Exodus of the Horde: TD Edition

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EXODUS OF THE HORDE TD EDITION

"You must rally the Horde and lead your people to their destiny!" (c) Medivh

OVERVIEW

"Original Blizzard campaign, but fully remastered in Kingdom Rush tower defence - select towers from list and build them on presetted position to hold enemy hordes.
Main difference from previous TD campaign is selectable tower types, just like in Kingdom Rush Vengeance. You can select any type of any tower before level starts, so you can choose preferable strategy for walkthrough!"

STORY

"The original Reign of Chaos Demo and Frozen Throne default custom campaign, a Exodus of the Horde is well-known story about future warchief of Horde Thrall and his first serious problems on this path. Will you succumb to your fails, or you'll defeat past?
Time is only answer."


FEATURES

…ESCAPE THE PAST
Will you survive coming trials? Or fall under pressure of waves of history?

LIVE THE PRESENT.
Relive memory of Thrall - young shaman, whose destiny is to become the leader of the united Horde.

CHANGE THE FUTURE...
Find strange dream visitor, escape with Hellscream and flee from wrathful Sea Witch - all known friends, all known enemies will await you here, in tower defence remastered version of original Exodus of the Horde.

…UNTOLD STORIES?
Master through 3 different difficulties and unlock some brand new levels, which could lead to new side stories. In future, after escaping from Humans and Sea Witch, you'll unlock some special endless levels - for whose, who want to find their own limits.

FOR THE HORDE!

MEDIA

MODELS & ICONS
SPECIAL THANKS
SCREENSHOTS
KNOW ISSUES
TBA
  • Parents;
  • Blizzard Entertainment;
  • XGM.Guru & HIVEWORKSHOP
  • Anyone, who said kind words!
  • Sometimes enemies could stuck and don't move;
  • Screenshots in "Screenshots" Media could be small, but you need to press upon them


CHANGELOG

  • Campaign was released.

MINOR CHANGES & BUGFIXES

All Chapters:
  • Campaign is playable on Reforged! Use Xetanth87's Campaign Splitter to split and then you can launch each mission either on Classic or Reforged graphics to play;
  • Slightly changed barrack building & unit models: grunt barrack and its grunt, bestiary and its raider, darkspear hut;
  • Increased overall "Create Grunts", "Create Raiders" & "Spawn Headhunters" barrack ability ranges, allowing towers to quickly spot and spawn units;
  • Now all barrack-like towers will automatically turn up auto-cast on their spawn abilities;
  • Corrected tooltip for "Conjure Spirit Wolfs" Thrall spells - now they will display proper damage and health. Notice that higher difficulty will affect unit's health, which wouldn't be corrected in spells tooltips;
  • Now "Rain of Fire" shouldn't damage allied units - only enemy units will recieve damage from it;
Chapter 1 "Departures" & Chapter 2 "Riders on the Storm":
  • Fixed an issues, which occured with "Alliance Courage" on "Hard' difficutly - now value will properly increase with each enemy spawn and decrease with each enemy death;
  • Fixed small issues, related to "Paladin" boss - now he will spawn Holy Sparks without Holy Spirit is up on not, just like it was intended;
  • Slightly changed tower building places, moving them a bit closer to enemy route, in Chapter 1;
  • Slightly changed tower building places, moving them a bit closer to enemy route, in Chapter 2;
Chapter 3 "The Fires Down Below":
  • Now "Murloc Warlock" boss should follow route up to finish without trying to leave this forgotten damned place;
  • Now skipping "Murloc & Senjin" pre-last cinematic wouldn't discover additional main quest;
Chapter 4 "Countdown to Extintion":
  • Small changes, related to correcting tower building places;
  • Now player starting gold is 1500, not 1200 like before.

PS: If you have some suggestions, problems or questions - please, tag me!
Contents

Exodus of the Horde: TD Edition (Campaign)

Reviews
deepstrasz
The tutorial map is a missed opportunity that could have been a tower defense one or something to actually enjoy. Moved several times over the last circle for the map to complete. Chapter one is too short. You could have been more creative with waves...
Level 7
Joined
Aug 25, 2018
Messages
84
tooltip for spirit wolfs is wrong
level 1 has 36hp, level 2 56hp, level 3 96hp. Tooltip says 50hp, 80hp, 120hp
level 1 idk its damage didnt check level 2 does 13-15, lvl 3 19-21. Tooltip for level 2 says 16-17, lvl 3 21-22

Barracks maybe should be set to auto cast by default I left a few off by mistake a couple of times
Barracks may need a slight range increase because on few chokepoints areas the barracks will never spawn grunts on level 2 or move the circles slightly closer to the path
Barracks + bestiary should change tower stats to show hp/armor instead of attack speed

I do like how we have tower choices before the map starts and how most tier 4s have a model change as well
As with your other TD map it was fun playing the base game maps with a different style of gameplay. Hope you do the rest of them
 
Level 17
Joined
Jun 11, 2017
Messages
368
tooltip for spirit wolfs is wrong
level 1 has 36hp, level 2 56hp, level 3 96hp. Tooltip says 50hp, 80hp, 120hp
level 1 idk its damage didnt check level 2 does 13-15, lvl 3 19-21. Tooltip for level 2 says 16-17, lvl 3 21-22

Barracks maybe should be set to auto cast by default I left a few off by mistake a couple of times
Barracks may need a slight range increase because on few chokepoints areas the barracks will never spawn grunts on level 2 or move the circles slightly closer to the path
Barracks + bestiary should change tower stats to show hp/armor instead of attack speed

