~ Chapter one "Trudging through the Ashes"
-Nice one with the crown
-I like how Falric became undead too, and he has orb of corruption as a hidden passive, pretty cool!
Falric can even chop wood, this man is op!
~ Chapter two "Digging up the Dead"
-Its nice we can revive Falric from the Altar, that is helpful.
-This was a good mission, Loved all the newly added creeps and mini bosses, especially the one with the little wizards, it was pretty funny, even tho the big wizard died kinda fast, he should have more hp.
-hehe be sure i did, gotta find all those secrets!
-By playing this mission i thought of something, I love secrets and hidden things on the map, and i like that you put lots of them in your campaigns, but, the problem with some of them is the fact that they are too hidden and there is no hint that there might even be a secret somewhere, for exemple, in this mission there was that bandit in the forest (Lyre) as a hidden creep/secret, the problem with him being there was the fact that there was no indication of him living in the forest (apart from the fact that the minimap was still unexplored in that area), there should be some sort of trails, footprints or objects which indicate something secret!
-How for example the hidden area with the sasquatch is done, there are some skulls near the trees which indicate that maybe is something there behind them,
that is how a secret area should be done, with some small tips and indications, so the player can have some clue of where to search, because if the player has 0 clues, he will end up using "iseedeadpeople" in the end so he can make sure he didn't miss anything, or in the worst case scenario he will most likely just skip it by mistake, and that is bad, because that means you put that secret there for nothing.
-An example would be puting the bundles of wood in a line after we go over that ramp, so the player will get the hint that, maybe there is something at the end of the bundles of wood behind the thick forest.
-Another example is with the hidden Orc blademaster, is as simple as just puting 2 similar flags in front of the trees on the road towards his spot, as in here.
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-And another thing, The fight with Uther felt too easy, he should be much stronger, not only in stats but in the size of his personal Silver Hand guard as well. (he is one of the most important characters in the story, so he should not go down easy! his battle should feel like a real boss fight).
~ Chapter three "Into the Realm Eternal"
-Not sure whats up with the Panda in this mission, he tells me he wants his lost keg, but the keg from the previous mission transformed into another item called "Zulu's Mug". I tried to give it to him but i can't, so what was i supposed to do there?
-I liked the Pacifist ogre thing
~ Chapter four "Key of the Three Moons"
-Only 1 creep on the entire map? >.<
-The moon crystals in this mission should be either like tomes or they should stack with eachother on the same item spot, so they don't take more than 1 inventory spot, because of two reasons:
1. is annoying having to carry them either on the hero or on Falric
2. i kinda lost a few items thinking i need the moon crystals on arthas when i stepped on the circle to open the gate but in fact i didnt... and the mission ended with me having lost 3 items >.<
~ Chapter five: The Fall of Silvermoon
-This mission compared to the previous one felt a lot easier, The base of Sylvanas fell pretty easy and after that i just massed a huge army and crushed Silvermoon
-But damn son, so many secrets, heroes, mini bosses in this one! I loved them all, my favorite was the one where i had to blink with Arthas to get to that hidden area, pretty unique and cool idea!
~ Chapter six "Blackrock & Roll, Too!"
-Frostworms having pierce damage makes them totally useless, since their dmg ain't that good with their slow attack speed and the piercing dmg is bad against heavy armor. They should have magic dmg!
-Do not use invisible colors like Light Grey and light green for any armies, they are invisible on the mini map and sometimes the player can't even notice them and can get into trouble, Usually i play with warcraft 3 sounds off and i do not hear the sounds when my base is under attack so i rely a lot on my mini map, but when the enemy is invisible on the mini map is kinda hard to do that, it happened to me in this mission to fight some random orcs and just checked my base for a sec to do some upgrades and noticed that my base was full of orcs attacking my buildings lol.
-Same thing like the bandit one, some murlocs were too hidden, they should have some indications they are there.
~ Chapter seven "The Siege of Dalaran"
-Well, the difficulty sure spiked with this one

, the first time i played this mission i got destroyed, those spells from the enemy wizard units, the stuns, the mana burns and the incinerates were super strong, made my heroes totally useless haha, but this is why Warcraft 3 is a strategy game, you gotta come up with ways to counter the enemy and that's what i just did, the answer for this mission was the banshee! Her magic shell is a pretty good spell indeed ^_^ especially for my op heroes!
- Now what is this Demi-god creep!
haha, i love these creeps you implement in your maps man! and the item says it all indeed!
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Once again i love seeing these side creeps and their evolutions.
-Monster chamber (building) has the hitbox too big.
~ Chapter eight "Under the Burning Sky"
-Once again i love the way you make small changes to the story, in this case having Tichondrius helping us, and it makes total sense because it is in his best interest that kel'thuzad stays alive and succeeds doing the summoning, and indeed he was necessary to have as a second hero cuz those wizard armies were pretty crazy lol, but i still managed to defeat them and crush their bases after, i even managed to kill all 3 bases in under 20 minutes, having to wait 10 more minutes for the timer lol.
-Not many secrets or new creeps in this mission i see, i guess cuz is the last mission anyway, but still, i would have loved to see more stronger creeps similar to the last one, the Murloc Sun demigod.
-There is this solo Archmage in the middle of the map on that small island, similar to the og mission, but he was soo weak, he needs to be buffed a lot!
-Bug: The Elven Commanders from the Kirin Tor army don't seem to benefit from upgrades, they had 0 dmg and 0 armor upgrades.
And that's all i had to say for this one, it was a nice custom campaign, i think it was better than the human one, now i am gonna go for the orc one next!