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Ruins of Byzantes v1.1

Submitted by dtnmang
This bundle is marked as approved. It works and satisfies the submission rules.
Ruins of Byzantes
v1.1 (playing in SD is highly recommended)
You wake up with a new message on your phone.
A mysterious number wants you to depart for the derelict city of Byzantes for an endeavor. They have even provided you with a ticket and itinerary in advance. Will you take them up on their offer?


Welcome to ruined city of Byzantes. Here's a place where the good and pure have left, and the scoundrels have settled in. Heeding a call to the city for a job, it soon becomes apparent that the city's denizens want to either kill, or eat you. You will fight them using your sword, your gun, your hammer, whatever you have on your hand, and occasionally, chemical warfare. Will you just complete your job and go home? Or will you stay to uncover the city's secrets?

Ruins of Byzantes is a map inspired by good ol' WarChasers. Choose between several "champions" (including 2 secret guests :p), each with their own unique abilities and background. My original intention was to create an RPG map with a fair amount of challenge, some secrets here and there to keep the player engaged, and a semblance of worldbuilding. Please be noted that this might not yet be the final version. If you encounter any problem, glitches, errors, or bugs, contact me on my HIVE profile or on the HIVE Discord.
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Credits to the following for their models:
From the HIVE - -Grendel, Azsure, CRIS, Callahan, Chriz., Cuore, Deolrin, Direfury, Em!, Freddyk, General Frank, Grey Knight, Gyrosphinx, HappyTauren, HerrDave, Himperion, ILH, KAIL333XZ, Kitabatake, Mike, Mythic, PROXY, Solu9, Stefan.K, The_Silent, Tranquil, Ujimasa Hojo, WILL THE ALMIGHTY, arnelbigstonepd33r, donut3.5, epsilon, infrenus, olofmoleman, tilinghast, wc3neverdies

From XGM - Andreich, Belaja, Burn to shadow, Empyreal, FrancK, Klarnetist, P4ela, Rvn, cookie, denismilyaev1, ket, psychosis, strenyoff

Credits to the following for their textures and skins:
PrincePhoenix, Blizzard Entertainment, CD Projekt

Credits to the following for their scripts:
Bribe, Almia

Credits to the following for their sounds:
Frank Klepacki - "Rise of Harkonnen", "Under Construction"

1.04
- Fixed a behavior where an event was not triggering properly after a game is loaded.​
1.05
- Added new soundtracks. Thanks Frank Klepacki for the kickass Dune themes!​
1.06
- Fixed a rare instance where an event does not trigger, preventing the player from progressing.
- Revision 2: Fixed lag spike issues and corrected the Kunoichi's ultimate (now has 100% Evasion as described in the tooltip)
- Revision 3 (1.06b): Some minor ability fixes, for patch 1.31 version only.​
1.07
- Fixed visibility issues. For patch 1.31 version only.​
1.1
- I'm no longer using lightning effects for traps, so hopefully the annoying crash bug upon loading a saved game can be avoided. Also fixed some more trigger-related problems.​

Contents

Ruins of Byzantes (Map)

Reviews
deepstrasz
I thought about this a bit and there is enough content up until the point where the game crashes due to triggered lightning. It's in your interest to fix this. If you ever do, please give me a P.M. with my progress where I stopped playing so I can...
  1. deepstrasz

    deepstrasz

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    I don't know custom script.
    Do you think it might have something to do with this?
    1.31.1 [Bug] Loading saved game breaks some unit events
     
  2. deepstrasz

    deepstrasz

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    Tried this on 1.30.4 instead.

