay - This is the only section in which the work is noticeable, although I personally find it boring almost always the same.

4. Personalization - There is none, it's almost non-existent. Except for a few things.

Completely redesigned?
 
Level 10
Joined
Jun 11, 2017
Messages
140
This is my review.

1. History - Another story about Arthas, a thousand times told.

2. Maps - All are the same, roads with some decoration on the sides. And those that don't, are copied from Blizzard.

3. Gameplay - This is the only section in which the work is noticeable, although I personally find it boring almost always the same.

4. Personalization - There is none, it's almost non-existent. Except for a few things.

Completely redesigned?
It's a re-doing campaign from Reign of Chaos "Scourge of Lordaeron". Nothing new in maps shouldn't be, because it's a same campaign but in another genre.
But I understand why you scored only 2/5, and I want to ask you - what you want to see improved? Or nothing?
Anyway, thank you for your review!
 
Chapter Eight is Visible by default
Other mistakes: Abilities have a comma ',' between their name and their level. Also 'Devoution Aura' should be called 'Devotion Aura'. And 'Wulf' should be 'Wolf'

I really like the idea of the campaign. Very unique and cool!

Edit: If you skip the Chapter 3 intro, Arthas and Jaina are owned by the Kirin Tor player, but if you watch it they are owned by you.
 
Last edited:
Level 10
Joined
Jun 11, 2017
Messages
140
Chapter Eight is Visible by default
Other mistakes: Abilities have a comma ',' between their name and their level. Also 'Devoution Aura' should be called 'Devotion Aura'. And 'Wulf' should be 'Wolf'

I really like the idea of the campaign. Very unique and cool!

Edit: If you skip the Chapter 3 intro, Arthas and Jaina are owned by the Kirin Tor player, but if you watch it they are owned by you.
Thank you for your review!
  • About chapter 8 - It's for test purposes, I'll fix it;
  • Translation errors will be fixed (in ability names). Wulf, sorry, will retain his name as Wulf :D;
  • I glad to hear that you've liked an idea! I have plans for re-mastering all Reign of Chaos campaigns in that way;
  • About intro - strange, I'll fix it.
 

deepstrasz

Map Reviewer
Level 54
Joined
Jun 4, 2009
Messages
15,765
There are some text issues with Arthas' armour and the tower's attack info. Some dots appear there instead of proper text referring to damage and armour resistance and vulnerability. Same with the armor of enemy units.

I think you could spice up the first chapter with more things. It's rather short and there's no boss. Where was the Slaver?

One of the Grunts in chapter 2 went back and forth near the start of the northeastern road.

Skipped the intro in chapter 3 and can't move the heroes.
Enemies return and come back a short distance in the middle of the map when they are attacked by a tower. Might happen because Arthas and Jaina block the way to the main base. Although, the distance between them near the ramp doesn't seem that small.

In chapter four the boss battle should start with the heroes having full HP. No idea how to survive. There's way too many units and your heroes are really weak. Lucky for the Reincarnation.

The units of the Barracks in chapter five have broken descriptions. Same with the Mortar Team.
There's something to the left of the circle in the middle blocking units movement.

Would be nice to have items to use. Also, some more tower variations (with upgrades/branches) wouldn't hurt.

Approved.


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Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 10
Joined
Jun 11, 2017
Messages
140
There are some text issues with Arthas' armour and the tower's attack info. Some dots appear there instead of proper text referring to damage and armour resistance and vulnerability. Same with the armor of enemy units.

I think you could spice up the first chapter with more things. It's rather short and there's no boss. Where was the Slaver?

One of the Grunts in chapter 2 went back and forth near the start of the northeastern road.

Skipped the intro in chapter 3 and can't move the heroes.
Enemies return and come back a short distance in the middle of the map when they are attacked by a tower. Might happen because Arthas and Jaina block the way to the main base. Although, the distance between them near the ramp doesn't seem that small.

In chapter four the boss battle should start with the heroes having full HP. No idea how to survive. There's way too many units and your heroes are really weak. Lucky for the Reincarnation.

The units of the Barracks in chapter five have broken descriptions. Same with the Mortar Team.
There's something to the left of the circle in the middle blocking units movement.

Would be nice to have items to use. Also, some more tower variations (with upgrades/branches) wouldn't hurt.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
Thank you for your review!
  • it's a translation error, because in those texts player recieves information about modified armor & attack types - I'll correct it in next version;
  • It has. But I decided that amount of bosses was too much for a little campaign, but I agree with you;
  • Sometimes units in campaign can have a bug roadmap due unknow issue. I'll try to fix it, but currently I don't know :(
  • Strange bug with skipping cinematic - I'll correct it;
  • Answer ^;
  • On which difficulty you've played a lvl? But anyway, I somesort agree with you, because yeah - Kel'Thuzad isn't really good gamedesigned boss for now;
  • I'll correct it;
  • Maybe invisible pathblocker, I'll try to catch this up;
  • Currently I use a model of first "Kingdom Rush" game, so in nearest future no items or towers. But after some time I'll try to release a new content for campaign, adding some new missions.
 
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