I do like how we have tower choices before the map starts and how most tier 4s have a model change as well
As with your other TD map it was fun playing the base game maps with a different style of gameplay. Hope you do the rest of them
Thanks for suggestions and bugreport - I'll fix them!
  • I don't know why tooltip says wrong things, but I'll correct them and maybe slightly alter spell descriptions;
  • Currently I don't know how to properly make their spawning spells auto-castable (but darkspear tribe barrack on lvl 3 and final lvl have auto-cast by default), but I'll try to do something with it;
  • About tower descriptions - on last momment I wanted to change it, but for some reason didn't. Thank you for your advice :)
I hope that you liked campaign - in future I want to release additional chapters for it, not connected to main orc campaign. Just like in "Kingdom Rush", where you can unlock smaller yet harder additional stories after beating main game.
Thank you again! :)

UPD: About wolf hp, I re-checked and yes - tooltip is correct. Maybe you've played on "Hard" difficulty, because it lowers health handicap for player units.
For another suggestions/problems - already fixed, will soon post a small fix version.
 
Last edited:

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,861
  1. The tutorial map is a missed opportunity that could have been a tower defense one or something to actually enjoy.
  2. Moved several times over the last circle for the map to complete.
  3. Chapter one is too short. You could have been more creative with waves.
  4. In chapter two, some units might remain on their path or move back and forth on a short distance.
  5. In the third chapter, the game automatically selects two circles at a time in the beginning making it a real issue to select anything. Had to spam a building hotkey to bypass. Same in chapter 4.
  6. Bestiary's selection circle is not visible.
  7. Thunderstrike says it stuns for 0 seconds.
  8. Not sure if intended but Thrall had level 5 and only 4 levels of learned abilities instead of 5.
  9. No bosses in the last chapter!? Meh.
It's a nice remake-edit but can be much more improved as the gameplay is pretty repetitive and choices aren't that meaningful.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 17
Joined
Jun 11, 2017
Messages
368
  1. The tutorial map is a missed opportunity that could have been a tower defense one or something to actually enjoy.
  2. Moved several times over the last circle for the map to complete.
  3. Chapter one is too short. You could have been more creative with waves.
  4. In chapter two, some units might remain on their path or move back and forth on a short distance.
  5. In the third chapter, the game automatically selects two circles at a time in the beginning making it a real issue to select anything. Had to spam a building hotkey to bypass. Same in chapter 4.
  6. Bestiary's selection circle is not visible.
  7. Thunderstrike says it stuns for 0 seconds.
  8. Not sure if intended but Thrall had level 5 and only 4 levels of learned abilities instead of 5.
  9. No bosses in the last chapter!? Meh.
It's a nice remake-edit but can be much more improved as the gameplay is pretty repetitive and choices aren't that meaningful.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
Thanks for review and I hope that you've enjoyed!
  • To be honest, I don't really think that tutorial needs an revamp - it's tutorial for whole WC3 and in campaign you can start from next mission immediately, but I agree with you;
  • As I remember, I don't changed tutorial alot from original, but Thrall can just run forward to Medivh without any issues - I'll look onto that;
  • I agree, but for first - you played on which difficulty? Playing on "Hard" will add into human levels additional enemies and boost courage mechanic, which doesn't active on "Easy" or "Normal". But it's the first level and it shouldn't be hard;
  • It's issue that I've encountered in my "Scourge of Lordaeron TD Edition" campaign - in future I'll try to correct it;
  • This is strange… I'll correct that;
  • What you mean "non-visible selection circle"? You mean that you can't select building?
  • Small tooltip issue, will correct that in future;
  • I don't remember that I was tried to make that intended, but player is able to learn most of his spells at least for lvl 1-2;
  • Yep, no bosses. I don't think that level needs active Zarjira, but on the other hand - I agree with you, in current state level is "lame".
About repetitive gameplay - I was tried to re-create "Kingdom Rush"-like TD in WC3, which is repetitive selecting best build and building for 5-10 mintues while watching how towers kills walking enemies.
About choices - what you mean "meaningful"? If you mean achievements - yes, they aren't unlocking new upgrades for towers, only giving attributes for Thrall and gold.

Anyway, thank you for your review! Sooner or later I'll update campaign with addining new chapters to play and correct main campaign. :)
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,861
To be honest, I don't really think that tutorial needs an revamp - it's tutorial for whole WC3 and in campaign you can start from next mission immediately, but I agree with you;
True, however, it's off-topic in the sense that the tutorial doesn't help you learn how to play the TD version really, just gives some information that isn't quite useful in the long run.
What you mean "non-visible selection circle"? You mean that you can't select building?
It's too small I guess that you can't see; might be hidden under/behind the model.
About choices - what you mean "meaningful"?
The differences between some buildings is not that big unless you compare their last level (IV).

I forgot to upload the picture with the units stopping moving properly:
unitsStuck.png
 
Level 17
Joined
Jun 11, 2017
Messages
368
True, however, it's off-topic in the sense that the tutorial doesn't help you learn how to play the TD version really, just gives some information that isn't quite useful in the long run.

It's too small I guess that you can't see; might be hidden under/behind the model.

The differences between some buildings is not that big unless you compare their last level (IV).

I forgot to upload the picture with the units stopping moving properly:
View attachment 404590
  • Oh, I understand! Maybe some day I'll overcome myself and remaster it properly, but not in coming future;
  • Okay, understood! I'll re-check and try to correct that issue in next content version;
  • About differencies - that's kind like in "Kingdom Rush", where you can't really find big differencies betwheen Dark Knight barrack & Orc Warrior before last tower tier, when they fully utilize their strenghts. I'll try to do something with it;
  • Oh, I understood... I'll correct that, thanks for clarifying…
 
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