    1. You can use the Senior Guard's summoned troops to farm for XP.
    2. Can't carry potions. They are rune types. Mana spam but not health?
    3. What have I missed? "A feeling of emptiness [...] as if something has gone by and you missed it".
    4. Hammer Falls does damage in a 225 radius in front of the hero not everywhere. Should mention.
    5. Hammer Falls spell stopped working for some reason after the challenge near the red way gate. Maybe it has something to do with enabling the credits scroll during the challenge? I'm trying to use the spell on troops after getting the drinks from the Lounge. I get the attack speed bonus though on Chaos. No idea if it has anything to do with the level. It's at 3 and 4 that it happened not to work though.
    6. Second Wind doesn't seem to work either. The big regeneration. The Chaos damage bonus does.
    7. Gambit Strike works. Maybe it's less triggered than the other spells?
    8. No mana during challenges?
    9. Can o' Flames doesn't say how much damage it does.
    10. I guess the cloud canis is for later? Can't seem to damage it without the breath of fire item.
    11. The Moon Well has 0 mana and does not regenerate so you can't restore life. The Canis is much stronger. Left it kill villagers maybe something would happen. Killed 59 and it was still just the same fog.
    12. Alright, took me some time to figure out how to make the well restore mana with the smoke hound's fog around it. The fire is only to stop the monster from draining villagers.
    13. Challenges are pretty much attack+move.
    14. Can-o' Flames now has 3 charges.
    15. The call for reinforcements spell of the enemy doesn't work either along with the above mentioned spells.
    16. Those skeletal orcs are too powerful/many (way gate corridor), immune to magic too. Not sure how mages will deal with them as it's already almost impossible with the templar. Lucky I could beat them standing in a corner using the ultimate with the Lightning bonus.
    17. Every time I load the game, undead summon building sounds can be heard.
    18. Where to get gold for the Relic Keeper?
    19. After "freeing" Abaloth, the unit remains in its channeling animation, it still has no attack and just text messages the player: "Taste this!" and after a while "Burn!". The order in which the souls have been killed, the one in the southeast, the one in the northeast and lastly the one in the northwest. Maybe, the boss was supposed to summon units via triggers or somehow/something?
    20. After leaving through the south door from Abaloth, I got the emptiness gone by etc. message again. Does that mean missing an Easter egg or secret?
    21. Loading the game where the blue and red lightning lines are will crash the game if you go into their zones. The lightning isn't visible anymore by the way. If you used the create lightning trigger, it's bugged. You should use dummy units casting finger of death or something like that instead. Actually, it crashes even if you move away. Tried loading the game when I was still in the impale rooms and it still crashes.
    EDIT:
    1. Loaded a savefile before going into the impale rooms.
    2. The well after the red lightning is empty.
    3. Basically started using whosyourdaddy because of the lightnings and their issue.
    4. Ah... was I supposed to sell that book from the ghost? It doesn't have a price but it has that drop on shop to sell text in the description... Also, what to do with the Vial of Blood?
    5. That purge spell :D eliminates the Lightning Shield on the Burkards fast. Then, it's easy to get them into a corner where they can't attack anymore.
    6. I see no rock. Was there supposed to be one in the cell's southwestern corner but the model doesn't show? You can't go in that spot, that's why I'm asking. byzantes.png
    7. Yep, that's why. Even in the editor they show as no model green blocks. Loaded it in 1.31.1 because it was obvious that it didn't work on 1.30.4.

    Please test your maps on the newest patches as well, don't just save them with the latest version.

    Awaiting Update.

    Please next time put me directly in the spot I was with the gear, spells, level etc. I had if you want further testing.
    byzantesTemplarStuff.png



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    (previous comments:
    Ruins of Byzantes v1.0.6
    Ruins of Byzantes v1.0.6)
     
    Last edited: Oct 29, 2019
  3. dtnmang

    dtnmang

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    I'm trying to fix the issues you detailed. I'll try to answer what I can first:
    There's only 1 non-powerup potion type in this map (Potion of Health). Otherwise, health is restored instantly when you kill an enemy. Mana is restored through powerups.
    Technically, it's possible, if you are good enough at kiting with early game's health and mana.
    Just a secret. It's not gonna affect the story or gameplay.
    Yeah... I sort of make them similar to dream-like trances where you can't cast spells and have to blast your way through with brawling. It's just a way to farm up developer's comments (which counts toward a secret)
    Yeah, I intended it to be so. You should stand in the corner to minimize the number of creeps hitting you, since they are magic immune.
    I don't have this problem. Perhaps it has something to do with special effect animations (though I checked meticulously to prevent leaks).
    You just have to attack him. He's the boss after all. :p
    Yeah that is definitely very annoying, since I really wanted to create a lightning trap system and also want to prevent leaks without making the game crash.
    I'm sure the Lightning Shield is just visual FX to alert to you that they're about to throw their big buzzsaws.
    Then this is definitely a very annoying issue. I originally used a hidden model "Doodads\Terrain\G_RockChunks\G_RockChunks" for those rocks, but in 1.31, that model is no longer included in the data, so I extracted the model and imported them as custom models. They show up properly in my game, I don't know why they don't in yours, looks like I'll have to use the default Rock Chunks model for safety.
     
    Last edited: Oct 31, 2019
  4. dtnmang

    dtnmang

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    Forgot to add: The well after the red/blue lightning is only filled if you have been damaged too much by the lightning. If you still have >50% HP (iirc) then it will stay empty.
     
  5. deepstrasz

    deepstrasz

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    Ah really? Did not realize HP was being restored that way. Yes, only found one potion of healing.
    Also, it's enough to kill the strongest unit to win the fight. Most dream mazes are linear but there's a later one (lightning zones or after, don't remember) where you can reach that unit and kill it no being necessary to kill anybody else.
    So, it's not a sound trigger?
    I did dude, come on... Nothing's happening as I already mentioned. You just wait for the "boss" to die.
    Really!? Lol, I thought it was an actual melee attack since they can be cornered giving them no chance to strike otherwise.
    I think they might have changed the path.
     
  6. 2910

    2910

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    I like your map, but I don’t know, what to do in the fight against Gazeem, after convincing the Administrator to help me.
    There are four launchpads and four red circles. I killed everyone except Gazeem, who’s invulnerable. Also have Grand Machinists Robotic Arm, but I cannot figure out what to do...
    I can’t attack the launchpads or the computer terminals.
    Am i missing something?
     
  7. dtnmang

    dtnmang

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    You can't damage him with Hero attacks due to his Divine Armor.
    - Use the Grand Machinist Robotic Arm to create an illusion of him under your control. Since the illusion has Chaos damage, you can finally damage him.
    - Once his health is low enough, he will drop a scroll, this scroll allows you to access the computer terminals (Circles of Power). However if you damage him using his own illusion too much, he will become Invulnerable and attack you with increased speed.
    - Let the spinning disc in each computer reach its destination. Once all 4 discs are green, the launch pad will open and you need to make Gazzem stand atop the launchpad.
    Hope this helps :)
     
  8. 2910

    2910

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    Thx for your answer, but it seems I encountered another bug then, because the illusion does no damage and keeps running away. Tried it multiple times. :-|

    The other bug i had, was when i hacked into the computer for to get the telescope (white corridor) to convince the administrator and had to fight those Cyberaneas. After killing the first six ones, no other spawned and I was stuck in the arena. This happened playing with Shiro and no former save state worked to fix this issue. So I restarted with Marco Chen, where this bug didn’t happen (those spiders spawned till exit came).

    But now I have the bug mentioned above with Marco Chen...
     
  9. deepstrasz

    deepstrasz

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    Hey, we'll wait for 1.32 and see if the lightning issue is fixed. If not, you'll have to find another way.
     
  10. deepstrasz

    deepstrasz

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    I thought about this a bit and there is enough content up until the point where the game crashes due to triggered lightning.
    It's in your interest to fix this. If you ever do, please give me a P.M. with my progress where I stopped playing so I can test further.

    Approved.

    (previous comments: Ruins of Byzantes v1.0.7)
     
  11. dtnmang

    dtnmang

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    I have attempted to fix the lightning issue (sort of) by no longer using the lightning effects for traps.
     
  12. Keal

    Keal

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    I have encountered the same bug. Gazreem remains invulnerable and therefore unattackable by the illusion. Hence you cannot proceed in the map
     
  13. dtnmang

    dtnmang

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    Can you send me gameplay footage of what happened? Normally, Gazzem is not supposed to be invulnerable until his HP is below 30% or so.
     
  14. Keal

    Keal

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    Gazeem clearly being invulnerable at the start of the fight.

    Theres not much to say to be honest. He and his minions spawn. The minions are attackable and thats it. I can create an illusion of him with the item given by the samaritan but neither it nor me can attack him.
     

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  15. dtnmang

    dtnmang

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    I tried to fix this problem by making Gazzem vulnerable when you enter the arena. Hopefully that issue will not happen again.
     
  16. Keal

    Keal

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    Cool looking forward to version 1.2 :)
     
  17. dtnmang

    dtnmang

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    I have already updated it in the map file :)